forked from github/server
Lauter kleine Bugfixes vor dem Start.
This commit is contained in:
parent
d569b6bdcf
commit
97daeead0c
25 changed files with 188 additions and 57 deletions
src
common
eressea/tolua
res
asgard.xml
buildings
common
e3a.xmle3a
eressea.xmleressea
eressea2.xmlhse-05-01.xmlhse4.xmlvinyambar-3.xmlvinyambar-wdw.xmlscripts
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@ -3231,11 +3231,13 @@ peasant_taxes(region * r)
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}
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if (maxsize>0) {
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int taxmoney = (money * maxsize) / 100;
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change_money(u, taxmoney);
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rsetmoney(r, money - taxmoney);
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ADDMSG(&u->faction->msgs, msg_message("income_tax",
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"unit region amount", u, r, taxmoney));
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int taxmoney = (int)((money * maxsize) * b->type->taxes(b));
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if (taxmoney>0) {
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change_money(u, taxmoney);
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rsetmoney(r, money - taxmoney);
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ADDMSG(&u->faction->msgs, msg_message("income_tax",
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"unit region amount", u, r, taxmoney));
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}
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}
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}
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@ -1426,7 +1426,7 @@ display_cmd(unit * u, struct order * ord)
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cmistake(u, ord, 148, MSG_EVENT);
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break;
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}
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if (b != largestbuilding(r, &is_castle, false)) {
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if (b != largestbuilding(r, &is_tax_building, false)) {
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cmistake(u, ord, 147, MSG_EVENT);
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break;
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}
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@ -1661,7 +1661,7 @@ name_cmd(unit * u, struct order * ord)
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cmistake(u, ord, 148, MSG_EVENT);
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break;
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}
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if (b != largestbuilding(r, &is_castle, false)) {
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if (b != largestbuilding(r, &is_tax_building, false)) {
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cmistake(u, ord, 147, MSG_EVENT);
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break;
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}
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@ -1910,7 +1910,7 @@ report_plaintext(const char * filename, report_context * ctx, const char * chars
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{
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int flag = 0;
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char ch;
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int anyunits;
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int anyunits, no_units, no_people;
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const struct region *r;
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faction * f = ctx->f;
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unit *u;
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@ -2023,7 +2023,27 @@ report_plaintext(const char * filename, report_context * ctx, const char * chars
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centre(F, buf, true);
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}
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#endif
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m = msg_message("nr_population", "population units", count_all(f), f->no_units);
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#ifdef COUNT_AGAIN
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no_units = 0;
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no_people = 0;
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for (u=f->units;u;u=u->nextF) {
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if (playerrace(u->race)) {
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++no_people;
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no_units += u->number;
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assert(f==u->faction);
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}
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}
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if (no_units!=f->no_units) {
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f->no_units = no_units;
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}
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if (no_people!=f->num_people) {
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f->num_people = no_people;
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}
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#else
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no_units = f->no_units;
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no_people = f->num_people;
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#endif
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m = msg_message("nr_population", "population units", no_people, no_units);
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nr_render(m, f->locale, buf, sizeof(buf), f);
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msg_release(m);
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centre(F, buf, true);
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@ -1917,18 +1917,12 @@ skilldiff(troop at, troop dt, int dist)
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magicwalls_ct = ct_find("magicwalls");
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init=true;
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}
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if (df->building->type->flags & BTF_PROTECTION) {
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int beff = buildingeffsize(df->building, false)-1;
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/* -1 because the tradepost has no protection value */
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#if KARMA_MODULE
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if (fspecial(au->faction, FS_SAPPER)) {
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/* Halbe Schutzwirkung, aufgerundet */
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beff = (beff+1)/2;
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if (df->building->type->protection) {
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int beff = df->building->type->protection(df->building, du);
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if (beff) {
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skdiff -= beff;
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is_protected = 2;
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}
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#endif /* KARMA_MODULE */
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skdiff -= beff;
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is_protected = 2;
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}
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if (strongwall_ct) {
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curse * c = get_curse(df->building->attribs, strongwall_ct);
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@ -2078,7 +2072,7 @@ damage_building(battle *b, building *bldg, int damage_abs)
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/* Wenn Burg, dann gucken, ob die Leute alle noch in das Gebäude passen. */
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if (bldg->type->flags & BTF_PROTECTION) {
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if (bldg->type->protection) {
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side * s;
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bldg->sizeleft = bldg->size;
