forked from github/server
neat trick to extract the origin from a faction in LUA
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parent
f33c875756
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90f24a0ae4
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@ -22,6 +22,8 @@
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#include <lua.hpp>
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#include <lua.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/iterator_policy.hpp>
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#include <luabind/iterator_policy.hpp>
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#include <luabind/out_value_policy.hpp>
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#include <luabind/copy_policy.hpp>
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#ifdef HAVE_LUABIND_B7
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#ifdef HAVE_LUABIND_B7
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# include <luabind/operator.hpp>
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# include <luabind/operator.hpp>
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#endif
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#endif
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@ -217,6 +219,29 @@ faction_get_email(const faction& f)
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return f.email;
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return f.email;
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}
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}
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void
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faction_getorigin(const faction& f, int &x, int &y)
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{
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ursprung * origin = f.ursprung;
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while (origin!=NULL && origin->id!=0) {
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origin = origin->next;
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}
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if (origin) {
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x = origin->x;
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y = origin->y;
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} else {
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x = 0;
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y = 0;
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}
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}
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void
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faction_setorigin(faction& f, int x, int y)
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{
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x = 0;
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y = 0;
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}
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void
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void
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bind_faction(lua_State * L)
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bind_faction(lua_State * L)
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{
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{
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@ -224,6 +249,7 @@ bind_faction(lua_State * L)
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def("factions", &get_factions, return_stl_iterator),
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def("factions", &get_factions, return_stl_iterator),
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def("get_faction", &findfaction),
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def("get_faction", &findfaction),
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def("add_faction", &add_faction),
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def("add_faction", &add_faction),
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def("faction_origin", &faction_getorigin, pure_out_value(_2) + pure_out_value(_3)),
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class_<struct faction>("faction")
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class_<struct faction>("faction")
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.def(tostring(self))
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.def(tostring(self))
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@ -242,6 +268,7 @@ bind_faction(lua_State * L)
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.def("add_item", &faction_additem)
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.def("add_item", &faction_additem)
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.property("items", &faction_items, return_stl_iterator)
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.property("items", &faction_items, return_stl_iterator)
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//.property("origin", &faction_getorigin, &faction_setorigin, pure_out_value(_2) + pure_out_value(_3), copy)
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.def("add_notice", &faction_addnotice)
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.def("add_notice", &faction_addnotice)
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.property("password", &faction_get_passw, &faction_set_passw)
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.property("password", &faction_get_passw, &faction_set_passw)
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