The quest to remove resource_t from the game continues (finally)

This commit is contained in:
Enno Rehling 2005-10-29 11:17:21 +00:00
parent adbefd89c5
commit 91da1f6e89
18 changed files with 381 additions and 469 deletions

View File

@ -2,9 +2,12 @@ C++ = g++-3.3 ;
CC = gcc-3.3 ;
LINK = gcc-3.3 ;
#CC = tcc ;
#LINK = tcc ;
# ECHO $(JAMUNAME) ;
LINKFLAGS += -rdynamic ;
# LINKFLAGS += -rdynamic ;
if $(MSPACES) {
CCFLAGS += -DMSPACES ;

View File

@ -1229,7 +1229,7 @@ report_computer(FILE * F, faction * f, struct seen_region ** seen, const faction
fprintf(F, "ZUTATEN\n");
while (m->number) {
ch = resourcename(oldresourcetype[m->type], 0);
ch = resourcename(m->rtype, 0);
fprintf(F, "\"%s\"\n", add_translation(ch, locale_string(f->locale, ch)));
m++;
}

View File

@ -551,8 +551,6 @@ recruit(unit * u, struct order * ord, request ** recruitorders)
}
/* ------------------------------------------------------------- */
extern const char* resname(resource_t res, int i);
static void
give_cmd(unit * u, order * ord)
{
@ -1148,12 +1146,13 @@ manufacture(unit * u, const item_type * itype, int want)
char * ch = buf+strlen(buf);
assert(cons);
for (c=0;cons->materials[c].number; c++) {
requirement * m = cons->materials+c;
if (c!=0)
strcat(ch++, ",");
n=cons->materials[c].number / cons->reqsize;
n = m->number / cons->reqsize;
sprintf(ch, " %d %s", n?n:1,
locale_string(u->faction->locale,
resname(cons->materials[c].type, cons->materials[c].number!=1)));
resourcename(m->rtype, m->number!=1)));
ch = ch+strlen(ch);
}
mistake(u, u->thisorder, buf, MSG_PRODUCE);
@ -1584,12 +1583,13 @@ create_potion(unit * u, const potion_type * ptype, int want)
char * ch = buf+strlen(buf);
assert(cons);
for (c=0;cons->materials[c].number; c++) {
const requirement * m = cons->materials+c;
if (c!=0)
strcat(ch++, ",");
n=cons->materials[c].number / cons->reqsize;
n = m->number / cons->reqsize;
sprintf(ch, " %d %s", n?n:1,
locale_string(u->faction->locale,
resname(cons->materials[c].type, cons->materials[c].number!=1)));
LOC(u->faction->locale,
resourcename(m->rtype, m->number!=1)));
ch = ch+strlen(ch);
}
strcat(ch,".");

View File

@ -76,13 +76,14 @@
static void
reduce_weight(unit * u)
{
int horses = get_resource(u,R_HORSE);
int horses = new_get_resource(u, oldresourcetype[R_HORSE]);
int capacity = walkingcapacity(u);
item ** itmp = &u->items;
int weight = 0;
if (horses > 0) {
change_resource(u, R_HORSE, - min(horses,(u->number*2)));
horses = min(horses, (u->number*2));
new_change_resource(u, oldresourcetype[R_HORSE], - horses);
}
/* 1. get rid of anything that isn't silver or really lightweight or helpful in combat */

View File

@ -1884,7 +1884,7 @@ report_building(FILE *F, const region * r, const building * b, const faction * f
assert(ctype->materials != NULL);
for (c=0;ctype->materials[c].number;c++) {
resource_t rtype = ctype->materials[c].type;
const resource_type * rtype = ctype->materials[c].rtype;
int number = ctype->materials[c].number;
if(c > 0) {
@ -1892,9 +1892,7 @@ report_building(FILE *F, const region * r, const building * b, const faction * f
}
icat(number);
scat(" ");
scat(locale_string(lang,
resourcename(oldresourcetype[rtype],
number!=1?GR_PLURAL:0)));
scat(locale_string(lang, resourcename(rtype, number!=1?GR_PLURAL:0)));
}
scat(".");
@ -2153,7 +2151,7 @@ report(FILE *F, faction * f, struct seen_region ** seen, const faction_list * ad
rnl(F);
sprintf(buf, "%s: ", LOC(f->locale, "nr_herbsrequired"));
while (m->number) {
scat(LOC(f->locale, resourcename(oldresourcetype[m->type], 0)));
scat(LOC(f->locale, resourcename(m->rtype, 0)));
++m;
if (m->number) scat(", ");
}

View File

@ -334,7 +334,7 @@ init_oldweapons(void)
if (itype->construction->materials==NULL) {
itype->score = 6000;
} else for (m=0;itype->construction->materials[m].number;++m) {
const resource_type * rtype = oldresourcetype[itype->construction->materials[m].type];
const resource_type * rtype = itype->construction->materials[m].rtype;
int score = rtype->itype?rtype->itype->score:5;
itype->score = 2*itype->construction->materials[m].number * score;
}

