forked from github/server
Bugfix Dämonenhunger,
Projektfiles für Visual Studio .NET
This commit is contained in:
parent
f05d5321f4
commit
91e6e375c2
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@ -21,11 +21,12 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="../util,../kernel,../..,.."
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AdditionalIncludeDirectories="../kernel,../util,../..,.."
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PreprocessorDefinitions="_WINDOWS,WIN32,_DEBUG"
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RuntimeLibrary="5"
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BasicRuntimeChecks="0"
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RuntimeLibrary="4"
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DisableLanguageExtensions="TRUE"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="0"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile=".\Debug/attributes.pch"
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AssemblerListingLocation=".\Debug/"
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@ -66,7 +67,7 @@
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="../util,../kernel,../..,.."
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AdditionalIncludeDirectories="../kernel,../util,../..,.."
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PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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|
|
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@ -67,7 +67,7 @@
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="../util,../kernel,../..,.."
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AdditionalIncludeDirectories="../kernel,../util,../..,.."
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PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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@ -114,10 +114,11 @@
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Optimization="0"
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ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="../kernel,../util,../..,.."
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PreprocessorDefinitions="_WINDOWS,WIN32,_DEBUG"
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RuntimeLibrary="5"
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PreprocessorDefinitions="_WINDOWS,WIN32"
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BasicRuntimeChecks="0"
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RuntimeLibrary="4"
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DisableLanguageExtensions="TRUE"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="0"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile=".\Debug/gamecode.pch"
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AssemblerListingLocation=".\Debug/"
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@ -186,9 +186,8 @@ get_food(region *r)
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if (need > 0) {
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unit *v;
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for (v = r->units; need && v; v = v->next)
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if (v->faction != u->faction && alliedunit(v, u->faction, HELP_MONEY)
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&& !is_monstrous(v)) {
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for (v = r->units; need && v; v = v->next) {
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if (v->faction != u->faction && alliedunit(v, u->faction, HELP_MONEY) && !is_monstrous(v)) {
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int give = lifestyle(v);
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give = max(0, get_money(v) - give);
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give = min(need, give);
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@ -200,14 +199,66 @@ get_food(region *r)
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add_spende(v->faction, u->faction, give, r);
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}
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}
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}
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/* Die Einheit hat nicht genug Geld zusammengekratzt und
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* nimmt Schaden: */
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if (need) hunger(u, need);
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if (need) {
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int lspp = lifestyle(u)/u->number;
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if (lspp > 0) {
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int number = (need+lspp-1)/lspp;
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if (hunger(number, u)) fset(u, FL_HUNGER);
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}
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}
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}
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}
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for (r = regions; r; r = r->next) {
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int peasantfood = rpeasants(r)*10;
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int bauernblut = 0;
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boolean bfind = false;
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for (u = r->units; u; u = u->next) {
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if (u->race == new_race[RC_DAEMON]) {
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/* Alles Bauernblut der Region zählen.
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* warnung: bauernblut einer partei hilft im moment der anderen
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* so selten wie das benutzt wird, ist das erstmal wursht,
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* aber ein TODO fürs BUGS File.
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* Es ist auch deshalb fast egal, weil es ja im Grunde nicht dem Dämon,
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* sondern der Region zu gute kommt - und da ist der anwender schnuppe
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*/
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if (!bfind) {
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unit * ud = u;
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while (ud) {
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attrib * a = a_find(ud->attribs, &at_bauernblut);
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if (a) bauernblut += a->data.i;
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do { ud=ud->next; } while (ud && ud->race!=new_race[RC_DAEMON]);
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}
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bfind = true;
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}
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if (r->planep == NULL || !fval(r->planep, PFL_NOFEED)) {
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int demons = u->number;
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if (bauernblut>=demons) {
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bauernblut -= demons;
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demons = 0;
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} else if (bauernblut) {
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demons-=bauernblut;
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}
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if (peasantfood>=demons) {
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peasantfood -= demons;
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demons = 0;
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} else {
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demons -= peasantfood;
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peasantfood = 0;
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}
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if (demons > 0) {
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hunger(demons, u); /* nicht gefütterte dämonen hungern */
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}
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}
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}
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}
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rsetpeasants(r, peasantfood/10);
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}
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/* 3. Von den überlebenden das Geld abziehen: */
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for (u = r->units; u; u = u->next) {
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int need = min(get_money(u), lifestyle(u));
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@ -1135,66 +1135,12 @@ randomevents(void)
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}
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#endif
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/* Talente von Dämonen verschieben sich und Dämonen fressen Bauern */
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/* Talente von Dämonen verschieben sich */
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for (r = regions; r; r = r->next) {
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int peasantfood = rpeasants(r)*10;
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int bauernblut = 0;
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boolean bfind = false;
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for (u = r->units; u; u = u->next) {
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if (u->race == new_race[RC_DAEMON]) {
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/* Alles Bauernblut der Region zählen.