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@ -252,6 +252,35 @@ init_smithy(struct building_type * bt)
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a_add(&bt->attribs, make_matmod(mm_smithy));
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}
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static const char *
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castle_name_i(const struct building_type* btype, int bsize, const char * fname[])
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{
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const construction * ctype;
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int i = 0;
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ctype = btype->construction;
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while (ctype && ctype->maxsize != -1 && ctype->maxsize<=bsize) {
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bsize-=ctype->maxsize;
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ctype=ctype->improvement;
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++i;
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}
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return fname[i];
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}
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static const char *
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castle_name_2(const struct building_type* btype, int bsize)
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{
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const char * fname[] = {
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"site",
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"fortification",
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"tower",
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"castle",
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"fortress",
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"citadel"
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};
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return castle_name_i(btype, bsize, fname);
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}
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static const char *
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castle_name(const struct building_type* btype, int bsize)
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{
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@ -264,16 +293,7 @@ castle_name(const struct building_type* btype, int bsize)
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"fortress",
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"citadel"
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};
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const construction * ctype;
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int i = 0;
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ctype = btype->construction;
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while (ctype && ctype->maxsize != -1 && ctype->maxsize<=bsize) {
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bsize-=ctype->maxsize;
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ctype=ctype->improvement;
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++i;
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}
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return fname[i];
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return castle_name_i(btype, bsize, fname);
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}
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static const char *
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@ -370,12 +390,27 @@ findbuildingtype(const char * name, const struct locale * lang)
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return (const building_type*)type.v;
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}
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static int eressea_building_protection(building * b, unit * u)
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{
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int beff = buildingeffsize(b, false)-1;
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/* -1 because the tradepost has no protection value */
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#if KARMA_MODULE
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if (fspecial(u->faction, FS_SAPPER)) {
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/* Halbe Schutzwirkung, aufgerundet */
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beff = (beff+1)/2;
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}
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#endif /* KARMA_MODULE */
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return beff;
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}
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void
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register_buildings(void)
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{
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register_function((pf_generic)&eressea_building_protection, "eressea_building_protection");
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register_function((pf_generic)&init_smithy, "init_smithy");
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register_function((pf_generic)&castle_name, "castle_name");
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register_function((pf_generic)&castle_name_2, "castle_name_2");
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register_function((pf_generic)&fort_name, "fort_name");
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#ifdef WDW_PYRAMID
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register_function((pf_generic)&pyramid_name, "pyramid_name");
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@ -39,11 +39,9 @@ typedef struct maintenance {
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#define BTF_UNIQUE 0x04 /* only one per struct region (harbour) */
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#define BTF_DECAY 0x08 /* decays when not occupied */
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#define BTF_DYNAMIC 0x10 /* dynamic type, needs bt_write */
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#define BTF_PROTECTION 0x20 /* protection in combat */
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#define BTF_MAGIC 0x40 /* magical effect */
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#define BTF_ONEPERTURN 0x80 /* one one sizepoint can be added per turn */
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#define BTF_NAMECHANGE 0x100 /* name and description can be changed more than once */
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#define BTF_TAXES 0x200 /* automatic taxes */
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typedef struct building_type {
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const char * _name;
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@ -62,6 +60,8 @@ typedef struct building_type {
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const char * (*name)(const struct building_type*, int size);
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void (*init)(struct building_type*);
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void (*age)(struct building *);
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int (*protection)(struct building *, struct unit *);
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float (*taxes)(struct building *);
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struct attrib * attribs;
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} building_type;
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@ -1186,7 +1186,7 @@ int
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count_all(const faction * f)
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{
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#ifndef NDEBUG
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int n = 0;
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int n = 0, nunits = 0;
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unit *u;
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for (u=f->units;u;u=u->nextF) {
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if (playerrace(u->race)) {
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@ -1197,7 +1197,6 @@ count_all(const faction * f)
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if (f->num_people != n) {
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log_error(("# of people in %s is != num_people: %d should be %d.\n",
