alternative bindings for tolua

This commit is contained in:
Enno Rehling 2008-12-16 09:17:59 +00:00
parent 3fa54cbb47
commit 9dbee69544
41 changed files with 1785 additions and 321 deletions

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@ -3,6 +3,8 @@
#include "stdafx.hpp" #include "stdafx.hpp"
#include "eressea/server.cpp" #include "eressea/server.cpp"
#ifndef BINDINGS_TOLUA
#include "eressea/lua/alliance.cpp" #include "eressea/lua/alliance.cpp"
#include "eressea/lua/building.cpp" #include "eressea/lua/building.cpp"
#include "eressea/lua/eressea.cpp" #include "eressea/lua/eressea.cpp"
@ -19,3 +21,4 @@
#include "eressea/lua/spell.cpp" #include "eressea/lua/spell.cpp"
#include "eressea/lua/test.cpp" #include "eressea/lua/test.cpp"
#include "eressea/lua/unit.cpp" #include "eressea/lua/unit.cpp"
#endif

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@ -2,6 +2,11 @@
#include "common/config.h" #include "common/config.h"
#include "stdafx.h" #include "stdafx.h"
#ifdef BINDINGS_TOLUA
#include "eressea/tolua/bindings.c"
#include "eressea/tolua/helpers.c"
#endif
#include "eressea/console.c" #include "eressea/console.c"
#include "eressea/editing.c" #include "eressea/editing.c"
#include "eressea/korrektur.c" #include "eressea/korrektur.c"

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@ -915,19 +915,6 @@ show_allies_cr(FILE * F, const faction * f, const ally * sf)
} }
} }
#ifdef ENEMIES
static void
show_enemies(FILE * F, const faction_list* flist)
{
for (;flist!=NULL;flist=flist->next) {
if (flist->data) {
int fno = flist->data->no;
fprintf(F, "ENEMY %u\n%u;partei\n", fno, fno);
}
}
}
#endif
/* prints all visible spells in a region */ /* prints all visible spells in a region */
static void static void
show_active_spells(const region * r) show_active_spells(const region * r)
@ -1360,9 +1347,6 @@ report_computer(const char * filename, report_context * ctx, const char * charse
f->options &= (~flag); f->options &= (~flag);
} }
} }
#ifdef ENEMIES
show_enemies(F, f->enemies);
#endif
show_allies_cr(F, f, f->allies); show_allies_cr(F, f, f->allies);
{ {
group * g; group * g;

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@ -2698,66 +2698,6 @@ evict(void)
} }
#endif #endif
#ifdef ENEMIES
static void
declare_war(void)
{
region *r;
for (r=regions;r;r=r->next) {
unit * u;
for (u=r->units;u;u=u->next) {
strlist *S;
faction * f = u->faction;
for (S = u->orders; S; S = S->next) {
switch (get_keyword(ord)) {
case K_WAR:
init_tokens(ord);
skip_token();
for (;;) {
const char * s = getstrtoken();
if (s[0]==0) break;
else {
faction * enemy = findfaction(atoi36(s));
if (enemy) {
if (!is_enemy(f, enemy)) {
add_enemy(f, enemy);
ADDMSG(&enemy->msgs, msg_message("war_notify", "enemy", f));
ADDMSG(&f->msgs, msg_message("war_confirm", "enemy", enemy));
}
} else {
ADDMSG(&f->msgs, msg_message("error66", "unit region command", u, r, ord));
}
}
}
break;
case K_PEACE:
init_tokens(ord);
skip_token();
for (;;) {
const char * s = getstrtoken();
if (s[0]==0) break;
else {
faction * enemy = findfaction(atoi36(s));
if (enemy) {
if (is_enemy(f, enemy)) {
remove_enemy(f, enemy);
ADDMSG(&enemy->msgs, msg_message("peace_notify", "enemy", f));
ADDMSG(&f->msgs, msg_message("peace_confirm", "enemy", enemy));
}
} else {
ADDMSG(&f->msgs, msg_message("error66", "unit region command", u, r, ord));
}
}
}
break;
default:
break;
}
}
}
}
}
#endif
static int static int
renumber_cmd(unit * u, order * ord) renumber_cmd(unit * u, order * ord)
@ -3911,10 +3851,6 @@ init_processor(void)
#ifdef ALLIANCEJOIN #ifdef ALLIANCEJOIN
p+=10; p+=10;
add_proc_global(p, &alliancejoin, "Allianzen"); add_proc_global(p, &alliancejoin, "Allianzen");
#endif
#ifdef ENEMIES
p+=10;
add_proc_global(p, &declare_war, "Krieg & Frieden");
#endif #endif
add_proc_order(p, K_PROMOTION, &promotion_cmd, 0, "Heldenbefoerderung"); add_proc_order(p, K_PROMOTION, &promotion_cmd, 0, "Heldenbefoerderung");
if (!global.disabled[K_NUMBER]) { if (!global.disabled[K_NUMBER]) {

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@ -1591,28 +1591,6 @@ allies(FILE * F, const faction * f)
} }
} }
#ifdef ENEMIES
static void
enemies(FILE * F, const faction * f)
{
faction_list * flist = f->enemies;
if (flist!=NULL) {
strcpy(buf, "Wir liegen im Krieg mit ");
for (;flist!=NULL;flist = flist->next) {
const faction * enemy = flist->data;
scat(factionname(enemy));
if (flist->next) {
scat(", ");
} else {
scat(".");
}
}
rparagraph(F, buf, 0, 0, 0);
rnl(F);
}
}
#endif
static void static void
guards(FILE * F, const region * r, const faction * see) guards(FILE * F, const region * r, const faction * see)
{ {
@ -2169,9 +2147,6 @@ report_plaintext(const char * filename, report_context * ctx, const char * chars
centre(F, LOC(f->locale, "nr_alliances"), false); centre(F, LOC(f->locale, "nr_alliances"), false);
rnl(F); rnl(F);
#ifdef ENEMIES
enemies(F, f);
#endif
allies(F, f); allies(F, f);
rpline(F); rpline(F);