View File

@ -909,233 +909,233 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
#ifdef SMALL_BATTLE_MESSAGES
char smallbuf[512];
#endif
item ** pitm;
fighter *df = dt.fighter;
fighter *af = at.fighter;
unit *au = af->unit;
unit *du = df->unit;
battle *b = df->side->battle;
int heiltrank = 0;
int faerie_level;
char debugbuf[512];
item ** pitm;
fighter *df = dt.fighter;
fighter *af = at.fighter;
unit *au = af->unit;
unit *du = df->unit;
battle *b = df->side->battle;
int heiltrank = 0;
int faerie_level;
char debugbuf[512];
/* Schild */
void **si;
side *ds = df->side;
int hp;
/* Schild */
void **si;
side *ds = df->side;
int hp;
int ar = 0, an, am;
const armor_type * armor = select_armor(dt, true);
const armor_type * shield = select_armor(dt, false);
int ar = 0, an, am;
const armor_type * armor = select_armor(dt, true);
const armor_type * shield = select_armor(dt, false);
const weapon_type *dwtype = NULL;
const weapon_type *awtype = NULL;
const weapon * weapon;
const weapon_type *dwtype = NULL;
const weapon_type *awtype = NULL;
const weapon * weapon;
int rda, sk = 0, sd;
boolean magic = false;
int da = dice_rand(damage);
int rda, sk = 0, sd;
boolean magic = false;
int da = dice_rand(damage);
#ifdef SHOW_KILLS
++at.fighter->hits;
#endif
if (fval(au, UFL_WERE)) {
int level = fspecial(du->faction, FS_LYCANTROPE);
da += level;
}
int level = fspecial(du->faction, FS_LYCANTROPE);
da += level;
}
switch (type) {
case AT_STANDARD:
weapon = select_weapon(at, true, missile);
sk = weapon_effskill(at, dt, weapon, true, missile);
if (weapon) awtype = weapon->type;
if (awtype && fval(awtype, WTF_MAGICAL)) magic = true;
break;
case AT_NATURAL:
sk = weapon_effskill(at, dt, NULL, true, missile);
break;
case AT_SPELL:
case AT_COMBATSPELL:
magic = true;
break;
default:
break;
}
weapon = select_weapon(dt, false, true); /* missile=true to get the unmodified best weapon she has */
sd = weapon_effskill(dt, at, weapon, false, false);
if (weapon!=NULL) dwtype=weapon->type;
switch (type) {
case AT_STANDARD:
weapon = select_weapon(at, true, missile);
sk = weapon_effskill(at, dt, weapon, true, missile);
if (weapon) awtype = weapon->type;
if (awtype && fval(awtype, WTF_MAGICAL)) magic = true;
break;
case AT_NATURAL:
sk = weapon_effskill(at, dt, NULL, true, missile);
break;
case AT_SPELL:
case AT_COMBATSPELL:
magic = true;
break;
default:
break;
}
weapon = select_weapon(dt, false, true); /* missile=true to get the unmodified best weapon she has */
sd = weapon_effskill(dt, at, weapon, false, false);
if (weapon!=NULL) dwtype=weapon->type;
if (armor) ar += armor->prot;
if (shield) ar += shield->prot;
if (armor) ar += armor->prot;
if (shield) ar += shield->prot;
/* natürliche Rüstung */
an = du->race->armor;
/* natürliche Rüstung */
an = du->race->armor;
/* magische Rüstung durch Artefakte oder Sprüche */
/* Momentan nur Trollgürtel und Werwolf-Eigenschaft */
am = select_magicarmor(dt);
if(fval(du, UFL_WERE)) {
/* this counts as magical armor */
int level = fspecial(du->faction, FS_LYCANTROPE);
am += level;
}
/* magische Rüstung durch Artefakte oder Sprüche */
/* Momentan nur Trollgürtel und Werwolf-Eigenschaft */
am = select_magicarmor(dt);
if(fval(du, UFL_WERE)) {
/* this counts as magical armor */
int level = fspecial(du->faction, FS_LYCANTROPE);
am += level;
}
#if CHANGED_CROSSBOWS == 1
if(awtype && fval(awtype,WTF_ARMORPIERCING)) {
/* crossbows */
ar /= 2;
an /= 2;
}
if(awtype && fval(awtype,WTF_ARMORPIERCING)) {
/* crossbows */
ar /= 2;
an /= 2;
}
#endif
/* natürliche Rüstung ist halbkumulativ */
if (ar>0) {
ar += an/2;
} else {
ar = an;
}
ar += am;
/* natürliche Rüstung ist halbkumulativ */
if (ar>0) {
ar += an/2;
} else {
ar = an;
}
ar += am;
if (type!=AT_COMBATSPELL && type!=AT_SPELL) /* Kein Zauber, normaler Waffenschaden */
{
double kritchance = (sk * 3 - sd) / 200.0;
kritchance = max(kritchance, 0.005);
kritchance = min(0.9, kritchance);
if (type!=AT_COMBATSPELL && type!=AT_SPELL) /* Kein Zauber, normaler Waffenschaden */
{
double kritchance = (sk * 3 - sd) / 200.0;
kritchance = max(kritchance, 0.005);
kritchance = min(0.9, kritchance);
while (chance(kritchance)) {
sprintf(debugbuf,
"%s/%d landet einen kritischen Treffer", unitid(au), at.index);
battledebug(debugbuf);
da += dice_rand(damage);
}
while (chance(kritchance)) {
sprintf(debugbuf,
"%s/%d landet einen kritischen Treffer", unitid(au), at.index);
battledebug(debugbuf);
da += dice_rand(damage);
}
da += rc_specialdamage(au->race, du->race, awtype);