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factionid(f), f->num_people, n));
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return n;
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}
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#endif
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return f->num_people;
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@ -2617,7 +2616,7 @@ is_castle(const struct building * b)
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boolean is_tax_building(const building * b)
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{
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if (b->type->flags&BTF_TAXES) {
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if (b->type->taxes) {
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return true;
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}
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return false;
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@ -288,8 +288,6 @@ parse_buildings(xmlDocPtr doc)
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if (xml_bvalue(node, "unique", false)) btype->flags |= BTF_UNIQUE;
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if (xml_bvalue(node, "decay", false)) btype->flags |= BTF_DECAY;
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if (xml_bvalue(node, "magic", false)) btype->flags |= BTF_MAGIC;
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if (xml_bvalue(node, "protection", false)) btype->flags |= BTF_PROTECTION;
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if (xml_bvalue(node, "taxes", false)) btype->flags |= BTF_TAXES;
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/* reading eressea/buildings/building/construction */
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xpath->node = node;
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@ -319,6 +317,12 @@ parse_buildings(xmlDocPtr doc)
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btype->init = (void (*)(struct building_type*))fun;
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} else if (strcmp((const char*)propValue, "age")==0) {
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btype->age = (void (*)(struct building*))fun;
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} else if (strcmp((const char*)propValue, "protection")==0) {
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btype->protection = (int (*)(struct building*, struct unit *))fun;
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} else if (strcmp((const char*)propValue, "taxes")==0) {
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btype->taxes = (float (*)(struct building*))fun;
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} else if (strcmp((const char*)propValue, "age")==0) {
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btype->age = (void (*)(struct building*))fun;
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} else {
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log_error(("unknown function type '%s' for building %s\n",
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(const char*)propValue, btype->_name));
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@ -406,6 +406,63 @@ lua_agebuilding(building * b)
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}
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}
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static int
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lua_building_protection(building * b, unit * u)
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{
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lua_State * L = (lua_State *)global.vm_state;
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const char * fname = "building_protection";
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int result = 0;
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lua_pushstring(L, fname);
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lua_rawget(L, LUA_GLOBALSINDEX);
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if (lua_isfunction(L, 1)) {
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tolua_pushusertype(L, (void *)b, "building");
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tolua_pushusertype(L, (void *)u, "unit");
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if (lua_pcall(L, 2, 1, 0)!=0) {
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const char* error = lua_tostring(L, -1);
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log_error(("building_protection(%s, %s) calling '%s': %s.\n",
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buildingname(b), unitname(u), fname, error));
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lua_pop(L, 1);
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} else {
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result = (int)lua_tonumber(L, -1);
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}
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} else {
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log_error(("building_protection(%s, %s) calling '%s': not a function.\n",
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buildingname(b), unitname(u), fname));
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lua_pop(L, 1);
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}
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return result;
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}
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static float
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lua_building_taxes(building * b)
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{
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lua_State * L = (lua_State *)global.vm_state;
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const char * fname = "building_taxes";
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float result = 0.0F;
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lua_pushstring(L, fname);
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lua_rawget(L, LUA_GLOBALSINDEX);
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if (lua_isfunction(L, 1)) {
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tolua_pushusertype(L, (void *)b, "building");
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if (lua_pcall(L, 1, 1, 0)!=0) {
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const char* error = lua_tostring(L, -1);
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log_error(("building_taxes(%s) calling '%s': %s.\n",
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buildingname(b), fname, error));
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lua_pop(L, 1);
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} else {
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result = (float)lua_tonumber(L, -1);
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}
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} else {
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log_error(("building_taxes(%s) calling '%s': not a function.\n",
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buildingname(b), fname));
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lua_pop(L, 1);
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}
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return result;
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}
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static int
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lua_maintenance(const unit * u)
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{
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@ -548,6 +605,8 @@ register_tolua_helpers(void)
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{
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at_building_action.age = lc_age;
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register_function((pf_generic)&lua_building_protection, "lua_building_protection");
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register_function((pf_generic)&lua_building_taxes, "lua_building_taxes");
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register_function((pf_generic)&lua_agebuilding, "lua_agebuilding");
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register_function((pf_generic)&lua_recruit, "lua_recruit");
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register_function((pf_generic)&lua_callspell, "lua_castspell");
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@ -14,6 +14,7 @@ without prior permission by the authors of Eressea.