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@ -348,3 +348,10 @@ victorycondition(const alliance * al, const char * name)
} }
return -1; return -1;
} }
void alliance_setname(alliance * self, const char * name)
{
free(self->name);
if (name) self->name = strdup(name);
else self->name = NULL;
}

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@ -42,6 +42,7 @@ extern void alliancejoin(void);
extern void alliancekick(void); extern void alliancekick(void);
extern void alliancevictory(void); extern void alliancevictory(void);
void alliance_setname(alliance * self, const char * name);
extern int victorycondition(const alliance * al, const char * name); extern int victorycondition(const alliance * al, const char * name);
/* execute commands */ /* execute commands */

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@ -598,3 +598,15 @@ buildingowner(const region * r, const building * b)
fset(first, UFL_OWNER); fset(first, UFL_OWNER);
return first; return first;
} }
const char * building_getname(const building * self)
{
return self->name;
}
void building_setname(building * self, const char * name)
{
free(self->name);
if (name) self->name = strdup(name);
else self->name = NULL;
}

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@ -110,7 +110,6 @@ extern void add_buildinglist(building_list **bl, struct building *b);
extern struct attrib_type at_building_generic_type; extern struct attrib_type at_building_generic_type;
extern const char * buildingtype(const building_type * btype, const struct building * b, int bsize); extern const char * buildingtype(const building_type * btype, const struct building * b, int bsize);
extern const char * buildingname(const struct building * b);
extern const char * write_buildingname(const building * b, char * ibuf, size_t size); extern const char * write_buildingname(const building * b, char * ibuf, size_t size);
extern int buildingcapacity(const struct building * b); extern int buildingcapacity(const struct building * b);
extern struct building *new_building(const struct building_type * typ, struct region * r, const struct locale * lang); extern struct building *new_building(const struct building_type * typ, struct region * r, const struct locale * lang);
@ -153,6 +152,11 @@ typedef struct building_action {
char * param; char * param;
} building_action; } building_action;
extern const char * buildingname(const struct building * b);
extern const char * building_getname(const struct building * b);
extern void building_setname(struct building * self, const char * name);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@ -137,7 +137,6 @@ addfaction(const char *email, const char * password,
int subscription) int subscription)
{ {
faction * f = calloc(sizeof(faction), 1); faction * f = calloc(sizeof(faction), 1);
const char * pass = itoa36(rng_int());
char buf[128]; char buf[128];
assert(frace && frace != new_race[RC_ORC]); assert(frace && frace != new_race[RC_ORC]);
@ -146,13 +145,8 @@ addfaction(const char *email, const char * password,
log_error(("Invalid email address for faction %s: %s\n", itoa36(f->no), email)); log_error(("Invalid email address for faction %s: %s\n", itoa36(f->no), email));
} }
f->override = strdup(pass); f->override = strdup(itoa36(rng_int()));
if (password) { faction_setpassword(f, password);
f->passw = strdup(password);
} else {
pass = itoa36(rng_int());
f->passw = strdup(pass);
}
f->lastorders = turn; f->lastorders = turn;
f->alive = 1; f->alive = 1;
@ -374,55 +368,50 @@ update_interval(struct faction * f, struct region * r)
} }
#endif #endif
#ifdef ENEMIES const char * faction_getname(const faction * self)
boolean
is_enemy(const struct faction * f, const struct faction * enemy)
{ {
struct faction_list * flist = f->enemies; return self->name;
for (;flist!=NULL;flist=flist->next) {
if (flist->data==enemy) return true;
}
return false;
} }
static void void faction_setname(faction * self, const char * name)
add_enemy_i(struct faction * f, struct faction * enemy)
{ {
if (!is_enemy(f, enemy)) { free(self->name);
struct faction_list * flist = malloc(sizeof(faction_list)); if (name) self->name = strdup(name);
flist->next = f->enemies;
flist->data = enemy;
f->enemies = flist;
} }
const char * faction_getemail(const faction * self)
{
return self->email;
}
void faction_setemail(faction * self, const char * email)
{
free(self->email);
if (email) self->email = strdup(email);
}
const char * faction_getbanner(const faction * self)
{
return self->banner;
}
void faction_setbanner(faction * self, const char * banner)
{
free(self->banner);
if (banner) self->banner = strdup(banner);
} }
void void
add_enemy(struct faction * f, struct faction * enemy) faction_setpassword(faction * f, const char * passw)
{ {
add_enemy_i(f, enemy); free(f->passw);
/* add_enemy_i(enemy, f); */ if (passw) f->passw = strdup(passw);
else f->passw = strdup(itoa36(rng_int()));
} }
static void const char *
remove_enemy_i(struct faction * f, const struct faction * enemy) faction_getpassword(const faction * f)
{ {
struct faction_list **pflist = &f->enemies; return f->passw;
while (*pflist!=NULL) {
struct faction_list * flist = *pflist;
if (flist->data==enemy) {
*pflist = flist->next;
free(flist);
} else {
pflist = &flist->next;
}
}
} }
void
remove_enemy(struct faction * f, struct faction * enemy)
{
remove_enemy_i(f, enemy);
/* remove_enemy_i(enemy, f); */
}
#endif

