forked from github/server
moving monsters to eressea
This commit is contained in:
parent
8baf1aff88
commit
9ee6fc250c
17 changed files with 1184 additions and 1204 deletions
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@ -306,6 +306,26 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\src\monsters.c"
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>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\src\spells\regioncurse.c"
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>
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@ -1,9 +1,10 @@
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#include <platform.h>
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#include <kernel/types.h>
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#include "spells/shipcurse.h"
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#include <kernel/ship.h>
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#include <kernel/unit.h>
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#include <kernel/faction.h>
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#include <tolua.h>
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@ -19,6 +20,37 @@ tolua_levitate_ship(lua_State * L)
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return 1;
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}
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extern void spawn_undead(void);
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extern void spawn_dragons(void);
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extern void plan_monsters(struct faction * f);
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static int
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tolua_planmonsters(lua_State * L)
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{
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faction * f = (faction *)tolua_tousertype(L, 1, get_monsters());
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if (f) {
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plan_monsters(f);
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}
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return 0;
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}
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static int
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tolua_spawn_dragons(lua_State * L)
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{
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spawn_dragons();
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return 0;
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}
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static int
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tolua_spawn_undead(lua_State * L)
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{
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spawn_undead();
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return 0;
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}
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void
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bind_eressea(struct lua_State * L)
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{
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@ -26,6 +58,9 @@ bind_eressea(struct lua_State * L)
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tolua_beginmodule(L, NULL);
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{
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tolua_function(L, TOLUA_CAST "levitate_ship", tolua_levitate_ship);
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tolua_function(L, TOLUA_CAST "plan_monsters", tolua_planmonsters);
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tolua_function(L, TOLUA_CAST "spawn_undead", tolua_spawn_undead);
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tolua_function(L, TOLUA_CAST "spawn_dragons", tolua_spawn_dragons);
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}
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tolua_endmodule(L);
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}
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1003
src/eressea/src/monsters.c
Normal file
1003
src/eressea/src/monsters.c
Normal file
File diff suppressed because it is too large
Load diff
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@ -12,3 +12,4 @@
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#include "main.c"
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#include "bindings.c"
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#include "monsters.c"
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@ -222,49 +222,6 @@ tolua_message_region(lua_State * L)
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return 0;
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}
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static void
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free_script(attrib * a)
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{
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lua_State * L = (lua_State *)global.vm_state;
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if (a->data.i>0) {
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luaL_unref(L, LUA_REGISTRYINDEX, a->data.i);
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}
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}
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attrib_type at_script = {
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"script",
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NULL, free_script, NULL,
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NULL, NULL, ATF_UNIQUE
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};
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static int
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call_script(lua_State * L, struct unit * u)
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{
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const attrib * a = a_findc(u->attribs, &at_script);
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if (a==NULL) a = a_findc(u->race->attribs, &at_script);
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if (a!=NULL && a->data.i>0) {
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lua_rawgeti(L, LUA_REGISTRYINDEX, a->data.i);
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if (lua_pcall(L, 1, 0, 0)!=0) {
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const char* error = lua_tostring(L, -1);
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log_error(("call_script (%s): %s", unitname(u), error));
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lua_pop(L, 1);
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}
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}
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return -1;
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}
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static void
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setscript(lua_State * L, struct attrib ** ap)
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{
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attrib * a = a_find(*ap, &at_script);
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if (a == NULL) {
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a = a_add(ap, a_new(&at_script));
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} else if (a->data.i>0) {
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luaL_unref(L, LUA_REGISTRYINDEX, a->data.i);
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}
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a->data.i = luaL_ref(L, LUA_REGISTRYINDEX);
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}
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static int
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tolua_update_guards(lua_State * L)
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{
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@ -480,46 +437,6 @@ tolua_levitate_ship(lua_State * L)
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}
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#endif
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static int
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tolua_set_unitscript(lua_State * L)
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{
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struct unit * u = (struct unit *)tolua_tousertype(L, 1, 0);
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if (u) {
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lua_pushvalue(L, 2);
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setscript(L, &u->attribs);
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lua_pop(L, 1);
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}
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return 0;
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}
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static int
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tolua_set_racescript(lua_State * L)
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{
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const char * rcname = tolua_tostring(L, 1, 0);
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race * rc = rc_find(rcname);
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if (rc!=NULL) {
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lua_pushvalue(L, 2);
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setscript(L, &rc->attribs);
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lua_pop(L, 1);
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}
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return 0;
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}
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static int
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tolua_spawn_dragons(lua_State * L)
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{
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spawn_dragons();
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return 0;
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}
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static int
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tolua_spawn_undead(lua_State * L)
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{
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spawn_undead();
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return 0;
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}
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static int
