fixed bug #1875: demons use their own peasantblood before other unit's

This commit is contained in:
Steffen Mecke 2012-06-09 00:13:13 +02:00
parent 74ddb1f881
commit 9d58f65404
5 changed files with 128 additions and 26 deletions

View File

@ -1097,3 +1097,82 @@ function test_building_unique()
assert_equal(1, bcount) -- only one should be completed assert_equal(1, bcount) -- only one should be completed
end end
end end
function test_bug_1875_use_normal()
-- see http://bugs.eressea.de/view.php?id=1875
local r = region.create(0, 0, "plain")
r:set_resource("peasant", 0)
settings.set("rules.economy.food", "0") -- food is not free
local f = faction.create("noreply@eressea.de", "demon", "de")
local u = unit.create(f, r, 1)
u:add_item("peasantblood", 1)
u:add_order("BENUTZE 1 Bauernblut")
assert_equal(1, u:get_item("peasantblood"))
assert_equal(0, u:get_potion("peasantblood"))
process_orders()
assert_equal(0, u:get_item("peasantblood"))
assert_equal(0, r:get_resource("peasant"))
assert_equal(99, u:get_potion("peasantblood")) -- unit used one peasantblood effect
end
function test_bug_1875_use_help()
-- see http://bugs.eressea.de/view.php?id=1875
local r = region.create(0, 0, "plain")
r:set_resource("peasant", 0)
settings.set("rules.economy.food", "0") -- food is not free
local f = faction.create("noreply@eressea.de", "demon", "de")
local u = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u:add_item("peasantblood", 1)
u:add_order("BENUTZE 1 Bauernblut")
assert_equal(1, u:get_item("peasantblood"))
assert_equal(0, u:get_potion("peasantblood"))
assert_equal(0, u2:get_item("peasantblood"))
assert_equal(0, u2:get_potion("peasantblood"))
process_orders()
assert_equal(0, u:get_item("peasantblood"))
assert_equal(0, r:get_resource("peasant"))
assert_equal(0, u2:get_potion("peasantblood")) -- first unit helps this unit
assert_equal(98, u:get_potion("peasantblood")) -- unit uses one peasantblood effect
end
function test_bug_1875_use_own_first()
-- see http://bugs.eressea.de/view.php?id=1875
local r = region.create(0, 0, "plain")
r:set_resource("peasant", 0)
settings.set("rules.economy.food", "0") -- food is not free
local f = faction.create("noreply@eressea.de", "demon", "de")
local u = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u:add_item("peasantblood", 1)
u:add_order("BENUTZE 1 Bauernblut")
u2:add_item("peasantblood", 1)
u2:add_order("BENUTZE 1 Bauernblut")
assert_equal(1, u:get_item("peasantblood"))
assert_equal(0, u:get_potion("peasantblood"))
assert_equal(1, u2:get_item("peasantblood"))
assert_equal(0, u2:get_potion("peasantblood"))
process_orders()
assert_equal(0, u:get_item("peasantblood"))
assert_equal(0, r:get_resource("peasant"))
assert_equal(99, u:get_potion("peasantblood")) -- unit uses one peasantblood effect
assert_equal(99, u2:get_potion("peasantblood")) -- u2 uses its own effect before u's
end

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@ -23,6 +23,7 @@ without prior permission by the authors of Eressea.
#include <attributes/key.h> #include <attributes/key.h>
/* kernel includes */ /* kernel includes */
#include <kernel/alchemy.h>
#include <kernel/building.h> #include <kernel/building.h>
#include <kernel/config.h> #include <kernel/config.h>
#include <kernel/faction.h> #include <kernel/faction.h>
@ -330,6 +331,24 @@ static int tolua_unit_get_item(lua_State * L)
return 1; return 1;
} }
static int tolua_unit_get_effect(lua_State * L)
{
const unit *self = (unit *)tolua_tousertype(L, 1, 0);
const char *potion_name = tolua_tostring(L, 2, 0);
int result = -1;
const potion_type *pt_potion;
const item_type *it_potion = it_find(potion_name);
if (it_potion != NULL) {
pt_potion = it_potion->rtype->ptype;
if (pt_potion != NULL)
result = get_effect(self, pt_potion);
}
lua_pushinteger(L, result);
return 1;
}
static int tolua_unit_add_item(lua_State * L) static int tolua_unit_add_item(lua_State * L)
{ {
unit *self = (unit *) tolua_tousertype(L, 1, 0); unit *self = (unit *) tolua_tousertype(L, 1, 0);
@ -947,6 +966,9 @@ void tolua_unit_open(lua_State * L)
tolua_function(L, TOLUA_CAST "get_pooled", &tolua_unit_get_pooled); tolua_function(L, TOLUA_CAST "get_pooled", &tolua_unit_get_pooled);
tolua_function(L, TOLUA_CAST "use_pooled", &tolua_unit_use_pooled); tolua_function(L, TOLUA_CAST "use_pooled", &tolua_unit_use_pooled);
/* effects */
tolua_function(L, TOLUA_CAST "get_potion", &tolua_unit_get_effect);
/* skills: */ /* skills: */
tolua_function(L, TOLUA_CAST "get_skill", &tolua_unit_getskill); tolua_function(L, TOLUA_CAST "get_skill", &tolua_unit_getskill);
tolua_function(L, TOLUA_CAST "eff_skill", &tolua_unit_effskill); tolua_function(L, TOLUA_CAST "eff_skill", &tolua_unit_effskill);

