forked from github/server
enable process_orders to be done in steps.
by checking before turn_end(), we can sense temporary attributes and curses on a unit before they age away.
This commit is contained in:
parent
1b93c14806
commit
9d09574d5e
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@ -110,15 +110,11 @@
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<!-- xmas items -->
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<resource name="mistletoe">
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<!-- Sets the chance of escape in a fight to 100 percent -->
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<item notlost="yes" weight="0">
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<function name="use" value="usemistletoe"/>
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</item>
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<item notlost="yes" weight="0" use="yes" />
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</resource>
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<resource name="speedsail">
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<item weight="0">
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<function name="use" value="use_speedsail"/>
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</item>
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<item weight="0" use="yes" />
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</resource>
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<!-- items -->
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@ -3,16 +3,12 @@
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<resource name="aurapotion50">
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<function name="change" value="changeitem"/>
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<item weight="0">
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<function name="use" value="use_aurapotion50"/>
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</item>
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<item weight="0" use="yes" />
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</resource>
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<resource name="bagpipeoffear">
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<function name="change" value="changeitem"/>
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<item weight="0">
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<function name="use" value="use_bagpipeoffear"/>
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</item>
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<item weight="0" use="yes"/>
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</resource>
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</resources>
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@ -1,6 +1,6 @@
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require "lunit"
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module("tests.items", package.seeall, lunit.testcase )
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module("tests.e2.items", package.seeall, lunit.testcase )
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function setup()
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eressea.free_game()
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@ -18,9 +18,11 @@ function test_meow()
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u:add_item("aoc", 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Katzenamulett")
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process_orders()
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turn_begin()
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turn_process()
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assert_equal(1, u:get_item("aoc"))
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assert_equal(1, r:count_msg_type('meow'))
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turn_end()
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end
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function test_aurapotion50()
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@ -33,10 +35,12 @@ function test_aurapotion50()
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u.aura = 0
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u:clear_orders()
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u:add_order("BENUTZEN 1 Auratrank")
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process_orders()
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turn_begin()
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turn_process()
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assert_equal(0, u:get_item("aurapotion50"))
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assert_equal(1, f:count_msg_type('aurapotion50'))
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assert_equal(50, u.aura)
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turn_end()
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end
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function test_bagpipe()
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@ -69,24 +73,26 @@ function test_foolpotion()
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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turn_begin()
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u:add_item("p7", 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Dumpfbackenbrot 4242")
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process_orders()
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turn_process()
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assert_equal(1, u:get_item("p7"))
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assert_equal(1, f:count_msg_type('feedback_unit_not_found'))
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local u2 = unit.create(f, r, 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Dumpfbackenbrot " .. itoa36(u2.id))
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process_orders()
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turn_process()
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assert_equal(1, u:get_item("p7"))
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assert_equal(1, f:count_msg_type('error64'))
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u:set_skill("stealth", 1);
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process_orders()
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turn_process()
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assert_equal(0, u:get_item("p7"))
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assert_equal(1, f:count_msg_type('givedumb'))
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turn_end()
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end
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function test_snowman()
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@ -11,6 +11,22 @@ function setup()
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eressea.settings.set("magic.regeneration.enable", "0")
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end
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function test_mistletoe()
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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u:add_item('mistletoe', 2)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Mistelzweig")
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process_orders()
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assert_equal(1, u:get_item('mistletoe'))
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assert_equal(1, f:count_msg_type('use_item'))
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u.number = 2
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process_orders()
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assert_equal(1, u:get_item('mistletoe'))
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assert_equal(1, f:count_msg_type('use_singleperson'))
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end
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function test_dreameye()
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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@ -18,9 +34,14 @@ function test_dreameye()
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u:add_item("dreameye", 2)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Traumauge")
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process_orders()
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assert_false(u:is_cursed('skillmod'))
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turn_begin()
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turn_process()
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assert_true(u:is_cursed('skillmod'))
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assert_equal(1, u:get_item("dreameye"))
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assert_equal(1, f:count_msg_type('use_tacticcrystal'))
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turn_end()
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assert_false(u:is_cursed('skillmod'))
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end
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function test_manacrystal()
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@ -33,10 +54,12 @@ function test_manacrystal()
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u:set_skill('magic', 1)
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u.aura = 0
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u:add_order("BENUTZEN 1 Astralkristall")
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process_orders()
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turn_begin()
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turn_process()
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assert_equal(1, u:get_item("manacrystal"))
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assert_equal(25, u.aura)
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assert_equal(1, f:count_msg_type('manacrystal_use'))
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turn_end()
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end
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function test_skillpotion()
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@ -26,6 +26,7 @@ without prior permission by the authors of Eressea.