da += rc_specialdamage(au->race, du->race, awtype);
#ifdef KARMA_MODULE
da += jihad(au->faction, du->race);
da += jihad(au->faction, du->race);
#endif
faerie_level = fspecial(du->faction, FS_FAERIE);
if (type == AT_STANDARD && faerie_level) {
int c;
faerie_level = fspecial(du->faction, FS_FAERIE);
if (type == AT_STANDARD && faerie_level) {
int c;
for (c=0;weapon->type->itype->construction->materials[c].number; c++) {
if(weapon->type->itype->construction->materials[c].type == R_IRON) {
da += faerie_level;
break;
}
}
}
if (awtype!=NULL && fval(awtype, WTF_MISSILE)) {
/* Fernkampfschadenbonus */
da += af->person[at.index].damage_rear;
} else if (awtype==NULL) {
/* Waffenloser kampf, bonus von talentwert*/
da += effskill(au, SK_WEAPONLESS);
} else {
/* Nahkampfschadensbonus */
da += af->person[at.index].damage;
}
/* Skilldifferenzbonus */
da += max(0, (sk-sd)/DAMAGE_QUOTIENT);
for (c=0;weapon->type->itype->construction->materials[c].number; c++) {
if(weapon->type->itype->construction->materials[c].rtype == oldresourcetype[R_IRON]) {
da += faerie_level;
break;
}
}
}
if (awtype!=NULL && fval(awtype, WTF_MISSILE)) {
/* Fernkampfschadenbonus */
da += af->person[at.index].damage_rear;
} else if (awtype==NULL) {
/* Waffenloser kampf, bonus von talentwert*/
da += effskill(au, SK_WEAPONLESS);
} else {
/* Nahkampfschadensbonus */
da += af->person[at.index].damage;
}
/* Skilldifferenzbonus */
da += max(0, (sk-sd)/DAMAGE_QUOTIENT);
}
if (magic) /* Magischer Schaden durch Spruch oder magische Waffe */
{
double res = 1.0;
if (magic) /* Magischer Schaden durch Spruch oder magische Waffe */
{
double res = 1.0;
/* magic_resistance gib x% Resistenzbonus zurück */
res -= magic_resistance(du)*3.0;
/* magic_resistance gib x% Resistenzbonus zurück */
res -= magic_resistance(du)*3.0;
if (du->race->battle_flags & BF_EQUIPMENT) {
if (du->race->battle_flags & BF_EQUIPMENT) {
#ifdef TODO_RUNESWORD
/* Runenschwert gibt im Kampf 80% Resistenzbonus */
if (dwp == WP_RUNESWORD) res -= 0.80;
/* Runenschwert gibt im Kampf 80% Resistenzbonus */
if (dwp == WP_RUNESWORD) res -= 0.80;
#endif
/* der Effekt von Laen steigt nicht linear */
if (armor && fval(armor, ATF_LAEN)) res *= (1-armor->magres);
if (shield && fval(shield, ATF_LAEN)) res *= (1-shield->magres);
if (dwtype) res *= (1-dwtype->magres);
}
/* der Effekt von Laen steigt nicht linear */
if (armor && fval(armor, ATF_LAEN)) res *= (1-armor->magres);
if (shield && fval(shield, ATF_LAEN)) res *= (1-shield->magres);
if (dwtype) res *= (1-dwtype->magres);
}
if (res > 0) {
da = (int) (max(da * res, 0));
}
/* gegen Magie wirkt nur natürliche und magische Rüstung */
ar = an+am;
}
if (res > 0) {
da = (int) (max(da * res, 0));
}
/* gegen Magie wirkt nur natürliche und magische Rüstung */
ar = an+am;
}
rda = max(da - ar,0);
rda = max(da - ar,0);
if ((du->race->battle_flags & BF_INV_NONMAGIC) && !magic) rda = 0;
else {
unsigned int i = 0;
if (du->race->battle_flags & BF_RES_PIERCE) i |= WTF_PIERCE;
if (du->race->battle_flags & BF_RES_CUT) i |= WTF_CUT;
if (du->race->battle_flags & BF_RES_BASH) i |= WTF_BLUNT;
if ((du->race->battle_flags & BF_INV_NONMAGIC) && !magic) rda = 0;
else {
unsigned int i = 0;
if (du->race->battle_flags & BF_RES_PIERCE) i |= WTF_PIERCE;
if (du->race->battle_flags & BF_RES_CUT) i |= WTF_CUT;
if (du->race->battle_flags & BF_RES_BASH) i |= WTF_BLUNT;
if (i && awtype && fval(awtype, i)) rda /= 2;
if (i && awtype && fval(awtype, i)) rda /= 2;
/* Schilde */
for (si = b->meffects.begin; si != b->meffects.end; ++si) {
meffect *meffect = *si;
if (meffect_protection(b, meffect, ds) != 0) {
assert(0 <= rda); /* rda sollte hier immer mindestens 0 sein */
/* Schilde */
for (si = b->meffects.begin; si != b->meffects.end; ++si) {
meffect *meffect = *si;
if (meffect_protection(b, meffect, ds) != 0) {
assert(0 <= rda); /* rda sollte hier immer mindestens 0 sein */
/* jeder Schaden wird um effect% reduziert bis der Schild duration
* Trefferpunkte aufgefangen hat */
if (meffect->typ == SHIELD_REDUCE) {
hp = rda * (meffect->effect/100);
rda -= hp;
meffect->duration -= hp;
}
if (meffect->typ == SHIELD_REDUCE) {
hp = rda * (meffect->effect/100);
rda -= hp;
meffect->duration -= hp;
}
/* gibt Rüstung +effect für duration Treffer */
if (meffect->typ == SHIELD_ARMOR) {
rda = max(rda - meffect->effect, 0);
meffect->duration--;
}
}
}
if (meffect->typ == SHIELD_ARMOR) {
rda = max(rda - meffect->effect, 0);
meffect->duration--;
}
}
}
}
sprintf(debugbuf, "Verursacht %dTP, Rüstung %d: %d -> %d HP",
