forked from github/server
Lua steuert die Auswertung:
- Möglichkeit, mit -n und -s numerische oder string-parameter an lua zu geben - Auswertung in ein Skript verlegt. Server macht nur nach initialisierung, skriptaufruf, destruktion, rest passiert im skript. - "default.lua" skript macht Auswertungen wie bisher.
This commit is contained in:
parent
2476e2cc97
commit
99bc41219b
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@ -0,0 +1,29 @@
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function process(orders)
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if read_game()~=0 then
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print("could not read game")
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return -1
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end
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read_orders(orders)
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process_orders()
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write_passwords()
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write_reports()
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if write_game()~=0 then
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print("could not write game")
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return -1
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end
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end
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--
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-- main body of script
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--
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-- orderfile: contains the name of the orders.
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if orderfile==nil then
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print "you must specify an orderfile"
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else
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process(orderfile)
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end
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@ -13,6 +13,12 @@
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using namespace luabind;
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static alliance *
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add_alliance(int id, const char * name)
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{
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return makealliance(id, name);
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}
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static eressea::list<alliance>
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get_alliances(void) {
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return eressea::list<alliance>(alliances);
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@ -24,6 +30,7 @@ bind_alliance(lua_State * L)
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module(L)[
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def("alliances", &get_alliances, return_stl_iterator),
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def("get_alliance", &findalliance),
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def("add_alliance", &add_alliance),
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class_<struct alliance>("alliance")
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.def_readonly("name", &alliance::name)
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@ -3,10 +3,10 @@
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#include <eressea.h>
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// kernel includes
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#include <modules/alliance.h>
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#include <kernel/faction.h>
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#include <gamecode/laws.h>
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#include <kernel/save.h>
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#include <kernel/unit.h>
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#include <kernel/region.h>
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#include <kernel/reports.h>
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#include <util/language.h>
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// lua includes
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@ -16,34 +16,52 @@
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using namespace luabind;
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static faction *
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add_faction(const char * email, const char * passwd, const char * racename, const char * lang)
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static int
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get_turn(void)
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{
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const race * frace = findrace(racename, default_locale);
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locale * loc = find_locale(lang);
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faction * f = addfaction(email, passwd, frace, loc, 0);
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return f;
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return turn;
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}
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static unit *
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add_unit(faction * f, region * r)
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static int
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read_game(void)
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{
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if (f->units==NULL) return addplayer(r, f);
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return createunit(r, f, 0, f->race);
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return readgame(false);
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}
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static alliance *
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add_alliance(int id, const char * name)
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static int
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write_game(void)
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{
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return makealliance(id, name);
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char ztext[64];
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free_units();
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remove_empty_factions(true);
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sprintf(ztext, "%s/%d", datapath(), turn);
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writegame(ztext, 0);
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return 0;
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}
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extern int writepasswd(void);
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static int
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write_reports()
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{
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reports();
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return 0;
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}
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extern int process_orders(void);
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void
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bind_eressea(lua_State * L)
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{
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module(L)[
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def("add_unit", &add_unit),
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def("add_faction", &add_faction),
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def("add_alliance", &add_alliance)
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def("read_game", &read_game),
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def("write_game", &write_game),
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def("write_passwords", &writepasswd),
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def("write_reports", &write_reports),
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def("read_orders", &readorders),
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def("process_orders", &process_orders),
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def("get_turn", &get_turn)
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];
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}
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using namespace luabind;
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static faction *
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add_faction(const char * email, const char * passwd, const char * racename, const char * lang)
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{
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const race * frace = findrace(racename, default_locale);
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locale * loc = find_locale(lang);
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faction * f = addfaction(email, passwd, frace, loc, 0);
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return f;
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}
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static eressea::list<faction>
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get_factions(void) {
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return eressea::list<faction>(factions);
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@ -51,6 +60,7 @@ bind_faction(lua_State * L)
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module(L)[
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def("factions", &get_factions, return_stl_iterator),
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def("get_faction", &findfaction),
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def("add_faction", &add_faction),
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class_<struct faction>("faction")
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.def_readonly("name", &faction::name)
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@ -15,6 +15,13 @@
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using namespace luabind;
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static unit *
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add_unit(faction * f, region * r)
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{
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if (f->units==NULL) return addplayer(r, f);
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return createunit(r, f, 0, f->race);
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}
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static void
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unit_setnumber(unit& u, int number)
