angreifer und verteidiger böse gemixt, speicherfehler

This commit is contained in:
Enno Rehling 2005-02-13 10:05:22 +00:00
parent bb5d4ba98e
commit 924b1d588a
1 changed files with 5 additions and 4 deletions

View File

@ -967,7 +967,6 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
int heiltrank = 0;
int faerie_level;
char debugbuf[512];
double kritchance;
/* Schild */
void **si;
@ -1049,9 +1048,11 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
if (type!=AT_COMBATSPELL && type!=AT_SPELL) /* Kein Zauber, normaler Waffenschaden */
{
kritchance = max((sk * 3 - sd) / 200.0, 0.005);
double kritchance = (sk * 3 - sd) / 200.0;
kritchance = max(kritchance, 0.005);
kritchance = min(0.9, kritchance);
while (chance(kritchance)) {
while (chance(kritchance)) {
sprintf(debugbuf,
"%s/%d landet einen kritischen Treffer", unitid(au), at.index);
battledebug(debugbuf);
@ -1814,7 +1815,7 @@ hits(troop at, troop dt, weapon * awp)
if (dist>1 && (awp == NULL || !fval(awp->type, WTF_MISSILE))) return 0;
/* mark this person as hit. */
af->person[dt.index].flags |= FL_HIT;
df->person[dt.index].flags |= FL_HIT;
if (af->person[at.index].flags & FL_STUNNED) {
af->person[at.index].flags &= ~FL_STUNNED;