forked from github/server
Verflucht komplizierter Fix in movement. Das kann eigentlich nur schiefgehen. Bei der Gelegenheit mal in movement etwas Code-Massage betrieben. Das ist zwar grundsätzlich ein hoffnungsloser Fall, aber ich kann's nicht lassen.
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2dad5d7e69
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9ef7e473d8
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@ -464,7 +464,7 @@ set_movement_order(unit * u, const region * target, int moves, boolean (*allowed
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region * prev = plan[position];
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region * prev = plan[position];
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region * next = plan[++position];
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region * next = plan[++position];
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direction_t dir = reldirection(prev, next);
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direction_t dir = reldirection(prev, next);
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assert(dir!=NODIRECTION);
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assert(dir!=NODIRECTION && dir!=D_SPECIAL);
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*c++ = ' ';
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*c++ = ' ';
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strcpy(c, locale_string(u->faction->locale, directions[dir]));
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strcpy(c, locale_string(u->faction->locale, directions[dir]));
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c += strlen(c);
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c += strlen(c);
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@ -849,21 +849,6 @@ static void ponnuki(unit * u)
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NULL };
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NULL };
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int jokes = 0;
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int jokes = 0;
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/*
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attrib * a = a_find(u->attribs, &at_direction);
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if (!a) {
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a_add(&u->attribs, a = a_new(&at_direction));
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a->data.i = D_NORTHWEST;
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}
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if (rand() % 10 == 0) a->data.i = rand() % MAXDIRECTIONS;
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travel(u->region, u, u->region->connect[a->data.i], false);
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*/
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/* Rausgenommen, übergibt irgendwann NULL, das führt zu einem
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* SegFault. */
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while(joke[jokes]) jokes++;
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while(joke[jokes]) jokes++;
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if (jokes) addmessage(u->region, 0, joke[rand() % jokes], MSG_MESSAGE, ML_IMPORTANT);
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if (jokes) addmessage(u->region, 0, joke[rand() % jokes], MSG_MESSAGE, ML_IMPORTANT);
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@ -1005,9 +1005,6 @@ prices(FILE * F, const region * r, const faction * f)
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rparagraph(F, buf, 0, 0);
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rparagraph(F, buf, 0, 0);
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}
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}
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/* ------------------------------------------------------------- */
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extern const direction_t back[MAXDIRECTIONS];
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/* ------------------------------------------------------------- */
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boolean
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boolean
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see_border(const border * b, const faction * f, const region * r)
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see_border(const border * b, const faction * f, const region * r)
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@ -2422,7 +2422,7 @@ aftermath(battle * b)
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fset(du, UFL_MOVED);
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fset(du, UFL_MOVED);
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leave(du->region, du);
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leave(du->region, du);
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if (df->run.region) {
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if (df->run.region) {
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travel(r, du, df->run.region, 1);
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travel(du, df->run.region, 1, NULL);
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df->run.region = du->region;
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df->run.region = du->region;
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}
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}
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} else
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} else
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@ -56,12 +56,14 @@ typedef short spellid_t;
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struct plane;
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struct plane;
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struct spell;
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struct spell;
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struct region;
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struct region;
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struct region_list;
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struct race;
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struct race;
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struct ship;
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struct ship;
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struct building;
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struct building;
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struct faction;
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struct faction;
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struct party;
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struct party;
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struct unit;
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struct unit;
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struct unit_list;
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struct item;
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struct item;
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/* item */
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/* item */
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struct strlist;
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struct strlist;
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@ -724,6 +726,7 @@ enum {
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D_WEST,
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D_WEST,
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MAXDIRECTIONS,
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MAXDIRECTIONS,
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D_PAUSE,
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D_PAUSE,
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D_SPECIAL,
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NODIRECTION = (direction_t) - 1
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NODIRECTION = (direction_t) - 1
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};
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};
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@ -454,17 +454,20 @@ travelthru(const unit * u, region * r)
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}
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}
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static void
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static void
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leave_trail(unit * u, region **route, region * to)
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leave_trail(unit * u, region * from, region_list *route)
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{
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{
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region **ri = route;
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ship * sh = u->ship;
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ship * sh = u->ship;
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region * r = from;
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while (*ri) {
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while (route!=NULL) {
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region * r = *ri++;
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region * rn = route->data;
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region * rn = *ri?*ri:to;
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direction_t dir = reldirection(r, rn);
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direction_t dir = reldirection(r, rn);
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attrib * a = a_find(r->attribs, &at_traveldir_new);
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/* TODO: we cannot leave a trail into special directions
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* if we use this kind of direction-attribute */
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if (dir<MAXDIRECTIONS && dir>=0) {
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traveldir * td = NULL;
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traveldir * td = NULL;
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attrib * a = a_find(r->attribs, &at_traveldir_new);
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while (a!=NULL) {
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while (a!=NULL) {
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td = (traveldir *)a->data.v;
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td = (traveldir *)a->data.v;
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@ -479,23 +482,25 @@ leave_trail(unit * u, region **route, region * to)
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}
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}
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td->dir = dir;
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td->dir = dir;
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td->age = 2;
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td->age = 2;
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}
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route = route->next;
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r = rn;
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}
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}
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}
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}
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static void
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static void
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travel_route(const unit * u, region ** route)
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travel_route(const unit * u, region_list * route)
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{
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{
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region **ri = route;
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/* kein travelthru in der letzten region! */
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while (route && route->next) {
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while (*ri) {
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region * r = route->data;
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region * r = *ri++;
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travelthru(u, r);
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travelthru(u, r);
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route = route->next;
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}
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}
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}
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}
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ship *
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ship *
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move_ship(ship * sh, region * from, region * to, region ** route)
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move_ship(ship * sh, region * from, region * to, region_list * route)
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{
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{
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unit **iunit = &from->units;
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unit **iunit = &from->units;
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unit **ulist = &to->units;
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unit **ulist = &to->units;
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@ -512,7 +517,7 @@ move_ship(ship * sh, region * from, region * to, region ** route)
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if (u->ship == sh) {
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if (u->ship == sh) {
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if (!trail) {
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if (!trail) {
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leave_trail(u, route, to);
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leave_trail(u, from, route);
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trail = true;
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trail = true;
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}
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}
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if (route!=NULL) travel_route(u, route);
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if (route!=NULL) travel_route(u, route);
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@ -537,7 +542,6 @@ drifting_ships(region * r)
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direction_t d;
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direction_t d;
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ship *sh, *sh2;
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ship *sh, *sh2;
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unit *captain;
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unit *captain;
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region * route[2] = { 0, 0 };
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if (rterrain(r) == T_OCEAN) {
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if (rterrain(r) == T_OCEAN) {
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for (sh = r->ships; sh;) {
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for (sh = r->ships; sh;) {
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@ -602,15 +606,14 @@ drifting_ships(region * r)
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/* Das Schiff und alle Einheiten darin werden nun von r
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/* Das Schiff und alle Einheiten darin werden nun von r
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* nach rconnect(r, d) verschoben. Danach eine Meldung. */
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* nach rconnect(r, d) verschoben. Danach eine Meldung. */
