From 8e823c9403a5cc29017f6e5240830bbda10cbb9d Mon Sep 17 00:00:00 2001 From: Enno Rehling Date: Tue, 26 Dec 2017 15:57:59 +0100 Subject: [PATCH] Tests require regular trees, not mallorn. --- scripts/tests/e2/items.lua | 1 + scripts/tests/e3/items.lua | 1 + 2 files changed, 2 insertions(+) diff --git a/scripts/tests/e2/items.lua b/scripts/tests/e2/items.lua index df8c66601..79fc2cfa5 100644 --- a/scripts/tests/e2/items.lua +++ b/scripts/tests/e2/items.lua @@ -14,6 +14,7 @@ end function test_water_of_life() local r = region.create(0, 0, "plain") r.name = "Fountain of Life" + r:set_flag(1, false) -- no mallorn local f = faction.create("human") local u = unit.create(f, r, 1) local trees = r:get_resource('sapling') diff --git a/scripts/tests/e3/items.lua b/scripts/tests/e3/items.lua index 876fc5526..001371a3d 100644 --- a/scripts/tests/e3/items.lua +++ b/scripts/tests/e3/items.lua @@ -11,6 +11,7 @@ end function test_water_of_life() local r = region.create(0, 0, "plain") r.name = "Fountain of Life" + r:set_flag(1, false) -- no mallorn local f = faction.create("human") local u = unit.create(f, r, 1) local trees = r:get_resource('tree')