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@ -333,20 +333,27 @@ void get_food(region * r)
*/ */
for (u = r->units; u; u = u->next) { for (u = r->units; u; u = u->next) {
if (u->race == new_race[RC_DAEMON]) { if (u->race == new_race[RC_DAEMON]) {
unit *donor = r->units;
int hungry = u->number; int hungry = u->number;
while (donor != NULL && hungry > 0) { /* use peasantblood before eating the peasants themselves */
/* always start with the first known unit that may have some blood */ static const struct potion_type *pt_blood;
static const struct potion_type *pt_blood; if (pt_blood == NULL) {
if (pt_blood == NULL) { const item_type *it_blood = it_find("peasantblood");
const item_type *it_blood = it_find("peasantblood"); if (it_blood)
if (it_blood) pt_blood = it_blood->rtype->ptype;
pt_blood = it_blood->rtype->ptype; }
} if (pt_blood != NULL) {
if (pt_blood != NULL) { /* always start with the unit itself, then the first known unit that may have some blood */
unit *donor = u;
while (donor != NULL && hungry > 0) {
int blut = get_effect(donor, pt_blood);
blut = MIN(blut, hungry);
change_effect(donor, pt_blood, -blut);
hungry -= blut;
if (donor == u)
donor = r->units;
while (donor != NULL) { while (donor != NULL) {
if (donor->race == new_race[RC_DAEMON]) { if (donor->race == new_race[RC_DAEMON] && donor!=u) {
if (get_effect(donor, pt_blood)) { if (get_effect(donor, pt_blood)) {
/* if he's in our faction, drain him: */ /* if he's in our faction, drain him: */
if (donor->faction == u->faction) if (donor->faction == u->faction)
@ -355,14 +362,9 @@ void get_food(region * r)
} }
donor = donor->next; donor = donor->next;
} }
if (donor != NULL) {
int blut = get_effect(donor, pt_blood);
blut = MIN(blut, hungry);
change_effect(donor, pt_blood, -blut);
hungry -= blut;
}
} }
} }
/* remaining demons feed on peasants */
if (pl == NULL || !fval(pl, PFL_NOFEED)) { if (pl == NULL || !fval(pl, PFL_NOFEED)) {
if (peasantfood >= hungry) { if (peasantfood >= hungry) {
peasantfood -= hungry; peasantfood -= hungry;
@ -377,15 +379,9 @@ void get_food(region * r)
demon_hunger = get_param_int(global.parameters, "hunger.demons", 0); demon_hunger = get_param_int(global.parameters, "hunger.demons", 0);
} }
if (demon_hunger == 0) { if (demon_hunger == 0) {
/* nicht gefütterte dämonen hungern */ /* demons who don't feed are hungry */
#ifdef PEASANT_HUNGRY_DAEMONS_HAVE_FULL_SKILLS
/* wdw special rule */
hunger(hungry, u);
#else
if (hunger(hungry, u)) if (hunger(hungry, u))
fset(u, UFL_HUNGER); fset(u, UFL_HUNGER);
#endif
/* used to be: hunger(hungry, u); */
} else { } else {
/* no damage, but set the hungry-flag */ /* no damage, but set the hungry-flag */
fset(u, UFL_HUNGER); fset(u, UFL_HUNGER);

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@ -1181,8 +1181,8 @@ static void rotting_herbs(void)
for (r = regions; r; r = r->next) { for (r = regions; r; r = r->next) {
unit *u; unit *u;
for (u = r->units; u; u = u->next) { for (u = r->units; u; u = u->next) {
item **itmp = &u->items, *hbag = item **itmp = &u->items;
*i_find(itmp, olditemtype[I_SACK_OF_CONSERVATION]); item *hbag = *i_find(itmp, olditemtype[I_SACK_OF_CONSERVATION]);
int rot_chance = rule_rot; int rot_chance = rule_rot;
if (hbag) if (hbag)

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@ -18,6 +18,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#ifndef H_KRNL_ALCHEMY_H #ifndef H_KRNL_ALCHEMY_H
#define H_KRNL_ALCHEMY_H #define H_KRNL_ALCHEMY_H
#include <kernel/types.h>
#include <util/variant.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
@ -56,6 +60,7 @@ extern "C" {
int amount, struct order *); int amount, struct order *);
extern void init_potions(void); extern void init_potions(void);
extern int get_effect(const struct unit *u, const struct potion_type *effect); extern int get_effect(const struct unit *u, const struct potion_type *effect);
extern int change_effect(struct unit *u, const struct potion_type *effect, extern int change_effect(struct unit *u, const struct potion_type *effect,
int value); int value);