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#if 0
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/* ich bin fast sicher, das man das nicht braucht. (enno) */
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for (f = factions; f; f = f->next)
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freset(f, FL_DH);
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#endif
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if (fval(sh, SF_DRIFTED)) {
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if (fval(sh, SF_DRIFTED)) {
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region_list * route = NULL;
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region * to = rconnect(r, d);
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/* wenn schon einmal abgetrieben, dann durchreise eintragen */
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/* wenn schon einmal abgetrieben, dann durchreise eintragen */
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route[0] = r;
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add_regionlist(&route, r);
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sh = move_ship(sh, r, rconnect(r, d), route);
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add_regionlist(&route, to);
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sh = move_ship(sh, r, to, route);
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free_regionlist(route);
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} else sh = move_ship(sh, r, rconnect(r, d), NULL);
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} else sh = move_ship(sh, r, rconnect(r, d), NULL);
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if (!sh) {
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if (!sh) {
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sh = sh2;
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sh = sh2;
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@ -623,7 +626,7 @@ drifting_ships(region * r)
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/* Alle Attribute
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/* Alle Attribute
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* sicherheitshalber loeschen und
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* sicherheitshalber loeschen und
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* gegebenenfalls neu setzen. */
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* gegebenenfalls neu setzen. */
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sh->coast = back[d];
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sh->coast = dir_invert(d);
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}
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}
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damage_ship(sh, 0.02);
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damage_ship(sh, 0.02);
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@ -910,41 +913,40 @@ cantravel(const unit *u, const region *from, const region * to, boolean (*allowe
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static boolean
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static boolean
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roadto(const region * r, const region * r2)
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roadto(const region * r, direction_t dir)
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{
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{
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/* wenn es hier genug strassen gibt, und verbunden ist, und es dort
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/* wenn es hier genug strassen gibt, und verbunden ist, und es dort
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* genug strassen gibt, dann existiert eine strasse in diese richtung */
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* genug strassen gibt, dann existiert eine strasse in diese richtung */
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region * r2;
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direction_t i;
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if (dir>=MAXDIRECTIONS || dir<0) return false;
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r2 = rconnect(r, dir);
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if (r==NULL || r2==NULL) return false;
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if (!r || !r2) return false;
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for (i = 0; i != MAXDIRECTIONS; i++)
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if (rconnect(r, i) == r2) {
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if (terrain[rterrain(r)].roadreq==0) return false;
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if (terrain[rterrain(r)].roadreq==0) return false;
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if (terrain[rterrain(r2)].roadreq==0) return false;
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if (terrain[rterrain(r2)].roadreq==0) return false;
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if (rroad(r, i) < terrain[rterrain(r)].roadreq) return false;
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if (rroad(r, dir) < terrain[rterrain(r)].roadreq) return false;
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if (rroad(r2, back[i]) < terrain[rterrain(r2)].roadreq) return false;
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if (rroad(r2, dir_invert(dir)) < terrain[rterrain(r2)].roadreq) return false;
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return true;
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return true;
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}
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}
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return false;
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}
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direction_t *
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void
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travel(region * first, unit * u, region * next, int flucht)
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travel(unit * u, region * next, int flucht, region_list ** routep)
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{
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{
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region *current = first;
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region *first = u->region;
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int k, m, i, dh;
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region *current = u->region;
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int k, m = 0;
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double dk;
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double dk;
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unit *wache;
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region *rv[MAXSPEED];
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strlist *S;
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strlist *S;
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unit *ut, *u2;
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unit *ut, *u2;
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int gereist = 0;
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int gereist = 0;
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static direction_t route[MAXSPEED];
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region_list *route = NULL;
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region_list **iroute = &route;
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static boolean init = false;
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static boolean init = false;
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static const curse_type * speed_ct;
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static const curse_type * speed_ct;
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static const curse_type * fogtrap_ct;
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static const curse_type * fogtrap_ct;
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if (routep) *routep = NULL;
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if (!init) {
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if (!init) {
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init = true;
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init = true;
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speed_ct = ct_find("speed");
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speed_ct = ct_find("speed");
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@ -965,45 +967,43 @@ travel(region * first, unit * u, region * next, int flucht)
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{ /* Die Einheit kann nicht fliegen, ist im Ozean, und will an Land */
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{ /* Die Einheit kann nicht fliegen, ist im Ozean, und will an Land */
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if (!(u->race->flags & RCF_SWIM) && old_race(u->race) != RC_AQUARIAN) {
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if (!(u->race->flags & RCF_SWIM) && old_race(u->race) != RC_AQUARIAN) {
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cmistake(u, findorder(u, u->thisorder), 44, MSG_MOVE);
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cmistake(u, findorder(u, u->thisorder), 44, MSG_MOVE);
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return NULL;
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return;
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} else {
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} else {
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if (u->ship && get_item(u, I_HORSE) > 0) {
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if (u->ship && get_item(u, I_HORSE) > 0) {
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cmistake(u, findorder(u, u->thisorder), 67, MSG_MOVE);
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cmistake(u, findorder(u, u->thisorder), 67, MSG_MOVE);
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return NULL;
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return;
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}
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}
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}
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}
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} else if (rterrain(current)!=T_OCEAN) {
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} else if (rterrain(current)!=T_OCEAN) {
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/* An Land kein NACH wenn in dieser Runde Schiff VERLASSEN! */
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/* An Land kein NACH wenn in dieser Runde Schiff VERLASSEN! */
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if (leftship(u) && is_guarded(current, u, GUARD_LANDING)) {
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if (leftship(u) && is_guarded(current, u, GUARD_LANDING)) {
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cmistake(u, findorder(u, u->thisorder), 70, MSG_MOVE);
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cmistake(u, findorder(u, u->thisorder), 70, MSG_MOVE);
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return NULL;
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return;
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}
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}
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if (u->ship && !flucht && u->race->flags & RCF_SWIM) {
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if (u->ship && !flucht && u->race->flags & RCF_SWIM) {
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cmistake(u, findorder(u, u->thisorder), 143, MSG_MOVE);
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cmistake(u, findorder(u, u->thisorder), 143, MSG_MOVE);
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return NULL;
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return;
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}
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}
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} else if (rterrain(next) == T_OCEAN && u->ship && fval(u->ship, SF_MOVED)) {
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} else if (rterrain(next) == T_OCEAN && u->ship && fval(u->ship, SF_MOVED)) {
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cmistake(u, findorder(u, u->thisorder), 13, MSG_MOVE);
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cmistake(u, findorder(u, u->thisorder), 13, MSG_MOVE);
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return NULL;
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return;
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}
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}
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switch (canwalk(u)) {
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switch (canwalk(u)) {
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case 1:
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case 1:
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cmistake(u, findorder(u, u->thisorder), 57, MSG_MOVE);
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cmistake(u, findorder(u, u->thisorder), 57, MSG_MOVE);
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return NULL;
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return;
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case 2:
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case 2:
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cmistake(u, findorder(u, u->thisorder), 56, MSG_MOVE);
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cmistake(u, findorder(u, u->thisorder), 56, MSG_MOVE);
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return NULL;
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return;
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case 3:
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case 3:
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cmistake(u, findorder(u, u->thisorder), 42, MSG_MOVE);
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cmistake(u, findorder(u, u->thisorder), 42, MSG_MOVE);
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return NULL;
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return;
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}
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}
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/* wir suchen so lange nach neuen Richtungen, wie es geht. Diese werden
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/* wir suchen so lange nach neuen Richtungen, wie es geht. Diese werden
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* dann nacheinander ausgeführt. */
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* dann nacheinander ausgeführt. */
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/* im array rv[] speichern wir die Regionen ab, durch die wir wandern. */
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dk = u->race->speed;
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dk = u->race->speed;
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if (speed_ct) {
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if (speed_ct) {
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@ -1061,8 +1061,6 @@ travel(region * first, unit * u, region * next, int flucht)
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k = BP_DRAGON;
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k = BP_DRAGON;
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}
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}
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m = 0;
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/* die nächste Region, in die man wandert, wird durch movewhere() aus
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/* die nächste Region, in die man wandert, wird durch movewhere() aus
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* der letzten Region bestimmt.
