forked from github/server
Korrekte Email-Subject und Adresse, auch im NR.
Eliminate crufty per-game strings.
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9ccaab6516
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@ -52,16 +52,4 @@
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<xi:include href="config://default/names-zombies.xml"/>
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<xi:include href="config://default/names-ghouls.xml"/>
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<xi:include href="config://default/names-dragons.xml"/>
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<strings>
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<string name="newbie_info_game">
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<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
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ERESSEA 2 BEFEHLE an eressea-server@eressea.kn-bremen.de zu senden.</text>
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<text locale="en">Remember to send your orders to
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eressea-server@eressea.kn-bremen.de with the subject ERESSEA 2 ORDERS.</text>
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</string>
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<string name="mailcmd">
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<text locale="de">ERESSEA 2 BEFEHLE</text>
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<text locale="en">ERESSEA 2 ORDERS</text>
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</string>
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</strings>
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</eressea>
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@ -36,16 +36,4 @@
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<rules>
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<function name="wage" value="minimum_wage"/>
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</rules>
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<strings>
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<string name="newbie_info_game">
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<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
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ERESSEA 3 BEFEHLE an eressea-server@eressea.kn-bremen.de zu senden.</text>
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<text locale="en">Remember to send your orders to
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eressea-server@eressea.kn-bremen.de with the subject E3 ORDERS.</text>
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</string>
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<string name="mailcmd">
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<text locale="de">ERESSEA 3 BEFEHLE</text>
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<text locale="en">ERESSEA 3 ORDERS</text>
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</string>
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</strings>
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</eressea>
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@ -36,16 +36,4 @@
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<rules>
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<function name="wage" value="minimum_wage"/>
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</rules>
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<strings>
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<string name="newbie_info_game">
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<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
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ERESSEA 4 BEFEHLE an eressea-server@eressea.kn-bremen.de zu senden.</text>
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<text locale="en">Remember to send your orders to
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eressea-server@eressea.kn-bremen.de with the subject ERESSEA 4 ORDERS.</text>
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</string>
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<string name="mailcmd">
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<text locale="de">ERESSEA 4 BEFEHLE</text>
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<text locale="en">ERESSEA 4 ORDERS</text>
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</string>
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</strings>
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</eressea>
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@ -6,6 +6,12 @@
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_x: preposition (15 /Schlumpf/schwerter)
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_a: including article (ein Schlumpf, a smurf)
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-->
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<strings>
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<string name="mailcmd">
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<text locale="de">BEFEHLE</text>
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<text locale="en">ORDERS</text>
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</string>
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</strings>
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<string name="vortex">
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<text locale="de">Wirbel</text>
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<text locale="en">vortex</text>
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@ -1,5 +1,15 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<messages>
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<message name="newbie_info_game" section="events">
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<type>
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<arg name="subject" type="string"/>
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<arg name="email" type="string"/>
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</type>
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<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
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$subject an $email zu senden.</text>
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<text locale="en">Remember to send your orders to
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$email with the subject ${subject}.</text>
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</message>
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<message name="parse_error" section="errors">
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<type>
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<arg name="unit" type="unit"/>
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@ -1510,9 +1510,7 @@ report_computer(const char *filename, report_context * ctx, const char *bom)
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fprintf(F, "%d;Zeitalter\n", era);
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fprintf(F, "\"%s\";Build\n", eressea_version());
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if (mailto != NULL) {
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// char mailcmd[64];
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// snprintf(mailcmd, sizeof(mailcmd), "%s %d, %s", game_name(), game_id(), LOC(f->locale, "mailcmd"));
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const char * mailcmd = LOC(f->locale, "mailcmd");
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const char * mailcmd = get_mailcmd(f->locale);
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fprintf(F, "\"%s\";mailto\n", mailto);
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fprintf(F, "\"%s\";mailcmd\n", mailcmd);
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}
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@ -803,12 +803,25 @@ void free_gamedata(void)
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}
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}
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const char * game_name(void) {
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const char * game_name(void)
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{
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const char * param = config_get("game.name");
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return param ? param : global.gamename;
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}
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const char * game_name_upper(void)
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{
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static char result[32]; // FIXME: static result
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char *r = result;
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const char *param = game_name();
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const char *c = param;
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while (*c && (r-result)<sizeof(result)) {
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*r++ = (char)toupper(*c++);
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}
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*r = '\0';
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return result;
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}
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int game_id(void) {
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return config_get_int("game.id", 0);
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}
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@ -50,6 +50,7 @@ extern "C" {
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param_t getparam(const struct locale *lang);
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const char * game_name(void);
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const char * game_name_upper(void);
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int game_id(void);
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/* returns a value between [0..xpct_2], generated with two dice */
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@ -244,6 +244,8 @@ static void test_config_inifile(CuTest *tc) {
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iniparser_set(ini, "game:name", "Eressea");
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config_set_from(ini);
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CuAssertStrEquals(tc, "Eressea", config_get("game.name"));
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CuAssertStrEquals(tc, "Eressea", game_name());
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CuAssertStrEquals(tc, "ERESSEA", game_name_upper());
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CuAssertIntEquals(tc, 42, game_id());
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iniparser_freedict(ini);
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test_cleanup();
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17
src/report.c
17
src/report.c
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@ -2081,19 +2081,24 @@ report_plaintext(const char *filename, report_context * ctx,
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}
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if (f->age <= 2) {
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const char *s;
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s = locale_getstring(f->locale, "newbie_info_game");
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if (s) {
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newline(out);
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centre(out, s, true);
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const char *email;
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const char *subject;
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email = config_get("game.email");
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subject = get_mailcmd(f->locale);
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m = msg_message("newbie_info_game", "email subject", email, subject);
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if (m) {
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nr_render(m, f->locale, buf, sizeof(buf), f);
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msg_release(m);
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centre(out, buf, true);
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}
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if ((f->options & want(O_COMPUTER)) == 0) {
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f->options |= want(O_COMPUTER);
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const char *s;
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s = locale_getstring(f->locale, "newbie_info_cr");
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if (s) {
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newline(out);
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centre(out, s, true);
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}
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f->options |= want(O_COMPUTER);
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}
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}
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newline(out);
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@ -1945,6 +1945,13 @@ static void eval_regions(struct opstack **stack, const void *userdata)
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opush(stack, var);
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}
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const char *get_mailcmd(const struct locale *loc)
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{
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static char result[64]; // FIXME: static return buffer
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snprintf(result, sizeof(result), "%s %d %s", game_name_upper(), game_id(), LOC(loc, "mailcmd"));
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return result;
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}
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static void eval_trail(struct opstack **stack, const void *userdata)
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{ /* order -> string */
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const faction *report = (const faction *)userdata;
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@ -129,6 +129,7 @@ extern "C" {
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int stream_printf(struct stream * out, const char *format, ...);
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int count_travelthru(struct region *r, const struct faction *f);
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const char *get_mailcmd(const struct locale *loc);
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#define GR_PLURAL 0x01 /* grammar: plural */
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#define MAX_INVENTORY 128 /* maimum number of different items in an inventory */
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