test that movement into coastal regions is blocked when no harbor exists, unless ship is allowed in this terrain.

This commit is contained in:
Enno Rehling 2012-07-01 18:00:31 -07:00
parent bd34cbd350
commit 9d8e02d094
6 changed files with 88 additions and 27 deletions

View File

@ -621,12 +621,7 @@ static bool is_freezing(const unit * u)
return true;
}
#define SA_HARBOUR 1
#define SA_COAST 1
#define SA_NO_INSECT -1
#define SA_NO_COAST -2
static bool is_ship_allowed(struct ship *sh, const region * r)
int check_ship_allowed(struct ship *sh, const region * r)
{
int c = 0;
static const building_type *bt_harbour = NULL;
@ -634,7 +629,7 @@ static bool is_ship_allowed(struct ship *sh, const region * r)
if (bt_harbour == NULL)
bt_harbour = bt_find("harbour");
if (r_insectstalled(r)) {
if (sh->region && r_insectstalled(r)) {
/* insekten dürfen nicht hier rein. haben wir welche? */
unit *u;
@ -654,7 +649,7 @@ static bool is_ship_allowed(struct ship *sh, const region * r)
}
}
if (buildingtype_exists(r, bt_harbour, true))
if (bt_harbour && buildingtype_exists(r, bt_harbour, true))
return SA_HARBOUR;
for (c = 0; sh->type->coasts[c] != NULL; ++c) {
if (sh->type->coasts[c] == r->terrain)
@ -746,7 +741,7 @@ static void drifting_ships(region * r)
region *rn;
dir = (direction_t) ((d + d_offset) % MAXDIRECTIONS);
rn = rconnect(r, dir);
if (rn != NULL && fval(rn->terrain, SAIL_INTO) && is_ship_allowed(sh, rn) > 0) {
if (rn != NULL && fval(rn->terrain, SAIL_INTO) && check_ship_allowed(sh, rn) > 0) {
rnext = rn;
if (!fval(rnext->terrain, SEA_REGION))
break;
@ -1809,7 +1804,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
}
}
reason = is_ship_allowed(sh, next_point);
reason = check_ship_allowed(sh, next_point);
if (reason<0) {
/* for some reason or another, we aren't allowed in there.. */
if (check_leuchtturm(current_point, NULL) || reason == SA_NO_INSECT) {

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@ -67,6 +67,12 @@ extern "C" {
extern struct attrib_type at_speedup;
#define SA_HARBOUR 2
#define SA_COAST 1
#define SA_NO_INSECT -1
#define SA_NO_COAST -2
extern int check_ship_allowed(struct ship *sh, const struct region * r);
#ifdef __cplusplus
}
#endif

View File

@ -4,12 +4,57 @@
#include <kernel/building.h>
#include <kernel/move.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
static void test_ship_not_allowed_in_coast(CuTest * tc)
{
region *r;
ship * sh;
terrain_type * ttype;
ship_type * stype;
char * names[] = { "derp", "derp_p" };
test_cleanup();
test_create_world();
ttype = test_create_terrain("glacier", LAND_REGION|ARCTIC_REGION|WALK_INTO|SAIL_INTO);
stype = test_create_shiptype(names);
stype->coasts = (const struct terrain_type **)calloc(2, sizeof(const struct terrain_type *));
r = test_create_region(0, 0, ttype);
sh = test_create_ship(0, stype);
CuAssertIntEquals(tc, SA_NO_COAST, check_ship_allowed(sh, r));
stype->coasts[0] = ttype;
CuAssertIntEquals(tc, SA_COAST, check_ship_allowed(sh, r));
}
static void test_ship_allowed_with_harbor(CuTest * tc)
{
region *r;
ship * sh;
terrain_type * ttype;
building_type * btype;
test_cleanup();
test_create_world();
ttype = test_create_terrain("glacier", LAND_REGION|ARCTIC_REGION|WALK_INTO|SAIL_INTO);
btype = test_create_buildingtype("harbour");
r = test_create_region(0, 0, ttype);
sh = test_create_ship(0, 0);
test_create_building(r, btype);
CuAssertIntEquals(tc, SA_HARBOUR, check_ship_allowed(sh, r));
}
static void test_building_type_exists(CuTest * tc)
{
region *r;
@ -35,5 +80,7 @@ CuSuite *get_move_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_building_type_exists);
SUITE_ADD_TEST(suite, test_ship_not_allowed_in_coast);
SUITE_ADD_TEST(suite, test_ship_allowed_with_harbor);
return suite;
}

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@ -171,7 +171,6 @@ ship *new_ship(const ship_type * stype, region * r, const struct locale *lang)
const char *sname = 0;
assert(stype);
assert(r);
sh->no = newcontainerid();
sh->coast = NODIRECTION;
sh->type = stype;
@ -188,7 +187,9 @@ ship *new_ship(const ship_type * stype, region * r, const struct locale *lang)
slprintf(buffer, sizeof(buffer), "%s %s", sname, shipid(sh));
sh->name = strdup(buffer);
shash(sh);
if (r) {
addlist(&r->ships, sh);
}
return sh;
}

View File

@ -138,6 +138,26 @@ ship * test_create_ship(region * r, const ship_type * stype)
return s;
}
ship_type * test_create_shiptype(const char ** names)
{
ship_type * stype = (ship_type*)calloc(sizeof(ship_type), 1);
stype->name[0] = strdup(names[0]);
stype->name[1] = strdup(names[1]);
locale_setstring(default_locale, names[0], names[0]);
st_register(stype);
return stype;
}
building_type * test_create_buildingtype(const char * name)
{
building_type * btype = (building_type*)calloc(sizeof(building_type), 1);
btype->flags = BTF_NAMECHANGE;
btype->_name = strdup(name);
locale_setstring(default_locale, name, name);
bt_register(btype);
return btype;
}
item_type * test_create_itemtype(const char ** names) {
resource_type * rtype;
item_type * itype;
@ -160,16 +180,14 @@ void test_create_world(void)
terrain_type *t_plain, *t_ocean;
region *island[2];
int i;
building_type *btype;
ship_type *stype;
item_type * itype;
const char * horses[2] = { "horse", "horse_p" };
const char * names[] = { "horse", "horse_p", "boat", "boat_p" };
make_locale("de");
init_resources();
assert(!olditemtype[I_HORSE]);
itype = test_create_itemtype(horses);
itype = test_create_itemtype(names);
olditemtype[I_HORSE] = itype;
t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION);
@ -192,17 +210,8 @@ void test_create_world(void)
test_create_race("human");
btype = (building_type*)calloc(sizeof(building_type), 1);
btype->flags = BTF_NAMECHANGE;
btype->_name = strdup("castle");
locale_setstring(default_locale, "castle", "castle");
bt_register(btype);
stype = (ship_type*)calloc(sizeof(ship_type), 1);
stype->name[0] = strdup("boat");
stype->name[1] = strdup("boat_p");
locale_setstring(default_locale, "boat", "boat");
st_register(stype);
test_create_buildingtype("castle");
test_create_shiptype(names+2);
}
int main(int argc, char ** argv) {

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@ -39,6 +39,9 @@ extern "C" {
struct building * test_create_building(struct region * r, const struct building_type * btype);
struct ship * test_create_ship(struct region * r, const struct ship_type * stype);
struct item_type * test_create_itemtype(const char ** names);
struct ship_type *test_create_shiptype(const char **names);
struct building_type *test_create_buildingtype(const char *name);
int RunAllTests(void);
#ifdef __cplusplus