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* der letzten Region bestimmt.
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*
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*
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@ -1071,15 +1069,18 @@ travel(region * first, unit * u, region * next, int flucht)
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* die noch möglichen Schritte, r3 die letzte gültige, befahrene Region. */
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* die noch möglichen Schritte, r3 die letzte gültige, befahrene Region. */
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while (next) {
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while (next) {
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direction_t dir = reldirection(current, next);
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border * b = get_borders(current, next);
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border * b = get_borders(current, next);
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direction_t reldir = reldirection(current, next);
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while (b!=NULL) {
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while (b!=NULL) {
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if (b->type==&bt_wisps) {
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if (b->type==&bt_wisps) {
|
||||||
wall_data * wd = (wall_data*)b->data;
|
wall_data * wd = (wall_data*)b->data;
|
||||||
|
assert(reldir!=D_SPECIAL);
|
||||||
|
|
||||||
if (wd->active) {
|
if (wd->active) {
|
||||||
region * rl = rconnect(current, (direction_t)((dir+MAXDIRECTIONS-1)%MAXDIRECTIONS));
|
/* pick left and right region: */
|
||||||
region * rr = rconnect(current, (direction_t)((dir+1)%MAXDIRECTIONS));
|
region * rl = rconnect(current, (direction_t)((reldir+MAXDIRECTIONS-1)%MAXDIRECTIONS));
|
||||||
|
region * rr = rconnect(current, (direction_t)((reldir+1)%MAXDIRECTIONS));
|
||||||
int j = rand() % 3;
|
int j = rand() % 3;
|
||||||
if (j==0) break;
|
if (j==0) break;
|
||||||
else if (j==1 && rl && landregion(rterrain(rl))==landregion(rterrain(next))) next = rl;
|
else if (j==1 && rl && landregion(rterrain(rl))==landregion(rterrain(next))) next = rl;
|
||||||
|
@ -1091,33 +1092,29 @@ travel(region * first, unit * u, region * next, int flucht)
|
||||||
b = b->next;
|
b = b->next;
|
||||||
}
|
}
|
||||||
if (current!=next) { /* !pause */
|
if (current!=next) { /* !pause */
|
||||||
if (roadto(current, next))
|
if (roadto(current, reldir)) k-=BP_ROAD;
|
||||||
k -= BP_ROAD;
|
else k-=BP_NORMAL;
|
||||||
else
|
|
||||||
k -= BP_NORMAL;
|
|
||||||
if (k<0) break;
|
if (k<0) break;
|
||||||
/* r2 -> Zielregion, r3 -> Momentane Region */
|
|
||||||
if ((dir>=0 && move_blocked(u, current, dir))
|
if ((reldir>=0 && move_blocked(u, current, reldir))
|
||||||
|| curse_active(get_curse(current->attribs, fogtrap_ct)))
|
|| curse_active(get_curse(current->attribs, fogtrap_ct)))
|
||||||
{
|
{
|
||||||
ADDMSG(&u->faction->msgs, msg_message("leavefail",
|
ADDMSG(&u->faction->msgs, msg_message("leavefail",
|
||||||
"unit region",
|
"unit region", u, next));
|
||||||
u, next));
|
|
||||||
}
|
}
|
||||||
if (!entrance_allowed(u, next)) {
|
if (!entrance_allowed(u, next)) {
|
||||||
ADDMSG(&u->faction->msgs, msg_message("regionowned",
|
ADDMSG(&u->faction->msgs, msg_message("regionowned",
|
||||||
"unit region target",
|
"unit region target", u, current, next));
|
||||||
u, current, next));
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if ((wache = bewegung_blockiert_von(u, current)) != (unit *) NULL
|
if (gereist) {
|
||||||
&& gereist != 0)
|
unit * wache = bewegung_blockiert_von(u, current);
|
||||||
{
|
if (wache!=NULL) {
|
||||||
ADDMSG(&u->faction->msgs, msg_message("moveblockedbyguard",
|
ADDMSG(&u->faction->msgs, msg_message("moveblockedbyguard",
|
||||||
"unit region guard", u, current,
|
"unit region guard", u, current, wache));
|
||||||
wache));
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (fval(u->race, RCF_ILLUSIONARY)) {
|
if (fval(u->race, RCF_ILLUSIONARY)) {
|
||||||
curse * c = get_curse(next->attribs, ct_find("antimagiczone"));
|
curse * c = get_curse(next->attribs, ct_find("antimagiczone"));
|
||||||
|
@ -1126,7 +1123,9 @@ travel(region * first, unit * u, region * next, int flucht)
|
||||||
add_message(&u->faction->msgs, new_message(u->faction,
|
add_message(&u->faction->msgs, new_message(u->faction,
|
||||||
"illusionantimagic%u:unit", u));
|
"illusionantimagic%u:unit", u));
|
||||||
destroy_unit(u);
|
destroy_unit(u);
|
||||||
return route;
|
if (routep) *routep = route;
|
||||||
|
else free_regionlist(route);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* Ozeanfelder können nur von Einheiten mit Schwimmen und ohne
|
/* Ozeanfelder können nur von Einheiten mit Schwimmen und ohne
|
||||||
|
@ -1134,36 +1133,36 @@ travel(region * first, unit * u, region * next, int flucht)
|
||||||
|
|
||||||
if (rterrain(next) == T_OCEAN && !canswim(u)) {
|
if (rterrain(next) == T_OCEAN && !canswim(u)) {
|
||||||
plane *pl = getplane(next);
|
plane *pl = getplane(next);
|
||||||
if (pl!=NULL && fval(pl, PFL_NOCOORDS)) {
|
if (reldir<MAXDIRECTIONS && pl!=NULL && fval(pl, PFL_NOCOORDS)) {
|
||||||
add_message(&u->faction->msgs, new_message(u->faction,
|
ADDMSG(&u->faction->msgs, msg_message("detectoceandir",
|
||||||
"detectoceandir%u:unit%i:direction", u, dir));
|
"unit direction", u, reldir));
|
||||||
} else {
|
} else {
|
||||||
add_message(&u->faction->msgs, new_message(u->faction,
|
ADDMSG(&u->faction->msgs, msg_message("detectocean",
|
||||||
"detectocean%u:unit%r:region", u, next));
|
"unit region", u, next));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (terrain[rterrain(next)].flags & FORBIDDEN_LAND) {
|
if (terrain[rterrain(next)].flags & FORBIDDEN_LAND) {
|
||||||
plane *pl = getplane(next);
|
plane *pl = getplane(next);
|
||||||
if(pl && fval(pl, PFL_NOCOORDS)) {
|
if (reldir<MAXDIRECTIONS && pl!=NULL && fval(pl, PFL_NOCOORDS)) {
|
||||||
add_message(&u->faction->msgs, new_message(u->faction,
|
ADDMSG(&u->faction->msgs, msg_message("detectforbiddendir",
|
||||||
"detectforbiddendir%u:unit%i:direction", u, dir));
|
"unit direction", u, reldir));
|
