From 9be2d7b33db1fcf46528ba86b30d59dd6e213d95 Mon Sep 17 00:00:00 2001 From: Enno Rehling Date: Sun, 11 Dec 2005 12:41:05 +0000 Subject: [PATCH] didn't like binding int and double with same name. why? --- src/eressea/lua/objects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/eressea/lua/objects.cpp b/src/eressea/lua/objects.cpp index 658676e95..5ca80a8f5 100644 --- a/src/eressea/lua/objects.cpp +++ b/src/eressea/lua/objects.cpp @@ -110,8 +110,8 @@ bind_objects(struct lua_State * L) .def("set", (void(objects::*)(const char*, building&))&objects::set) .def("set", (void(objects::*)(const char*, ship&))&objects::set) // POD: - .def("set", (void(objects::*)(const char*, int))&objects::set) - .def("set", (void(objects::*)(const char*, double))&objects::set) +// .def("set", (void(objects::*)(const char*, int))&objects::set) + .def("set", (void(objects::*)(const char*, double))&objects::set) .def("set", (void(objects::*)(const char*, const char *))&objects::set) ]; }