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/* kernel includes */
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#include <kernel/building.h>
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#include <kernel/config.h>
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#include <kernel/curse.h>
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#include <kernel/faction.h>
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#include <kernel/group.h>
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#include <kernel/item.h>
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@ -770,6 +771,21 @@ static int tolua_unit_get_orders(lua_State * L)
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return 1;
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}
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static int tolua_unit_is_cursed(lua_State *L) {
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unit *self = (unit *)tolua_tousertype(L, 1, 0);
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const char *name = tolua_tostring(L, 2, 0);
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lua_pushboolean(L, self->attribs && curse_active(get_curse(self->attribs, ct_find(name))));
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return 1;
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}
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static int tolua_unit_has_attrib(lua_State *L) {
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unit *self = (unit *)tolua_tousertype(L, 1, 0);
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const char *name = tolua_tostring(L, 2, 0);
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attrib * a = a_find(self->attribs, at_find(name));
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lua_pushboolean(L, a != NULL);
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return 1;
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}
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static int tolua_unit_get_flag(lua_State * L)
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{
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unit *self = (unit *)tolua_tousertype(L, 1, 0);
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@ -956,6 +972,9 @@ void tolua_unit_open(lua_State * L)
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tolua_function(L, TOLUA_CAST "clear_orders", &tolua_unit_clear_orders);
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tolua_variable(L, TOLUA_CAST "orders", &tolua_unit_get_orders, 0);
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tolua_function(L, TOLUA_CAST "is_cursed", &tolua_unit_is_cursed);
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tolua_function(L, TOLUA_CAST "has_attrib", &tolua_unit_has_attrib);
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/* key-attributes for named flags: */
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tolua_function(L, TOLUA_CAST "set_flag", &tolua_unit_set_flag);
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tolua_function(L, TOLUA_CAST "get_flag", &tolua_unit_get_flag);
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@ -480,44 +480,30 @@ static int tolua_write_reports(lua_State * L)
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return 1;
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}
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static void reset_game(void)
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{
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region *r;
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faction *f;
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for (r = regions; r; r = r->next) {
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unit *u;
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building *b;
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r->flags &= RF_SAVEMASK;
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for (u = r->units; u; u = u->next) {
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u->flags &= UFL_SAVEMASK;
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}
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for (b = r->buildings; b; b = b->next) {
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b->flags &= BLD_SAVEMASK;
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}
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if (r->land && r->land->ownership && r->land->ownership->owner) {
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faction *owner = r->land->ownership->owner;
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if (owner == get_monsters()) {
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/* some compat-fix, i believe. */
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owner = update_owners(r);
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}
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if (owner) {
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fset(r, RF_GUARDED);
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}
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}
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}
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for (f = factions; f; f = f->next) {
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f->flags &= FFL_SAVEMASK;
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}
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}
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static int tolua_process_orders(lua_State * L)
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{
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++turn;
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reset_game();
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processorders();
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return 0;
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}
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static int tolua_turn_begin(lua_State * L)
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{
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turn_begin();
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return 0;
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}
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static int tolua_turn_process(lua_State * L)
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{
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turn_process();
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return 0;
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}
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static int tolua_turn_end(lua_State * L)
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{
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turn_end();
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return 0;
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}
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static int tolua_write_passwords(lua_State * L)
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{
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int result = writepasswd();
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@ -1063,6 +1049,9 @@ int tolua_bindings_open(lua_State * L, const dictionary *inifile)
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tolua_function(L, TOLUA_CAST "factions", tolua_get_factions);
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tolua_function(L, TOLUA_CAST "regions", tolua_get_regions);
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tolua_function(L, TOLUA_CAST "read_turn", tolua_read_turn);
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tolua_function(L, TOLUA_CAST "turn_begin", tolua_turn_begin);
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tolua_function(L, TOLUA_CAST "turn_process", tolua_turn_process);