da, ar, df->person[dt.index].hp, df->person[dt.index].hp - rda);
sprintf(debugbuf, "Verursacht %dTP, Rüstung %d: %d -> %d HP",
da, ar, df->person[dt.index].hp, df->person[dt.index].hp - rda);
#ifdef SMALL_BATTLE_MESSAGES
if (b->small) {
if (rda > 0) {
sprintf(smallbuf, "Der Treffer verursacht %s",
rel_dam(rda, df->person[dt.index].hp));
} else {
sprintf(smallbuf, "Der Treffer verursacht keinen Schaden");
}
}
if (b->small) {
if (rda > 0) {
sprintf(smallbuf, "Der Treffer verursacht %s",
rel_dam(rda, df->person[dt.index].hp));
} else {
sprintf(smallbuf, "Der Treffer verursacht keinen Schaden");
}
}
#endif
assert(dt.index<du->number);
df->person[dt.index].hp -= rda;
assert(dt.index<du->number);
df->person[dt.index].hp -= rda;
if (df->person[dt.index].hp > 0) { /* Hat überlebt */
battledebug(debugbuf);
if (au->race == new_race[RC_DAEMON]) {
if (df->person[dt.index].hp > 0) { /* Hat überlebt */
battledebug(debugbuf);
if (au->race == new_race[RC_DAEMON]) {
#ifdef TODO_RUNESWORD
if (select_weapon(dt, 0, -1) == WP_RUNESWORD) continue;
if (select_weapon(dt, 0, -1) == WP_RUNESWORD) continue;
#endif
if (!(df->person[dt.index].flags & (FL_COURAGE|FL_DAZZLED))) {
df->person[dt.index].flags |= FL_DAZZLED;
df->person[dt.index].defence--;
}
}
df->person[dt.index].flags = (df->person[dt.index].flags & ~FL_SLEEPING);
if (!(df->person[dt.index].flags & (FL_COURAGE|FL_DAZZLED))) {
df->person[dt.index].flags |= FL_DAZZLED;
df->person[dt.index].defence--;
}
}
df->person[dt.index].flags = (df->person[dt.index].flags & ~FL_SLEEPING);
#ifdef SMALL_BATTLE_MESSAGES
if (b->small) {
strcat(smallbuf, ".");
battlerecord(b, smallbuf);
}
if (b->small) {
strcat(smallbuf, ".");
battlerecord(b, smallbuf);
}
#endif
return false;
}
return false;
}
#ifdef SHOW_KILLS
++at.fighter->kills;
#endif
@ -1146,8 +1146,8 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
}
#endif
/* Sieben Leben */
if (du->race == new_race[RC_CAT] && (chance(1.0 / 7))) {
/* Sieben Leben */
if (du->race == new_race[RC_CAT] && (chance(1.0 / 7))) {
#ifdef SMALL_BATTLE_MESSAGES
if (b->small) {
strcat(smallbuf, ", doch die Katzengöttin ist gnädig");
@ -1157,52 +1157,52 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
assert(dt.index>=0 && dt.index<du->number);
df->person[dt.index].hp = unit_max_hp(du);
return false;
}
}
/* Heiltrank schluerfen und hoffen */
if (get_effect(du, oldpotiontype[P_HEAL]) > 0) {
change_effect(du, oldpotiontype[P_HEAL], -1);
heiltrank = 1;
} else if (i_get(du->items, oldpotiontype[P_HEAL]->itype) > 0) {
i_change(&du->items, oldpotiontype[P_HEAL]->itype, -1);
change_effect(du, oldpotiontype[P_HEAL], 3);
heiltrank = 1;
}
if (heiltrank && (chance(0.50))) {
/* Heiltrank schluerfen und hoffen */
if (get_effect(du, oldpotiontype[P_HEAL]) > 0) {
change_effect(du, oldpotiontype[P_HEAL], -1);
heiltrank = 1;
} else if (i_get(du->items, oldpotiontype[P_HEAL]->itype) > 0) {
i_change(&du->items, oldpotiontype[P_HEAL]->itype, -1);
change_effect(du, oldpotiontype[P_HEAL], 3);
heiltrank = 1;
}
if (heiltrank && (chance(0.50))) {
#ifdef SMALL_BATTLE_MESSAGES
if (b->small) {
strcat(smallbuf, ", doch ein Heiltrank bringt Rettung");
battlerecord(b, smallbuf);
} else
if (b->small) {
strcat(smallbuf, ", doch ein Heiltrank bringt Rettung");
battlerecord(b, smallbuf);
} else
#endif
{
message * m = msg_message("battle::potionsave", "unit", du);
message_faction(b, du->faction, m);
msg_release(m);
}
{
message * m = msg_message("battle::potionsave", "unit", du);
message_faction(b, du->faction, m);
msg_release(m);
}
assert(dt.index>=0 && dt.index<du->number);
df->person[dt.index].hp = du->race->hitpoints;
return false;
}
strcat(debugbuf, ", tot");
battledebug(debugbuf);
strcat(debugbuf, ", tot");
battledebug(debugbuf);
#ifdef SMALL_BATTLE_MESSAGES
if (b->small) {
strcat(smallbuf, ".");
battlerecord(b, smallbuf);
}
if (b->small) {
strcat(smallbuf, ".");
battlerecord(b, smallbuf);
}
#endif
for (pitm=&du->items; *pitm; pitm=&(*pitm)->next) {
const item_type * itype = (*pitm)->type;
if (!itype->flags & ITF_CURSED && dt.index < (*pitm)->number) {
/* 25% Grundchance, das ein Item kaputtgeht. */
if (rand() % 4 < 1) i_change(pitm, itype, -1);
}
}
remove_troop(dt);
for (pitm=&du->items; *pitm; pitm=&(*pitm)->next) {
const item_type * itype = (*pitm)->type;
if (!itype->flags & ITF_CURSED && dt.index < (*pitm)->number) {
/* 25% Grundchance, das ein Item kaputtgeht. */
if (rand() % 4 < 1) i_change(pitm, itype, -1);
}
}
remove_troop(dt);
return true;
return true;
}
static int

