Merge pull request #270 from ennorehling/feature/bug-2118-ship-max-range

feature 2118: high skills can give a higher maximum range
This commit is contained in:
Enno Rehling 2015-08-07 13:34:11 +02:00
commit 93f3a85d48
13 changed files with 165 additions and 83 deletions

View File

@ -5854,11 +5854,10 @@
das 50fache und auch im Kampf werden sich die
erhöhte Kraft und die trollisch zähe Haut
positiv auswirken.</text>
<text locale="en">This artifact gives the one wearing it
<text locale="en">This artifact gives the wearer
the strength of a cavetroll. He will be able to
carry fifty times as much as normal and also in
combat his enhanced strength and tough troll
skin will serve him well.</text>
carry fifty times his normal load, as well as
gain strength and tough troll skin in combat.</text>
</string>
<string name="auraleak">
<text locale="de">Der Schwarzmagier kann mit diesem

View File

@ -0,0 +1,42 @@
require "lunit"
module("tests.e2.ships", package.seeall, lunit.testcase)
function setup()
eressea.settings.set("rules.ship.damage.nocrewocean", "0")
eressea.settings.set("rules.ship.damage.nocrew", "0")
eressea.settings.set("rules.ship.drifting", "0")
end
function test_ship_requires_skill()
local r1 = region.create(0, 0, "ocean")
local r2 = region.create(1, 0, "ocean")
local f = faction.create("fake@eressea.de", "human", "de")
local u1 = unit.create(f, r1, 1)
u1.name = "fake"
u1.ship = ship.create(r1, "longboat")
u1:clear_orders()
u1:add_order("NACH O")
process_orders()
assert_equal(r1, u1.ship.region)
assert_equal(r1, u1.region)
end
function no_test_ship_happy_case()
local r1 = region.create(0, 0, "ocean")
local r2 = region.create(1, 0, "ocean")
local f = faction.create("hodor@eressea.de", "human", "de")
local u1 = unit.create(f, r1, 1)
local u2 = unit.create(f, r1, 1)
u1.ship = ship.create(r1, "longboat")
u2.ship = u1.ship
u1:clear_orders()
u1:add_order("NACH O")
u1:set_skill("sailing", 1) -- cptskill = 1
u2:set_skill("sailing", 9) -- sumskill = 10
process_orders()
assert_equal(r2, u1.ship.region)
assert_equal(r2, u1.region)
assert_equal(r2, u2.region)
end

View File

@ -323,6 +323,9 @@ static void json_ship(cJSON *json, ship_type *st) {
if (strcmp(child->string, "range") == 0) {
st->range = child->valueint;
}
else if (strcmp(child->string, "maxrange") == 0) {
st->range_max = child->valueint;
}
else {
log_error("ship %s contains unknown attribute %s", json->string, child->string);
}

View File

@ -155,7 +155,9 @@ static void test_ships(CuTest * tc)
{
const char * data = "{\"ships\": { \"boat\" : { "
"\"construction\" : { \"maxsize\" : 20, \"reqsize\" : 10, \"minskill\" : 1 },"
"\"coasts\" : [ \"plain\" ]"
"\"coasts\" : [ \"plain\" ],"
"\"range\" : 8,"
"\"maxrange\" : 16"
"}}}";
cJSON *json = cJSON_Parse(data);
@ -175,6 +177,8 @@ static void test_ships(CuTest * tc)
CuAssertIntEquals(tc, 10, st->construction->reqsize);
CuAssertIntEquals(tc, 20, st->construction->maxsize);
CuAssertIntEquals(tc, 1, st->construction->minskill);
CuAssertIntEquals(tc, 8, st->range);
CuAssertIntEquals(tc, 16, st->range_max);
ter = get_terrain("plain");
CuAssertPtrNotNull(tc, ter);

View File

@ -270,11 +270,7 @@ const char *write_shipname(const ship * sh, char *ibuf, size_t size)
static int ShipSpeedBonus(const unit * u)
{
static int level = -1;
if (level == -1) {
level =
get_param_int(global.parameters, "movement.shipspeed.skillbonus", 0);
}
int level = get_param_int(global.parameters, "movement.shipspeed.skillbonus", 0);
if (level > 0) {
ship *sh = u->ship;
int skl = effskill(u, SK_SAILING);
@ -305,6 +301,7 @@ int shipspeed(const ship * sh, const unit * u)
static bool init;
attrib *a;
struct curse *c;
int bonus;
assert(sh);
if (!u) u = ship_owner(sh);
@ -334,7 +331,19 @@ int shipspeed(const ship * sh, const unit * u)
}
}
k += ShipSpeedBonus(u);
bonus = ShipSpeedBonus(u);
if (bonus > 0 && sh->type->range_max>sh->type->range) {
int crew = crew_skill(sh);
int crew_bonus = (crew / sh->type->sumskill / 2) - 1;
if (crew_bonus > 0) {
bonus = _min(bonus, crew_bonus);
bonus = _min(bonus, sh->type->range_max - sh->type->range);
}
else {
bonus = 0;
}
}
k += bonus;
a = a_find(sh->attribs, &at_speedup);
while (a != NULL && a->type == &at_speedup) {
@ -348,10 +357,6 @@ int shipspeed(const ship * sh, const unit * u)
c = c->nexthash;
}
#ifdef SHIPSPEED
k *= SHIPSPEED;
#endif
if (sh->damage>0) {
int size = sh->size * DAMAGE_SCALE;
k *= (size - sh->damage);

