forked from github/server
by request: magic resistance never higher than 90%, so highly skilled monsters cannot become completely invincible to magic.
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@ -330,8 +330,9 @@ static void test_magic_resistance(CuTest *tc)
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CuAssertDblEquals_Msg(tc, "race reduction", 0.4, magres, 0.01);
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CuAssertDblEquals_Msg(tc, "race reduction", 0.4, magres, 0.01);
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rc->magres = 1.5; /* should not cause negative damage multiplier */
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rc->magres = 1.5; /* should not cause negative damage multiplier */
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CuAssertDblEquals_Msg(tc, "magic resistance is never > 0.9", 0.9, magic_resistance(du), 0.01);
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calculate_armor(dt, 0, 0, &magres);
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calculate_armor(dt, 0, 0, &magres);
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CuAssertDblEquals_Msg(tc, "damage reduction is never < 0", 0.0, magres, 0.01);
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CuAssertDblEquals_Msg(tc, "damage reduction is never < 0.1", 0.1, magres, 0.01);
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free_battle(b);
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free_battle(b);
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test_cleanup();
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test_cleanup();
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@ -1177,7 +1177,8 @@ double magic_resistance(unit * target)
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if (btype)
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if (btype)
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probability += btype->magresbonus * 0.01;
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probability += btype->magresbonus * 0.01;
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}
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}
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return probability;
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return (probability<0.9) ? probability : 0.9;
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}
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}
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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