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tolua_function(L, TOLUA_CAST "turn_end", tolua_turn_end);
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tolua_function(L, TOLUA_CAST "process_orders", tolua_process_orders);
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tolua_function(L, TOLUA_CAST "init_reports", tolua_init_reports);
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tolua_function(L, TOLUA_CAST "write_reports", tolua_write_reports);
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27
src/items.c
27
src/items.c
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@ -21,6 +21,8 @@
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#include <kernel/spell.h>
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#include <kernel/unit.h>
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#include <attributes/fleechance.h>
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/* triggers includes */
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#include <triggers/changerace.h>
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#include <triggers/timeout.h>
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@ -347,7 +349,7 @@ use_tacticcrystal(unit * u, const struct item_type *itype, int amount,
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{
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int i;
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for (i = 0; i != amount; ++i) {
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int duration = 1; /* wirkt nur eine Runde */
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int duration = 1; /* wirkt nur in dieser Runde */
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curse *c;
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float effect;
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float power = 5; /* Widerstand gegen Antimagiesprueche, ist in diesem
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@ -366,9 +368,32 @@ use_tacticcrystal(unit * u, const struct item_type *itype, int amount,
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return 0;
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}
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static int
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use_mistletoe(struct unit *user, const struct item_type *itype, int amount,
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struct order *ord)
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{
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int mtoes =
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get_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
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user->number);
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if (user->number > mtoes) {
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ADDMSG(&user->faction->msgs, msg_message("use_singleperson",
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"unit item region command", user, itype->rtype, user->region, ord));
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return -1;
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}
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use_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
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user->number);
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a_add(&user->attribs, make_fleechance((float)1.0));
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ADDMSG(&user->faction->msgs,
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msg_message("use_item", "unit item", user, itype->rtype));
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return 0;
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}
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void register_itemfunctions(void)
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{
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/* have tests: */
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register_item_use(use_mistletoe, "use_mistletoe");
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register_item_use(use_tacticcrystal, "use_dreameye");
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register_item_use(use_studypotion, "use_studypotion");
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register_item_use(use_antimagiccrystal, "use_antimagic");
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@ -746,29 +746,6 @@ static int use_warmthpotion(unit *u, const item_type *itype,
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return 0;
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}
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#include <attributes/fleechance.h>
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static int
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use_mistletoe(struct unit *user, const struct item_type *itype, int amount,
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struct order *ord)
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{
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int mtoes =
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get_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
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user->number);
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if (user->number > mtoes) {
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ADDMSG(&user->faction->msgs, msg_message("use_singleperson",
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"unit item region command", user, itype->rtype, user->region, ord));
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return -1;
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}
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use_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
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user->number);
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a_add(&user->attribs, make_fleechance((float)1.0));
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ADDMSG(&user->faction->msgs,
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msg_message("use_item", "unit item", user, itype->rtype));
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return 0;
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}
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static int
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use_magicboost(struct unit *user, const struct item_type *itype, int amount,
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struct order *ord)
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@ -1137,7 +1114,6 @@ void register_resources(void)
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register_item_use(use_potion_delayed, "use_p2");
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register_item_use(use_warmthpotion, "use_nestwarmth");
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register_item_use(use_mistletoe, "usemistletoe");
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register_item_use(use_magicboost, "usemagicboost");
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register_item_use(use_snowball, "usesnowball");
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49
src/laws.c
49
src/laws.c
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@ -4186,16 +4186,54 @@ void init_processor(void)
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}
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}
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void processorders(void)
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static void reset_game(void)
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{
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region *r;
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faction *f;
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for (r = regions; r; r = r->next) {
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unit *u;