View File

@ -36,6 +36,7 @@ extern "C" {
char *_name;
int range; /* range in regions */
int range_max;
int flags; /* flags */
int combat; /* modifier for combat */
int fishing; /* weekly income from fishing */
@ -125,7 +126,6 @@ extern "C" {
void ship_setname(struct ship *self, const char *name);
int shipspeed(const struct ship *sh, const struct unit *u);
int crew_skill(const struct ship *sh);
#ifdef __cplusplus
}
#endif

View File

@ -398,18 +398,16 @@ static void test_crew_skill(CuTest *tc) {
static ship *setup_ship(void) {
region *r;
ship_type *stype;
ship *sh;
test_cleanup();
test_create_world();
set_param(&global.parameters, "movement.shipspeed.skillbonus", "0");
r = test_create_region(0, 0, test_create_terrain("ocean", 0));
stype = test_create_shiptype("longboat");
stype->cptskill = 1;
stype->sumskill = 10;
stype->minskill = 1;
stype->range = 2;
sh = test_create_ship(r, stype);
return sh;
stype->range_max = 4;
return test_create_ship(r, stype);
}
static void setup_crew(ship *sh, struct faction *f, unit **cap, unit **crew) {
@ -522,27 +520,20 @@ static void test_shipspeed_damage(CuTest *tc) {
static void test_shipspeed(CuTest *tc) {
ship *sh;
ship_type *stype;
const ship_type *stype;
region *r;
struct faction *f;
unit *cap, *crew;
test_cleanup();
sh = setup_ship();
r = sh->region;
f = test_create_faction(0);
assert(r && f);
stype = st_get_or_create(sh->type->_name);
stype = sh->type;
CuAssertIntEquals_Msg(tc, "ship without a captain cannot move", 0, shipspeed(sh, NULL));
cap = test_create_unit(f, r);
crew = test_create_unit(f, r);
cap->ship = sh;
crew->ship = sh;
setup_crew(sh, 0, &cap, &crew);
CuAssertPtrEquals(tc, cap, ship_owner(sh));
set_level(cap, SK_SAILING, stype->cptskill);
set_level(crew, SK_SAILING, stype->sumskill - stype->cptskill);
CuAssertIntEquals_Msg(tc, "ship with fully skilled crew can sail at max speed", 2, shipspeed(sh, cap));
CuAssertIntEquals_Msg(tc, "shipspeed without a hint defaults to captain", 2, shipspeed(sh, NULL));
@ -557,7 +548,36 @@ static void test_shipspeed(CuTest *tc) {
set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 11);
set_level(cap, SK_SAILING, stype->cptskill + 10);
CuAssertIntEquals_Msg(tc, "regular skills should not exceed sh.range", 2, shipspeed(sh, cap));
}
static void test_shipspeed_max_range(CuTest *tc) {
ship *sh;
ship_type *stype;
region *r;
struct faction *f;
unit *cap, *crew;
test_cleanup();
sh = setup_ship();
setup_crew(sh, 0, &cap, &crew);
set_param(&global.parameters, "movement.shipspeed.skillbonus", "5");
r = sh->region;
f = test_create_faction(0);
assert(r && f);
stype = st_get_or_create(sh->type->_name);
set_level(cap, SK_SAILING, stype->cptskill + 4);
set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 4);
CuAssertIntEquals_Msg(tc, "skill bonus requires at least movement.shipspeed.skillbonus points", 2, shipspeed(sh, cap));
set_level(cap, SK_SAILING, stype->cptskill + 5);
set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 5);
CuAssertIntEquals_Msg(tc, "skill bonus from movement.shipspeed.skillbonus", 3, shipspeed(sh, cap));
set_level(cap, SK_SAILING, stype->cptskill + 15);
set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 15);
CuAssertIntEquals_Msg(tc, "skill-bonus cannot exceed max_range", 4, shipspeed(sh, cap));
test_cleanup();
}
CuSuite *get_ship_suite(void)
@ -574,6 +594,7 @@ CuSuite *get_ship_suite(void)
SUITE_ADD_TEST(suite, test_shipowner_goes_to_other_after_leave);
SUITE_ADD_TEST(suite, test_shipowner_goes_to_same_faction_after_leave);
SUITE_ADD_TEST(suite, test_shipowner_goes_to_empty_unit_after_leave);
SUITE_ADD_TEST(suite, test_crew_skill);
SUITE_ADD_TEST(suite, test_shipspeed);
SUITE_ADD_TEST(suite, test_shipspeed_stormwind);
SUITE_ADD_TEST(suite, test_shipspeed_nodrift);
@ -581,5 +602,6 @@ CuSuite *get_ship_suite(void)
SUITE_ADD_TEST(suite, test_shipspeed_at_speedup);
SUITE_ADD_TEST(suite, test_shipspeed_race_bonus);
SUITE_ADD_TEST(suite, test_shipspeed_damage);
SUITE_ADD_TEST(suite, test_shipspeed_max_range);
return suite;
}

