forked from github/server
fix disabling of tree growth.
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@ -9,6 +9,7 @@ end
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function setup()
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eressea.free_game()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("rules.grow.formula", "0")
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.ship.storms", "0")
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eressea.settings.set("rules.encounters", "0")
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@ -88,7 +89,6 @@ function test_herbalism()
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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eressea.settings.set("rules.grow.formula", 0) -- plants do not grow
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u:add_item("money", u.number * 100)
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u:set_skill("herbalism", 5)
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r:set_resource("seed", 100)
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@ -871,7 +871,7 @@ void demographics(void)
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if (plant_rules==1) { /* E3 */
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growing_trees_e3(r, current_season, last_weeks_season);
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}
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else { /* E2 */
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else if (plant_rules) { /* E2 */
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growing_trees(r, current_season, last_weeks_season, plant_rules);
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growing_herbs(r, current_season, last_weeks_season);
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}
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