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* warnung: bauernblut einer partei hilft im moment der anderen
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* so selten wie das benutzt wird, ist das erstmal wursht,
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* aber ein TODO fürs BUGS File.
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* Es ist auch deshalb fast egal, weil es ja im Grunde nicht dem Dämon,
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* sondern der Region zu gute kommt - und da ist der anwender schnuppe
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*/
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skill * sv;
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if (!bfind) {
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unit * ud = u;
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while (ud) {
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attrib * a = a_find(ud->attribs, &at_bauernblut);
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if (a) bauernblut += a->data.i;
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do { ud=ud->next; } while (ud && ud->race!=new_race[RC_DAEMON]);
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}
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bfind = true;
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}
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if (r->planep == NULL || !fval(r->planep, PFL_NOFEED)) {
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int demons = u->number;
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if (bauernblut>=demons) {
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bauernblut -= demons;
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demons = 0;
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} else if (bauernblut) {
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demons-=bauernblut;
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}
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if (peasantfood>=demons) {
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peasantfood -= demons;
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demons = 0;
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} else {
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demons -= peasantfood;
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peasantfood = 0;
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}
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if (demons > 0) {
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#ifdef DAEMON_HUNGER
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hunger(u, demons); /* nicht gefütterte dämonen hungern */
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#else
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c = 0;
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for (n = 0; n != demons; n++) {
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if (rand() % 100 < 10) {
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c++;
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}
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}
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if (c) {
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scale_number(u, u->number - c);
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sprintf(buf, "%d Dämonen von %s sind hungrig in "
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"ihre Sphäre zurückgekehrt.", c, unitname(u));
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addmessage(0, u->faction, buf, MSG_EVENT, ML_IMPORTANT);
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}
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#endif
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}
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}
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sv = u->skills;
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skill * sv = u->skills;
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while (sv!=u->skills+u->skill_size) {
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if (sv->level>0 && rand() % 100 < 25) {
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int weeks = 1+rand()%3;
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@ -1203,12 +1149,16 @@ randomevents(void)
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} else {
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while (weeks--) learn_skill(u, sv->id, 1.0);
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}
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if (sv->old>sv->level) {
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log_printf("%s dropped from %u to %u:%u in %s\n",
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unitname(u), sv->old, sv->level,
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sv->weeks, skillname(sv->id, NULL));
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}
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}
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++sv;
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}
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}
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}
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rsetpeasants(r, peasantfood/10);
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}
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for (r = regions; r; r = r->next) {
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@ -34,8 +34,7 @@
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ProgramDataBaseFileName=".\Release/"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="1"
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CompileAs="0"/>
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DebugInformationFormat="1"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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|
@ -68,10 +67,11 @@
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Optimization="0"
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ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="../kernel,../util,../..,.."
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PreprocessorDefinitions="_WINDOWS,WIN32,_DEBUG"
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RuntimeLibrary="5"
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PreprocessorDefinitions="_WINDOWS,WIN32"
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BasicRuntimeChecks="0"
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RuntimeLibrary="4"
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DisableLanguageExtensions="TRUE"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="0"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile=".\Debug/items.pch"
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AssemblerListingLocation=".\Debug/"
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@ -109,12 +109,18 @@
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<File
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RelativePath=".\birthday_firework.h">
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</File>
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<File
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RelativePath=".\catapultammo.h">
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</File>
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<File
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RelativePath=".\demonseye.h">
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</File>
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<File
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RelativePath=".\items.h">
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</File>
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<File
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RelativePath=".\lmsreward.h">
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</File>
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<File
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RelativePath=".\questkeys.h">
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</File>
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@ -134,12 +140,18 @@
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<File
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RelativePath=".\birthday_firework.c">
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</File>
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<File
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RelativePath=".\catapultammo.c">
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</File>
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<File
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RelativePath=".\demonseye.c">
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</File>
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<File
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RelativePath=".\items.c">
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</File>
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<File
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RelativePath=".\lmsreward.c">
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</File>
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<File
