Merge pull request #596 from ennorehling/develop

duplicate curse ids
This commit is contained in:
Enno Rehling 2016-10-23 12:15:54 +02:00 committed by GitHub
commit 92e4643b72
19 changed files with 113 additions and 129 deletions

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@ -7,7 +7,8 @@ script: s/travis-build
addons:
apt:
packages:
- liblua5.2-dev
- liblua5.1-dev
- libtolua-dev
- libncurses5-dev
- libsqlite3-dev
- libxml2-dev

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@ -269,11 +269,6 @@
<skill name="melee" level="1"/>
</set>
<set name="new_centaur_unit">
<skill name="polearm" level="1"/>
<skill name="melee" level="1"/>
</set>
<set name="seaserpent_spoils">
<item name="dragonblood" amount="6"/>
<item name="seaserpenthead" amount="1"/>

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@ -3,7 +3,7 @@
recruitcost="-1" maintenance="0" weight="1000" capacity="440" speed="1.000000"
hp="20" damage="1d5" unarmedattack="-2" unarmeddefense="-2" playerrace="no"
walk="yes" shapeshift="no" giveperson="no" giveunit="no"
getitem="no" recruitethereal="no" equipment="yes" scarepeasants="yes"
getitem="no" equipment="yes" scarepeasants="yes"
cansteal="no" unarmedguard="yes" absorbpeasants="yes" noheal="yes"
undead="yes" resistpierce="yes">
<ai splitsize="1000" moverandom="yes" learn="yes" />

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@ -180,15 +180,6 @@ static void expandorders(region * r, request * requests)
/* ------------------------------------------------------------- */
static void change_level(unit * u, skill_t sk, int bylevel)
{
skill *sv = unit_skill(u, sk);
assert(bylevel > 0);
if (sv == 0)
sv = add_skill(u, sk);
sk_set(sv, sv->level + bylevel);
}
typedef struct recruitment {
struct recruitment *next;
faction *f;
@ -258,10 +249,6 @@ void add_recruits(unit * u, int number, int wanted)
strlcat(equipment, "_unit", sizeof(equipment));
equip_unit(unew, get_equipment(equipment));
if (u_race(unew)->ec_flags & ECF_REC_HORSES) {
change_level(unew, SK_RIDING, 1);
}
if (unew != u) {
transfermen(unew, u, unew->number);
remove_unit(&r->units, unew);
@ -278,24 +265,6 @@ static int any_recruiters(const struct race *rc, int qty)
return (int)(qty * 2 * rc->recruit_multi);
}
/*static int peasant_recruiters(const struct race *rc, int qty)
{
if (rc->ec_flags & ECF_REC_ETHEREAL)
return -1;
if (rc->ec_flags & ECF_REC_HORSES)
return -1;
return (int)(qty * 2 * rc->recruit_multi);
}*/
static int horse_recruiters(const struct race *rc, int qty)
{
if (rc->ec_flags & ECF_REC_ETHEREAL)
return -1;
if (rc->ec_flags & ECF_REC_HORSES)
return (int)(qty * 2.0 * rc->recruit_multi);
return -1;
}
static int do_recruiting(recruitment * recruits, int available)
{
recruitment *rec;
@ -407,17 +376,6 @@ static void expandrecruit(region * r, request * recruitorders)
int orc_total = 0;
/* centaurs: */
recruits = select_recruitment(&recruitorders, horse_recruiters, &orc_total);
if (recruits) {
int recruited, horses = rhorses(r) * 2;
if (orc_total < horses)
horses = orc_total;
recruited = do_recruiting(recruits, horses);
rsethorses(r, (horses - recruited) / 2);
free_recruitments(recruits);
}
/* peasant limited: */
recruits = select_recruitment(&recruitorders, any_recruiters, &orc_total);
if (recruits) {
@ -539,7 +497,7 @@ static void recruit(unit * u, struct order *ord, request ** recruitorders)
return;
}
if (!(rc->ec_flags & ECF_REC_HORSES) && fval(r, RF_ORCIFIED)) {
if (fval(r, RF_ORCIFIED)) {
if (rc != get_race(RC_ORC)) {
cmistake(u, ord, 238, MSG_EVENT);
return;

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@ -70,7 +70,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/rand.h>
#include <util/rng.h>
#include <util/translation.h>
#include <util/unicode.h>
#include <util/umlaut.h>
#include <util/xml.h>

