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fix test for lifepotion (tree growth was fuxxing it up)
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@ -13,6 +13,7 @@ function setup()
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end
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function test_water_of_life()
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eressea.settings.set("rules.grow.formula", 0) -- no tree growth
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local r = region.create(0, 0, "plain")
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r:set_flag(1, false) -- no mallorn
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local f = faction.create("human")
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