Bugfix Dämonenhunger,

Projektfiles für Visual Studio .NET
This commit is contained in:
Enno Rehling 2003-03-24 22:42:41 +00:00
parent f05d5321f4
commit 91e6e375c2
16 changed files with 206 additions and 275 deletions

View File

@ -21,11 +21,12 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
ImproveFloatingPointConsistency="TRUE" ImproveFloatingPointConsistency="TRUE"
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RuntimeLibrary="4"
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PrecompiledHeaderFile=".\Debug/attributes.pch" PrecompiledHeaderFile=".\Debug/attributes.pch"
AssemblerListingLocation=".\Debug/" AssemblerListingLocation=".\Debug/"
@ -66,7 +67,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
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ImproveFloatingPointConsistency="TRUE" ImproveFloatingPointConsistency="TRUE"
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RuntimeLibrary="4" RuntimeLibrary="4"

View File

@ -67,7 +67,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
ImproveFloatingPointConsistency="TRUE" ImproveFloatingPointConsistency="TRUE"
AdditionalIncludeDirectories="../util,../kernel,../..,.." AdditionalIncludeDirectories="../kernel,../util,../..,.."
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS" PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
StringPooling="TRUE" StringPooling="TRUE"
RuntimeLibrary="4" RuntimeLibrary="4"
@ -114,10 +114,11 @@
Optimization="0" Optimization="0"
ImproveFloatingPointConsistency="TRUE" ImproveFloatingPointConsistency="TRUE"
AdditionalIncludeDirectories="../kernel,../util,../..,.." AdditionalIncludeDirectories="../kernel,../util,../..,.."
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RuntimeLibrary="4"
DisableLanguageExtensions="TRUE" DisableLanguageExtensions="TRUE"
UsePrecompiledHeader="2" UsePrecompiledHeader="0"
PrecompiledHeaderThrough="stdafx.h" PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Debug/gamecode.pch" PrecompiledHeaderFile=".\Debug/gamecode.pch"
AssemblerListingLocation=".\Debug/" AssemblerListingLocation=".\Debug/"

View File

@ -186,9 +186,8 @@ get_food(region *r)
if (need > 0) { if (need > 0) {
unit *v; unit *v;
for (v = r->units; need && v; v = v->next) for (v = r->units; need && v; v = v->next) {
if (v->faction != u->faction && alliedunit(v, u->faction, HELP_MONEY) if (v->faction != u->faction && alliedunit(v, u->faction, HELP_MONEY) && !is_monstrous(v)) {
&& !is_monstrous(v)) {
int give = lifestyle(v); int give = lifestyle(v);
give = max(0, get_money(v) - give); give = max(0, get_money(v) - give);
give = min(need, give); give = min(need, give);
@ -200,14 +199,66 @@ get_food(region *r)
add_spende(v->faction, u->faction, give, r); add_spende(v->faction, u->faction, give, r);
} }
} }
}
/* Die Einheit hat nicht genug Geld zusammengekratzt und /* Die Einheit hat nicht genug Geld zusammengekratzt und
* nimmt Schaden: */ * nimmt Schaden: */
if (need) {
if (need) hunger(u, need); int lspp = lifestyle(u)/u->number;
if (lspp > 0) {
int number = (need+lspp-1)/lspp;
if (hunger(number, u)) fset(u, FL_HUNGER);
}
}
} }
} }
for (r = regions; r; r = r->next) {
int peasantfood = rpeasants(r)*10;
int bauernblut = 0;
boolean bfind = false;
for (u = r->units; u; u = u->next) {
if (u->race == new_race[RC_DAEMON]) {
/* Alles Bauernblut der Region zählen.
* warnung: bauernblut einer partei hilft im moment der anderen
* so selten wie das benutzt wird, ist das erstmal wursht,
* aber ein TODO fürs BUGS File.
* Es ist auch deshalb fast egal, weil es ja im Grunde nicht dem Dämon,
* sondern der Region zu gute kommt - und da ist der anwender schnuppe
*/
if (!bfind) {
unit * ud = u;
while (ud) {
attrib * a = a_find(ud->attribs, &at_bauernblut);
if (a) bauernblut += a->data.i;
do { ud=ud->next; } while (ud && ud->race!=new_race[RC_DAEMON]);
}
bfind = true;
}
if (r->planep == NULL || !fval(r->planep, PFL_NOFEED)) {
int demons = u->number;
if (bauernblut>=demons) {
bauernblut -= demons;
demons = 0;
} else if (bauernblut) {
demons-=bauernblut;
}
if (peasantfood>=demons) {
peasantfood -= demons;
demons = 0;
} else {
demons -= peasantfood;
peasantfood = 0;
}
if (demons > 0) {
hunger(demons, u); /* nicht gefütterte dämonen hungern */
}
}
}
}
rsetpeasants(r, peasantfood/10);
}
/* 3. Von den überlebenden das Geld abziehen: */ /* 3. Von den überlebenden das Geld abziehen: */
for (u = r->units; u; u = u->next) { for (u = r->units; u; u = u->next) {
int need = min(get_money(u), lifestyle(u)); int need = min(get_money(u), lifestyle(u));