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@ -94,9 +94,6 @@ typedef struct faction {
struct unit * units; struct unit * units;
struct attrib *attribs; struct attrib *attribs;
struct message_list * msgs; struct message_list * msgs;
#ifdef ENEMIES
struct faction_list * enemies;
#endif
struct bmsg { struct bmsg {
struct bmsg * next; struct bmsg * next;
struct region * r; struct region * r;
@ -123,12 +120,6 @@ extern void destroyfaction(faction * f);
extern void set_alliance(struct faction * a, struct faction * b, int status); extern void set_alliance(struct faction * a, struct faction * b, int status);
extern int get_alliance(const struct faction * a, const struct faction * b); extern int get_alliance(const struct faction * a, const struct faction * b);
#ifdef ENEMIES
extern boolean is_enemy(const struct faction * f, const struct faction * enemy);
extern void add_enemy(struct faction * f, struct faction * enemy);
extern void remove_enemy(struct faction * f, struct faction * enemy);
#endif
extern void write_faction_reference(const struct faction * f, struct storage * store); extern void write_faction_reference(const struct faction * f, struct storage * store);
extern variant read_faction_reference(struct storage * store); extern variant read_faction_reference(struct storage * store);
extern int resolve_faction(variant data, void * addr); extern int resolve_faction(variant data, void * addr);
@ -139,6 +130,18 @@ extern void renumber_faction(faction * f, int no);
extern void update_interval(struct faction * f, struct region * r); extern void update_interval(struct faction * f, struct region * r);
#endif #endif
const char * faction_getbanner(const struct faction * self);
void faction_setbanner(struct faction * self, const char * name);
const char * faction_getname(const struct faction * self);
void faction_setname(struct faction * self, const char * name);
const char * faction_getemail(const struct faction * self);
void faction_setemail(struct faction * self, const char * email);
const char * faction_getpassword(const struct faction * self);
void faction_setpassword(struct faction * self, const char * password);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@ -201,9 +201,6 @@ entrance_allowed(const struct unit * u, const struct region * r)
faction * owner = region_owner(r); faction * owner = region_owner(r);
if (owner == NULL || u->faction == owner) return true; if (owner == NULL || u->faction == owner) return true;
if (alliedfaction(r->planep, owner, u->faction, HELP_TRAVEL)) return true; if (alliedfaction(r->planep, owner, u->faction, HELP_TRAVEL)) return true;
#ifdef ENEMIES
if (is_enemy(u->faction, owner)) return true;
#endif
return false; return false;
#else #else
return true; return true;

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@ -800,15 +800,6 @@ r_demand(const region * r, const luxury_type * ltype)
return d->value; return d->value;
} }
void
rsetname(struct region * r, const char * name)
{
if (r->land) {
free(r->land->name);
r->land->name = strdup(name);
}
}
const char * const char *
rname(const region * r, const struct locale * lang) { rname(const region * r, const struct locale * lang) {
if (r->land) { if (r->land) {
@ -1109,7 +1100,7 @@ terraform_region(region * r, const terrain_type * terrain)
int mnr = 0; int mnr = 0;
r->land = calloc(1, sizeof(land_region)); r->land = calloc(1, sizeof(land_region));
rsetname(r, makename()); region_setname(r, makename());
for (d=0;d!=MAXDIRECTIONS;++d) { for (d=0;d!=MAXDIRECTIONS;++d) {
region * nr = rconnect(r, d); region * nr = rconnect(r, d);
if (nr && nr->land) { if (nr && nr->land) {
@ -1320,3 +1311,18 @@ region_setowner(struct region * r, struct faction * owner)
unused(owner); unused(owner);
#endif #endif
} }
void
region_setname(struct region * r, const char * name)
{
if (r->land) {
free(r->land->name);
r->land->name = strdup(name);
}
}
const char *
region_getname(const region * r) {
if (r->land) return (const char *)r->land->name;
return NULL;
}

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@ -211,14 +211,12 @@ extern boolean r_isforest(const struct region * r);
#define rsetterrain(r, t) ((r)->terrain = newterrain(t)) #define rsetterrain(r, t) ((r)->terrain = newterrain(t))
extern const char * rname(const struct region * r, const struct locale * lang); extern const char * rname(const struct region * r, const struct locale * lang);
extern void rsetname(struct region * r, const char * name);
#define rplane(r) getplane(r) #define rplane(r) getplane(r)
extern void r_setdemand(struct region * r, const struct luxury_type * ltype, int value); extern void r_setdemand(struct region * r, const struct luxury_type * ltype, int value);
extern int r_demand(const struct region * r, const struct luxury_type * ltype); extern int r_demand(const struct region * r, const struct luxury_type * ltype);
extern const char * regionname(const struct region * r, const struct faction * f);
extern const char * write_regionname(const struct region * r, const struct faction * f, char * buffer, size_t size); extern const char * write_regionname(const struct region * r, const struct faction * f, char * buffer, size_t size);
extern struct region * new_region(short x, short y, unsigned int uid); extern struct region * new_region(short x, short y, unsigned int uid);
@ -247,6 +245,13 @@ extern variant read_region_reference(struct storage * store);
extern int resolve_region_coor(variant id, void * address); extern int resolve_region_coor(variant id, void * address);
extern int resolve_region_id(variant id, void * address); extern int resolve_region_id(variant id, void * address);
#define RESOLVE_REGION(version) ((version<UIDHASH_VERSION)?resolve_region_coor:resolve_region_id) #define RESOLVE_REGION(version) ((version<UIDHASH_VERSION)?resolve_region_coor:resolve_region_id)
extern const char * regionname(const struct region * r, const struct faction * f);
extern const char * region_getname(const struct region * self);
extern void region_setname(struct region * self, const char * name);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@ -241,36 +241,6 @@ fwritestr(FILE * F, const char * str)
return nwrite + 2; return nwrite + 2;
} }
#ifdef ENEMIES
static void
read_enemies(struct storage * store, faction * f)
{
if (store->version<ENEMIES_VERSION) return;
f->enemies = NULL;
for (;;) {
int fno = store->r_id(store);
if (fno<=0) break;
else {
variant id;
faction_list * flist = malloc(sizeof(faction_list));
flist->next = f->enemies;
f->enemies = flist;
id.i = fno;
ur_add(id, &flist->data, resolve_faction);
}
}
}
static void
write_enemies(struct storage * store, const faction_list * flist)
{
while (flist) {
write_faction_reference(flist->data, store);
}
store->w_id(store, 0);
}
#endif
static unit * static unit *
unitorders(FILE * F, int enc, struct faction * f) unitorders(FILE * F, int enc, struct faction * f)
{ {
@ -1233,9 +1203,6 @@ readfaction(struct storage * store)
} }
} }
read_groups(store, f); read_groups(store, f);
#ifdef ENEMIES
read_enemies(store, f);
#endif
return f; return f;
} }
@ -1299,9 +1266,6 @@ writefaction(struct storage * store, const faction * f)
store->w_id(store, 0); store->w_id(store, 0);
store->w_brk(store); store->w_brk(store);
write_groups(store, f->groups); write_groups(store, f->groups);
#ifdef ENEMIES
write_enemies(store, f->enemies);
#endif
} }
int int