||||||
} else {
|
} else {
|
||||||
add_message(&u->faction->msgs, new_message(u->faction,
|
ADDMSG(&u->faction->msgs, msg_message("detectforbidden",
|
||||||
"detectforbidden%u:unit%r:region", u, next));
|
"unit region", u, next));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (old_race(u->race) == RC_INSECT && r_insectstalled(next) &&
|
if (old_race(u->race) == RC_INSECT && r_insectstalled(next) && !is_cursed(u->attribs, C_KAELTESCHUTZ,0))
|
||||||
!is_cursed(u->attribs, C_KAELTESCHUTZ,0)) {
|
{
|
||||||
add_message(&u->faction->msgs, new_message(u->faction,
|
ADDMSG(&u->faction->msgs, msg_message("detectforbidden",
|
||||||
"detectforbidden%u:unit%r:region", u, next));
|
"unit region", u, next));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
rv[m] = next;
|
add_regionlist(iroute, next);
|
||||||
route[m] = dir;
|
iroute = &(*iroute)->next;
|
||||||
m++;
|
m++;
|
||||||
} else {
|
} else {
|
||||||
break;
|
break;
|
||||||
|
@ -1176,7 +1175,6 @@ travel(region * first, unit * u, region * next, int flucht)
|
||||||
next = movewhere(current, u);
|
next = movewhere(current, u);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
route[m] = NODIRECTION;
|
|
||||||
|
|
||||||
if (gereist) {
|
if (gereist) {
|
||||||
int mode;
|
int mode;
|
||||||
|
@ -1206,20 +1204,20 @@ travel(region * first, unit * u, region * next, int flucht)
|
||||||
|
|
||||||
m--;
|
m--;
|
||||||
if (m > 0) {
|
if (m > 0) {
|
||||||
dh = 0;
|
region_list *rlist;
|
||||||
|
|
||||||
travelthru(u, first);
|
travelthru(u, first);
|
||||||
for (i = 0; i != m; i++) {
|
for (rlist = route;rlist!=NULL;rlist=rlist->next) {
|
||||||
char * p;
|
char * p;
|
||||||
if (dh) {
|
|
||||||
if (i == m - 1)
|
if (rlist!=route) {
|
||||||
scat(" und ");
|
if (rlist->next==NULL) scat(" und ");
|
||||||
else
|
else scat(", ");
|
||||||
scat(", ");
|
|
||||||
}
|
}
|
||||||
dh = 1;
|
travelthru(u, rlist->data);
|
||||||
travelthru(u, rv[i]);
|
|
||||||
p = buf+strlen(buf);
|
p = buf+strlen(buf);
|
||||||
MSG(("travelthru_trail", "region", rv[i]), p, sizeof(buf)-strlen(buf), u->faction->locale, u->faction);
|
MSG(("travelthru_trail", "region", rlist->data), p, sizeof(buf)-strlen(buf), u->faction->locale, u->faction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
add_message(&u->faction->msgs, new_message(
|
add_message(&u->faction->msgs, new_message(
|
||||||
|
@ -1248,8 +1246,7 @@ travel(region * first, unit * u, region * next, int flucht)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (can_survive(ut, current)) {
|
if (can_survive(ut, current)) {
|
||||||
for (i = 0; i != m; i++)
|
travel_route(ut, route);
|
||||||
travelthru(ut, rv[i]);
|
|
||||||
move_unit(ut, current, NULL);
|
move_unit(ut, current, NULL);
|
||||||
} else {
|
} else {
|
||||||
cmistake(u, u->thisorder, 287, MSG_MOVE);
|
cmistake(u, u->thisorder, 287, MSG_MOVE);
|
||||||
|
@ -1283,7 +1280,9 @@ travel(region * first, unit * u, region * next, int flucht)
|
||||||
setguard(u, GUARD_NONE);
|
setguard(u, GUARD_NONE);
|
||||||
|
|
||||||
if (fval(u, UFL_FOLLOWING)) caught_target(current, u);
|
if (fval(u, UFL_FOLLOWING)) caught_target(current, u);
|
||||||
return route;
|
if (routep) *routep = route;
|
||||||
|
else free_regionlist(route);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
static boolean
|
static boolean
|
||||||
|
@ -1376,18 +1375,14 @@ check_working_buildingtype(const region * r, const building_type * bt)
|
||||||
static boolean
|
static boolean
|
||||||
check_takeoff(ship *sh, region *from, region *to)
|
check_takeoff(ship *sh, region *from, region *to)
|
||||||
{
|
{
|
||||||
direction_t dir;
|
|
||||||
direction_t coast, coastl, coastr;
|
|
||||||
|
|
||||||
if (rterrain(from)!=T_OCEAN && sh->coast != NODIRECTION) {
|
if (rterrain(from)!=T_OCEAN && sh->coast != NODIRECTION) {
|
||||||
coast = sh->coast;
|
direction_t coast = sh->coast;
|
||||||
dir = reldirection(from, to);
|
direction_t dir = reldirection(from, to);
|
||||||
|
direction_t coastr = (direction_t)((coast+1) % MAXDIRECTIONS);
|
||||||
coastr = (direction_t)((coast+1) % MAXDIRECTIONS);
|
direction_t coastl = (direction_t)((coast+MAXDIRECTIONS-1) % MAXDIRECTIONS);
|
||||||
coastl = (direction_t)((coast+MAXDIRECTIONS-1) % MAXDIRECTIONS);
|
|
||||||
|
|
||||||
if (dir!=coast && dir!=coastl && dir!=coastr
|
if (dir!=coast && dir!=coastl && dir!=coastr
|
||||||
&& check_working_buildingtype(from, bt_find("harbour")) == false)
|
&& !check_working_buildingtype(from, bt_find("harbour")))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1407,18 +1402,18 @@ ship_allowed(const struct ship_type * type, region * r)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static direction_t *
|
static region_list *
|
||||||
sail(region * starting_point, unit * u, region * next_point, boolean move_on_land)
|
sail(unit * u, region * next_point, boolean move_on_land)
|
||||||
{
|
{
|
||||||
|
region * starting_point = u->region;
|
||||||
region *current_point, *last_point;
|
region *current_point, *last_point;
|
||||||
unit *u2, *hafenmeister;
|
unit *u2, *hafenmeister;
|
||||||
item * trans = NULL;
|
item * trans = NULL;
|
||||||
int st, first = 1;
|
int st, first = 1;
|
||||||
int k, m, l, i, step = 0;
|
int k, step = 0;
|
||||||
int stormchance;
|
int stormchance;
|
||||||
region *rv[MAXSPEED + 1];
|
region_list *route = NULL;
|
||||||
region *tt[MAXSPEED + 1]; /* travelthru */
|
region_list **iroute = &route;
|
||||||
static direction_t route[MAXSPEED+1]; /* route[i] := direction from tt[i] to tt[i-1] */
|
|
||||||
static boolean init = false;
|
static boolean init = false;
|
||||||
static const curse_type * fogtrap_ct;
|
static const curse_type * fogtrap_ct;
|
||||||
if (!init) {
|
if (!init) {
|
||||||
|
@ -1434,9 +1429,6 @@ sail(region * starting_point, unit * u, region * next_point, boolean move_on_lan
|
||||||
|
|
||||||
k = shipspeed(u->ship, u);
|
k = shipspeed(u->ship, u);
|
||||||
|
|
||||||
l = 0;
|
|
||||||
m = 0;
|
|
||||||
|
|
||||||
last_point = starting_point;
|
last_point = starting_point;
|
||||||
current_point = starting_point;
|
current_point = starting_point;
|
||||||
|
|
||||||
|
@ -1444,25 +1436,21 @@ sail(region * starting_point, unit * u, region * next_point, boolean move_on_lan
|
||||||
* letzten Region bestimmt.
