forked from github/server
bugfix: USE snowman did not check that the unit actually owned a snowman, causing a unit to have negative snowmen in turn 629 (exploit).
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@ -1,9 +1,15 @@
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function use_snowman(u, amount)
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if u.region.terrain == "glacier" then
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local have = u:get_item("snowman")
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if have<amount then
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amount = have
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end
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if amount>0 and u.region.terrain == "glacier" then
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local man = unit.create(u.faction, u.region)
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man.race = "snowman"
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man.number = amount
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u:add_item("snowman", -amount)
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if u:add_item("snowman", -amount)~= nil then
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return -1
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end
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return 0
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end
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return -4
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