View File

@ -1807,7 +1807,7 @@ void scale_number(unit * u, int n)
const struct race *u_irace(const struct unit *u)
{
if (u->irace && skill_enabled(SK_STEALTH)) {
if (u->irace) {
return u->irace;
}
return u->_race;

View File

@ -509,6 +509,7 @@ static int parse_ships(xmlDocPtr doc)
st->minskill = xml_ivalue(node, "minskill", st->minskill);
st->sumskill = xml_ivalue(node, "sumskill", st->sumskill);
st->range = xml_ivalue(node, "range", st->range);
st->range_max = xml_ivalue(node, "maxrange", st->range_max);
st->storm = xml_fvalue(node, "storm", st->storm);
/* reading eressea/ships/ship/construction */

View File

@ -469,9 +469,9 @@ static bool cansail(const region * r, ship * sh)
return true;
}
int enoughsailors(const ship * sh, int sumskill)
int enoughsailors(const ship * sh, int crew_skill)
{
return sumskill >= sh->type->sumskill;
return crew_skill >= sh->type->sumskill;
}
/* ------------------------------------------------------------- */

View File

@ -4582,7 +4582,7 @@ int sp_illusionary_shapeshift(castorder * co)
irace = u_irace(u);
if (irace == u_race(u)) {
trigger *trestore = trigger_changerace(u, NULL, irace);
add_trigger(&u->attribs, "timer", trigger_timeout((int)power + 2,
add_trigger(&u->attribs, "timer", trigger_timeout((int)power + 3,
trestore));
u->irace = rc;
}

View File

@ -42,26 +42,29 @@ static void test_dreams(CuTest *tc) {
u2 = test_create_unit(f2, r);
test_create_castorder(&order, u1, 10, 10., 0);
level = sp_gooddreams(&order);
CuAssertIntEquals(tc, 10, level);
curse *curse = get_curse(r->attribs, ct_find("gbdream"));
CuAssertTrue(tc, curse && curse->duration > 1);
CuAssertTrue(tc, curse->effect == 1);
a_age(&r->attribs);
CuAssertIntEquals_Msg(tc, "good dreams give +1 to allies", 1, get_modifier(u1, SK_MELEE, 11, r, false));
CuAssertIntEquals_Msg(tc, "good dreams have no effect on non-allies", 0, get_modifier(u2, SK_MELEE, 11, r, false));
CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
CuAssertIntEquals(tc, 0, get_modifier(u2, SK_MELEE, 11, r, false));
test_create_castorder(&order, u1, 10, 10., 0);
level = sp_baddreams(&order);
CuAssertIntEquals(tc, 10, level);
a_age(&r->attribs);
CuAssertIntEquals_Msg(tc, "bad dreams have no effect on allies", 0, get_modifier(u1, SK_MELEE, 11, r, false));
CuAssertIntEquals_Msg(tc, "bad dreams give -1 to non-allies", -1, get_modifier(u2, SK_MELEE, 11, r, false));
CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
CuAssertIntEquals(tc, -1, get_modifier(u2, SK_MELEE, 11, r, false));
sp_gooddreams(&order);
sp_baddreams(&order);
a_age(&r->attribs);
CuAssertIntEquals_Msg(tc, "good dreams in same region as bad dreams", 1, get_modifier(u1, SK_MELEE, 11, r, false));
CuAssertIntEquals_Msg(tc, "bad dreams in same region as good dreams", -1, get_modifier(u2, SK_MELEE, 11, r, false));
free_castorder(&order);
test_cleanup();

View File

@ -214,7 +214,6 @@ int setstealth_cmd(unit * u, struct order *ord)
char token[64];
const char *s;
int level, rule;
const race *trace;
init_order(ord);
s = gettoken(token, sizeof(token));
@ -237,6 +236,9 @@ int setstealth_cmd(unit * u, struct order *ord)
return 0;
}
if (skill_enabled(SK_STEALTH)) { /* hack! E3 erlaubt keine Tarnung */
const race *trace;
trace = findrace(s, u->faction->locale);
if (trace) {
/* demons can cloak as other player-races */
@ -279,6 +281,7 @@ int setstealth_cmd(unit * u, struct order *ord)
}
return 0;
}
}
switch (findparam(s, u->faction->locale)) {
case P_FACTION: