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Flieger und Bewache
Flieger können nur noch durch andere Flieger aufgehalten werden. Damit können Drachen auch in Bewachten Regionen plündern.
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@ -913,6 +913,8 @@ static unit *bewegung_blockiert_von(unit * reisender, region * r)
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int sk = eff_skill(u, SK_PERCEPTION, r);
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int sk = eff_skill(u, SK_PERCEPTION, r);
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if (invisible(reisender, u) >= reisender->number)
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if (invisible(reisender, u) >= reisender->number)
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continue;
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continue;
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if (!u_race(u)->flags & RCF_FLY && u_race(reisender)->flags & RCF_FLY)
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continue;
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if ((u->faction == reisender->faction) || (ucontact(u, reisender)) || (alliedunit(u, reisender->faction, HELP_GUARD)))
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if ((u->faction == reisender->faction) || (ucontact(u, reisender)) || (alliedunit(u, reisender->faction, HELP_GUARD)))
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guard_count = guard_count - u->number;
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guard_count = guard_count - u->number;
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else if (sk >= stealth) {
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else if (sk >= stealth) {
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@ -962,6 +964,8 @@ static bool is_guardian_u(const unit * guard, unit * u, unsigned int mask)
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return false;
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return false;
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if (!cansee(guard->faction, u->region, u, 0))
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if (!cansee(guard->faction, u->region, u, 0))
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return false;
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return false;
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if (!u_race(guard)->flags & RCF_FLY && u_race(u)->flags & RCF_FLY)
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return false;
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return true;
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return true;
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}
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}
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