View File

@ -1135,66 +1135,12 @@ randomevents(void)
} }
#endif #endif
/* Talente von Dämonen verschieben sich und Dämonen fressen Bauern */ /* Talente von Dämonen verschieben sich */
for (r = regions; r; r = r->next) { for (r = regions; r; r = r->next) {
int peasantfood = rpeasants(r)*10;
int bauernblut = 0;
boolean bfind = false;
for (u = r->units; u; u = u->next) { for (u = r->units; u; u = u->next) {
if (u->race == new_race[RC_DAEMON]) { if (u->race == new_race[RC_DAEMON]) {
/* Alles Bauernblut der Region zählen. skill * sv = u->skills;
* warnung: bauernblut einer partei hilft im moment der anderen
* so selten wie das benutzt wird, ist das erstmal wursht,
* aber ein TODO fürs BUGS File.
* Es ist auch deshalb fast egal, weil es ja im Grunde nicht dem Dämon,
* sondern der Region zu gute kommt - und da ist der anwender schnuppe
*/
skill * sv;
if (!bfind) {
unit * ud = u;
while (ud) {
attrib * a = a_find(ud->attribs, &at_bauernblut);
if (a) bauernblut += a->data.i;
do { ud=ud->next; } while (ud && ud->race!=new_race[RC_DAEMON]);
}
bfind = true;
}
if (r->planep == NULL || !fval(r->planep, PFL_NOFEED)) {
int demons = u->number;
if (bauernblut>=demons) {
bauernblut -= demons;
demons = 0;
} else if (bauernblut) {
demons-=bauernblut;
}
if (peasantfood>=demons) {
peasantfood -= demons;
demons = 0;
} else {
demons -= peasantfood;
peasantfood = 0;
}
if (demons > 0) {
#ifdef DAEMON_HUNGER
hunger(u, demons); /* nicht gefütterte dämonen hungern */
#else
c = 0;
for (n = 0; n != demons; n++) {
if (rand() % 100 < 10) {
c++;
}
}
if (c) {
scale_number(u, u->number - c);
sprintf(buf, "%d Dämonen von %s sind hungrig in "
"ihre Sphäre zurückgekehrt.", c, unitname(u));
addmessage(0, u->faction, buf, MSG_EVENT, ML_IMPORTANT);
}
#endif
}
}
sv = u->skills;
while (sv!=u->skills+u->skill_size) { while (sv!=u->skills+u->skill_size) {
if (sv->level>0 && rand() % 100 < 25) { if (sv->level>0 && rand() % 100 < 25) {
int weeks = 1+rand()%3; int weeks = 1+rand()%3;
@ -1203,12 +1149,16 @@ randomevents(void)
} else { } else {
while (weeks--) learn_skill(u, sv->id, 1.0); while (weeks--) learn_skill(u, sv->id, 1.0);
} }
if (sv->old>sv->level) {
log_printf("%s dropped from %u to %u:%u in %s\n",
unitname(u), sv->old, sv->level,
sv->weeks, skillname(sv->id, NULL));
}
} }
++sv; ++sv;
} }
} }
} }
rsetpeasants(r, peasantfood/10);
} }
for (r = regions; r; r = r->next) { for (r = regions; r; r = r->next) {

View File

@ -34,8 +34,7 @@
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@ -68,10 +67,11 @@
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DisableLanguageExtensions="TRUE" DisableLanguageExtensions="TRUE"
UsePrecompiledHeader="2" UsePrecompiledHeader="0"
PrecompiledHeaderThrough="stdafx.h" PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Debug/items.pch" PrecompiledHeaderFile=".\Debug/items.pch"
AssemblerListingLocation=".\Debug/" AssemblerListingLocation=".\Debug/"
@ -109,12 +109,18 @@
<File <File
RelativePath=".\birthday_firework.h"> RelativePath=".\birthday_firework.h">
</File> </File>
<File
RelativePath=".\catapultammo.h">
</File>
<File <File
RelativePath=".\demonseye.h"> RelativePath=".\demonseye.h">
</File> </File>
<File <File
RelativePath=".\items.h"> RelativePath=".\items.h">
</File> </File>
<File
RelativePath=".\lmsreward.h">
</File>
<File <File
RelativePath=".\questkeys.h"> RelativePath=".\questkeys.h">
</File> </File>
@ -134,12 +140,18 @@
<File <File
RelativePath=".\birthday_firework.c"> RelativePath=".\birthday_firework.c">
</File> </File>
<File
RelativePath=".\catapultammo.c">
</File>
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<File
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<File <File
RelativePath=".\questkeys.c"> RelativePath=".\questkeys.c">
</File> </File>

