forked from github/server
max number of weapon types was too few.
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22c6dd08a7
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8fb509140c
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@ -2892,7 +2892,7 @@ weapon_weight(const weapon * w, boolean missile)
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fighter *
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fighter *
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make_fighter(battle * b, unit * u, side * s1, boolean attack)
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make_fighter(battle * b, unit * u, side * s1, boolean attack)
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{
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{
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#define WMAX 16
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#define WMAX 20
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weapon weapons[WMAX];
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weapon weapons[WMAX];
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int owp[WMAX];
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int owp[WMAX];
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int dwp[WMAX];
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int dwp[WMAX];
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@ -3043,7 +3043,7 @@ make_fighter(battle * b, unit * u, side * s1, boolean attack)
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* ihr kämpfen könnten, und was ihr Wert darin ist. */
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* ihr kämpfen könnten, und was ihr Wert darin ist. */
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if (u->race->battle_flags & BF_EQUIPMENT) {
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if (u->race->battle_flags & BF_EQUIPMENT) {
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int oi=0, di=0;
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int oi=0, di=0;
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for (itm=u->items;itm;itm=itm->next) {
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for (itm=u->items;itm && w!=WMAX;itm=itm->next) {
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const weapon_type * wtype = resource2weapon(itm->type->rtype);
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const weapon_type * wtype = resource2weapon(itm->type->rtype);
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if (wtype==NULL || itm->number==0) continue;
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if (wtype==NULL || itm->number==0) continue;
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weapons[w].attackskill = weapon_skill(wtype, u, true);
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weapons[w].attackskill = weapon_skill(wtype, u, true);
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@ -3052,6 +3052,7 @@ make_fighter(battle * b, unit * u, side * s1, boolean attack)
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weapons[w].used = 0;
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weapons[w].used = 0;
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weapons[w].count = itm->number;
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weapons[w].count = itm->number;
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++w;
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++w;
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assert(w!=WMAX);
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}
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}
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fig->weapons = calloc(sizeof(weapon), w+1);
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fig->weapons = calloc(sizeof(weapon), w+1);
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memcpy(fig->weapons, weapons, w*sizeof(weapon));
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memcpy(fig->weapons, weapons, w*sizeof(weapon));
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