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Alle Startregionen sind Wälder mit festen Werten.
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@ -4,6 +4,15 @@ local self = {}
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local function equip_first(u)
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name = 'seed_' .. u.race
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equip_unit(u, name, 255)
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local r = u.region
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r.terrain = 'plain'
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r:set_flag(1, false) -- kein mallorn
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r:set_resource('tree', 500)
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r:set_resource('sapling', 100)
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r:set_resource('seed', 50)
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r:set_resource('peasant', 4000)
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r:set_resource('money', 80000)
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r:set_resource('horse', 50)
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end
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local mysets = {
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