View File

@ -2594,24 +2594,20 @@ lifestyle(const unit * u)
return need; return need;
} }
void boolean
hunger(unit * u, int need) hunger(int number, unit * u)
{ {
region * r = u->region; region * r = u->region;
int dead = 0, hpsub = 0; int dead = 0, hpsub = 0;
int hp = u->hp / u->number; int hp = u->hp / u->number;
int lspp = lifestyle(u)/u->number;
if(lspp <= 0) return; while (number--) {
while(need > 0) {
int dam = old_race(u->race)==RC_HALFLING?15+rand()%14:(13+rand()%12); int dam = old_race(u->race)==RC_HALFLING?15+rand()%14:(13+rand()%12);
if(dam >= hp) { if (dam >= hp) {
++dead; ++dead;
} else { } else {
hpsub += dam; hpsub += dam;
} }
need -= lspp;
} }
if (dead) { if (dead) {
@ -2622,8 +2618,8 @@ hunger(unit * u, int need)
scale_number(u, u->number - dead); scale_number(u, u->number - dead);
deathcounts(r, dead); deathcounts(r, dead);
} }
if(hpsub > 0) { if (hpsub > 0) {
/* Jetzt die Schäden der nicht gestorbenen abziehen. */ /* Jetzt die Schäden der nicht gestorbenen abziehen. */
u->hp -= hpsub; u->hp -= hpsub;
/* Meldung nur, wenn noch keine für Tote generiert. */ /* Meldung nur, wenn noch keine für Tote generiert. */
@ -2633,9 +2629,7 @@ hunger(unit * u, int need)
"malnourish%u:unit%r:region", u, r)); "malnourish%u:unit%r:region", u, r));
} }
} }
if(dead || hpsub) { return (dead || hpsub);
fset(u, FL_HUNGER);
}
} }
void void

View File

@ -98,7 +98,6 @@ struct xml_stack;
#define NEW_DRIVE /* Neuer Algorithmus Transportiere/Fahre */ #define NEW_DRIVE /* Neuer Algorithmus Transportiere/Fahre */
#define PARTIAL_STUDY /* Wenn nicht genug Silber vorhanden, wird ein Talent anteilig gelernt */ #define PARTIAL_STUDY /* Wenn nicht genug Silber vorhanden, wird ein Talent anteilig gelernt */
#define HUNGER_REDUCES_SKILL /* Hunger reduziert den Talentwert auf die Hälfte */ #define HUNGER_REDUCES_SKILL /* Hunger reduziert den Talentwert auf die Hälfte */
#define DAEMON_HUNGER /* Dämonen hungern, statt mit 10% in ihre sphäre zurückzukehren */
#define NEW_RECEIPIES /* Vereinfachte, besser verteilte Kräuterzutaten für Tränke */ #define NEW_RECEIPIES /* Vereinfachte, besser verteilte Kräuterzutaten für Tränke */
#define NEW_TAVERN #define NEW_TAVERN
#define GOBLINKILL #define GOBLINKILL
@ -1170,7 +1169,7 @@ typedef struct local_names {
} local_names; } local_names;
extern int maxworkingpeasants(const struct region * r); extern int maxworkingpeasants(const struct region * r);
extern void hunger(struct unit * u, int moneyneeded); extern boolean hunger(int number, struct unit * u);
extern int lifestyle(const struct unit*); extern int lifestyle(const struct unit*);
extern int besieged(const struct unit * u); extern int besieged(const struct unit * u);

View File

@ -68,10 +68,11 @@
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@ -263,9 +264,6 @@
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@ -372,9 +370,6 @@
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<File <File
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View File

@ -22,17 +22,18 @@
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@ -79,8 +80,7 @@
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View File

@ -22,10 +22,11 @@
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@ -79,8 +80,7 @@
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View File

@ -34,8 +34,7 @@
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@ -69,9 +68,10 @@
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View File

@ -23,9 +23,10 @@
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@ -66,7 +67,7 @@
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View File

@ -115,9 +115,10 @@
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View File

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@ -78,7 +78,7 @@
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View File

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AssemblerListingLocation=".\Debug/" AssemblerListingLocation=".\Debug/"