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@ -311,7 +311,15 @@ write_ship_reference(const struct ship * sh, struct storage * store)
} }
void void
register_ships(void) ship_setname(ship * self, const char * name)
{ {
free(self->name);
if (name) self->name = strdup(name);
else self->name = NULL;
} }
const char *
ship_getname(const ship * self)
{
return self->name;
}

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@ -83,24 +83,25 @@ typedef struct ship {
extern void damage_ship(ship *sh, double percent); extern void damage_ship(ship *sh, double percent);
extern struct unit *captain(ship *sh, struct region *r); extern struct unit *captain(ship *sh, struct region *r);
extern struct unit *shipowner(const struct ship * sh); extern struct unit *shipowner(const struct ship * sh);
extern const char * shipname(const struct ship * self);
extern int shipcapacity(const struct ship * sh); extern int shipcapacity(const struct ship * sh);
extern void getshipweight(const struct ship * sh, int *weight, int *cabins); extern void getshipweight(const struct ship * sh, int *weight, int *cabins);
extern ship *new_ship(const struct ship_type * stype, const struct locale * lang, struct region * r); extern ship *new_ship(const struct ship_type * stype, const struct locale * lang, struct region * r);
extern const char *shipname(const struct ship * sh);
extern const char *write_shipname(const struct ship * sh, char * buffer, size_t size); extern const char *write_shipname(const struct ship * sh, char * buffer, size_t size);
extern struct ship *findship(int n); extern struct ship *findship(int n);
extern struct ship *findshipr(const struct region *r, int n); extern struct ship *findshipr(const struct region *r, int n);
extern const struct ship_type * findshiptype(const char *s, const struct locale * lang); extern const struct ship_type * findshiptype(const char *s, const struct locale * lang);
extern void register_ships(void);
extern void write_ship_reference(const struct ship * sh, struct storage * store); extern void write_ship_reference(const struct ship * sh, struct storage * store);
extern void remove_ship(struct ship ** slist, struct ship * s); extern void remove_ship(struct ship ** slist, struct ship * s);
extern void free_ship(struct ship * s); extern void free_ship(struct ship * s);
extern void free_ships(void); extern void free_ships(void);
extern const char * ship_getname(const struct ship * self);
extern void ship_setname(struct ship * self, const char * name);
#ifdef __cplusplus #ifdef __cplusplus
} }

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@ -1376,18 +1376,17 @@ createunitid(unit *u, int id)
void void
name_unit(unit *u) name_unit(unit *u)
{ {
free(u->name);
if (u->race->generate_name) { if (u->race->generate_name) {
const char * gen_name = u->race->generate_name(u); const char * gen_name = u->race->generate_name(u);
if (gen_name) { if (gen_name) {
u->name = strdup(gen_name); unit_setname(u, gen_name);
} else { } else {
u->name = strdup(racename(u->faction->locale, u, u->race)); unit_setname(u, racename(u->faction->locale, u, u->race));
} }
} else { } else {
char name[16]; char name[16];
sprintf(name, "%s %s", LOC(u->faction->locale, "unitdefault"), itoa36(u->no)); sprintf(name, "%s %s", LOC(u->faction->locale, "unitdefault"), itoa36(u->no));
u->name = strdup(name); unit_setname(u, name);
} }
} }
@ -1519,3 +1518,31 @@ countheroes(const struct faction * f)
return n; return n;
} }
const char *
unit_getname(const unit * u)
{
return (const char *)u->name;
}
void
unit_setname(unit * u, const char * name)
{
free(u->name);
if (name) u->name = strdup(name);
else u->name = NULL;
}
const char *
unit_getinfo(const unit * u)
{
return (const char *)u->display;
}
void
unit_setinfo(unit * u, const char * info)
{
free(u->display);
if (info) u->display = strdup(info);
else u->display = NULL;
}

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@ -23,6 +23,7 @@
#define H_KRNL_UNIT_H #define H_KRNL_UNIT_H
#include <util/variant.h> #include <util/variant.h>
#include "types.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@ -212,6 +213,12 @@ extern void uhash(struct unit * u);
extern void uunhash(struct unit * u); extern void uunhash(struct unit * u);
extern struct unit *ufindhash(int i); extern struct unit *ufindhash(int i);
extern const char * unit_getname(const struct unit * u);
extern void unit_setname(struct unit * u, const char * name);
extern const char * unit_getinfo(const struct unit * u);
extern void unit_setinfo(struct unit * u, const char * name);
extern struct attrib_type at_creator; extern struct attrib_type at_creator;
#ifdef __cplusplus #ifdef __cplusplus
} }

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@ -76,8 +76,7 @@ xe_giveballon(unit *u, struct order *ord)
sh = new_ship(st_find("balloon"), u2->faction->locale, u2->region); sh = new_ship(st_find("balloon"), u2->faction->locale, u2->region);
sh->size = 5; sh->size = 5;
free(sh->name); ship_setname(sh, "Xontormia-Ballon");
sh->name = strdup("Xontormia-Ballon");
leave(u2->region, u2); leave(u2->region, u2);
u2->ship = sh; u2->ship = sh;
fset(u2, UFL_OWNER); fset(u2, UFL_OWNER);

View File

@ -53,3 +53,11 @@
#define SIMPLE_COMBAT #define SIMPLE_COMBAT
#define SIMPLE_ESCAPE #define SIMPLE_ESCAPE
#if defined(BINDINGS_LUABIND)
# undef BINDINGS_TOLUA
#elif defined(BINDINGS_TOLUA)
# undef BINDINGS_LUABIND
#else
# define BINDINGS_LUABIND /* fallback */
#endif