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{
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@ -85,6 +92,7 @@ bind_unit(lua_State * L)
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{
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module(L)[
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def("get_unit", &findunit),
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def("add_unit", &add_unit),
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class_<struct unit>("unit")
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.def_readonly("name", &unit::name)
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@ -82,11 +82,9 @@
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#include <base36.h>
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/* lua includes */
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#ifdef HAVE_LUA
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#include "lua/bindings.h"
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#include <lua.hpp>
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#include <luabind/luabind.hpp>
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#endif
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/* libc includes */
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#include <cstdio>
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static char * xmlfile = NULL;
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static int nowrite = 0;
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static boolean g_writemap = false;
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static boolean g_killeiswald = false;
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static boolean opt_reportonly = false;
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static const char * luafile = "default.lua";
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struct settings global = {
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"Eressea", /* gamename */
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}
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#endif
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static void
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int
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writepasswd(void)
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{
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FILE * F;
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factionid(f), f->email, f->passw, f->override);
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}
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fclose(F);
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return 0;
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}
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return 1;
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}
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#ifdef SHORTPWDS
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}
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#endif
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#ifdef HAVE_LUA
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lua_State * luaState;
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void
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lua_State *
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lua_init(void)
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{
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luaState = lua_open();
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lua_State * luaState = lua_open();
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luaopen_base(luaState);
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luabind::open(luaState);
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bind_eressea(luaState);
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bind_unit(luaState);
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bind_ship(luaState);
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bind_building(luaState);
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return luaState;
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}
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void
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lua_done(void)
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lua_done(lua_State * luaState)
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{
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lua_close(luaState);
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}
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#endif
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static int
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processturn(char *filename)
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int
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process_orders()
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{
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struct summary * begin, * end;
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int i;
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#ifdef SHORTPWDS
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readshortpwds("passwords");
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begin = make_summary(false);
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printf(" - Korrekturen Runde %d\n", turn);
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korrektur();
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#ifdef HAVE_LUA
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lua_dofile(luaState, "test.lua");
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#endif
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turn++;
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puts(" - entferne Texte der letzten Runde");
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getgarbage();
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puts(" - Nehme Korrekturen am Datenbestand vor");
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if ((i=readorders(filename))!=0) return i;
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#if BENCHMARK
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exit(0);
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#endif
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remove_unequipped_guarded();
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#endif
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korrektur_end();
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if (!noreports) reports();
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free_units();
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puts(" - Beseitige leere Parteien");
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remove_empty_factions(true);
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end = make_summary(true);
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report_summary(end, begin, false);
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report_summary(end, begin, true);
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free(end);
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free(begin);
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writepasswd();
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#ifdef FUZZY_BASE36
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fputs("==--------------------------==\n", stdout);
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fprintf(stdout, "## fuzzy base10 hits: %5d ##\n", fuzzy_hits);
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fputs("==--------------------------==\n", stdout);
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#endif /* FUZZY_BASE36 */
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if (!nowrite) {
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char ztext[64];
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sprintf(ztext, "%s/%d", datapath(), turn);
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writegame(ztext, 0);
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}
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update_subscriptions();
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return 0;
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}
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return -1;
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}
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static void
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setLuaString(lua_State * luaState, const char * name, const char * value)
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{
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luabind::object globals = luabind::get_globals(luaState);
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globals[name] = value;
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}
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static void
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setLuaNumber(lua_State * luaState, const char * name, double value)
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{
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luabind::object globals = luabind::get_globals(luaState);
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globals[name] = value;
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}
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static int
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read_args(int argc, char **argv)
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read_args(int argc, char **argv, lua_State * luaState)
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{
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int i;
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char * c;
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for (i=1;i!=argc;++i) {
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if (argv[i][0]!='-') {
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return usage(argv[0], argv[i]);
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@ -577,7 +572,6 @@ read_args(int argc, char **argv)
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else if (strcmp(argv[i]+2, "dirtyload")==0) dirtyload = true;
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else if (strcmp(argv[i]+2, "nonr")==0) nonr = true;
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else if (strcmp(argv[i]+2, "nomsg")==0) nomsg = true;
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else if (strcmp(argv[i]+2, "noeiswald")==0) g_killeiswald = true;
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else if (strcmp(argv[i]+2, "nobattle")==0) nobattle = true;
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else if (strcmp(argv[i]+2, "nomonsters")==0) nomonsters = true;
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else if (strcmp(argv[i]+2, "nodebug")==0) nobattledebug = true;
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@ -593,6 +587,9 @@ read_args(int argc, char **argv)
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case 'o':