|
* letzten Region bestimmt.
|
||||||
*
|
*
|
||||||
* Anfangen tun wir bei starting_point. next_point ist beim ersten
|
* Anfangen tun wir bei starting_point. next_point ist beim ersten
|
||||||
* Durchlauf schon gesetzt (Parameter!). l zählt gesichtete
|
* Durchlauf schon gesetzt (Parameter!). current_point ist die letzte gültige,
|
||||||
* Küstenstreifen, rv[] speichert die gesichteten Küstenstreifen, m
|
|
||||||
* zählt befahrene Felder, current_point ist die letzte gültige,
|
|
||||||
* befahrene Region. */
|
* befahrene Region. */
|
||||||
tt[step] = starting_point;
|
|
||||||
|
|
||||||
while (current_point!=next_point && m < k && next_point)
|
while (current_point!=next_point && step < k && next_point)
|
||||||
{
|
{
|
||||||
direction_t dir = reldirection(current_point, next_point);
|
direction_t dir = reldirection(current_point, next_point);
|
||||||
|
|
||||||
if(terrain[rterrain(next_point)].flags & FORBIDDEN_LAND) {
|
if(terrain[rterrain(next_point)].flags & FORBIDDEN_LAND) {
|
||||||
plane *pl = getplane(next_point);
|
plane *pl = getplane(next_point);
|
||||||
if(pl && fval(pl, PFL_NOCOORDS)) {
|
if(pl && fval(pl, PFL_NOCOORDS)) {
|
||||||
add_message(&u->faction->msgs, new_message(u->faction,
|
ADDMSG(&u->faction->msgs, msg_message("sailforbiddendir",
|
||||||
"sailforbiddendir%h:ship%i:direction",
|
"ship direction", u->ship, dir));
|
||||||
u->ship, reldirection(current_point,next_point)));
|
|
||||||
} else {
|
} else {
|
||||||
add_message(&u->faction->msgs, new_message(u->faction,
|
ADDMSG(&u->faction->msgs, msg_message("sailforbidden",
|
||||||
"sailforbidden%h:ship%r:region", u->ship, next_point));
|
"ship region", u->ship, next_point));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -1472,7 +1460,7 @@ sail(region * starting_point, unit * u, region * next_point, boolean move_on_lan
|
||||||
if (rterrain(current_point) != T_OCEAN
|
if (rterrain(current_point) != T_OCEAN
|
||||||
&& rterrain(next_point) != T_OCEAN) {
|
&& rterrain(next_point) != T_OCEAN) {
|
||||||
plane *pl = getplane(next_point);
|
plane *pl = getplane(next_point);
|
||||||
if(pl && fval(pl, PFL_NOCOORDS)) {
|
if (dir<MAXDIRECTIONS && pl && fval(pl, PFL_NOCOORDS)) {
|
||||||
sprintf(buf, "Die %s entdeckt, daß im %s Festland ist.",
|
sprintf(buf, "Die %s entdeckt, daß im %s Festland ist.",
|
||||||
shipname(u->ship), locale_string(u->faction->locale, directions[dir]));
|
shipname(u->ship), locale_string(u->faction->locale, directions[dir]));
|
||||||
} else {
|
} else {
|
||||||
|
@ -1510,7 +1498,7 @@ sail(region * starting_point, unit * u, region * next_point, boolean move_on_lan
|
||||||
|
|
||||||
/* Falls Blockade, endet die Seglerei hier */
|
/* Falls Blockade, endet die Seglerei hier */
|
||||||
|
|
||||||
if (move_blocked(u, current_point, reldirection(current_point, next_point))
|
if (move_blocked(u, current_point, dir)
|
||||||
|| curse_active(get_curse(current_point->attribs, fogtrap_ct))) {
|
|| curse_active(get_curse(current_point->attribs, fogtrap_ct))) {
|
||||||
add_message(&u->faction->msgs, new_message(u->faction,
|
add_message(&u->faction->msgs, new_message(u->faction,
|
||||||
"sailfail%h:ship%r:region", u->ship, current_point));
|
"sailfail%h:ship%r:region", u->ship, current_point));
|
||||||
|
@ -1543,7 +1531,7 @@ sail(region * starting_point, unit * u, region * next_point, boolean move_on_lan
|
||||||
if(pl && fval(pl, PFL_NOCOORDS)) {
|
if(pl && fval(pl, PFL_NOCOORDS)) {
|
||||||
add_message(&u->faction->msgs, new_message(u->faction,
|
add_message(&u->faction->msgs, new_message(u->faction,
|
||||||
"sailforbiddendir%h:ship%i:direction",
|
"sailforbiddendir%h:ship%i:direction",
|
||||||
u->ship, reldirection(current_point,next_point)));
|
u->ship, dir));
|
||||||
/* sprintf(buf, "Die Mannschaft der %s weigert sich, in die Feuerwand "
|
/* sprintf(buf, "Die Mannschaft der %s weigert sich, in die Feuerwand "
|
||||||
"im %s zu fahren.",
|
"im %s zu fahren.",
|
||||||
shipname(u->ship), directions[dir]); */
|
shipname(u->ship), directions[dir]); */
|
||||||
|
@ -1580,29 +1568,18 @@ sail(region * starting_point, unit * u, region * next_point, boolean move_on_lan
|
||||||
} /* endif !flying */
|
} /* endif !flying */
|
||||||
|
|
||||||
/* Falls kein Problem, eines weiter ziehen */
|
/* Falls kein Problem, eines weiter ziehen */
|
||||||
route[step] = dir;
|
|
||||||
tt[step] = current_point; /* travelthrough */
|
|
||||||
fset(u->ship, SF_MOVED);
|
fset(u->ship, SF_MOVED);
|
||||||
|
add_regionlist(iroute, next_point);
|
||||||
|
