forked from github/server
fix a bug in the eternath quest gates (re-running old turn sometimes needs this).
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@ -23,6 +23,7 @@ local eternath = {}
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function eternath.update()
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function eternath.update()
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if b1 and b2 then
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if b1 and b2 then
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local size = 5
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local units1 = gates.units(b1, size)
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local units1 = gates.units(b1, size)
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local units2 = gates.units(b2, size)
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local units2 = gates.units(b2, size)
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@ -13,7 +13,7 @@ function gates.travel(b, units)
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end
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end
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function gates.units(b, maxsize)
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function gates.units(b, maxsize)
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local size = maxsize
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local size = maxsize or 1
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local units = {}
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local units = {}
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local u
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local u
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