forked from github/server
BUG: at_hate stores a unit, never an int.
https://bugs.eressea.de/view.php?id=2432
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@ -11,7 +11,7 @@ extern "C"
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struct locale;
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typedef enum {
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typedef enum keyword_t {
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K_KOMMENTAR,
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K_BANNER,
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K_WORK,
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@ -173,6 +173,9 @@ static order *monster_attack(unit * u, const unit * target)
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if (monster_is_waiting(u))
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return NULL;
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if (u->region->land) {
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assert(u->region->flags & RF_GUARDED);
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}
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return create_order(K_ATTACK, u->faction->locale, "%i", target->no);
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}
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@ -747,7 +750,14 @@ void plan_monsters(faction * f)
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for (r = regions; r; r = r->next) {
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unit *u;
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bool attacking = chance(attack_chance);
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bool attacking = false;
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/* Tiny optimization: Monsters on land only attack randomly when
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* they are guarding. If nobody is guarding this region (RF_GUARDED),
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* there can't be any random attacks.
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*/
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if (!r->land || r->flags & RF_GUARDED) {
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attacking = chance(attack_chance);
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}
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for (u = r->units; u; u = u->next) {
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const race *rc = u_race(u);
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@ -768,8 +778,7 @@ void plan_monsters(faction * f)
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if (attacking && (!r->land || is_guard(u))) {
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monster_attacks(u, false);
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}
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/* units with a plan to kill get ATTACK orders: */
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/* units with a plan to kill get ATTACK orders (even if they don't guard): */
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ta = a_find(u->attribs, &at_hate);
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if (ta && !monster_is_waiting(u)) {
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unit *tu = (unit *)ta->data.v;
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@ -780,15 +789,15 @@ void plan_monsters(faction * f)
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}
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}
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else if (tu) {
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tu = findunit(ta->data.i);
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if (tu != NULL) {
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long_order = make_movement_order(u, tu->region, 2, allowed_walk);
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bool(*allowed)(const struct region * src, const struct region * r) = allowed_walk;
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if (canfly(u)) {
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allowed = allowed_fly;
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}
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long_order = make_movement_order(u, tu->region, 2, allowed);
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}
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else
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a_remove(&u->attribs, ta);
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}
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/* All monsters guard the region: */
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if (u->status < ST_FLEE && !monster_is_waiting(u) && r->land) {
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addlist(&u->orders, create_order(K_GUARD, u->faction->locale, NULL));
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@ -6,7 +6,7 @@
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#include <stdbool.h>
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struct locale;
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typedef enum {
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typedef enum skill_t {
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SK_ALCHEMY,
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SK_CROSSBOW,
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SK_MINING,
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