iroute = &(*iroute)->next;
|
||||||
step++;
|
step++;
|
||||||
m++;
|
|
||||||
|
|
||||||
last_point = current_point;
|
last_point = current_point;
|
||||||
current_point = next_point;
|
current_point = next_point;
|
||||||
|
|
||||||
/* Falls eine Küstenregion, dann in rv[] aufnehmen (die letzte
|
|
||||||
* Küste wird nachher nicht aufgelistet werden, wenn das
|
|
||||||
* Schiff dort seine Runde beendent!). */
|
|
||||||
if (rterrain(current_point) != T_OCEAN) {
|
|
||||||
rv[l] = current_point;
|
|
||||||
l++;
|
|
||||||
}
|
|
||||||
if (rterrain(current_point) != T_OCEAN && !is_cursed(u->ship->attribs, C_SHIP_FLYING, 0)) break;
|
if (rterrain(current_point) != T_OCEAN && !is_cursed(u->ship->attribs, C_SHIP_FLYING, 0)) break;
|
||||||
next_point = movewhere(current_point, u);
|
next_point = movewhere(current_point, u);
|
||||||
}
|
}
|
||||||
|
|
||||||
route[step] = NODIRECTION;
|
|
||||||
/* at this point, step is the number of steps made. tt[step] is the final region. */
|
|
||||||
|
|
||||||
/* Nun enthält current_point die Region, in der das Schiff seine Runde
|
/* Nun enthält current_point die Region, in der das Schiff seine Runde
|
||||||
* beendet hat. Wir generieren hier ein Ereignis für den Spieler, das
|
* beendet hat. Wir generieren hier ein Ereignis für den Spieler, das
|
||||||
* ihm sagt, bis wohin er gesegelt ist, falls er überhaupt vom Fleck
|
* ihm sagt, bis wohin er gesegelt ist, falls er überhaupt vom Fleck
|
||||||
|
@ -1630,38 +1607,7 @@ sail(region * starting_point, unit * u, region * next_point, boolean move_on_lan
|
||||||
scat(regionid(starting_point));
|
scat(regionid(starting_point));
|
||||||
scat(" nach ");
|
scat(" nach ");
|
||||||
scat(regionid(current_point));
|
scat(regionid(current_point));
|
||||||
|
|
||||||
/* Falls es Kuesten gibt, denen man entlang gefahren ist,
|
|
||||||
* sollen sie aufgefuehrt werden. Falls wir aber unseren Zug in
|
|
||||||
* einer Kuestenregion beendet haben, fuehren wir sie nicht mit
|
|
||||||
* auf - sie wird sowieso in allen Details im Report erwaehnt
|
|
||||||
* werden. */
|
|
||||||
|
|
||||||
if (rterrain(current_point) != T_OCEAN)
|
|
||||||
l--;
|
|
||||||
|
|
||||||
if (l > 0) {
|
|
||||||
if( is_cursed(sh->attribs, C_SHIP_FLYING, 0) )
|
|
||||||
scat(". Dabei flog es über ");
|
|
||||||
else {
|
|
||||||
scat(". Dabei segelte es entlang der ");
|
|
||||||
if (l > 1)
|
|
||||||
scat("Küsten");
|
|
||||||
else
|
|
||||||
scat("Küste");
|
|
||||||
scat(" von ");
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i != l; i++) {
|
|
||||||
scat(regionid(rv[i]));
|
|
||||||
if (i < l - 2)
|
|
||||||
scat(", ");
|
|
||||||
else if (i == l - 2)
|
|
||||||
scat(" und ");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
scat(".");
|
scat(".");
|
||||||
|
|
||||||
addmessage(0, u->faction, buf, MSG_MOVE, ML_INFO);
|
addmessage(0, u->faction, buf, MSG_MOVE, ML_INFO);
|
||||||
|
|
||||||
/* Das Schiff und alle Einheiten darin werden nun von
|
/* Das Schiff und alle Einheiten darin werden nun von
|
||||||
|
@ -1670,8 +1616,7 @@ sail(region * starting_point, unit * u, region * next_point, boolean move_on_lan
|
||||||
/* Verfolgungen melden */
|
/* Verfolgungen melden */
|
||||||
if (fval(u, UFL_FOLLOWING)) caught_target(current_point, u);
|
if (fval(u, UFL_FOLLOWING)) caught_target(current_point, u);
|
||||||
|
|
||||||
tt[step] = NULL;
|
sh = move_ship(sh, starting_point, current_point, route);
|
||||||
sh = move_ship(sh, starting_point, current_point, tt);
|
|
||||||
|
|
||||||
/* Hafengebühren ? */
|
/* Hafengebühren ? */
|
||||||
|
|
||||||
|
@ -1745,6 +1690,19 @@ kapitaen(region * r, ship * sh)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static const char *
|
||||||
|
direction_name(const region * from, const region * to, const struct locale * lang)
|
||||||
|
{
|
||||||
|
direction_t dir = reldirection(from, to);
|
||||||
|
if (dir<MAXDIRECTIONS && dir>=0) return locale_string(lang, directions[dir]);
|
||||||
|
if (dir==D_SPECIAL) {
|
||||||
|
spec_direction *sd = special_direction(from, to);
|
||||||
|
return sd->keyword;
|
||||||
|
}
|
||||||
|
assert(!"invalid direction");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
/* Segeln, Wandern, Reiten
|
/* Segeln, Wandern, Reiten
|
||||||
* when this routine returns a non-zero value, movement for the region needs
|
* when this routine returns a non-zero value, movement for the region needs
|
||||||
* to be done again because of followers that got new MOVE orders.
|
* to be done again because of followers that got new MOVE orders.