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RelativePath=".\questkeys.c">
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</File>
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@ -2594,24 +2594,20 @@ lifestyle(const unit * u)
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return need;
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}
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void
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hunger(unit * u, int need)
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boolean
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hunger(int number, unit * u)
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{
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region * r = u->region;
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int dead = 0, hpsub = 0;
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int hp = u->hp / u->number;
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int lspp = lifestyle(u)/u->number;
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if(lspp <= 0) return;
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while(need > 0) {
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while (number--) {
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int dam = old_race(u->race)==RC_HALFLING?15+rand()%14:(13+rand()%12);
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if(dam >= hp) {
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if (dam >= hp) {
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++dead;
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} else {
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hpsub += dam;
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}
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need -= lspp;
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}
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if (dead) {
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@ -2622,8 +2618,8 @@ hunger(unit * u, int need)
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scale_number(u, u->number - dead);
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deathcounts(r, dead);
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}
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if(hpsub > 0) {
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}
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if (hpsub > 0) {
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/* Jetzt die Schäden der nicht gestorbenen abziehen. */
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u->hp -= hpsub;
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/* Meldung nur, wenn noch keine für Tote generiert. */
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@ -2633,9 +2629,7 @@ hunger(unit * u, int need)
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"malnourish%u:unit%r:region", u, r));
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}
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}
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if(dead || hpsub) {
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fset(u, FL_HUNGER);
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}
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return (dead || hpsub);
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}
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void
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@ -98,7 +98,6 @@ struct xml_stack;
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#define NEW_DRIVE /* Neuer Algorithmus Transportiere/Fahre */
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#define PARTIAL_STUDY /* Wenn nicht genug Silber vorhanden, wird ein Talent anteilig gelernt */
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#define HUNGER_REDUCES_SKILL /* Hunger reduziert den Talentwert auf die Hälfte */
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#define DAEMON_HUNGER /* Dämonen hungern, statt mit 10% in ihre sphäre zurückzukehren */
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#define NEW_RECEIPIES /* Vereinfachte, besser verteilte Kräuterzutaten für Tränke */
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#define NEW_TAVERN
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#define GOBLINKILL
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@ -1170,7 +1169,7 @@ typedef struct local_names {
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} local_names;
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extern int maxworkingpeasants(const struct region * r);
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extern void hunger(struct unit * u, int moneyneeded);
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extern boolean hunger(int number, struct unit * u);
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extern int lifestyle(const struct unit*);
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extern int besieged(const struct unit * u);
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@ -68,10 +68,11 @@
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Optimization="0"
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ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="../util,../..,.."
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PreprocessorDefinitions="_WINDOWS,WIN32,_DEBUG"
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RuntimeLibrary="5"
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PreprocessorDefinitions="_WINDOWS,WIN32"
|
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BasicRuntimeChecks="0"
|
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RuntimeLibrary="4"
|
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DisableLanguageExtensions="TRUE"
|
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderThrough="stdafx.h"
|
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PrecompiledHeaderFile=".\Debug/kernel.pch"
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AssemblerListingLocation=".\Debug/"
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@ -263,9 +264,6 @@
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<File
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RelativePath=".\study.h">
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</File>
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<File
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RelativePath=".\technology.h">
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</File>
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<File
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RelativePath=".\teleport.h">
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</File>
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@ -372,9 +370,6 @@
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<File
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RelativePath=".\spell.c">
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</File>
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<File
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RelativePath=".\technology.c">
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</File>
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<File
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RelativePath=".\teleport.c">
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</File>
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|
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@ -22,17 +22,18 @@
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Optimization="0"
|
||||
ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="../kernel,../util,../..,.."
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PreprocessorDefinitions="_WINDOWS,WIN32,_DEBUG"
|
||||
RuntimeLibrary="5"
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||||
PreprocessorDefinitions="_WINDOWS,WIN32"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="4"
|
||||
DisableLanguageExtensions="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderThrough="stdafx.h"
|
||||
PrecompiledHeaderFile=".\Debug/modules.pch"
|
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AssemblerListingLocation=".\Debug/"
|
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ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="4"
|
||||
SuppressStartupBanner="TRUE"
|
||||
SuppressStartupBanner="FALSE"
|
||||
DebugInformationFormat="1"
|
||||
CompileAs="0"/>
|
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<Tool
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||||
|
@ -79,8 +80,7 @@
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ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="4"
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||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="1"
|
||||
CompileAs="0"/>
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DebugInformationFormat="1"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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||||
|
|
|
@ -22,10 +22,11 @@
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|||
Optimization="0"
|
||||
ImproveFloatingPointConsistency="TRUE"
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||||
AdditionalIncludeDirectories="../kernel,../util,../..,.."
