forked from github/server
Missbrauch von Kroeten.
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341b29c401
commit
8f78b586f7
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@ -682,7 +682,7 @@ drown(region *r)
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#else
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#else
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int amphibian_level = 0;
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int amphibian_level = 0;
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#endif
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#endif
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if (u->ship || u->race == new_race[RC_SPELL]) {
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if (u->ship || u->race == new_race[RC_SPELL] || u->number==0) {
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up=&u->next;
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up=&u->next;
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continue;
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continue;
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}
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}
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@ -1098,11 +1098,18 @@ use_bloodpotion(struct unit *u, const struct item_type *itype, int amount, struc
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if (u->race == new_race[RC_DAEMON] ) {
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if (u->race == new_race[RC_DAEMON] ) {
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change_effect(u, itype->rtype->ptype, 100*amount);
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change_effect(u, itype->rtype->ptype, 100*amount);
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} else {
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} else {
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static race * rcfailure;
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if (!rcfailure) {
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rcfailure = rc_find("smurf");
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if (!rcfailure) rcfailure = rc_find("toad");
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}
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if (rcfailure) {
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trigger * trestore = trigger_changerace(u, u->race, u->irace);
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trigger * trestore = trigger_changerace(u, u->race, u->irace);
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int duration = 2 + rng_int() % 8;
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int duration = 2 + rng_int() % 8;
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add_trigger(&u->attribs, "timer", trigger_timeout(duration, trestore));
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add_trigger(&u->attribs, "timer", trigger_timeout(duration, trestore));
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u->irace = u->race = new_race[RC_TOAD];
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u->irace = u->race = rcfailure;
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}
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}
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}
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use_pooled(u, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, amount);
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use_pooled(u, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, amount);
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usetpotionuse(u, itype->rtype->ptype);
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usetpotionuse(u, itype->rtype->ptype);
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@ -2948,6 +2948,23 @@
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<text locale="en">braineater</text>
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<text locale="en">braineater</text>
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</string>
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</string>
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<string name="smurf">
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<text locale="de">Schlumpf</text>
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<text locale="en">smurf</text>
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</string>
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<string name="smurf_p">
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<text locale="de">Schlümpfe</text>
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<text locale="en">smurfs</text>
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</string>
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<string name="smurf_x">
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<text locale="de">Schlumpf</text>
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<text locale="en">smurf</text>
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</string>
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<string name="smurf_d">
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<text locale="de">Schlümpfen</text>
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<text locale="en">smurfs</text>
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</string>
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<string name="toad">
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<string name="toad">
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<text locale="de">Kröte</text>
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<text locale="de">Kröte</text>
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<text locale="en">toad</text>
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<text locale="en">toad</text>
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@ -608,6 +608,38 @@
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<skill name="stamina" modifier="-10"/>
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<skill name="stamina" modifier="-10"/>
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<attack type="4" damage="1d2"/>
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<attack type="4" damage="1d2"/>
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</race>
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</race>
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<race name="smurf" weight="1000" capacity="540" speed="1.000000" hp="10" damage="1d2" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" walk="yes">
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<ai splitsize="1" learn="yes"/>
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<skill name="alchemy" modifier="-10"/>
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<skill name="crossbow" modifier="-10"/>
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<skill name="mining" modifier="-10"/>
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<skill name="bow" modifier="-10"/>
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<skill name="building" modifier="-10"/>
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<skill name="trade" modifier="-10"/>
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<skill name="forestry" modifier="-10"/>
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<skill name="catapult" modifier="-10"/>
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<skill name="herbalism" modifier="-10"/>
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<skill name="magic" modifier="-10"/>
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<skill name="training" modifier="-10"/>
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<skill name="riding" modifier="-10"/>
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<skill name="armorer" modifier="-10"/>
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<skill name="shipcraft" modifier="-10"/>
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<skill name="melee" modifier="-10"/>
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<skill name="sailing" modifier="-10"/>
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<skill name="polearm" modifier="-10"/>
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<skill name="espionage" modifier="-10"/>
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<skill name="quarrying" modifier="-10"/>
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<skill name="roadwork" modifier="-10"/>
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<skill name="tactics" modifier="-10"/>
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<skill name="stealth" modifier="2"/>
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<skill name="entertainment" modifier="-10"/>
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<skill name="weaponsmithing" modifier="-10"/>
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<skill name="cartmaking" modifier="-10"/>
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<skill name="perception" modifier="-10"/>
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<skill name="taxation" modifier="-10"/>
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<skill name="stamina" modifier="-10"/>
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<attack type="4" damage="1d2"/>
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</race>
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<race name="alp" magres="0.950000" maxaura="1.000000" regaura="1.000000" recruitcost="50000" weight="0" capacity="0" speed="1.500000" hp="20" ac="2" damage="1d4" unarmedattack="0" unarmeddefense="0" attackmodifier="2" defensemodifier="20" fly="yes" walk="yes" nolearn="yes" noteach="yes">
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<race name="alp" magres="0.950000" maxaura="1.000000" regaura="1.000000" recruitcost="50000" weight="0" capacity="0" speed="1.500000" hp="20" ac="2" damage="1d4" unarmedattack="0" unarmeddefense="0" attackmodifier="2" defensemodifier="20" fly="yes" walk="yes" nolearn="yes" noteach="yes">
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<ai splitsize="1"/>
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<ai splitsize="1"/>
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<attack type="1" damage="1d4"/>
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<attack type="1" damage="1d4"/>
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