forked from github/server
eliminate update_gbdream completely, make code smaller and simpler.
simplify tests (no need to use create_spell if we don't use it) increase build no for hotfix.
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9938b3fb66
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@ -1,3 +1,3 @@
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#define VERSION_MAJOR 3
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 5
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#define VERSION_MINOR 5
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#define VERSION_BUILD 3
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#define VERSION_BUILD 4
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@ -1274,22 +1274,7 @@ static int item_modification(const unit * u, skill_t sk, int val)
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return val;
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return val;
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}
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}
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static int update_gbdream(const unit * u, int bonus, curse *c, int sign) {
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static int att_modification(const unit * u, skill_t sk)
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double effect = curse_geteffect(c);
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unit *mage = c->magician;
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/* wir suchen jeweils den groessten Bonus und den groessten Malus */
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if (sign * effect > sign * bonus) {
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bool allied;
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assert(mage && mage->number > 0);
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allied = alliedunit(mage, u->faction, HELP_GUARD);
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if ((sign>0)?allied:!allied) {
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bonus = (int)effect;
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}
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}
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return bonus;
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}
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int att_modification(const unit * u, skill_t sk)
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{
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{
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double result = 0;
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double result = 0;
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static bool init = false; // TODO: static variables are bad global state
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static bool init = false; // TODO: static variables are bad global state
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@ -1321,16 +1306,20 @@ int att_modification(const unit * u, skill_t sk)
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/* TODO hier kann nicht mit get/iscursed gearbeitet werden, da nur der
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/* TODO hier kann nicht mit get/iscursed gearbeitet werden, da nur der
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* jeweils erste vom Typ C_GBDREAM zurueckgegen wird, wir aber alle
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* jeweils erste vom Typ C_GBDREAM zurueckgegen wird, wir aber alle
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* durchsuchen und aufaddieren muessen */
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* durchsuchen und aufaddieren muessen */
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if (u->region) {
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if (gbdream_ct && u->region) {
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int bonus = 0, malus = 0;
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int bonus = 0, malus = 0;
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attrib *a = a_find(u->region->attribs, &at_curse);
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attrib *a = a_find(u->region->attribs, &at_curse);
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while (a && a->type == &at_curse) {
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while (a && a->type == &at_curse) {
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curse *c = (curse *)a->data.v;
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curse *c = (curse *)a->data.v;
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if (curse_active(c) && c->type == gbdream_ct) {
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if (curse_active(c) && c->type == gbdream_ct) {
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assert(c->magician); // update_gbdream makes no sense if there is no caster (calls alliedunit)
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int effect = curse_geteffect_int(c);
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bonus = update_gbdream(u, bonus, c, 1);
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bool allied = alliedunit(c->magician, u->faction, HELP_GUARD);
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malus = update_gbdream(u, malus, c, -1);
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if (allied) {
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if (effect > bonus) bonus = effect;
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} else {
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if (effect < malus) malus = effect;
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}
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}
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}
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a = a->next;
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a = a->next;
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}
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}
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@ -20,13 +20,10 @@
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#include <assert.h>
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#include <assert.h>
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static struct castorder *test_create_castorder(castorder *order, unit *u, const char *name, int level, float force, int range) {
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static void test_create_castorder(castorder *order, unit *u, int level, float force, int range) {
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struct locale * lang;
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struct locale * lang;
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spell *sp;
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lang = get_or_create_locale("en");
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lang = get_or_create_locale("en");
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sp = create_spell(name, 0);
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create_castorder(order, u, NULL, NULL, u->region, level, force, range, create_order(K_CAST, lang, ""), NULL);
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return order = create_castorder(order, u, NULL, sp, u->region, level, force, range, create_order(K_CAST, lang, ""), NULL);
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}
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}
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static void test_dreams(CuTest *tc) {
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static void test_dreams(CuTest *tc) {
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@ -39,12 +36,12 @@ static void test_dreams(CuTest *tc) {
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test_cleanup();
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test_cleanup();
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test_create_world();
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test_create_world();
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r=findregion(0, 0);
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r=findregion(0, 0);
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f1 = test_create_faction(test_create_race("human"));
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f1 = test_create_faction(0);
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f2 = test_create_faction(test_create_race("human"));
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f2 = test_create_faction(0);
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u1 = test_create_unit(f1, r);
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u1 = test_create_unit(f1, r);
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u2 = test_create_unit(f2, r);
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u2 = test_create_unit(f2, r);
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test_create_castorder(&order, u1, "goodreams", 10, 10., 0);
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test_create_castorder(&order, u1, 10, 10., 0);
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level = sp_gooddreams(&order);
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level = sp_gooddreams(&order);
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CuAssertIntEquals(tc, 10, level);
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CuAssertIntEquals(tc, 10, level);
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@ -57,7 +54,7 @@ static void test_dreams(CuTest *tc) {
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CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
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CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
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CuAssertIntEquals(tc, 0, get_modifier(u2, SK_MELEE, 11, r, false));
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CuAssertIntEquals(tc, 0, get_modifier(u2, SK_MELEE, 11, r, false));
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test_create_castorder(&order, u1, "baddreams", 10, 10., 0);
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test_create_castorder(&order, u1, 10, 10., 0);
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level = sp_baddreams(&order);
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level = sp_baddreams(&order);
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CuAssertIntEquals(tc, 10, level);
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CuAssertIntEquals(tc, 10, level);
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