forked from github/server
add a test for succesful read/write of password
TODO: do this for different datafile versions (BADCRYPT, etc)
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2094c4964c
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@ -1176,6 +1176,30 @@ static char * getpasswd(int fno) {
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}
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}
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return NULL;
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return NULL;
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}
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}
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static void read_password(gamedata *data, faction *f) {
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char name[128];
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READ_STR(data->store, name, sizeof(name));
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if (data->version == BADCRYPT_VERSION) {
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f->passw = getpasswd(f->no);
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}
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else {
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f->passw = _strdup(name);
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}
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}
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void _test_read_password(gamedata *data, faction *f) {
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read_password(data, f);
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}
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static void write_password(gamedata *data, const faction *f) {
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WRITE_TOK(data->store, (const char *)f->passw);
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}
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void _test_write_password(gamedata *data, const faction *f) {
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write_password(data, f);
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}
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/** Reads a faction from a file.
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/** Reads a faction from a file.
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* This function requires no context, can be called in any state. The
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* This function requires no context, can be called in any state. The
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* faction may not already exist, however.
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* faction may not already exist, however.
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@ -1242,12 +1266,7 @@ faction *readfaction(struct gamedata * data)
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set_email(&f->email, "");
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set_email(&f->email, "");
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}
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}
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READ_STR(data->store, name, sizeof(name));
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read_password(data, f);
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if (data->version < CRYPT_VERSION) {
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f->passw = _strdup(name);
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} else {
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f->passw = getpasswd(f->no);
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}
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if (data->version < NOOVERRIDE_VERSION) {
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if (data->version < NOOVERRIDE_VERSION) {
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READ_STR(data->store, 0, 0);
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READ_STR(data->store, 0, 0);
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}
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}
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@ -1354,7 +1373,7 @@ void writefaction(struct gamedata *data, const faction * f)
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WRITE_STR(data->store, (const char *)f->name);
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WRITE_STR(data->store, (const char *)f->name);
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WRITE_STR(data->store, (const char *)f->banner);
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WRITE_STR(data->store, (const char *)f->banner);
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WRITE_STR(data->store, f->email);
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WRITE_STR(data->store, f->email);
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WRITE_TOK(data->store, (const char *)f->passw);
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write_password(data, f);
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WRITE_TOK(data->store, locale_name(f->locale));
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WRITE_TOK(data->store, locale_name(f->locale));
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WRITE_INT(data->store, f->lastorders);
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WRITE_INT(data->store, f->lastorders);
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WRITE_INT(data->store, f->age);
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WRITE_INT(data->store, f->age);
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@ -83,6 +83,9 @@ extern "C" {
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struct gamedata *gamedata_open(const char *filename, const char *mode);
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struct gamedata *gamedata_open(const char *filename, const char *mode);
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void gamedata_close(struct gamedata *data);
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void gamedata_close(struct gamedata *data);
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/* test-only functions that give access to internal implementation details (BAD) */
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void _test_write_password(struct gamedata *data, const struct faction *f);
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void _test_read_password(struct gamedata *data, struct faction *f);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -59,10 +59,26 @@ static void test_readwrite_unit(CuTest * tc)
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test_cleanup();
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test_cleanup();
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}
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}
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static void test_read_password(CuTest *tc) {
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const char *path = "test.dat";
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gamedata *data;
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faction *f;
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f = test_create_faction(0);
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faction_setpassword(f, "secret");
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data = gamedata_open(path, "wb");
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_test_write_password(data, f);
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gamedata_close(data);
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data = gamedata_open(path, "rb");
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_test_read_password(data, f);
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gamedata_close(data);
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CuAssertTrue(tc, checkpasswd(f, "secret"));
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}
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CuSuite *get_save_suite(void)
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CuSuite *get_save_suite(void)
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{
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{
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CuSuite *suite = CuSuiteNew();
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_readwrite_data);
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SUITE_ADD_TEST(suite, test_readwrite_data);
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SUITE_ADD_TEST(suite, test_readwrite_unit);
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SUITE_ADD_TEST(suite, test_readwrite_unit);
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SUITE_ADD_TEST(suite, test_read_password);
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return suite;
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return suite;
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}
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}
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@ -33,9 +33,9 @@
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#define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */
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#define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */
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#define OWNER_3_VERSION 349 /* regions store last owner, not last alliance */
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#define OWNER_3_VERSION 349 /* regions store last owner, not last alliance */
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#define ATTRIBOWNER_VERSION 350 /* all attrib_type functions know who owns the attribute */
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#define ATTRIBOWNER_VERSION 350 /* all attrib_type functions know who owns the attribute */
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#define CRYPT_VERSION 351 /* passwords are encrypted */
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#define BADCRYPT_VERSION 351 /* passwords are encrypted */
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#define RELEASE_VERSION ATTRIBOWNER_VERSION /* current datafile */
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#define RELEASE_VERSION ATTRIBOWNER_VERSION /* current datafile */
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#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
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#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
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#define MAX_VERSION CRYPT_VERSION /* change this if we can need to read the future datafile, and we can do so */
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#define MAX_VERSION BADCRYPT_VERSION /* change this if we can need to read the future datafile, and we can do so */
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#define STREAM_VERSION 2 /* internal encoding of binary files */
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#define STREAM_VERSION 2 /* internal encoding of binary files */
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