forked from github/server
- Hack in Mapper zum 'Verarmen' von Regionen: Tag->Modify->Peasants
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@ -563,6 +563,18 @@ r_isforest(const region * r)
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return false;
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}
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boolean
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r_issea(const region * r)
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{
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direction_t d;
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for(d=0; d < MAXDIRECTIONS; d++) {
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region *rc = rconnect(r,d);
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if(rc && rterrain(rc) == T_OCEAN) return false;
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}
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return true;
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}
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boolean
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r_isglacier(const region * r)
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{
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@ -192,7 +192,7 @@ void rsetlaen(struct region * r, int value);
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#define rsetherbs(r, value) ((r)->land?((r)->land->herbs=(short)(value)):(value),0)
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extern boolean r_isforest(const struct region * r);
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extern boolean r_issea(const struct region * r);
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extern boolean r_isglacier(const struct region * r);
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#define rterrain(r) (terrain_t)((r)?(r)->terrain:T_FIREWALL)
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@ -494,6 +494,7 @@ modify_block(void)
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region *r;
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tagregion *t;
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char *name;
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int div;
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win = openwin(70, 4, "< Tag-Regionen modifizieren >");
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wmove(win, 1, 2);
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@ -517,7 +518,10 @@ modify_block(void)
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}
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break;
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case 'n':
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name = my_input(win, 2, 2, "Name: ", NULL);
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name = my_input(win, 2, 2, "Name: ", NULL);
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break;
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case 'p':
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div = atoi(my_input(win, 2, 2, "Divisor: ", "1"));
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break;
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}
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@ -529,7 +533,8 @@ modify_block(void)
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rsetname(r, name);
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break;
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case 'p':
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rsetpeasants(r, production(r)*3+rand()%(production(r)*3));
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rsetpeasants(r, (production(r)*3+rand()%(production(r)*3))/div);
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rsetmoney(r, (production(r)*10+rand()%(production(r)*10))/div);
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break;
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case 'h':
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rsethorses(r, rand()%(production(r) / 10));
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