|
||||||
|
@ -1752,21 +1710,21 @@ kapitaen(region * r, ship * sh)
|
||||||
* by this routine
|
* by this routine
|
||||||
*/
|
*/
|
||||||
static int
|
static int
|
||||||
move(region * r, unit * u, boolean move_on_land)
|
move(unit * u, boolean move_on_land)
|
||||||
{
|
{
|
||||||
region *r2;
|
region * r = u->region;
|
||||||
direction_t * route;
|
region_list * route = NULL;
|
||||||
|
region * r2 = movewhere(r, u);
|
||||||
|
|
||||||
r2 = movewhere(r, u);
|
if (r2==NULL) {
|
||||||
|
|
||||||
if (!r2) {
|
|
||||||
cmistake(u, findorder(u, u->thisorder), 71, MSG_MOVE);
|
cmistake(u, findorder(u, u->thisorder), 71, MSG_MOVE);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
else if (u->ship && fval(u, UFL_OWNER))
|
else if (u->ship && fval(u, UFL_OWNER)) {
|
||||||
route = sail(r, u, r2, move_on_land);
|
route = sail(u, r2, move_on_land);
|
||||||
else
|
} else {
|
||||||
route = travel(r, u, r2, 0);
|
travel(u, r2, 0, &route);
|
||||||
|
}
|
||||||
|
|
||||||
if (i_get(u->items, &it_demonseye)) {
|
if (i_get(u->items, &it_demonseye)) {
|
||||||
direction_t d;
|
direction_t d;
|
||||||
|
@ -1774,7 +1732,7 @@ move(region * r, unit * u, boolean move_on_land)
|
||||||
region * rc = rconnect(r2,d);
|
region * rc = rconnect(r2,d);
|
||||||
if (rc) {
|
if (rc) {
|
||||||
sprintf(buf, "Im %s ist eine ungeheure magische Präsenz zu verspüren.",
|
sprintf(buf, "Im %s ist eine ungeheure magische Präsenz zu verspüren.",
|
||||||
locale_string(u->faction->locale, directions[back[d]]));
|
locale_string(u->faction->locale, directions[dir_invert(d)]));
|
||||||
addmessage(rc, NULL, buf, MSG_EVENT, ML_IMPORTANT);
|
addmessage(rc, NULL, buf, MSG_EVENT, ML_IMPORTANT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1783,7 +1741,7 @@ move(region * r, unit * u, boolean move_on_land)
|
||||||
if (u->region!=r) fset(u, UFL_LONGACTION);
|
if (u->region!=r) fset(u, UFL_LONGACTION);
|
||||||
set_string(&u->thisorder, "");
|
set_string(&u->thisorder, "");
|
||||||
|
|
||||||
if (fval(u, UFL_FOLLOWED) && route && route[0]!=NODIRECTION) {
|
if (fval(u, UFL_FOLLOWED) && route!=NULL) {
|
||||||
int followers = 0;
|
int followers = 0;
|
||||||
unit *up;
|
unit *up;
|
||||||
for (up=r->units;up;up=up->next) {
|
for (up=r->units;up;up=up->next) {
|
||||||
|
@ -1791,10 +1749,16 @@ move(region * r, unit * u, boolean move_on_land)
|
||||||
const attrib * a = a_findc(up->attribs, &at_follow);
|
const attrib * a = a_findc(up->attribs, &at_follow);
|
||||||
if (a && a->data.v==u) {
|
if (a && a->data.v==u) {
|
||||||
/* wir basteln ihm ein NACH */
|
/* wir basteln ihm ein NACH */
|
||||||
int k, i = 0;
|
int k;
|
||||||
|
region_list * rlist = route;
|
||||||
|
region * from = u->region;
|
||||||
|
|
||||||
strcpy(buf, locale_string(up->faction->locale, keywords[K_MOVE]));
|
strcpy(buf, locale_string(up->faction->locale, keywords[K_MOVE]));
|
||||||
while (route[i]!=NODIRECTION)
|
while (rlist!=NULL) {
|
||||||
strcat(strcat(buf, " "), locale_string(up->faction->locale, directions[route[i++]]));
|
strcat(strcat(buf, " "), direction_name(from, rlist->data, up->faction->locale));
|
||||||
|
from = rlist->data;
|
||||||
|
rlist = rlist->next;
|
||||||
|
}
|
||||||
set_string(&up->thisorder, buf);
|
set_string(&up->thisorder, buf);
|
||||||
k = igetkeyword(up->thisorder, up->faction->locale);
|
k = igetkeyword(up->thisorder, up->faction->locale);
|
||||||
assert(k==K_MOVE);
|
assert(k==K_MOVE);
|
||||||
|
@ -1804,6 +1768,7 @@ move(region * r, unit * u, boolean move_on_land)
|
||||||
}
|
}
|
||||||
return followers;
|
return followers;
|
||||||
}
|
}
|
||||||
|
if (route!=NULL) free_regionlist(route);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1944,7 +1909,7 @@ piracy(unit *u)
|
||||||
|
|
||||||
/* Bewegung ausführen */
|
/* Bewegung ausführen */
|
||||||
igetkeyword(u->thisorder, u->faction->locale); /* NACH ignorieren */
|
igetkeyword(u->thisorder, u->faction->locale); /* NACH ignorieren */
|
||||||
return move(r, u, true);
|
return move(u, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
@ -2043,7 +2008,7 @@ hunt(unit *u)
|
||||||
igetkeyword(command, u->faction->locale); /* NACH ignorieren und Parsing initialisieren. */
|
igetkeyword(command, u->faction->locale); /* NACH ignorieren und Parsing initialisieren. */
|
||||||
|
|
||||||
/* NACH ausführen */
|
/* NACH ausführen */
|
||||||
if (move(u->region, u, false)!=0) {
|
if (move(u, false)!=0) {
|
||||||
/* niemand sollte auf einen kapitän direkt ein folge haben, oder? */
|
/* niemand sollte auf einen kapitän direkt ein folge haben, oder? */
|
||||||
assert(1==0);
|
assert(1==0);
|
||||||
}
|
}
|
||||||
|
@ -2250,11 +2215,11 @@ movement(void)
|
||||||
} else {
|
} else {
|
||||||
if (ships) {
|
if (ships) {
|
||||||
if (u->ship && fval(u, UFL_OWNER)) {
|
if (u->ship && fval(u, UFL_OWNER)) {
|
||||||
if (move(r, u, true)!=0) repeat = true;
|
if (move(u, true)!=0) repeat = true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (u->ship==NULL || !fval(u, UFL_OWNER)) {
|
if (u->ship==NULL || !fval(u, UFL_OWNER)) {
|
||||||
if (move(r, u, true)!=0) repeat = true;
|
if (move(u, true)!=0) repeat = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,14 +51,13 @@ extern int personcapacity(const struct unit *u);
|
||||||
|
|
||||||
extern direction_t getdirection(const struct locale *);
|
extern direction_t getdirection(const struct locale *);
|
||||||
extern void movement(void);
|
extern void movement(void);
|
||||||
|
extern void travel(struct unit * u, struct region * r2, int flucht, struct region_list** routep);
|
||||||
extern direction_t * travel(struct region * r, struct unit * u, struct region * r2, int flucht);
|
|
||||||
extern struct unit *is_guarded(struct region * r, struct unit * u, unsigned int mask);
|
extern struct unit *is_guarded(struct region * r, struct unit * u, unsigned int mask);
|
||||||
extern int enoughsailors(struct region * r, struct ship * sh);
|
extern int enoughsailors(struct region * r, struct ship * sh);
|
||||||
extern boolean canswim(struct unit *u);
|
extern boolean canswim(struct unit *u);
|
||||||
extern struct unit *kapitaen(struct region * r, struct ship * sh);
|
extern struct unit *kapitaen(struct region * r, struct ship * sh);
|
||||||
extern void travelthru(const struct unit * u, struct region * r);
|
extern void travelthru(const struct unit * u, struct region * r);
|
||||||
extern struct ship * move_ship(struct ship * sh, struct region * from, struct region * to, struct region ** route);
|
extern struct ship * move_ship(struct ship * sh, struct region * from, struct region * to, struct region_list * route);
|
||||||
|
|