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@ -522,6 +522,24 @@ static void set_cursedmen(curse * c, int cursedmen)
}
}
static int newcurseid(void) {
int random_no;
int start_random_no;
random_no = 1 + (rng_int() % MAX_UNIT_NR);
start_random_no = random_no;
while (findcurse(random_no)) {
random_no++;
if (random_no == MAX_UNIT_NR + 1) {
random_no = 1;
}
if (random_no == start_random_no) {
random_no = (int)MAX_UNIT_NR + 1;
}
}
return random_no;
}
/* ------------------------------------------------------------- */
/* Legt eine neue Verzauberung an. Sollte es schon einen Zauber
* dieses Typs geben, gibt es den bestehenden zurück.
@ -543,7 +561,7 @@ static curse *make_curse(unit * mage, attrib ** ap, const curse_type * ct,
c->effect = effect;
c->magician = mage;
c->no = newunitid();
c->no = newcurseid();
chash(c);
switch (c->type->typ) {

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@ -280,7 +280,6 @@ extern "C" {
* */
struct curse *get_curse(struct attrib *ap, const curse_type * ctype);
int find_cursebyname(const char *c);
const curse_type *ct_find(const char *c);
bool ct_changed(int *cache);
void ct_register(const curse_type *);

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@ -49,7 +49,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/resolve.h>
#include <util/rng.h>
#include <util/variant.h>
#include <util/unicode.h>
#include <attributes/otherfaction.h>
@ -387,19 +386,14 @@ void destroyfaction(faction ** fp)
const race *rc = u_race(u);
int m = rmoney(r);
/* Personen gehen nur an die Bauern, wenn sie auch von dort
* stammen */
if ((rc->ec_flags & ECF_REC_ETHEREAL) == 0) {
int p = rpeasants(u->region);
int h = rhorses(u->region);
item *itm;
/* Personen gehen nur an die Bauern, wenn sie auch von dort
* stammen */
if (rc->ec_flags & ECF_REC_HORSES) { /* Zentauren an die Pferde */
h += u->number;
}
else { /* Orks zählen nur zur Hälfte */
p += (int)(u->number * rc->recruit_multi);
}
p += (int)(u->number * rc->recruit_multi);
for (itm = u->items; itm; itm = itm->next) {
if (itm->type->flags & ITF_ANIMAL) {
h += itm->number;

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@ -217,7 +217,6 @@ extern "C" {
#define GIVEPERSON (1<<2) /* übergibt Personen */
#define GIVEUNIT (1<<3) /* Einheiten an andere Partei übergeben */
#define GETITEM (1<<4) /* nimmt Gegenstände an */
#define ECF_REC_HORSES (1<<6) /* Rekrutiert aus Pferden */
#define ECF_REC_ETHEREAL (1<<7) /* Rekrutiert aus dem Nichts */
#define ECF_REC_UNLIMITED (1<<8) /* Rekrutiert ohne Limit */

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@ -69,7 +69,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/resolve.h>
#include <util/rng.h>
#include <util/umlaut.h>
#include <util/unicode.h>
#include <quicklist.h>
#include <stream.h>

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@ -1084,15 +1084,9 @@ void transfermen(unit * u, unit * dst, int n)
else if (r->land) {
if ((u_race(u)->ec_flags & ECF_REC_ETHEREAL) == 0) {
const race *rc = u_race(u);
if (rc->ec_flags & ECF_REC_HORSES) { /* Zentauren an die Pferde */
int h = rhorses(r) + n;
rsethorses(r, h);
}
else {
int p = rpeasants(r);
p += (int)(n * rc->recruit_multi);
rsetpeasants(r, p);
}
int p = rpeasants(r);
p += (int)(n * rc->recruit_multi);
rsetpeasants(r, p);
}
}
}
@ -1437,6 +1431,26 @@ void free_unit(unit * u)
}
}
static int newunitid(void)
{
int random_unit_no;
int start_random_no;
random_unit_no = 1 + (rng_int() % MAX_UNIT_NR);
start_random_no = random_unit_no;
while (ufindhash(random_unit_no) || dfindhash(random_unit_no)
|| forbiddenid(random_unit_no)) {
random_unit_no++;
if (random_unit_no == MAX_UNIT_NR + 1) {
random_unit_no = 1;
}
if (random_unit_no == start_random_no) {
random_unit_no = (int)MAX_UNIT_NR + 1;
}
}
return random_unit_no;
}
static void createunitid(unit * u, int id)
{
if (id <= 0 || id > MAX_UNIT_NR || ufindhash(id) || dfindhash(id)
@ -1699,6 +1713,7 @@ int unit_getcapacity(const unit * u)
}
void renumber_unit(unit *u, int no) {
if (no == 0) no = newunitid();
uunhash(u);
if (!ualias(u)) {
attrib *a = a_add(&u->attribs, a_new(&at_alias));
@ -1929,27 +1944,6 @@ bool unit_can_study(const unit *u) {
return !((u_race(u)->flags & RCF_NOLEARN) || fval(u, UFL_WERE));
}
/* ID's für Einheiten und Zauber */
int newunitid(void)
{
int random_unit_no;
int start_random_no;
random_unit_no = 1 + (rng_int() % MAX_UNIT_NR);
start_random_no = random_unit_no;
while (ufindhash(random_unit_no) || dfindhash(random_unit_no)
|| forbiddenid(random_unit_no)) {
random_unit_no++;
if (random_unit_no == MAX_UNIT_NR + 1) {
random_unit_no = 1;
}
if (random_unit_no == start_random_no) {
random_unit_no = (int)MAX_UNIT_NR + 1;
}
}
return random_unit_no;
}
static int read_newunitid(const faction * f, const region * r)
{
int n;