View File

@ -1649,11 +1649,11 @@ sp_undeadhero(fighter * fi, int level, double power, spell * sp)
unit * u = create_unit(r, mage->faction, 0, new_race[RC_UNDEAD], 0, du->name, du); unit * u = create_unit(r, mage->faction, 0, new_race[RC_UNDEAD], 0, du->name, du);
/* new units gets some stats from old unit */ /* new units gets some stats from old unit */
free(u->display);
if (du->display) { if (du->display) {
u->display = strdup(du->display); unit_setinfo(u, du->display);
} else { } else {
u->display = NULL; unit_setinfo(u, NULL);
} }
setstatus(u, du->status); setstatus(u, du->status);
setguard(u, GUARD_NONE); setguard(u, GUARD_NONE);

View File

@ -4776,8 +4776,7 @@ sp_icastle(castorder *co)
} else { } else {
bname = LOC(mage->faction->locale, buildingtype(type, b, 0)); bname = LOC(mage->faction->locale, buildingtype(type, b, 0));
} }
free(b->name); building_setname(b, bname);
b->name = strdup(bname);
/* TODO: Auf timeout und action_destroy umstellen */ /* TODO: Auf timeout und action_destroy umstellen */
a = a_add(&b->attribs, a_new(&at_icastle)); a = a_add(&b->attribs, a_new(&at_icastle));
@ -6201,6 +6200,18 @@ shipcurse_flyingship(ship* sh, unit * mage, double power, int duration)
return create_curse(mage, &sh->attribs, ct_flyingship, power, duration, zero_effect, 0); return create_curse(mage, &sh->attribs, ct_flyingship, power, duration, zero_effect, 0);
} }
} }
int
levitate_ship(ship * sh, unit * mage, double power, int duration)
{
curse * c = shipcurse_flyingship(sh, mage, power, duration);
if (c) {
return c->no;
}
return 0;
}
/* ------------------------------------------------------------- */ /* ------------------------------------------------------------- */
/* Name: Luftschiff /* Name: Luftschiff
* Stufe: 6 * Stufe: 6
@ -6224,7 +6235,7 @@ sp_flying_ship(castorder *co)
double power = co->force; double power = co->force;
spellparameter *pa = co->par; spellparameter *pa = co->par;
message * m = NULL; message * m = NULL;
curse * c; int cno;
/* wenn kein Ziel gefunden, Zauber abbrechen */ /* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0; if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
@ -6235,8 +6246,9 @@ sp_flying_ship(castorder *co)
} }
/* Duration = 1, nur diese Runde */ /* Duration = 1, nur diese Runde */
c = shipcurse_flyingship(sh, mage, power, 1);
if (c==NULL) { cno = levitate_ship(sh, mage, power, 1);
if (cno==0) {
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0) ) { if (is_cursed(sh->attribs, C_SHIP_FLYING, 0) ) {
/* Auf dem Schiff befindet liegt bereits so ein Zauber. */ /* Auf dem Schiff befindet liegt bereits so ein Zauber. */
cmistake(mage, co->order, 211, MSG_MAGIC); cmistake(mage, co->order, 211, MSG_MAGIC);

View File

@ -40,6 +40,8 @@ extern "C" {
int countdown; int countdown;
} wall_data; } wall_data;
int levitate_ship(ship * sh, unit * mage, double power, int duration);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

View File

@ -66,7 +66,7 @@
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libxml2.lib pdcurses.lib lua5.1_d.lib luabind_d.lib" AdditionalDependencies="libxml2.lib pdcurses.lib lua5.1_d.lib tolua.lib"
OutputFile="$(OutDir)\eressea.exe" OutputFile="$(OutDir)\eressea.exe"
LinkIncremental="2" LinkIncremental="2"
GenerateDebugInformation="true" GenerateDebugInformation="true"

View File

@ -272,6 +272,26 @@
<References> <References>
</References> </References>
<Files> <Files>
<Filter
Name="tolua"
>
<File
RelativePath=".\tolua\bindings.c"
>
</File>
<File
RelativePath=".\tolua\bindings.h"
>
</File>
<File
RelativePath=".\tolua\helpers.c"
>
</File>
<File
RelativePath=".\tolua\helpers.h"
>
</File>
</Filter>
<File <File
RelativePath=".\console.c" RelativePath=".\console.c"
> >
@ -288,6 +308,10 @@
RelativePath="..\scripts\eressea.lua" RelativePath="..\scripts\eressea.lua"
> >
</File> </File>
<File
RelativePath=".\Jamfile"
>
</File>
<File <File
RelativePath=".\korrektur.c" RelativePath=".\korrektur.c"
> >

View File

@ -98,7 +98,7 @@ building_setinfo(building * b, const char * info)
} }
static const char * static const char *
building_getname(const building * b) buildingname(const building * b)
{ {
return (const char *)b->name; return (const char *)b->name;
} }
@ -187,7 +187,7 @@ bind_building(lua_State * L)
class_<struct building>("building") class_<struct building>("building")
.def(self == building()) .def(self == building())
.def(tostring(self)) .def(tostring(self))
.property("name", &building_getname, &building_setname) .property("name", &buildingname, &building_setname)
.property("info", &building_getinfo, &building_setinfo) .property("info", &building_getinfo, &building_setinfo)
.property("units", &building_units, return_stl_iterator) .property("units", &building_units, return_stl_iterator)
.property("region", &building_getregion, &building_setregion) .property("region", &building_getregion, &building_setregion)

View File

@ -180,16 +180,6 @@ process_orders(void)
return 0; return 0;
} }
static int
levitate_ship(ship * sh, unit * mage, double power, int duration)
{
curse * c = shipcurse_flyingship(sh, mage, power, duration);
if (c) {
return c->no;
}
return 0;
}
void void
bind_gamecode(lua_State * L) bind_gamecode(lua_State * L)
{ {

View File

@ -55,22 +55,11 @@ region_ships(const region * r) {
return eressea::list<ship *>(r->ships); return eressea::list<ship *>(r->ships);
} }
static void
region_setname(region * r, const char * name) {
if (r->land) rsetname(r, name);
}
static const char * static const char *
region_getterrain(const region * r) { region_getterrain(const region * r) {
return (const char *)r->terrain->_name; return (const char *)r->terrain->_name;
} }
static const char *
region_getname(const region * r) {
if (r->land) return (const char *)r->land->name;
return NULL;
}
static void static void
lua_region_setowner(region * r, faction * f) { lua_region_setowner(region * r, faction * f) {
region_setowner(r, f); region_setowner(r, f);