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extern "C" {
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#endif
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struct lua_State;
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void register_tolua_helpers(void);
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int tolua_toid(struct lua_State* L, int idx, int def);
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@ -21,7 +21,6 @@
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<xi:include href="eressea/items.xml"/>
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<xi:include href="eressea/artrewards.xml"/>
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<xi:include href="eressea/dungeons.xml"/>
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<xi:include href="eressea/temple.xml"/>
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<equipment>
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<set name="first_unit">
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@ -1,5 +1,5 @@
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<?xml version="1.0"?>
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<building name="castle" capacity="1" protection="yes" taxes="yes">
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<building name="castle" capacity="1">
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<function name="name" value="castle_name_2"/>
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<function name="protection" value="lua_building_protection"/>
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<function name="taxes" value="lua_building_taxes"/>
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@ -1,8 +1,7 @@
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<?xml version="1.0"?>
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<building name="castle" capacity="1" protection="yes" taxes="yes">
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<building name="castle" capacity="1">
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<function name="name" value="castle_name"/>
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<function name="protection" value="eressea_building_protection"/>
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<function name="taxes" value="eressea_building_taxes"/>
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<construction skill="building" minskill="1" maxsize="2" reqsize="1">
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<requirement type="stone" quantity="1"/>
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</construction>
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@ -1,5 +1,9 @@
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<?xml version="1.0"?>
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<buildings>
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<building name="temple" maxsize="50" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00" />
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<building name="wormhole" maxsize="4" capacity="1" maxcapacity="4" nobuild="yes" nodestroy="yes" unique="yes" />
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<building name="portal" maxsize="2" capacity="1" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" />
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<building name="pavilion" maxsize="2" capacity="1" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" />
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<building name="illusioncastle" capacity="0" maxcapacity="0" maxsize="0" nobuild="yes"/>
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<building name="xmas_exit" maxsize="10" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes"/>
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<building name="caldera" capacity="1" nodestroy="yes" nobuild="yes"/>
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@ -170,7 +170,6 @@
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<xi:include href="eressea/items.xml"/>
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<xi:include href="eressea/artrewards.xml"/>
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<xi:include href="eressea/dungeons.xml"/>
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<xi:include href="eressea/temple.xml"/>
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<strings>
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<string name="mailto">
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<text locale="de">eressea-server@eressea.de</text>
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@ -3,7 +3,7 @@
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<xi:include href="../buildings/castle-2.xml" />
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<building name="watch" capacity="1" protection="yes" taxes="true">
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<building name="watch" capacity="1">
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<function name="name" value="fort_name"/>
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<function name="protection" value="lua_building_protection"/>
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<function name="taxes" value="lua_building_taxes"/>
