forked from github/server
Feature: ships that FOLLOW or use PIRACY are not affected by storms.
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@ -1791,7 +1791,7 @@ bool can_takeoff(const ship * sh, const region * from, const region * to)
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return true;
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}
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static void sail(unit * u, order * ord, region_list ** routep)
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static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
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{
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region *starting_point = u->region;
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region *current_point, *last_point;
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@ -1801,8 +1801,8 @@ static void sail(unit * u, order * ord, region_list ** routep)
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faction *f = u->faction;
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region *next_point = NULL;
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int error;
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double damage_storm = config_get_flt("rules.ship.damage_storm", 0.02);
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bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
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bool storms_enabled = drifting && (config_get_int("rules.ship.storms", 1) != 0);
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double damage_storm = storms_enabled ? config_get_flt("rules.ship.damage_storm", 0.02) : 0.0;
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int lighthouse_div = config_get_int("rules.storm.lighthouse.divisor", 0);
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const char *token = getstrtoken();
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@ -2278,7 +2278,8 @@ void move_cmd(unit * u, order * ord)
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assert(u->number);
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if (u->ship && u == ship_owner(u->ship)) {
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sail(u, ord, &route);
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bool drifting = (getkeyword(ord) == K_MOVE);
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sail(u, ord, &route, drifting);
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}
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else {
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travel(u, &route);
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