View File

@ -328,8 +328,3 @@ bind_script(lua_State * L)
def("set_unit_brain", &unit_setscript) def("set_unit_brain", &unit_setscript)
]; ];
} }
void
reset_scripts()
{
}

View File

@ -15,7 +15,6 @@
extern int call_script(struct unit * u); extern int call_script(struct unit * u);
extern void setscript(struct attrib ** ap, void * fptr); extern void setscript(struct attrib ** ap, void * fptr);
extern void reset_scripts();
extern int lua_useitem(struct unit * u, const struct item_type * itype, int amount, struct order * ord); extern int lua_useitem(struct unit * u, const struct item_type * itype, int amount, struct order * ord);
#endif #endif

View File

@ -375,32 +375,6 @@ unit_setid(unit * u, int id)
} }
} }
static const char *
unit_getname(const unit * u)
{
return (const char *)u->name;
}
static void
unit_setname(unit * u, const char * name)
{
free(u->name);
u->name = strdup(name);
}
static const char *
unit_getinfo(const unit * u)
{
return (const char *)u->display;
}
static void
unit_setinfo(unit * u, const char * info)
{
free(u->display);
u->display = strdup(info);
}
static bool static bool
get_flag(const unit * u, const char * name) get_flag(const unit * u, const char * name)
{ {

View File

@ -96,18 +96,27 @@
#include <iniparser/iniparser.h> #include <iniparser/iniparser.h>
/* lua includes */ /* lua includes */
#ifdef BINDINGS_TOLUA
#include <lua.hpp>
#include "tolua/bindings.h"
#include "tolua/helpers.h"
#endif // BINDINGS_TOLUA
#ifdef BINDINGS_LUABIND
#include "lua/bindings.h" #include "lua/bindings.h"
#include "lua/script.h"
#include <boost/version.hpp>
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning (push) #pragma warning (push)
#pragma warning (disable: 4127) #pragma warning (disable: 4127)
#endif #endif // _MSC_VER
#include <lua.hpp> #include <lua.hpp>
#include <luabind/luabind.hpp> #include <luabind/luabind.hpp>
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning (pop) #pragma warning (pop)
#endif #endif // _MSC_VER
#endif // BINDINGS_LUABIND
#include "lua/script.h"
#include <boost/version.hpp>
#include <libxml/encoding.h> #include <libxml/encoding.h>
@ -210,7 +219,6 @@ game_init(void)
register_names(); register_names();
register_resources(); register_resources();
register_buildings(); register_buildings();
register_ships();
register_itemfunctions(); register_itemfunctions();
register_spells(); register_spells();
register_gcspells(); register_gcspells();
@ -275,6 +283,12 @@ lua_init(void)
lua_State * L = lua_open(); lua_State * L = lua_open();
openlibs(L); openlibs(L);
#ifdef BINDINGS_TOLUA
register_tolua_helpers();
tolua_eressea_open(L);
#endif
#ifdef BINDINGS_LUABIND
luabind::open(L); luabind::open(L);
bind_objects(L); bind_objects(L);
@ -294,13 +308,13 @@ lua_init(void)
bind_gmtool(L); bind_gmtool(L);
bind_test(L); bind_test(L);
#endif
return L; return L;
} }
static void static void
lua_done(lua_State * luaState) lua_done(lua_State * luaState)
{ {
reset_scripts();
lua_close(luaState); lua_close(luaState);
} }
@ -380,15 +394,25 @@ usage(const char * prog, const char * arg)
static void static void
setLuaString(lua_State * luaState, const char * name, const char * value) setLuaString(lua_State * luaState, const char * name, const char * value)
{ {
#if defined(BINDINGS_LUABIND)
luabind::object g = luabind::globals(luaState); luabind::object g = luabind::globals(luaState);
g[name] = value; g[name] = value;
#elif defined(BINDINGS_TOLUA)
lua_pushstring(luaState, value);
lua_setglobal(luaState, name);
#endif // BINDINGS_LUABIND
} }
static void static void
setLuaNumber(lua_State * luaState, const char * name, double value) setLuaNumber(lua_State * luaState, const char * name, double value)
{ {
#if defined(BINDINGS_LUABIND)
luabind::object g = luabind::globals(luaState); luabind::object g = luabind::globals(luaState);
g[name] = value; g[name] = value;
#elif defined(BINDINGS_TOLUA)
lua_pushnumber(luaState, (lua_Number)value);
lua_setglobal(luaState, name);
#endif // BINDINGS_LUABIND
} }
static int static int
@ -593,14 +617,9 @@ main(int argc, char *argv[])
char buf[MAX_PATH]; char buf[MAX_PATH];
if (script_path) sprintf(buf, "%s/%s", script_path, luafile); if (script_path) sprintf(buf, "%s/%s", script_path, luafile);
else strcpy(buf, luafile); else strcpy(buf, luafile);
#ifdef LUABIND_NO_EXCEPTIONS #ifdef BINDINGS_LUABIND
luabind::set_error_callback(my_lua_error);
luabind::set_pcall_callback(my_lua_error);
#else
try { try {
#endif
luabind::call_function<int>(luaState, "dofile", buf); luabind::call_function<int>(luaState, "dofile", buf);
#ifndef LUABIND_NO_EXCEPTIONS
} }
catch (std::runtime_error& rte) { catch (std::runtime_error& rte) {
log_error(("%s.\n", rte.what())); log_error(("%s.\n", rte.what()));
@ -609,6 +628,12 @@ main(int argc, char *argv[])
lua_State* L = e.state(); lua_State* L = e.state();
my_lua_error(L); my_lua_error(L);
} }
#elif defined(BINDINGS_TOLUA)
lua_getglobal(luaState, "dofile");
lua_pushstring(luaState, buf);
if (lua_pcall(luaState, 1, 0, 0) != 0) {
my_lua_error(luaState);
}
#endif #endif
} }
#ifdef MSPACES #ifdef MSPACES

