BUG owner of a building can't enter ship

If owner of a building want to enter a ship or other building,
he must first leave the bulding.
Commands are "leave" and "enter <ship/tower> <ID>".
For buildings was that OK but not for ships.
The building owner was inside the region after that commans
and not in the ship.
This commit is contained in:
TomBraun 2014-07-03 15:30:59 +02:00
parent 6639fbbbbb
commit 918ab39bef
2 changed files with 24 additions and 1 deletions

View File

@ -710,3 +710,25 @@ function test_golem_use_four_iron()
assert_equal(4, u1:get_item("towershield"))
end
function test_building_owner_can_enter_ship()
local r1 = region.create(1, 2, "plain")
local f1 = faction.create("noreply@tteessttiinngg.de", "human", "de")
local b1 = building.create(r1, "castle")
b1.size = 10
local s1 = ship.create(r1, "cutter")
local u1 = unit.create(f1, r1, 10)
u1.building = b1
u1:add_item("money", u1.number * 100)
u1:clear_orders()
u1:add_order("VERLASSEN")
u1:add_order("BETRETE SCHIFF " .. itoa36(s1.id))
local u2 = unit.create(f1, r1, 10)
u2.ship = s1
u2:add_item("money", u1.number * 100)
u2:clear_orders()
process_orders()
assert_equal(s1.id, u1.ship.id)
assert_not_equal(b1.id, u1.ship.id, "BUG owner of the building can not go into a ship")
end

View File

@ -1259,10 +1259,11 @@ int enter_ship(unit * u, struct order *ord, int id, int report)
if (leave(u, false)) {
u_set_ship(u, sh);
fset(u, UFL_ENTER);
return 1;
} else if (report) {
cmistake(u, ord, 150, MSG_MOVE);
}
return 1;
return 0;
}
int enter_building(unit * u, order * ord, int id, int report)