View File

@ -446,7 +446,7 @@ destroy_cmd(unit * u, struct order * ord)
const requirement * rq = con->materials+c;
int recycle = (int)(rq->recycle * rq->number * size/con->reqsize);
if (recycle)
change_resource(u, rq->type, recycle);
new_change_resource(u, rq->rtype, recycle);
}
}
#endif
@ -716,17 +716,17 @@ build(unit * u, const construction * ctype, int completed, int want)
}
if (type->materials) for (c=0;n>0 && type->materials[c].number;c++) {
resource_t rtype = type->materials[c].type;
const struct resource_type * rtype = type->materials[c].rtype;
int need;
int have = get_pooled(u, NULL, rtype);
int have = new_get_pooled(u, rtype, GET_DEFAULT);
int prebuilt;
int canuse = have;
if (inside_building(u)) {
canuse = matmod(u->building->type->attribs, u, oldresourcetype[rtype], canuse);
canuse = matmod(u->building->type->attribs, u, rtype, canuse);
#if 0
/* exploit-check */
} else if (u->building) {
int abuse = matmod(u->building->type->attribs, u, oldresourcetype[rtype], canuse);
int abuse = matmod(u->building->type->attribs, u, rtype, canuse);
if (abuse>canuse) {
log_printf("ABUSE: %s saves %u %s through exploit\n",
itoa36(u->faction->no), abuse-canuse,
@ -735,7 +735,7 @@ build(unit * u, const construction * ctype, int completed, int want)
#endif
}
if (canuse<0) return canuse; /* pass errors to caller */
canuse = matmod(type->attribs, u, oldresourcetype[rtype], canuse);
canuse = matmod(type->attribs, u, rtype, canuse);
if (type->reqsize>1) {
prebuilt = required(completed, type->reqsize, type->materials[c].number);
for (;n;) {
@ -753,20 +753,20 @@ build(unit * u, const construction * ctype, int completed, int want)
else break;
}
if (type->materials) for (c=0;type->materials[c].number;c++) {
resource_t rtype = type->materials[c].type;
const struct resource_type * rtype = type->materials[c].rtype;
int prebuilt = required(completed, type->reqsize, type->materials[c].number);
int need = required(completed + n, type->reqsize, type->materials[c].number);
int multi = 1;
int canuse = 100; /* normalization */
if (inside_building(u)) canuse = matmod(u->building->type->attribs, u, oldresourcetype[rtype], canuse);
if (inside_building(u)) canuse = matmod(u->building->type->attribs, u, rtype, canuse);
if (canuse<0) return canuse; /* pass errors to caller */
canuse = matmod(type->attribs, u, oldresourcetype[rtype], canuse);
canuse = matmod(type->attribs, u, rtype, canuse);
assert(canuse % 100 == 0 || !"only constant multipliers are implemented in build()");
multi = canuse/100;
if (canuse<0) return canuse; /* pass errors to caller */
use_pooled(u, NULL, rtype, (need-prebuilt+multi-1)/multi);
new_use_pooled(u, rtype, (need-prebuilt+multi-1)/multi, GET_DEFAULT);
}
made += n;
skills -= n * type->minskill;
@ -787,8 +787,8 @@ maxbuild(const unit * u, const construction * cons)
int c;
int maximum = INT_MAX;
for (c=0;cons->materials[c].number;c++) {
resource_t rtype = cons->materials[c].type;
int have = get_pooled(u, NULL, rtype);
const resource_type * rtype = cons->materials[c].rtype;
int have = new_get_pooled(u, rtype, GET_DEFAULT);
int need = required(1, cons->reqsize, cons->materials[c].number);
if (have<need) {
cmistake(u, u->thisorder, 88, MSG_PRODUCE);
@ -898,7 +898,7 @@ build_building(unit * u, const building_type * btype, int want, order * ord)
if (c!=0) strcat(ch++, ",");
n = cons->materials[c].number / cons->reqsize;
sprintf(ch, " %d %s", n?n:1,
LOC(lang, resname(cons->materials[c].type, cons->materials[c].number!=1)));
LOC(lang, resourcename(cons->materials[c].rtype, cons->materials[c].number!=1)));
ch = ch+strlen(ch);
}
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "build_required",