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@ -258,7 +258,6 @@ extern "C" {
#define GET_PEASANTS 2
int getunit(const struct region * r, const struct faction * f, struct unit **uresult);
int newunitid(void);
int read_unitid(const struct faction *f, const struct region *r);
void setstatus(struct unit *u, int status);

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@ -1730,8 +1730,6 @@ static int parse_races(xmlDocPtr doc)
rc->ec_flags |= GIVEUNIT;
if (xml_bvalue(node, "getitem", false))
rc->ec_flags |= GETITEM;
if (xml_bvalue(node, "recruithorses", false))
rc->ec_flags |= ECF_REC_HORSES;
if (xml_bvalue(node, "recruitethereal", false))
rc->ec_flags |= ECF_REC_ETHEREAL;
if (xml_bvalue(node, "recruitunlimited", false))

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@ -2916,7 +2916,7 @@ int renumber_cmd(unit * u, order * ord)
{
char token[128];
const char *s;
int i;
int i = 0;
faction *f = u->faction;
init_order(ord);
@ -2936,10 +2936,7 @@ int renumber_cmd(unit * u, order * ord)
case P_UNIT:
s = gettoken(token, sizeof(token));
if (s == NULL || *s == 0) {
i = newunitid();
}
else {
if (s && *s) {
i = atoi36((const char *)s);
if (i <= 0 || i > MAX_UNIT_NR) {
cmistake(u, ord, 114, MSG_EVENT);

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@ -73,13 +73,11 @@ int lighthouse_range(const building * b, const faction * f)
region *r = b->region;
int c = 0;
int cap = buildingcapacity(b);
unit *u;
unit *u, *uown = building_owner(b);
for (u = r->units; u; u = u->next) {
if (u->building == b || u == building_owner(b)) {
if (u->building == b) {
c += u->number;
}
if (u->building == b || u == uown) {
c += u->number;
if (c > cap) {
break;
}