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tolua_spawn_braineaters(lua_State * L)
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{
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return 0;
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}
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static int
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tolua_planmonsters(lua_State * L)
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{
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faction * f = get_monsters();
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if (f!=NULL) {
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unit * u;
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plan_monsters();
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for (u=f->units;u;u=u->nextF) {
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call_script(L, u);
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}
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}
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return 0;
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}
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static int
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tolua_init_reports(lua_State* L)
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{
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tolua_function(L, TOLUA_CAST "message_region", tolua_message_region);
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/* scripted monsters */
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tolua_function(L, TOLUA_CAST "plan_monsters", tolua_planmonsters);
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tolua_function(L, TOLUA_CAST "spawn_braineaters", tolua_spawn_braineaters);
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tolua_function(L, TOLUA_CAST "spawn_undead", tolua_spawn_undead);
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tolua_function(L, TOLUA_CAST "spawn_dragons", tolua_spawn_dragons);
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tolua_function(L, TOLUA_CAST "set_race_brain", tolua_set_racescript);
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tolua_function(L, TOLUA_CAST "set_unit_brain", tolua_set_unitscript);
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#ifdef TODO_FOSS
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/* spells and stuff */
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@ -4069,7 +4069,7 @@ init_processor(void)
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p+=10;
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add_proc_global(p, &encounters, "Zufallsbegegnungen");
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p+=10;
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add_proc_unit(p, &monsters_kill_peasants, "Monster fressen und vertreiben Bauern");
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add_proc_unit(p, &monster_kills_peasants, "Monster fressen und vertreiben Bauern");
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p+=10;
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add_proc_global(p, &randomevents, "Zufallsereignisse");
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File diff suppressed because it is too large
Load diff
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@ -25,16 +25,8 @@
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extern "C" {
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#endif
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#define DRAGON_RANGE 20 /* Max. Distanz zum nächsten Drachenziel */
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void age_illusion(struct unit *u);
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void monsters_kill_peasants(struct unit * u);
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void plan_monsters(void);
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struct unit *random_unit(const struct region * r);
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extern void spawn_undead(void);
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extern void spawn_dragons(void);
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void monster_kills_peasants(struct unit * u);
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boolean monster_is_waiting(const struct unit * u);
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#ifdef __cplusplus
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}
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return types[rng_int() % numtypes];
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}
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static unit *
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random_unit(const region * r)
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{
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int c = 0;
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int n;
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (u->race != new_race[RC_SPELL]) {
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c += u->number;
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}
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}
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if (c == 0) {
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return NULL;
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}
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n = rng_int() % c;
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c = 0;
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u = r->units;
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while (u && c < n) {
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if (u->race != new_race[RC_SPELL]) {
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c += u->number;
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}
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u = u->next;
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}
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return u;
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}
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void
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chaos(region * r)
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{
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}
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static unit *
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split_unit(region * r, unit *u)
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{
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unit *u2 = create_unit(r, u->faction, 0, u->race, 0, u->name, u);
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int newsize = u->number/2;
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if (u->display) {
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free(u2->display);
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u2->display = strdup(u->display);
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}
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transfermen(u, u2, newsize);
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return u2;
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}
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static void
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check_split(void)
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{
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region *r;
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unit *u;
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for(r=regions;r;r=r->next) {
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for(u=r->units;u;u=u->next) {
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if(is_monsters(u->faction)) {
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if(u->number > u->race->splitsize) {
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unit * u2 = split_unit(r, u);
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fset(u2, UFL_ISNEW|UFL_MOVED);
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}
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}
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}
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}
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}
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/** handles the "orcish" curse that makes units grow like old orks
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* This would probably be better handled in an age-function for the curse,
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* but it's now being called by randomevents()
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@ -1273,5 +1272,4 @@ randomevents(void)
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#endif
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dissolve_units();
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check_split();
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}
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@ -92,9 +92,6 @@
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#include <util/patricia.h>
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#endif
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/* exported variables */
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region *regions;
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faction *factions;
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struct settings global = {
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"Eressea", /* gamename */
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};
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@ -166,9 +166,6 @@ extern int findoption(const char *s, const struct locale * lang);
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/* special units */
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void make_undead_unit(struct unit *);
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extern struct region *regions;
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extern struct faction *factions;
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void addstrlist(strlist ** SP, const char *s);
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int armedmen(const struct unit * u, boolean siege_weapons);
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#include <string.h>
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#include <stdlib.h>
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faction *factions;
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/** remove the faction from memory.