View File

@ -32,11 +32,7 @@ extern "C" {
struct xml_tag;
typedef struct requirement {
#ifdef NO_OLD_ITEMS
resource_type * rtype;
#else
resource_t type;
#endif
const struct resource_type * rtype;
int number;
double recycle; /* recycling quota */
} requirement;

View File

@ -38,6 +38,22 @@ extern "C" {
/* #define MSG_LEVELS -- msg-levels active */
/* basic types used in the eressea "kernel" */
#ifdef __TINYC__
#define order_t short
#define terrain_t short
#define direction_t short
#define race_t short
#define magic_t short
#define skill_t short
#define typ_t short
#define herb_t short
#define potion_t short
#define luxury_t short
#define weapon_t short
#define item_t short
#define resource_t short
#define spellid_t unsigned int
#else
typedef short order_t;
typedef short terrain_t;
typedef short direction_t;
@ -52,6 +68,7 @@ typedef short weapon_t;
typedef short item_t;
typedef short resource_t;
typedef unsigned int spellid_t;
#endif
struct plane;
struct order;

View File

@ -1103,124 +1103,124 @@ static translate_t translation[] = {
static void
init_olditems(void)
{
item_t i;
resource_type * rtype;
item_t i;
resource_type * rtype;
const struct locale * lang = find_locale("de");
assert(lang);
const struct locale * lang = find_locale("de");
assert(lang);
for (i=0; i!=MAXITEMS; ++i) {
int iflags = ITF_NONE;
int rflags = RTF_ITEM|RTF_POOLED;
int m, n;
const char * name[2];
const char * appearance[2];
int weight = itemdata[i].gewicht;
int capacity = 0;
int price;
attrib * a;
item_type * itype;
construction * con = calloc(sizeof(construction), 1);
for (i=0; i!=MAXITEMS; ++i) {
int iflags = ITF_NONE;
int rflags = RTF_ITEM|RTF_POOLED;
int m, n;
const char * name[2];
const char * appearance[2];
int weight = itemdata[i].gewicht;
int capacity = 0;
int price;
attrib * a;
item_type * itype;
construction * con = calloc(sizeof(construction), 1);
con->minskill = itemdata[i].minskill;
if (i==I_LAEN && SkillCap(SK_QUARRYING)) {
/* at least 4 levels on which you can mine laen */
con->minskill = SkillCap(SK_QUARRYING)-3;
}
con->skill = itemdata[i].skill;
con->maxsize = -1;
con->reqsize = 1;
con->improvement = NULL;
con->minskill = itemdata[i].minskill;
if (i==I_LAEN && SkillCap(SK_QUARRYING)) {
/* at least 4 levels on which you can mine laen */
con->minskill = SkillCap(SK_QUARRYING)-3;
}
con->skill = itemdata[i].skill;
con->maxsize = -1;
con->reqsize = 1;
con->improvement = NULL;
for (m=0, n=0;m!=M_MAX_MAT;++m)
if (itemdata[i].material[m]>0) ++n;
if (n>0) {
con->materials = calloc(sizeof(requirement), n+1);
for (m=0, n=0;m!=M_MAX_MAT;++m) {
if (itemdata[i].material[m]>0) {
con->materials[n].type = matresource[m];
con->materials[n].number = itemdata[i].material[m];
con->materials[n].recycle = 0.0;
++n;
if (m==M_EISEN) {
}
}
}
}
if (itemdata[i].flags & FL_ITEM_CURSED) iflags |= ITF_CURSED;
if (itemdata[i].flags & FL_ITEM_NOTLOST) iflags |= ITF_NOTLOST;
if (itemdata[i].flags & FL_ITEM_NOTINBAG) iflags |= ITF_BIG;
if (itemdata[i].typ == IS_LUXURY) iflags |= ITF_LUXURY;
if (itemdata[i].flags & FL_ITEM_ANIMAL) iflags |= ITF_ANIMAL;
name[0]=NULL;
{
int ci;
for (ci=0;translation[ci][0];++ci) {
if (!strcmp(translation[ci][0], itemdata[i].name[0])) {
name[0] = translation[ci][1];
name[1] = translation[ci][2];
appearance[0] = translation[ci][3];
appearance[1] = translation[ci][4];
}
}
}
if (name[0]==NULL) {
name[0] = reverse_lookup(lang, itemdata[i].name[0]);
name[1] = reverse_lookup(lang, itemdata[i].name[1]);
appearance[0] = reverse_lookup(lang, itemdata[i].name[2]);
appearance[1] = reverse_lookup(lang, itemdata[i].name[3]);
}
rtype = new_resourcetype(name, appearance, rflags);
itype = new_itemtype(rtype, iflags, weight, capacity);
switch (i) {
case I_HORSE:
case I_UNICORN:
itype->capacity = HORSECAPACITY;
itype->give = give_horses;
break;
case I_WAGON:
itype->capacity = WAGONCAPACITY;
break;
case I_BAG_OF_HOLDING:
itype->capacity = BAGCAPACITY;
break;
case I_TROLLBELT:
/* This is wrong. according to the item description it multiplies
* the strength of the wearer by a factor of