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@ -93,7 +93,6 @@
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<xi:include href="eressea/items.xml"/>
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<xi:include href="eressea/artrewards.xml"/>
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<xi:include href="eressea/dungeons.xml"/>
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<xi:include href="eressea/temple.xml"/>
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<strings>
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<string name="mailto">
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<text locale="de">eressea-server@eressea.de</text>
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@ -1,8 +1,4 @@
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<?xml version="1.0"?>
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<buildings xmlns:xi="http://www.w3.org/2001/XInclude">
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<building name="temple" maxsize="50" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00" />
|
||||
<building name="wormhole" maxsize="4" capacity="1" maxcapacity="4" nobuild="yes" nodestroy="yes" unique="yes" />
|
||||
<building name="portal" maxsize="2" capacity="1" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" />
|
||||
<building name="pavilion" maxsize="2" capacity="1" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" />
|
||||
<xi:include href="../buildings/castle.xml" />
|
||||
</buildings>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
<xi:include href="spoils.xml"/>
|
||||
<xi:include href="prefixes.xml"/>
|
||||
<xi:include href="ships.xml"/>
|
||||
<xi:include href="buildings.xml"/>
|
||||
<xi:include href="common/buildings.xml"/>
|
||||
<xi:include href="eressea/calendar.xml"/>
|
||||
<xi:include href="equipment.xml"/>
|
||||
<xi:include href="dungeons.xml"/>
|
||||
|
@ -116,7 +116,7 @@
|
|||
<xi:include href="eressea/items.xml"/>
|
||||
<xi:include href="eressea/artrewards.xml"/>
|
||||
<xi:include href="eressea/dungeons.xml"/>
|
||||
<xi:include href="eressea/temple.xml"/>
|
||||
<xi:include href="eressea/buildings.xml"/>
|
||||
<strings>
|
||||
<string name="mailto">
|
||||
<text locale="de">eressea-server@eressea.de</text>
|
||||
|
|
|
@ -76,7 +76,7 @@
|
|||
<xi:include href="eressea/races.xml"/>
|
||||
<xi:include href="eressea/items-hse05.xml"/>
|
||||
<xi:include href="eressea/dungeons.xml"/>
|
||||
<xi:include href="eressea/temple.xml"/>
|
||||
<xi:include href="eressea/buildings.xml"/>
|
||||
<strings>
|
||||
<string name="mailto">
|
||||
<text locale="de">hse-server@eressea.de</text>
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
<xi:include href="races.xml"/>
|
||||
<xi:include href="prefixes.xml"/>
|
||||
<xi:include href="ships.xml"/>
|
||||
<xi:include href="buildings.xml"/>
|
||||
<xi:include href="common/buildings.xml"/>
|
||||
<xi:include href="calendar.xml"/>
|
||||
<xi:include href="equipment.xml"/>
|
||||
<xi:include href="spells.xml"/>
|
||||
|
@ -79,7 +79,7 @@
|
|||
<xi:include href="eressea/races.xml"/>
|
||||
<xi:include href="eressea/items-hse.xml"/>
|
||||
<xi:include href="eressea/dungeons.xml"/>
|
||||
<xi:include href="eressea/temple.xml"/>
|
||||
<xi:include href="eressea/buildings.xml"/>
|
||||
<strings>
|
||||
<string name="newbie_info_1">
|
||||
<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff ERESSEA BEFEHLE an hse-server@eressea.de zu senden. Am besten, du verwendest die Befehlsvorlage am Ende des Reports.</text>
|
||||
|
|
|
@ -8,7 +8,8 @@
|
|||
<include href="races.xml" />
|
||||
<include href="resources.xml" />
|
||||
<include href="ships.xml" />
|
||||
<include href="buildings.xml" />
|
||||
<include href="common/buildings.xml" />
|
||||
<xi:include href="eressea/buildings.xml"/>
|
||||
|
||||
<game name="Kreis der Macht" units="250" welcome="vinyambar">
|
||||
<!-- Game specific -->
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
<xi:include href="races.xml"/>
|
||||
<xi:include href="prefixes.xml"/>
|
||||
<xi:include href="ships.xml"/>
|
||||
<xi:include href="buildings.xml"/>
|
||||
<xi:include href="common/buildings.xml"/>
|
||||
<xi:include href="calendar.xml"/>
|
||||
<xi:include href="equipment.xml"/>
|
||||
<xi:include href="spells.xml"/>
|
||||
|
|
|
@ -25,3 +25,23 @@ function item_canuse(u, iname)
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function building_protection(b, u)
|
||||
return 1
|
||||
end
|
||||
|
||||
function building_taxes(b)
|
||||
btype = b.type
|
||||
bsize = b.size
|
||||
if btype=="castle" then
|
||||
if bsize>=6250 then return 0.05 end
|
||||
if bsize>=1250 then return 0.04 end
|
||||
if bsize>=250 then return 0.03 end
|
||||
if bsize>=50 then return 0.02 end
|
||||
if bsize>=10 then return 0.01 end
|
||||
elseif btype=="watch" then
|
||||
if bsize>=10 then return 0.01 end
|
||||
if bsize>=5 then return 0.005 end
|
||||
end
|
||||
return 0.0
|
||||
end
|
||||
|
|
|
@ -30,7 +30,7 @@ function load_scripts()
|
|||
scripts = {
|
||||
"spells.lua",
|
||||
"extensions.lua",
|
||||
"e2k9/rules.lua"
|
||||
"e3a/rules.lua"
|
||||
}
|
||||
for index, value in pairs(scripts) do
|
||||
loadscript(value)
|
||||
|
|
Loading…
Add table
Reference in a new issue