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* this frees all memory that's only accessible through the faction,
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* but you should still call funhash and remove the faction from the
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@ -103,6 +103,8 @@ typedef struct faction {
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struct seen_region ** seen;
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} faction;
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extern struct faction *factions;
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typedef struct faction_list {
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struct faction_list * next;
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struct faction * data;
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extern int dice_rand(const char *s);
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region *regions;
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int
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get_maxluxuries()
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{
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@ -137,6 +137,8 @@ typedef struct region {
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#endif
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} region;
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extern struct region *regions;
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typedef struct region_list {
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struct region_list * next;
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struct region * data;
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void
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age_firedragon(unit *u)
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{
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if (u->number>0 && rng_int()%100 < age_chance(u->age, DRAGONAGE, 1)) {
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double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
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u->race = new_race[RC_DRAGON];
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u->irace = NULL;
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scale_number(u,1);
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u->hp = (int) (unit_max_hp(u) * u->number * q);
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}
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if (u->number>0 && rng_int()%100 < age_chance(u->age, DRAGONAGE, 1)) {
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double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
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u->race = new_race[RC_DRAGON];
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u->irace = NULL;
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scale_number(u,1);
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u->hp = (int) (unit_max_hp(u) * u->number * q);
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}
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}
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void
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age_dragon(unit *u)
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{
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if (u->number>0 && rng_int()%100 < age_chance(u->age, WYRMAGE, 1)) {
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double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
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u->race = new_race[RC_WYRM];
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u->irace = NULL;
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u->hp = (int) (unit_max_hp(u) * u->number * q);
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}
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if (u->number>0 && rng_int()%100 < age_chance(u->age, WYRMAGE, 1)) {
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double q = (double) u->hp / (double) (unit_max_hp(u) * u->number);
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u->race = new_race[RC_WYRM];
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u->irace = NULL;
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u->hp = (int) (unit_max_hp(u) * u->number * q);
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}
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}
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@ -30,13 +30,13 @@
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void
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age_illusion(unit *u)
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{
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if (u->faction->race!=new_race[RC_ILLUSION]) {
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if (u->age == ILLUSIONMAX) {
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ADDMSG(&u->faction->msgs, msg_message("warnillusiondissolve",
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if (u->faction->race!=new_race[RC_ILLUSION]) {
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if (u->age == ILLUSIONMAX) {
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ADDMSG(&u->faction->msgs, msg_message("warnillusiondissolve",
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"unit", u));
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} else if (u->age > ILLUSIONMAX) {
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set_number(u, 0);
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ADDMSG(&u->faction->msgs, msg_message("illusiondissolve", "unit", u));
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}
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}
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} else if (u->age > ILLUSIONMAX) {
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set_number(u, 0);
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ADDMSG(&u->faction->msgs, msg_message("illusiondissolve", "unit", u));
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}
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}
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}
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