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||||
PreprocessorDefinitions="_WINDOWS,WIN32,_DEBUG"
|
||||
RuntimeLibrary="5"
|
||||
PreprocessorDefinitions="_WINDOWS,WIN32"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="4"
|
||||
DisableLanguageExtensions="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderThrough="stdafx.h"
|
||||
PrecompiledHeaderFile=".\Debug/races.pch"
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||||
AssemblerListingLocation=".\Debug/"
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||||
|
@ -79,8 +80,7 @@
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|||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="4"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="1"
|
||||
CompileAs="0"/>
|
||||
DebugInformationFormat="1"/>
|
||||
<Tool
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||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
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||||
|
|
|
@ -34,8 +34,7 @@
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|||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="4"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="1"
|
||||
CompileAs="0"/>
|
||||
DebugInformationFormat="1"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
|
@ -69,9 +68,10 @@
|
|||
ImproveFloatingPointConsistency="TRUE"
|
||||
AdditionalIncludeDirectories="../kernel,../util,../..,.."
|
||||
PreprocessorDefinitions="_WINDOWS,WIN32,_DEBUG"
|
||||
RuntimeLibrary="5"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="4"
|
||||
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||||
{330712B5-8B27-4B17-B3CF-7A02CC0F93C3}.Debug.Build.0 = Debug|Win32
|
||||
{330712B5-8B27-4B17-B3CF-7A02CC0F93C3}.Release.ActiveCfg = Release|Win32
|
||||
{330712B5-8B27-4B17-B3CF-7A02CC0F93C3}.Release.Build.0 = Release|Win32
|
||||
{B859D542-781E-4647-BCAB-3FE5ED077366}.Debug.ActiveCfg = Debug|Win32
|
||||
{B859D542-781E-4647-BCAB-3FE5ED077366}.Debug.Build.0 = Debug|Win32
|
||||
{B859D542-781E-4647-BCAB-3FE5ED077366}.Release.ActiveCfg = Release|Win32
|
||||
{B859D542-781E-4647-BCAB-3FE5ED077366}.Release.Build.0 = Release|Win32
|
||||
{79659D44-EC28-42B9-9475-6C0D62D0AAE0}.Debug.ActiveCfg = Debug|Win32
|
||||
{79659D44-EC28-42B9-9475-6C0D62D0AAE0}.Debug.Build.0 = Debug|Win32
|
||||
{79659D44-EC28-42B9-9475-6C0D62D0AAE0}.Release.ActiveCfg = Release|Win32
|
||||
{79659D44-EC28-42B9-9475-6C0D62D0AAE0}.Release.Build.0 = Release|Win32
|
||||
{C14E3D2B-8189-4570-A4E3-9010C873E4FD}.Debug.ActiveCfg = Debug|Win32
|
||||
{C14E3D2B-8189-4570-A4E3-9010C873E4FD}.Debug.Build.0 = Debug|Win32
|
||||
{C14E3D2B-8189-4570-A4E3-9010C873E4FD}.Release.ActiveCfg = Release|Win32
|
||||
{C14E3D2B-8189-4570-A4E3-9010C873E4FD}.Release.Build.0 = Release|Win32
|
||||
{EDB0DE67-8215-4AF7-ACA1-F23CB11FF211}.Debug.ActiveCfg = Debug|Win32
|
||||
{EDB0DE67-8215-4AF7-ACA1-F23CB11FF211}.Debug.Build.0 = Debug|Win32
|
||||
{EDB0DE67-8215-4AF7-ACA1-F23CB11FF211}.Release.ActiveCfg = Release|Win32
|
||||
{EDB0DE67-8215-4AF7-ACA1-F23CB11FF211}.Release.Build.0 = Release|Win32
|
||||
{17F83AAB-352D-4F68-ADA6-09F36D86826F}.Debug.ActiveCfg = Debug|Win32
|
||||
{17F83AAB-352D-4F68-ADA6-09F36D86826F}.Release.ActiveCfg = Release|Win32
|
||||
{601CF164-F483-4DE7-8014-64BDD30680B5}.Debug.ActiveCfg = Debug|Win32
|
||||
{601CF164-F483-4DE7-8014-64BDD30680B5}.Debug.Build.0 = Debug|Win32
|
||||
{601CF164-F483-4DE7-8014-64BDD30680B5}.Release.ActiveCfg = Release|Win32
|
||||
{601CF164-F483-4DE7-8014-64BDD30680B5}.Release.Build.0 = Release|Win32
|
||||
{4C837BEC-A428-4287-84B3-8F8F9DE7FA00}.Debug.ActiveCfg = Debug|Win32
|
||||
{4C837BEC-A428-4287-84B3-8F8F9DE7FA00}.Debug.Build.0 = Debug|Win32
|
||||
{4C837BEC-A428-4287-84B3-8F8F9DE7FA00}.Release.ActiveCfg = Release|Win32
|
||||
{4C837BEC-A428-4287-84B3-8F8F9DE7FA00}.Release.Build.0 = Release|Win32
|
||||
{0EE778AB-8445-40DB-8F65-6BE378A91B97}.Debug.ActiveCfg = Debug|Win32
|
||||
{0EE778AB-8445-40DB-8F65-6BE378A91B97}.Debug.Build.0 = Debug|Win32