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@ -1170,11 +1170,9 @@ static void add_seen_nb(faction *f, region *r, seen_mode mode) {
/** mark all regions seen by the lighthouse.
*/
static void prepare_lighthouse(building * b, report_context *ctx)
static void prepare_lighthouse(faction *f, region *r, int range)
{
faction *f = ctx->f;
int range = lighthouse_range(b, f);
quicklist *ql, *rlist = get_regions_distance(b->region, range);
quicklist *ql, *rlist = get_regions_distance(r, range);
int qi;
for (ql = rlist, qi = 0; ql; ql_advance(&ql, &qi, 1)) {
@ -1316,7 +1314,6 @@ static void cb_add_seen(region *r, unit *u, void *cbdata) {
void prepare_report(report_context *ctx, faction *f)
{
region *r;
building *b;
static int config;
static bool rule_region_owners;
const struct building_type *bt_lighthouse = bt_find("lighthouse");
@ -1334,34 +1331,36 @@ void prepare_report(report_context *ctx, faction *f)
ctx->last = lastregion(f);
for (r = ctx->first; r!=ctx->last; r = r->next) {
int range = 0;
unit *u;
if (fval(r, RF_LIGHTHOUSE) && bt_lighthouse) {
if (rule_region_owners && f == region_get_owner(r)) {
/* region owners get the report from lighthouses */
building *b;
if (fval(r, RF_LIGHTHOUSE)) {
/* region owners get the report from lighthouses */
if (rule_region_owners && bt_lighthouse) {
for (b = rbuildings(r); b; b = b->next) {
if (b && b->type == bt_lighthouse) {
u = building_owner(b);
if (u && u->faction==f) {
prepare_lighthouse(b, ctx);
add_seen_nb(f, r, seen_unit);
}
for (b = r->buildings; b; b = b->next) {
if (b->type == bt_lighthouse) {
int br = lighthouse_range(b, NULL);
if (br > range) range = br;
}
}
}
}
for (u = r->units; u; u = u->next) {
if (u->faction==f) {
if (u->faction == f) {
add_seen_nb(f, r, seen_unit);
if (fval(r, RF_LIGHTHOUSE)) {
if (fval(r, RF_LIGHTHOUSE) && bt_lighthouse) {
if (u->building && u->building->type == bt_lighthouse && inside_building(u)) {
/* we are in a lighthouse. add the regions we can see from here! */
prepare_lighthouse(u->building, ctx);
int br = lighthouse_range(u->building, f);
if (br > range) range = br;
}
}
}
}
if (range > 0) {
/* we are in at least one lighthouse. add the regions we can see from here! */
prepare_lighthouse(f, r, range);
}
if (fval(r, RF_TRAVELUNIT) && r->seen.mode<seen_travel) {
travelthru_map(r, cb_add_seen, f);

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@ -7,6 +7,7 @@
#include "travelthru.h"
#include "keyword.h"
#include <kernel/config.h>
#include <kernel/building.h>
#include <kernel/faction.h>
#include <kernel/item.h>
@ -344,6 +345,43 @@ static void test_prepare_lighthouse(CuTest *tc) {
test_cleanup();
}
static void test_prepare_lighthouse_owners(CuTest *tc) {
report_context ctx;
faction *f;
region *r1, *r2, *r3;
unit *u;
building *b;
building_type *btype;
const struct terrain_type *t_ocean, *t_plain;
test_setup();
config_set("rules.region_owner_pay_building", "lighthouse");
config_set("rules.region_owners", "1");
t_ocean = test_create_terrain("ocean", SEA_REGION);
t_plain = test_create_terrain("plain", LAND_REGION);
f = test_create_faction(0);
r1 = test_create_region(0, 0, t_plain);
r2 = test_create_region(1, 0, t_ocean);
r3 = test_create_region(2, 0, t_ocean);
btype = test_create_buildingtype("lighthouse");
b = test_create_building(r1, btype);
b->flags |= BLD_MAINTAINED;
b->size = 10;
update_lighthouse(b);
u = test_create_unit(f, r1);
u = test_create_unit(test_create_faction(0), r1);
u->building = b;
set_level(u, SK_PERCEPTION, 3);
region_set_owner(b->region, f, 0);
prepare_report(&ctx, f);
CuAssertPtrEquals(tc, r1, ctx.first);
CuAssertPtrEquals(tc, NULL, ctx.last);
CuAssertIntEquals(tc, seen_unit, r1->seen.mode);
CuAssertIntEquals(tc, seen_lighthouse, r2->seen.mode);
CuAssertIntEquals(tc, seen_neighbour, r3->seen.mode);
test_cleanup();
}
static void test_prepare_report(CuTest *tc) {
report_context ctx;
faction *f;
@ -432,6 +470,7 @@ CuSuite *get_reports_suite(void)
SUITE_ADD_TEST(suite, test_seen_neighbours);
SUITE_ADD_TEST(suite, test_seen_travelthru);
SUITE_ADD_TEST(suite, test_prepare_lighthouse);
SUITE_ADD_TEST(suite, test_prepare_lighthouse_owners);
SUITE_ADD_TEST(suite, test_prepare_lighthouse_capacity);
SUITE_ADD_TEST(suite, test_prepare_travelthru);
SUITE_ADD_TEST(suite, test_reorder_units);

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@ -3,7 +3,6 @@
#include <kernel/faction.h>
#include <kernel/race.h>
#include <util/language.h>
#include <util/unicode.h>
#include <util/log.h>
#include <util/base36.h>
#include <util/log.h>

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@ -61,7 +61,6 @@ without prior permission by the authors of Eressea.
#include <util/language.h>
#include <util/message.h>
#include <quicklist.h>
#include <util/unicode.h>
#include <util/xml.h>
#ifdef USE_LIBXML2