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g_reportdir = argv[++i];
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break;
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case 'e':
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luafile = argv[++i];
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break;
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case 'D': /* DEBUG */
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demonfix = atoi(argv[++i]);
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break;
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@ -619,8 +616,12 @@ read_args(int argc, char **argv)
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quiet = 1;
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break;
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case 'v':
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if (i<argc) orders = argv[++i];
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else return usage(argv[0], argv[i]);
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if (i<argc) {
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orders = argv[++i];
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setLuaString(luaState, "orderfile", orders);
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} else {
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return usage(argv[0], argv[i]);
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}
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break;
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case 'p':
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loadplane = atoi(argv[++i]);
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@ -632,6 +633,22 @@ read_args(int argc, char **argv)
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case 'X':
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dirtyload = true;
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break;
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case 's':
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c = argv[++i];
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while (*c && (*c!='=')) ++c;
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if (*c) {
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*c++ = 0;
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setLuaString(luaState, argv[i], c);
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}
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break;
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case 'n':
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c = argv[++i];
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while (*c && (*c!='=')) ++c;
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if (*c) {
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*c++ = 0;
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setLuaNumber(luaState, argv[i], atof(c));
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}
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break;
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case 'l':
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log_open(argv[++i]);
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break;
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@ -661,22 +678,6 @@ typedef struct lostdata {
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int ship;
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} lostdata;
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void
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confirm_newbies(void)
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{
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faction * f = factions;
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if (sqlstream==NULL) return;
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while (f) {
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if (!fval(f, FFL_DBENTRY)) {
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if (f->subscription) {
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fprintf(sqlstream, "UPDATE subscriptions SET status='ACTIVE', faction='%s', race='%s' WHERE id=%u;\n", itoa36(f->no), dbrace(f->race), f->subscription);
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fset(f, FFL_DBENTRY);
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}
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}
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f = f->next;
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}
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}
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void
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update_subscriptions(void)
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{
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@ -699,6 +700,16 @@ update_subscriptions(void)
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f->subscription=subscription;
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}
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}
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fclose(F);
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sprintf(zText, "subscriptions.%u", turn);
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F = fopen(zText, "w");
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for (f=factions;f!=NULL;f=f->next) {
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fprintf(F, "%s:%u:%s:%s:%s:%u:\n",
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itoa36(f->no), f->subscription, f->email, f->override,
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dbrace(f->race), f->lastorders);
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}
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fclose(F);
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}
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int
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@ -726,85 +737,23 @@ main(int argc, char *argv[])
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init_malloc_debug();
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#endif
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if ((i=read_args(argc, argv))!=0) return i;
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printf(
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"version %d.%d\n"
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"turn %d.\n"
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"orders %s.\n",
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global.data_version / 10, global.data_version % 10, turn, orders);
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lua_State * luaState = lua_init();
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if ((i=read_args(argc, argv, luaState))!=0) return i;
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strcat(strcpy(zText, resourcepath()), "/timestrings");
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if ((i=read_datenames(zText))!=0) return i;
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kernel_init();
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#ifdef HAVE_LUA
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lua_init();
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#endif
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game_init();
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#if defined(BETA_CODE)
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/* xml_writeships(); */
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/* xml_writebuildings(); */
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xml_writeitems("items.xml");
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return 0;
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#endif
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if ((i=readgame(false))!=0) return i;
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confirm_newbies();
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update_subscriptions();
|
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{
|
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char zText[128];
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FILE * F;
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faction * f = factions;
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sprintf(zText, "subscriptions.%u", turn);
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F = fopen(zText, "w");
|
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while (f!=NULL) {
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fprintf(F, "%s:%u:%s:%s:%s:%u:\n",
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itoa36(f->no), f->subscription, f->email, f->override,
|
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dbrace(f->race), f->lastorders);
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f = f->next;
|
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}
|
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fclose(F);
|
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}
|
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|
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#ifdef DUNGEON_MODULE
|
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if (dungeonstyles) {
|
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struct dungeon * d = dungeonstyles;
|
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struct region * r = make_dungeon(d);
|
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make_dungeongate(findregion(0, 0), r, d);
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}
|
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#endif
|
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writepasswd();
|
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if (g_killeiswald) {
|
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region * r = findregion(0, 25);
|
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if (r) {
|
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/* mach sie alle zur schnecke... */
|
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unit * u;
|
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terraform(r, T_OCEAN);
|
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for (u=r->units;u;u=u->next) scale_number(u, 1);
|
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}
|
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}
|
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|
||||
if (opt_reportonly) {
|
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reports();
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (g_writemap) {
|
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return crwritemap();
|
||||
}
|
||||
|
||||
if ((i=processturn(orders))!=0) {
|
||||
return i;
|
||||
}
|
||||
// run the main script
|
||||
lua_dofile(luaState, luafile);
|
||||
|
||||
#ifdef CLEANUP_CODE
|
||||
game_done();
|
||||
#endif
|
||||
#ifdef HAVE_LUA
|
||||
lua_done();
|
||||
#endif
|
||||
kernel_done();
|
||||
lua_done(luaState);
|
||||
log_close();
|
||||
fclose(updatelog);
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue