fix review comments,

extract meffect_protection and add a test.
This commit is contained in:
Enno Rehling 2021-03-21 18:35:08 +01:00
parent f11802d817
commit 9c9be163d8
3 changed files with 54 additions and 19 deletions

View File

@ -778,7 +778,28 @@ int select_magicarmor(troop t)
return ma;
}
/* Sind side ds und Magier des meffect verbuendet, dann return 1*/
int meffect_apply(struct meffect *me, int damage) {
assert(0 <= damage); /* damage sollte hier immer mindestens 0 sein */
/* jeder Schaden wird um effect% reduziert bis der Schild duration
* Trefferpunkte aufgefangen hat */
if (me->typ == SHIELD_REDUCE && me->effect <= 100) {
int hp = damage * me->effect / 100;
if (hp > me->duration) {
hp = me->duration;
}
damage -= hp;
me->duration -= hp;
}
/* gibt Ruestung +effect fuer duration Treffer */
else if (me->typ == SHIELD_ARMOR) {
damage -= me->effect;
if (damage < 0) damage = 0;
me->duration--;
}
return damage;
}
/* Sind side ds und Magier des meffect verbuendet? */
bool meffect_protection(battle * b, meffect * s, side * ds)
{
UNUSED_ARG(b);
@ -793,7 +814,7 @@ bool meffect_protection(battle * b, meffect * s, side * ds)
return false;
}
/* Sind side as und Magier des meffect verfeindet, dann return 1*/
/* Sind side as und Magier des meffect verfeindet? */
bool meffect_blocked(battle * b, meffect * s, side * as)
{
UNUSED_ARG(b);
@ -1219,37 +1240,25 @@ static int apply_race_resistance(int reduced_damage, fighter *df,
return reduced_damage;
}
static int apply_magicshield(int reduced_damage, fighter *df,
static int apply_magicshield(int damage, fighter *df,
const weapon_type *awtype, battle *b, bool magic) {
side *ds = df->side;
selist *ql;
int qi;
if (reduced_damage <= 0)
if (damage <= 0) {
return 0;
}
/* Schilde */
for (qi = 0, ql = b->meffects; ql; selist_advance(&ql, &qi, 1)) {
meffect *me = (meffect *)selist_get(ql, qi);
if (meffect_protection(b, me, ds) != 0) {
assert(0 <= reduced_damage); /* rda sollte hier immer mindestens 0 sein */
/* jeder Schaden wird um effect% reduziert bis der Schild duration
* Trefferpunkte aufgefangen hat */
if (me->typ == SHIELD_REDUCE) {
int hp = reduced_damage * me->effect / 100;
reduced_damage -= hp;
me->duration -= hp;
}
/* gibt Ruestung +effect fuer duration Treffer */
if (me->typ == SHIELD_ARMOR) {
reduced_damage -= me->effect;
if (reduced_damage < 0) reduced_damage = 0;
me->duration--;
}
damage = meffect_apply(me, damage);
}
}
return reduced_damage;
return damage;
}
bool

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@ -254,6 +254,7 @@ extern "C" {
void battle_message_faction(struct battle * b, struct faction * f, struct message *m);
double tactics_chance(const struct unit *u, int skilldiff);
int meffect_apply(struct meffect *me, int damage);
#ifdef __cplusplus
}
#endif

View File

@ -448,6 +448,30 @@ static void test_calculate_armor(CuTest * tc)
test_teardown();
}
static void test_spells_reduce_damage(CuTest *tc)
{
struct meffect me;
me.typ = SHIELD_ARMOR;
me.duration = 10;
me.effect = 5;
CuAssertIntEquals(tc, 5, meffect_apply(&me, 10));
CuAssertIntEquals(tc, 9, me.duration);
CuAssertIntEquals(tc, 5, me.effect);
CuAssertIntEquals(tc, 0, meffect_apply(&me, 1));
CuAssertIntEquals(tc, 8, me.duration);
CuAssertIntEquals(tc, 5, me.effect);
me.typ = SHIELD_REDUCE;
me.duration = 10;
me.effect = 50;
CuAssertIntEquals(tc, 5, meffect_apply(&me, 10));
CuAssertIntEquals(tc, 5, me.duration);
CuAssertIntEquals(tc, 50, me.effect);
CuAssertIntEquals(tc, 7, meffect_apply(&me, 12));
CuAssertIntEquals(tc, 0, me.duration);
}
static void test_magic_resistance(CuTest *tc)
{
troop dt;
@ -898,6 +922,7 @@ CuSuite *get_battle_suite(void)
SUITE_ADD_TEST(suite, test_calculate_armor);
SUITE_ADD_TEST(suite, test_natural_armor);
SUITE_ADD_TEST(suite, test_magic_resistance);
SUITE_ADD_TEST(suite, test_spells_reduce_damage);
SUITE_ADD_TEST(suite, test_projectile_armor);
SUITE_ADD_TEST(suite, test_tactics_chance);
SUITE_ADD_TEST(suite, test_terminate);