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building *b;
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r->flags &= RF_SAVEMASK;
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for (u = r->units; u; u = u->next) {
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u->flags &= UFL_SAVEMASK;
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}
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for (b = r->buildings; b; b = b->next) {
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b->flags &= BLD_SAVEMASK;
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}
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if (r->land && r->land->ownership && r->land->ownership->owner) {
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faction *owner = r->land->ownership->owner;
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if (owner == get_monsters()) {
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/* some compat-fix, i believe. */
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owner = update_owners(r);
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}
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if (owner) {
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fset(r, RF_GUARDED);
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}
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}
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}
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for (f = factions; f; f = f->next) {
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f->flags &= FFL_SAVEMASK;
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}
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}
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void turn_begin(void)
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{
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++turn;
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reset_game();
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}
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void turn_process(void)
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{
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init_processor();
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process();
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/*************************************************/
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if (config_get_int("modules.markets", 0)) {
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do_markets();
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}
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}
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void turn_end(void)
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{
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log_info(" - Attribute altern");
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ageing();
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remove_empty_units();
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@ -4210,6 +4248,13 @@ void processorders(void)
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update_spells();
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}
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void processorders(void)
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{
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turn_begin();
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turn_process();
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turn_end();
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}
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void update_subscriptions(void)
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{
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FILE *F;
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@ -53,8 +53,10 @@ extern "C" {
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int enter_building(struct unit *u, struct order *ord, int id, bool report);
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int enter_ship(struct unit *u, struct order *ord, int id, bool report);
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/* eressea-specific. put somewhere else, please. */
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void processorders(void);
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void turn_begin(void);
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void turn_process(void);
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void turn_end(void);
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void new_units(void);
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void defaultorders(void);
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@ -179,7 +179,17 @@ void at_register(attrib_type * at)
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at_hash[at->hashkey % MAXATHASH] = at;
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}
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|
||||
static attrib_type *at_find(unsigned int hk)
|
||||
struct attrib_type *at_find(const char *name) {
|
||||
attrib_type *find;
|
||||
unsigned int hash = __at_hashkey(name);
|
||||
find = at_hash[hash % MAXATHASH];
|
||||
while (find && hash != find->hashkey) {
|
||||
find = find->nexthash;
|
||||
}
|
||||
return find;
|
||||
}
|
||||
|
||||
static attrib_type *at_find_key(unsigned int hk)
|
||||
{
|
||||
const char *translate[3][2] = {
|
||||
{ "zielregion", "targetregion" }, /* remapping: from 'zielregion, heute targetregion */
|
||||
|
@ -193,7 +203,7 @@ static attrib_type *at_find(unsigned int hk)
|
|||
int i = 0;
|
||||
while (translate[i][0]) {
|
||||
if (__at_hashkey(translate[i][0]) == hk)
|
||||
return at_find(__at_hashkey(translate[i][1]));
|
||||
return at_find_key(__at_hashkey(translate[i][1]));
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
@ -408,7 +418,7 @@ void at_deprecate(const char * name, int(*reader)(attrib *, void *, struct gamed
|
|||
static int a_read_i(gamedata *data, attrib ** attribs, void *owner, unsigned int key) {
|
||||
int retval = AT_READ_OK;
|
||||
int(*reader)(attrib *, void *, struct gamedata *) = 0;
|
||||
attrib_type *at = at_find(key);
|
||||
attrib_type *at = at_find_key(key);
|
||||
attrib * na = 0;
|
||||
|
||||
if (at) {
|
||||
|
|
|
@ -65,19 +65,19 @@ extern "C" {
|
|||
unsigned int hashkey;
|
||||
} attrib_type;
|
||||
|
||||
extern void at_register(attrib_type * at);
|
||||
extern void at_deprecate(const char * name, int(*reader)(attrib *, void *, struct gamedata *));
|
||||
void at_register(attrib_type * at);
|
||||
void at_deprecate(const char * name, int(*reader)(attrib *, void *, struct gamedata *));
|
||||
struct attrib_type *at_find(const char *name);
|
||||
|
||||
void write_attribs(struct storage *store, struct attrib *alist, const void *owner);
|
||||
int read_attribs(struct gamedata *store, struct attrib **alist, void *owner);
|
||||
|
||||
extern attrib *a_select(attrib * a, const void *data,
|
||||
bool(*compare) (const attrib *, const void *));
|
||||
extern attrib *a_find(attrib * a, const attrib_type * at);
|
||||
extern attrib *a_add(attrib ** pa, attrib * at);
|
||||
extern int a_remove(attrib ** pa, attrib * at);
|
||||
extern void a_removeall(attrib ** a, const attrib_type * at);
|
||||
extern attrib *a_new(const attrib_type * at);
|
||||
attrib *a_select(attrib * a, const void *data, bool(*compare) (const attrib *, const void *));
|
||||
attrib *a_find(attrib * a, const attrib_type * at);
|
||||
attrib *a_add(attrib ** pa, attrib * at);
|
||||
int a_remove(attrib ** pa, attrib * at);
|
||||
void a_removeall(attrib ** a, const attrib_type * at);
|
||||
attrib *a_new(const attrib_type * at);
|
||||
int a_age(attrib ** attribs, void *owner);
|
||||
|
||||
int a_read_orig(struct gamedata *data, attrib ** attribs, void *owner);
|
||||
|
|
Loading…
Reference in New Issue