|
||||
{0EE778AB-8445-40DB-8F65-6BE378A91B97}.Release.ActiveCfg = Release|Win32
|
||||
{0EE778AB-8445-40DB-8F65-6BE378A91B97}.Release.Build.0 = Release|Win32
|
||||
{EF495253-2EEC-4F83-B6C0-D651F88B2198}.Debug.ActiveCfg = Debug|Win32
|
||||
{EF495253-2EEC-4F83-B6C0-D651F88B2198}.Debug.Build.0 = Debug|Win32
|
||||
{EF495253-2EEC-4F83-B6C0-D651F88B2198}.Release.ActiveCfg = Release|Win32
|
||||
{EF495253-2EEC-4F83-B6C0-D651F88B2198}.Release.Build.0 = Release|Win32
|
||||
{1D80D05F-BCF5-4971-8F06-D9581FD3B1F4}.Debug.ActiveCfg = Debug|Win32
|
||||
{1D80D05F-BCF5-4971-8F06-D9581FD3B1F4}.Debug.Build.0 = Debug|Win32
|
||||
{1D80D05F-BCF5-4971-8F06-D9581FD3B1F4}.Release.ActiveCfg = Release|Win32
|
||||
{1D80D05F-BCF5-4971-8F06-D9581FD3B1F4}.Release.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
EndGlobalSection
|
||||
|
|
|
@ -78,7 +78,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
ImproveFloatingPointConsistency="TRUE"
|
||||
AdditionalIncludeDirectories="..,../common,../common/util,../common/kernel,../common/gamecode"
|
||||
AdditionalIncludeDirectories="../common/kernel,../common/gamecode,../common/util,../common,.."
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
|
@ -134,10 +134,11 @@
|
|||
Optimization="0"
|
||||
ImproveFloatingPointConsistency="TRUE"
|
||||
AdditionalIncludeDirectories="../common/kernel,../common/gamecode,../common/util,../common,.."
|
||||
PreprocessorDefinitions="_CONSOLE,WIN32,_DEBUG"
|
||||
RuntimeLibrary="5"
|
||||
PreprocessorDefinitions="_CONSOLE,WIN32"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="4"
|
||||
DisableLanguageExtensions="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderThrough="stdafx.h"
|
||||
PrecompiledHeaderFile=".\Debug/eressea.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
|
@ -191,58 +192,6 @@
|
|||
RelativePath="..\todo.txt">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="xml data"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="..\res\buildings.xml">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\buildings.xsd">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\eressea.xml">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\races.xml">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\races.xsd">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\resources.xml">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\resources.xsd">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\ships.xml">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\ships.xsd">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\skills.xml">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\skills.xsd">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\terrains.xml">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\terrains.xsd">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\tutorial.xml">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\vinyambar-classic.xml">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\res\vinyambar.xml">
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\korrektur.c">
|
||||
</File>
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
ImproveFloatingPointConsistency="TRUE"
|
||||
AdditionalIncludeDirectories="../common/kernel,../common/gamecode,../common/util,../common,.."
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
|
@ -77,10 +78,11 @@
|
|||
Optimization="0"
|
||||
ImproveFloatingPointConsistency="TRUE"
|
||||
AdditionalIncludeDirectories="../common/kernel,../common/gamecode,../common/util,../common,.."
|
||||
PreprocessorDefinitions="_CONSOLE,WIN32,_DEBUG"
|
||||
RuntimeLibrary="5"
|
||||
PreprocessorDefinitions="_CONSOLE,WIN32"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="4"
|
||||
DisableLanguageExtensions="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderThrough="stdafx.h"
|
||||
PrecompiledHeaderFile=".\Debug/mapper.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
|
|
Loading…
Reference in New Issue