||||||
extern void follow_unit(void);
|
extern void follow_unit(void);
|
||||||
|
|
||||||
|
|
|
@ -60,7 +60,7 @@ const int delta_y[MAXDIRECTIONS] =
|
||||||
1, 1, 0, -1, -1, 0
|
1, 1, 0, -1, -1, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
const direction_t back[MAXDIRECTIONS] =
|
static const direction_t back[MAXDIRECTIONS] =
|
||||||
{
|
{
|
||||||
D_SOUTHEAST,
|
D_SOUTHEAST,
|
||||||
D_SOUTHWEST,
|
D_SOUTHWEST,
|
||||||
|
@ -70,6 +70,20 @@ const direction_t back[MAXDIRECTIONS] =
|
||||||
D_EAST,
|
D_EAST,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
direction_t
|
||||||
|
dir_invert(direction_t dir)
|
||||||
|
{
|
||||||
|
switch (dir) {
|
||||||
|
case D_PAUSE:
|
||||||
|
case D_SPECIAL:
|
||||||
|
return dir;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
if (dir>=0 && dir<MAXDIRECTIONS) return back[dir];
|
||||||
|
}
|
||||||
|
assert(!"illegal direction");
|
||||||
|
return NODIRECTION;
|
||||||
|
}
|
||||||
const char *
|
const char *
|
||||||
regionname(const region * r, const faction * f)
|
regionname(const region * r, const faction * f)
|
||||||
{
|
{
|
||||||
|
@ -288,6 +302,7 @@ r_connect(const region * r, direction_t dir)
|
||||||
|
|
||||||
#ifdef FAST_CONNECT
|
#ifdef FAST_CONNECT
|
||||||
region * rmodify = (region*)r;
|
region * rmodify = (region*)r;
|
||||||
|
assert (dir>=0 && dir<MAXDIRECTIONS);
|
||||||
if (r->connect[dir]) return r->connect[dir];
|
if (r->connect[dir]) return r->connect[dir];
|
||||||
#endif
|
#endif
|
||||||
assert(dir<MAXDIRECTIONS);
|
assert(dir<MAXDIRECTIONS);
|
||||||
|
@ -343,21 +358,40 @@ distance(const region * r1, const region * r2)
|
||||||
return koor_distance(r1->x, r1->y, r2->x, r2->y);
|
return koor_distance(r1->x, r1->y, r2->x, r2->y);
|
||||||
}
|
}
|
||||||
|
|
||||||
direction_t
|
static direction_t
|
||||||
koor_reldirection(int ax, int ay, int bx, int by)
|
koor_reldirection(int ax, int ay, int bx, int by)
|
||||||
{
|
{
|
||||||
direction_t i;
|
direction_t dir;
|
||||||
for (i=0;i!=MAXDIRECTIONS;++i) {
|
for (dir=0;dir!=MAXDIRECTIONS;++dir) {
|
||||||
if (bx-ax == delta_x[i] &&
|
if (bx-ax == delta_x[dir] && by-ay == delta_y[dir]) return dir;
|
||||||
by-ay == delta_y[i]) return i;
|
|
||||||
}
|
}
|
||||||
return NODIRECTION;
|
return NODIRECTION;
|
||||||
}
|
}
|
||||||
|
|
||||||
direction_t
|
spec_direction *
|
||||||
reldirection(region * from, region * to)
|
special_direction(const region * from, const region * to)
|
||||||
{
|
{
|
||||||
return koor_reldirection(from->x, from->y, to->x, to->y);
|
spec_direction *sd;
|
||||||
|
const attrib *a = a_findc(from->attribs, &at_direction);
|
||||||
|
|
||||||
|
while (a!=NULL) {
|
||||||
|
sd = (spec_direction *)a->data.v;
|
||||||
|
if (sd->active && sd->x==to->x && sd->y==to->y) return sd;
|
||||||
|
a = a->nexttype;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
direction_t
|
||||||
|
reldirection(const region * from, const region * to)
|
||||||
|
{
|
||||||
|
direction_t dir = koor_reldirection(from->x, from->y, to->x, to->y);
|
||||||
|
|
||||||
|
if (dir==NODIRECTION) {
|
||||||
|
spec_direction *sd = special_direction(from, to);
|
||||||
|
if (sd!=NULL) return D_SPECIAL;
|
||||||
|
}
|
||||||
|
return dir;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
|
@ -110,7 +110,7 @@ typedef struct region_list {
|
||||||
extern struct message_list * r_getmessages(const struct region * r, const struct faction * viewer);
|
extern struct message_list * r_getmessages(const struct region * r, const struct faction * viewer);
|
||||||
extern struct message * r_addmessage(struct region * r, const struct faction * viewer, struct message * msg);
|
extern struct message * r_addmessage(struct region * r, const struct faction * viewer, struct message * msg);
|
||||||
|
|
||||||
typedef struct {
|
typedef struct spec_direction {
|
||||||
int x;
|
int x;
|
||||||
int y;
|
int y;
|
||||||
int duration;
|
int duration;
|
||||||
|
@ -126,8 +126,7 @@ typedef struct {
|
||||||
#define region_hashkey(r) (abs((r)->x + 0x100 * (r)->y))
|
#define region_hashkey(r) (abs((r)->x + 0x100 * (r)->y))
|
||||||
int distance(const struct region*, const struct region*);
|
int distance(const struct region*, const struct region*);
|
||||||
int koor_distance(int ax, int ay, int bx, int by) ;
|
int koor_distance(int ax, int ay, int bx, int by) ;
|
||||||
direction_t reldirection(struct region * from, struct region * to);
|
extern direction_t reldirection(const struct region * from, const struct region * to);
|
||||||
direction_t koor_reldirection(int ax, int ay, int bx, int by) ;
|
|
||||||
extern struct region * findregion(int x, int y);
|
extern struct region * findregion(int x, int y);
|
||||||
|
|
||||||
extern attrib_type at_direction;
|
extern attrib_type at_direction;
|
||||||
|
@ -151,6 +150,7 @@ void runhash(struct region * r);
|
||||||
|
|
||||||
void free_regionlist(region_list *rl);
|
void free_regionlist(region_list *rl);
|
||||||
void add_regionlist(region_list **rl, struct region *r);
|
void add_regionlist(region_list **rl, struct region *r);
|
||||||
|
extern struct spec_direction * special_direction(const region * from, const region * to);
|
||||||
|
|
||||||
int woodcount(const struct region * r);
|
int woodcount(const struct region * r);
|
||||||
int deathcount(const struct region * r);
|
int deathcount(const struct region * r);
|
||||||
|
@ -220,8 +220,7 @@ extern void terraform(struct region * r, terrain_t terrain);
|
||||||
|
|
||||||
extern const int delta_x[MAXDIRECTIONS];
|
extern const int delta_x[MAXDIRECTIONS];
|
||||||
extern const int delta_y[MAXDIRECTIONS];
|
extern const int delta_y[MAXDIRECTIONS];
|
||||||
extern const direction_t back[MAXDIRECTIONS];
|
extern direction_t dir_invert(direction_t dir);
|
||||||
|
|
||||||
extern int production(const struct region *r);
|
extern int production(const struct region *r);
|
||||||
extern int read_region_reference(struct region ** r, FILE * F);
|
extern int read_region_reference(struct region ** r, FILE * F);
|
||||||
extern void write_region_reference(const struct region * r, FILE * F);
|
extern void write_region_reference(const struct region * r, FILE * F);
|
||||||
|
|
|
@ -219,7 +219,7 @@ autoseed(struct region_list * rlist)
|
||||||
if (r && r->land) {
|
if (r && r->land) {
|
||||||
int k;
|
int k;
|
||||||
for (k=i+1;k!=nseeds;++k) if (seeds[k].region==r) {
|
for (k=i+1;k!=nseeds;++k) if (seeds[k].region==r) {
|
||||||
seeds[k].next[back[d]] = seeds+i;
|
seeds[k].next[dir_invert(d)] = seeds+i;
|
||||||
seeds[i].next[d] = seeds+k;
|
seeds[i].next[d] = seeds+k;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue