forked from github/server
Bug 1982: Klone auflösen, und Magiern ihre permanete Aura und Trank zurück geben.
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@ -42,8 +42,9 @@
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#define FAMILIAR_FIXMAGE_VERSION 364 /* familiar links are fixed */
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#define FAMILIAR_FIXMAGE_VERSION 364 /* familiar links are fixed */
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#define FAMILIAR_FIXSPELLBOOK_VERSION 365 /* familiar spells are fixed */
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#define FAMILIAR_FIXSPELLBOOK_VERSION 365 /* familiar spells are fixed */
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#define FIX_STARTLEVEL_VERSION 366 /* fixing resource startlevels */
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#define FIX_STARTLEVEL_VERSION 366 /* fixing resource startlevels */
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#define FIX_CLONES_VERSION 367 /* dissolve clones */
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#define RELEASE_VERSION FIX_STARTLEVEL_VERSION /* current datafile */
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#define RELEASE_VERSION FIX_CLONES_VERSION /* current datafile */
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#define MIN_VERSION UIDHASH_VERSION /* minimal datafile we support */
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#define MIN_VERSION UIDHASH_VERSION /* minimal datafile we support */
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#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
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#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
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@ -1368,6 +1368,72 @@ static void fix_fam_triggers(unit *u) {
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}
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}
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}
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}
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static void fix_clone(unit *uc) {
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attrib * a;
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assert(uc);
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assert(uc->number > 0);
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ADDMSG(&uc->faction->msgs, msg_message("dissolve_units_5",
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"unit region number race", uc, uc->region, uc->number, u_race(uc)));
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a_removeall(&uc->attribs, &at_clonemage);
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a = a_new(&at_unitdissolve);
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a->data.ca[0] = 0;
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a->data.ca[1] = 100;
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a_add(&uc->attribs, a);
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}
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static void fix_clone_mage(unit *um, const item_type *itype) {
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i_change(&um->items, itype, 1);
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change_maxspellpoints(um, 20);
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a_removeall(&um->attribs, &at_clone);
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}
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static void fix_clones(void) {
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const race *rc_clone = rc_find("clone");
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const item_type *it_potion = it_find("lifepotion");
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if (rc_clone && it_potion) {
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region *r;
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for (r = regions; r; r = r->next) {
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unit * u;
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for (u = r->units; u; u = u->next) {
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if (!fval(u, UFL_MARK)) {
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if (u_race(u) == rc_clone) {
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attrib *a = a_find(u->attribs, &at_clonemage);
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unit * um = NULL;
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fset(u, UFL_MARK);
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if (a) {
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um = (unit *)a->data.v;
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fset(um, UFL_MARK);
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}
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}
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else {
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attrib *a = a_find(u->attribs, &at_clone);
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if (a) {
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unit *uc = (unit *)a->data.v;
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fset(u, UFL_MARK);
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fset(uc, UFL_MARK);
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}
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}
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}
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}
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}
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for (r = regions; r; r = r->next) {
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unit * u;
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for (u = r->units; u; u = u->next) {
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if (fval(u, UFL_MARK)) {
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if (u_race(u) == rc_clone) {
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fix_clone(u);
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}
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else {
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fix_clone_mage(u, it_potion);
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}
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freset(u, UFL_MARK);
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}
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}
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}
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}
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}
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static void fix_familiars(void (*callback)(unit *)) {
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static void fix_familiars(void (*callback)(unit *)) {
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region *r;
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region *r;
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for (r = regions; r; r = r->next) {
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for (r = regions; r; r = r->next) {
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@ -1559,7 +1625,9 @@ int read_game(gamedata *data)
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}
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}
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}
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}
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}
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}
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if (data->version < FIX_CLONES_VERSION) {
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fix_clones();
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}
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if (data->version < FAMILIAR_FIX_VERSION) {
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if (data->version < FAMILIAR_FIX_VERSION) {
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fix_familiars(fix_fam_triggers);
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fix_familiars(fix_fam_triggers);
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}
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}
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