* 50 (STRENGTHMULTIPLIER), not add a fixed 50000 */
/* only used in battle.c for items of type ITF_ANIMAL */
itype->capacity = STRENGTHCAPACITY;
break;
default:
if (itemdata[i].flags & FL_ITEM_MOUNT) itype->capacity = HORSECAPACITY;
}
/* itemdata::typ Analyse. IS_PRODUCT und IS_MAGIC sind so gut wie egal. */
switch (itemdata[i].typ) {
case IS_LUXURY:
price = itemdata[i].preis;
oldluxurytype[i-FIRSTLUXURY] = new_luxurytype(itype, price);
break;
case IS_RESOURCE:
rtype->flags |= RTF_LIMITED;
itype->flags |= ITF_NOBUILDBESIEGED;
a = a_add(&rtype->attribs, a_new(&at_resourcelimit));
{
resource_limit * rdata = (resource_limit*)a->data.v;
rdata->limit = limit_oldtypes;
rdata->use = use_oldresource;
}
break;
}
if (itemdata[i].benutze_funktion) {
itype->use = use_olditem;
}
itype->construction = con;
olditemtype[i] = itype;
oldresourcetype[item2res(i)] = rtype;
for (m=0, n=0;m!=M_MAX_MAT;++m)
if (itemdata[i].material[m]>0) ++n;
if (n>0) {
con->materials = calloc(sizeof(requirement), n+1);
for (m=0, n=0;m!=M_MAX_MAT;++m) {
if (itemdata[i].material[m]>0) {
con->materials[n].rtype = oldresourcetype[matresource[m]];
con->materials[n].number = itemdata[i].material[m];
con->materials[n].recycle = 0.0;
++n;
if (m==M_EISEN) {
}
}
}
}
if (itemdata[i].flags & FL_ITEM_CURSED) iflags |= ITF_CURSED;
if (itemdata[i].flags & FL_ITEM_NOTLOST) iflags |= ITF_NOTLOST;
if (itemdata[i].flags & FL_ITEM_NOTINBAG) iflags |= ITF_BIG;
if (itemdata[i].typ == IS_LUXURY) iflags |= ITF_LUXURY;
if (itemdata[i].flags & FL_ITEM_ANIMAL) iflags |= ITF_ANIMAL;
name[0]=NULL;
{
int ci;
for (ci=0;translation[ci][0];++ci) {
if (!strcmp(translation[ci][0], itemdata[i].name[0])) {
name[0] = translation[ci][1];
name[1] = translation[ci][2];
appearance[0] = translation[ci][3];
appearance[1] = translation[ci][4];
}
}
}
if (name[0]==NULL) {
name[0] = reverse_lookup(lang, itemdata[i].name[0]);
name[1] = reverse_lookup(lang, itemdata[i].name[1]);
appearance[0] = reverse_lookup(lang, itemdata[i].name[2]);
appearance[1] = reverse_lookup(lang, itemdata[i].name[3]);
}
rtype = new_resourcetype(name, appearance, rflags);
itype = new_itemtype(rtype, iflags, weight, capacity);
switch (i) {
case I_HORSE:
case I_UNICORN:
itype->capacity = HORSECAPACITY;
itype->give = give_horses;
break;
case I_WAGON:
itype->capacity = WAGONCAPACITY;
break;
case I_BAG_OF_HOLDING:
itype->capacity = BAGCAPACITY;
break;
case I_TROLLBELT:
/* This is wrong. according to the item description it multiplies
* the strength of the wearer by a factor of
* 50 (STRENGTHMULTIPLIER), not add a fixed 50000 */
/* only used in battle.c for items of type ITF_ANIMAL */
itype->capacity = STRENGTHCAPACITY;
break;
default:
if (itemdata[i].flags & FL_ITEM_MOUNT) itype->capacity = HORSECAPACITY;
}
/* itemdata::typ Analyse. IS_PRODUCT und IS_MAGIC sind so gut wie egal. */
switch (itemdata[i].typ) {
case IS_LUXURY:
price = itemdata[i].preis;
oldluxurytype[i-FIRSTLUXURY] = new_luxurytype(itype, price);
break;
case IS_RESOURCE:
rtype->flags |= RTF_LIMITED;
itype->flags |= ITF_NOBUILDBESIEGED;
a = a_add(&rtype->attribs, a_new(&at_resourcelimit));
{
resource_limit * rdata = (resource_limit*)a->data.v;
rdata->limit = limit_oldtypes;
rdata->use = use_oldresource;
}
break;
}
if (itemdata[i].benutze_funktion) {
itype->use = use_olditem;
}
itype->construction = con;
olditemtype[i] = itype;
oldresourcetype[item2res(i)] = rtype;
}
}
static const char *potiontext[MAXPOTIONS] =
@ -1773,27 +1773,6 @@ attrib_type at_resourcelimit = {
finalize_resourcelimit,
};
const char*
resname(resource_t res, int index)
{
const item_type * itype = resource2item(oldresourcetype[res]);
if (itype!=NULL) {
return locale_string(NULL, resourcename(oldresourcetype[res], index));
}
else if (res == R_AURA) {
return index?"aura_p":"aura";
} else if (res == R_PERMAURA) {
return index?"permaura_p":"permaura";
} else if (res == R_PEASANTS) {
return index?"peasant_p":"peasant";
} else if (res == R_UNIT) {
return index?"unit_p":"unit";
} else if (res == R_HITPOINTS) {
return index?"hp_p":"hp";
}
return NULL;
}
void
register_resources(void)
{