1020
src/eressea/tolua/bindings.c Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,22 @@
/* vi: set ts=2:
+-------------------+
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Christian Schlittchen <corwin@amber.kn-bremen.de>
| (c) 1998 - 2008 | Katja Zedel <katze@felidae.kn-bremen.de>
| | Henning Peters <faroul@beyond.kn-bremen.de>
+-------------------+
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct lua_State;
extern int tolua_eressea_open(struct lua_State* tolua_S);
#ifdef __cplusplus
}
#endif

455
src/eressea/tolua/helpers.c Normal file
View File

@ -0,0 +1,455 @@
/* vi: set ts=2:
+-------------------+
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Christian Schlittchen <corwin@amber.kn-bremen.de>
| (c) 1998 - 2008 | Katja Zedel <katze@felidae.kn-bremen.de>
| | Henning Peters <faroul@beyond.kn-bremen.de>
+-------------------+
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#include "helpers.h"
#include <config.h>
#include <util/functions.h>
#include <util/log.h>
#include <util/attrib.h>
#include <kernel/eressea.h>
#include <kernel/equipment.h>
#include <kernel/faction.h>
#include <kernel/magic.h>
#include <kernel/race.h>
#include <kernel/unit.h>
#include <kernel/building.h>
#include <kernel/item.h>
#include <kernel/region.h>
#include <lua.h>
#include <tolua.h>
static int
lua_giveitem(unit * s, unit * d, const item_type * itype, int n, struct order * ord)
{
lua_State * L = (lua_State *)global.vm_state;
char fname[64];
int result = -1;
const char * iname = itype->rtype->_name[0];
assert(s!=NULL);
strcat(strcpy(fname, iname), "_give");
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, s, "unit");
tolua_pushusertype(L, d, "unit");
tolua_pushstring(L, iname);
tolua_pushnumber(L, (lua_Number)n);
if (lua_pcall(L, 4, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("unit %s calling '%s': %s.\n",
unitname(s), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("unit %s trying to call '%s' : not a function.\n",
unitname(s), fname));
lua_pop(L, 1);
}
return result;
}
static int
limit_resource(const region * r, const resource_type * rtype)
{
char fname[64];
int result = -1;
lua_State * L = (lua_State *)global.vm_state;
snprintf(fname, sizeof(fname), "%s_limit", rtype->_name[0]);
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, (void *)r, "region");
if (lua_pcall(L, 1, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("limit(%s) calling '%s': %s.\n",
regionname(r, NULL), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("limit(%s) calling '%s': not a function.\n",
regionname(r, NULL), fname));
lua_pop(L, 1);
}
return result;
}
static void
produce_resource(region * r, const resource_type * rtype, int norders)
{
lua_State * L = (lua_State *)global.vm_state;
char fname[64];
snprintf(fname, sizeof(fname), "%s_produce", rtype->_name[0]);
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, (void *)r, "region");
tolua_pushnumber(L, (lua_Number)norders);
if (lua_pcall(L, 2, 0, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("produce(%s) calling '%s': %s.\n",
regionname(r, NULL), fname, error));
lua_pop(L, 1);
}
} else {
log_error(("produce(%s) calling '%s': not a function.\n",
regionname(r, NULL), fname));
lua_pop(L, 1);
}
}
static int
lc_age(struct attrib * a)
{
building_action * data = (building_action*)a->data.v;
const char * fname = data->fname;
const char * fparam = data->param;
building * b = data->b;
int result = -1;
assert(b!=NULL);
if (fname!=NULL) {
lua_State * L = (lua_State *)global.vm_state;
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, (void *)b, "building");
if (fparam) {
tolua_pushstring(L, fparam);
}
if (lua_pcall(L, fparam?2:1, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("lc_age(%s) calling '%s': %s.\n",
buildingname(b), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("lc_age(%s) calling '%s': not a function.\n",
buildingname(b), fname));
lua_pop(L, 1);
}
}
return (result!=0)?AT_AGE_KEEP:AT_AGE_REMOVE;
}
/** callback to use lua for spell functions */
static int
lua_callspell(castorder *co)
{
lua_State * L = (lua_State *)global.vm_state;
const char * fname = co->sp->sname;
unit * mage = co->familiar?co->familiar:co->magician.u;
int result = -1;
const char * hashpos = strchr(fname, '#');
char fbuf[64];
if (hashpos!=NULL) {
ptrdiff_t len = hashpos - fname;
assert(len<(ptrdiff_t)sizeof(fbuf));
strncpy(fbuf, fname, len);
fbuf[len] = '\0';
fname = fbuf;
}
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, co->rt, "region");
tolua_pushusertype(L, mage, "unit");
tolua_pushnumber(L, (lua_Number)co->level);
tolua_pushnumber(L, (lua_Number)co->force);
if (lua_pcall(L, 4, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("spell(%s) calling '%s': %s.\n",
unitname(mage), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("spell(%s) calling '%s': not a function.\n",
unitname(mage), fname));
lua_pop(L, 1);
}
return result;
}
/** callback to initialize a familiar from lua. */
static void
lua_initfamiliar(unit * u)
{
lua_State * L = (lua_State *)global.vm_state;
char fname[64];
int result = -1;
snprintf(fname, sizeof(fname), "initfamiliar_%s", u->race->_name[0]);
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, u, "unit");
if (lua_pcall(L, 1, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("familiar(%s) calling '%s': %s.\n",
unitname(u), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("familiar(%s) calling '%s': not a function.\n",
unitname(u), fname));
lua_pop(L, 1);
}
create_mage(u, M_GRAU);
snprintf(fname, sizeof(fname), "%s_familiar", u->race->_name[0]);
equip_unit(u, get_equipment(fname));
}
static int
lua_changeresource(unit * u, const struct resource_type * rtype, int delta)
{
lua_State * L = (lua_State *)global.vm_state;
int result = -1;
char fname[64];
snprintf(fname, sizeof(fname), "%s_changeresource", rtype->_name[0]);
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, u, "unit");
tolua_pushnumber(L, (lua_Number)delta);
if (lua_pcall(L, 2, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("change(%s) calling '%s': %s.\n",
unitname(u), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("change(%s) calling '%s': not a function.\n",
unitname(u), fname));
lua_pop(L, 1);
}
return result;
}
static int
lua_getresource(unit * u, const struct resource_type * rtype)
{
lua_State * L = (lua_State *)global.vm_state;
int result = -1;
char fname[64];
snprintf(fname, sizeof(fname), "%s_getresource", rtype->_name[0]);
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, u, "unit");
if (lua_pcall(L, 1, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("get(%s) calling '%s': %s.\n",
unitname(u), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("get(%s) calling '%s': not a function.\n",
unitname(u), fname));
lua_pop(L, 1);
}
return result;
}
static int
lua_wage(const region * r, const faction * f, const race * rc)
{
lua_State * L = (lua_State *)global.vm_state;
const char * fname = "wage";
int result = -1;
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, (void *)r, "region");
tolua_pushusertype(L, (void *)f, "faction");
tolua_pushstring(L, rc?rc->_name[0]:0);
if (lua_pcall(L, 3, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("wage(%s) calling '%s': %s.\n",
regionname(r, NULL), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("wage(%s) calling '%s': not a function.\n",
regionname(r, NULL), fname));
lua_pop(L, 1);
}
return result;
}
static int
lua_maintenance(const unit * u)
{
lua_State * L = (lua_State *)global.vm_state;
const char * fname = "maintenance";
int result = -1;
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, (void *)u, "unit");
if (lua_pcall(L, 1, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("maintenance(%s) calling '%s': %s.\n",
unitname(u), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("maintenance(%s) calling '%s': not a function.\n",
unitname(u), fname));
lua_pop(L, 1);
}
return result;
}
static void
lua_equipmentcallback(const struct equipment * eq, unit * u)
{
lua_State * L = (lua_State *)global.vm_state;
char fname[64];
int result = -1;
snprintf(fname, sizeof(fname), "equip_%s", eq->name);
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, (void *)u, "unit");
if (lua_pcall(L, 1, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("equip(%s) calling '%s': %s.\n",
unitname(u), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("equip(%s) calling '%s': not a function.\n",
unitname(u), fname));
lua_pop(L, 1);
}
}
/** callback for an item-use function written in lua. */
int
lua_useitem(struct unit * u, const struct item_type * itype, int amount, struct order * ord)
{
lua_State * L = (lua_State *)global.vm_state;
int result = 0;
char fname[64];
snprintf(fname, sizeof(fname), "use_%s", itype->rtype->_name[0]);
lua_pushstring(L, fname);
lua_rawget(L, LUA_GLOBALSINDEX);
if (lua_isfunction(L, 1)) {
tolua_pushusertype(L, (void *)u, "unit");
tolua_pushnumber(L, (lua_Number)amount);
if (lua_pcall(L, 2, 1, 0)!=0) {
const char* error = lua_tostring(L, -1);
log_error(("use(%s) calling '%s': %s.\n",
unitname(u), fname, error));
lua_pop(L, 1);
} else {
result = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
} else {
log_error(("use(%s) calling '%s': not a function.\n",
unitname(u), fname));
lua_pop(L, 1);
}
return result;
}
void
register_tolua_helpers(void)
{
at_building_action.age = lc_age;
register_function((pf_generic)&lua_callspell, "lua_castspell");
register_function((pf_generic)&lua_initfamiliar, "lua_initfamiliar");
register_item_use(&lua_useitem, "lua_useitem");
register_function((pf_generic)&lua_getresource, "lua_getresource");
register_function((pf_generic)&lua_changeresource, "lua_changeresource");
register_function((pf_generic)&lua_equipmentcallback, "lua_equip");
register_function((pf_generic)&lua_wage, "lua_wage");
register_function((pf_generic)&lua_maintenance, "lua_maintenance");
register_function((pf_generic)produce_resource, "lua_produceresource");
register_function((pf_generic)limit_resource, "lua_limitresource");
register_item_give(lua_giveitem, "lua_giveitem");
}

