forked from github/server
unreported: units that have left a ship and entered another unit will take the left_ship status with them so they can't leave the region.
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@ -781,8 +781,9 @@ transfermen(unit * u, unit * u2, int n)
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if (u2) {
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if (u2) {
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skill *sv, *sn;
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skill *sv, *sn;
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skill_t sk;
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skill_t sk;
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assert(u2->number+n>0);
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ship * sh;
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assert(u2->number+n>0);
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if (demonfix && u2->race==new_race[RC_DAEMON]) fset(u2, UFL_DEBUG);
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if (demonfix && u2->race==new_race[RC_DAEMON]) fset(u2, UFL_DEBUG);
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for (sk=0; sk!=MAXSKILLS; ++sk) {
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for (sk=0; sk!=MAXSKILLS; ++sk) {
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@ -834,7 +835,9 @@ transfermen(unit * u, unit * u2, int n)
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if (olde->value) change_effect(u2, olde->type, olde->value);
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if (olde->value) change_effect(u2, olde->type, olde->value);
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a = a->next;
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a = a->next;
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}
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}
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if (fval(u, UFL_LONGACTION)) fset(u2, UFL_LONGACTION);
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sh = leftship(u);
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if (sh!=NULL) set_leftship(u2, sh);
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u2->flags |= u->flags&(UFL_LONGACTION|UFL_NOTMOVING|UFL_HUNGER|UFL_MOVED|UFL_ENTER);
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if (u->attribs) {
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if (u->attribs) {
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transfer_curse(u, u2, n);
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transfer_curse(u, u2, n);
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}
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}
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