View File

@ -409,8 +409,6 @@ extern struct attrib_type at_seenitem; /* knows this potion's description, no ne
extern void register_resources(void);
extern void init_resources(void);
extern const char* resname(resource_t res, int index);
extern struct item_type *i_silver;
#ifdef __cplusplus

View File

@ -387,7 +387,7 @@ sacrifice_cmd(unit * u, struct order * ord)
cmistake(u, ord, 51, MSG_EVENT);
return 0;
}
change_resource(u, R_SILVER, n);
new_change_resource(u, oldresourcetype[R_SILVER], n);
karma = n/10000;
u->faction->karma += karma;
break;

View File

@ -270,70 +270,6 @@ new_use_pooled(unit * u, const resource_type * rtype, int mode, int count)
return count-use;
}
int
get_resource(const unit * u, resource_t res)
{
return new_get_resource(u, oldresourcetype[res]);
}
int
change_resource(unit * u, resource_t res, int change)
{
int i = 0;
const item_type * itype = resource2item(oldresourcetype[res]);
if (!rc_stonegolem) init_static();
if (res==R_STONE && u->race==rc_stonegolem) {
i = u->number - (change+GOLEM_STONE-1)/GOLEM_STONE;
scale_number(u, i);
}
else if (res==R_IRON && u->race==rc_irongolem) {
i = u->number - (change+GOLEM_IRON-1)/GOLEM_IRON;
scale_number(u, i);
}
else if (itype!=NULL) {
item * it = i_change(&u->items, itype, change);
if (it==NULL) return 0;
return it->number;
}
else if (res == R_AURA)
i = change_spellpoints(u, change);
else if (res == R_PERMAURA)
i = change_maxspellpoints(u, change);
else if (res == R_HITPOINTS)
i = change_hitpoints(u, change);
else if (res == R_PEASANTS) {
i = rpeasants(u->region) + change;
if(i < 0) i = 0;
rsetpeasants(u->region, i);
}
else
assert(!"unbekannte ressource entdeckt");
assert(i >= 0 && (i < 1000000)); /* Softer Test, daß kein Unfug
* * passiert */
return i;
}
int
get_resvalue(const unit * u, resource_t resource)
{
const resource_type * rtype = oldresourcetype[resource];
return new_get_resvalue(u, rtype);
}
static int
set_resvalue(unit * u, resource_t resource, int value)
{
return new_set_resvalue(u, oldresourcetype[resource], value);
}
int
change_resvalue(unit * u, resource_t resource, int value)
{
return set_resvalue(u, resource, get_resvalue(u, resource) + value);
}
int
get_reserved(const unit * u, resource_t resource)
{
@ -369,7 +305,7 @@ get_pooled(const unit * u, const region * r, resource_t resource)
int
use_pooled(unit * u, region * r, resource_t resource, int count)
{
return new_use_pooled(u, oldresourcetype[resource], GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, count);
return new_use_pooled(u, oldresourcetype[resource], GET_DEFAULT, count);
}
int

View File

@ -80,12 +80,6 @@ int get_slack(const struct unit * u, resource_t itm);
* aus den nicht-reservierten Objekten der Einheit.
*/
int get_resource(const struct unit * u, resource_t res);
int change_resource(struct unit * u, resource_t res, int change);
int get_resvalue(const struct unit * u, resource_t resource);
int change_resvalue(struct unit * u, resource_t resource, int value);
int new_get_pooled(const struct unit * u, const struct resource_type * res, int mode);
int new_use_pooled(struct unit * u, const struct resource_type * res, int mode, int count);
/** use_pooled

View File

@ -86,8 +86,6 @@ extern void seen_done(struct seen_region * seehash[]);
extern void free_seen(void);
extern void get_seen_interval(struct seen_region ** seen, struct region ** first, struct region ** last);
extern const char* resname(resource_t res, int i);
extern void report_item(const struct unit * owner, const struct item * i, const struct faction * viewer, const char ** name, const char ** basename, int * number, boolean singular);
extern void report_building(FILE *F, const struct region * r, const struct building * b, const struct faction * f, int mode);
extern int bufunit(const struct faction * f, const struct unit * u, int indent, int mode);

View File

@ -160,20 +160,12 @@ xml_readrequirements(xmlNodePtr * nodeTab, int nodeNr, requirement ** reqArray)
for (req=0;req!=nodeNr;++req) {
xmlNodePtr node = nodeTab[req];
xmlChar * property;
const resource_type * rtype;
resource_t type;
radd->number = xml_ivalue(node, "quantity", 1);
radd->recycle = xml_fvalue(node, "recycle", 0.0);
property = xmlGetProp(node, BAD_CAST "type");
rtype = rt_findorcreate((const char*)property);
for (type=0;type!=MAX_RESOURCES;++type) {
if (oldresourcetype[type]==rtype) {
radd->type = type;
break;
}
}
radd->rtype = rt_findorcreate((const char*)property);
xmlFree(property);
++radd;

View File

@ -325,7 +325,7 @@ sp_combatrosthauch(fighter * fi, int level, double power, spell * sp)
requirement * mat = wp->type->itype->construction->materials;
boolean iron = false;
while (mat && mat->number>0) {
if (mat->type==R_IRON) {
if (mat->rtype==oldresourcetype[R_IRON]) {
iron = true;
break;
}