View File

@ -0,0 +1,21 @@
/* vi: set ts=2:
+-------------------+
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Christian Schlittchen <corwin@amber.kn-bremen.de>
| (c) 1998 - 2008 | Katja Zedel <katze@felidae.kn-bremen.de>
| | Henning Peters <faroul@beyond.kn-bremen.de>
+-------------------+
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#ifdef __cplusplus
extern "C" {
#endif
void register_tolua_helpers(void);
#ifdef __cplusplus
}
#endif

View File

@ -33,7 +33,6 @@ function process(orders)
-- loadscript("eressea/multis.lua") -- loadscript("eressea/multis.lua")
-- run the turn: -- run the turn:
-- set_encoding("utf8")
if read_orders(orders) ~= 0 then if read_orders(orders) ~= 0 then
print("could not read " .. orders) print("could not read " .. orders)
return -1 return -1

View File

@ -61,7 +61,6 @@ function process(orders)
-- loadscript("eressea/multis.lua") -- loadscript("eressea/multis.lua")
-- run the turn: -- run the turn:
-- set_encoding("utf8")
if read_orders(orders) ~= 0 then if read_orders(orders) ~= 0 then
print("could not read " .. orders) print("could not read " .. orders)
return -1 return -1

View File

@ -42,7 +42,6 @@ function process(orders)
-- loadscript("eressea/multis.lua") -- loadscript("eressea/multis.lua")
-- run the turn: -- run the turn:
set_encoding("utf8")
if read_orders(orders) ~= 0 then if read_orders(orders) ~= 0 then
print("could not read " .. orders) print("could not read " .. orders)
return -1 return -1

View File

@ -433,14 +433,12 @@ end
-- test_moving() -- test_moving()
if 0==1 then if 0==1 then
set_encoding("ISO-8859-1")
read_game("530") read_game("530")
-- read_orders("../game/orders.530") -- read_orders("../game/orders.530")
plan_monsters() plan_monsters()
process_orders() process_orders()
write_game("531") write_game("531")
else else
set_encoding("UTF-8")
read_game("531") read_game("531")
plan_monsters() plan_monsters()
process_orders() process_orders()