forked from github/server
parent
2ed29bfc15
commit
8ed0e8349a
4 changed files with 20 additions and 30 deletions
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@ -255,15 +255,8 @@ init_smithy(struct building_type * bt)
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static const char *
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castle_name_i(const struct building_type* btype, int bsize, const char * fname[])
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{
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const construction * ctype;
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int i = 0;
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int i = bt_effsize(btype, bsize);
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ctype = btype->construction;
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while (ctype && ctype->maxsize != -1 && ctype->maxsize<=bsize) {
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bsize-=ctype->maxsize;
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ctype=ctype->improvement;
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++i;
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}
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return fname[i];
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}
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@ -304,16 +297,7 @@ fort_name(const struct building_type* btype, int bsize)
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"guardhouse",
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"guardtower",
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};
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const construction * ctype;
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int i = 0;
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ctype = btype->construction;
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while (ctype && ctype->maxsize != -1 && ctype->maxsize<=bsize) {
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bsize-=ctype->maxsize;
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ctype=ctype->improvement;
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++i;
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}
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return fname[i];
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return castle_name_i(btype, bsize, fname);
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}
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#ifdef WDW_PYRAMID
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@ -577,8 +561,6 @@ extern struct attrib_type at_icastle;
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int
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buildingeffsize(const building * b, boolean img)
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{
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int i = b->size, n = 0;
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const construction * cons;
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const struct building_type * btype = NULL;
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if (b==NULL) return 0;
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@ -590,7 +572,14 @@ buildingeffsize(const building * b, boolean img)
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btype = (const struct building_type *)a->data.v;
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}
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}
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cons = btype->construction;
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return bt_effsize(btype, b->size);
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}
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int bt_effsize(const building_type * btype, int bsize)
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{
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int i = bsize, n = 0;
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const construction * cons = btype->construction;
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if (!cons || !cons->improvement) {
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return 0;
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}
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@ -67,7 +67,8 @@ typedef struct building_type {
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extern building_type * bt_find(const char* name);
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extern void register_buildings(void);
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extern void bt_register(building_type * type);
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extern void bt_register(struct building_type * type);
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extern int bt_effsize(const struct building_type * btype, int bsize);
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/* buildingt => building_type
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* Name => locale_string(name)
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@ -3,19 +3,19 @@
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<function name="name" value="castle_name_2"/>
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<function name="protection" value="lua_building_protection"/>
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<function name="taxes" value="lua_building_taxes"/>
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<construction skill="building" minskill="1" maxsize="9" reqsize="1">
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<construction skill="building" minskill="1" maxsize="10" reqsize="1">
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<requirement type="stone" quantity="1"/>
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</construction>
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<construction skill="building" minskill="2" maxsize="49" reqsize="1">
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<construction skill="building" minskill="2" maxsize="40" reqsize="1">
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<requirement type="stone" quantity="1"/>
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</construction>
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<construction skill="building" minskill="3" maxsize="249" reqsize="1">
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<construction skill="building" minskill="3" maxsize="200" reqsize="1">
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<requirement type="stone" quantity="1"/>
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</construction>
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<construction skill="building" minskill="4" maxsize="1249" reqsize="1">
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<construction skill="building" minskill="4" maxsize="1000" reqsize="1">
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<requirement type="stone" quantity="1"/>
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</construction>
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<construction skill="building" minskill="5" maxsize="6249" reqsize="1">
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<construction skill="building" minskill="5" maxsize="5000" reqsize="1">
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<requirement type="stone" quantity="1"/>
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</construction>
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<construction skill="building" minskill="6" reqsize="1">
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@ -7,13 +7,13 @@
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<function name="name" value="fort_name"/>
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<function name="protection" value="lua_building_protection"/>
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<function name="taxes" value="lua_building_taxes"/>
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<construction skill="building" minskill="1" maxsize="4" reqsize="1">
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<construction skill="building" minskill="1" maxsize="5" reqsize="1">
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<requirement type="log" quantity="1"/>
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</construction>
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<construction skill="building" minskill="2" maxsize="9" reqsize="1">
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<construction skill="building" minskill="2" maxsize="5" reqsize="1">
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<requirement type="log" quantity="1"/>
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</construction>
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<construction skill="building" minskill="2" maxsize="10" reqsize="1">
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<construction skill="building" minskill="2" reqsize="1">
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<requirement type="log" quantity="1"/>
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</construction>
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</building>
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