forked from github/server
splitting quit in two parts so that the analysis can be done in instant_orders, and dying does not interfere with quitting.
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@ -71,6 +71,7 @@
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#include <attributes/racename.h>
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#include <attributes/raceprefix.h>
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#include <attributes/synonym.h>
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#include <attributes/variable.h>
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/* util includes */
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#include <util/base36.h>
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@ -1021,49 +1022,69 @@ EnhancedQuit(void)
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}
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static int
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quit(unit * u, struct order * ord)
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quit_cmd(unit * u, struct order * ord)
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{
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faction * f = u->faction;
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const char * passwd;
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init_tokens(ord);
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skip_token(); /* skip keyword */
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passwd = getstrtoken();
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if (checkpasswd(u->faction, passwd, false)) {
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if (checkpasswd(f, passwd, false)) {
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if (EnhancedQuit()) {
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int f2_id = getid();
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if (f2_id > 0) {
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const char * token = getstrtoken();
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int f2_id = atoi36(token);
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if (f2_id>0) {
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faction *f2 = findfaction(f2_id);
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faction * f = u->faction;
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if(f2 == NULL) {
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cmistake(u, ord, 66, MSG_EVENT);
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} else if(f == f2) {
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cmistake(u, ord, 8, MSG_EVENT);
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return 0;
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} else if (!u->faction->alliance || u->faction->alliance != f2->alliance) {
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cmistake(u, ord, 315, MSG_EVENT);
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return 0;
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} else if(!alliedfaction(NULL, f, f2, HELP_MONEY)) {
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cmistake(u, ord, 316, MSG_EVENT);
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return 0;
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} else {
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transfer_faction(f,f2);
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destroyfaction(f);
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set_variable(&f->attribs, "quit", token);
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}
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} else {
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destroyfaction(u->faction);
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}
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}
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destroyfaction(u->faction);
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return -1;
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fset(f, FFL_QUIT);
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} else {
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cmistake(u, ord, 86, MSG_EVENT);
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log_warning(("STIRB mit falschem Passwort für Partei %s: %s\n",
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factionid(u->faction), passwd));
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factionid(f), passwd));
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}
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return 0;
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}
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static void
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parse_quit(void)
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quit(void)
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{
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faction ** fptr = &factions;
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while (*fptr) {
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faction * f = *fptr;
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if (f->flags & FFL_QUIT) {
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if (EnhancedQuit()) {
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const char * token = get_variable(f->attribs, "quit");
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int f2_id = atoi36(token);
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faction *f2 = findfaction(f2_id);
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assert(f2_id>0);
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assert(f2!=NULL);
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transfer_faction(f, f2);
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}
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destroyfaction(f);
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}
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if (*fptr==f) fptr=&f->next;
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}
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}
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static void
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parse_restart(void)
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{
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region *r;
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faction *f;
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@ -1075,19 +1096,16 @@ parse_quit(void)
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unit * u, * un;
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for (u = r->units; u;) {
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order * ord;
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un = u->next;
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for (ord = u->orders; ord; ord = ord->next) {
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switch (get_keyword(ord)) {
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case K_QUIT:
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if (quit(u, ord)!=0) ord = NULL;
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break;
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case K_RESTART:
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if (u->number > 0) {
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if (restart_cmd(u, ord)!=0) ord = NULL;
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for (ord = u->orders; ord!=NULL; ord = ord->next) {
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if (get_keyword(ord) == K_RESTART) {
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if (u->number > 0) {
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if (restart_cmd(u, ord)!=0) {
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break;
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}
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break;
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}
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}
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if (ord==NULL) break;
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}
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u = un;
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}
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@ -2718,43 +2736,46 @@ instant_orders(void)
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freset(u, UFL_MOVED);
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for (ord = u->orders; ord; ord = ord->next) {
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switch (get_keyword(ord)) {
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case K_QUIT:
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quit_cmd(u, ord);
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break;
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case K_URSPRUNG:
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if (origin_cmd(u, ord)!=0) ord=NULL;
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origin_cmd(u, ord);
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break;
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case K_ALLY:
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if (ally_cmd(u, ord)!=0) ord = NULL;
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ally_cmd(u, ord);
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break;
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case K_PREFIX:
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if (prefix_cmd(u, ord)!=0) ord = NULL;
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prefix_cmd(u, ord);
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break;
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case K_SYNONYM:
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if (synonym_cmd(u, ord)!=0) ord = NULL;
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synonym_cmd(u, ord);
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break;
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case K_SETSTEALTH:
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if (setstealth_cmd(u, ord)!=0) ord = NULL;
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setstealth_cmd(u, ord);
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break;
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case K_WEREWOLF:
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if (setwere_cmd(u, ord)!=0) ord = NULL;
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setwere_cmd(u, ord);
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break;
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case K_STATUS:
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/* KAEMPFE [ NICHT | AGGRESSIV | DEFENSIV | HINTEN | FLIEHE ] */
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if (status_cmd(u, ord)!=0) ord = NULL;
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status_cmd(u, ord);
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break;
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case K_COMBAT:
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/* KAMPFZAUBER [[STUFE n] "<Spruchname>"] [NICHT] */
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if (combatspell_cmd(u, ord)!=0) ord = NULL;
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combatspell_cmd(u, ord);
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break;
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case K_DISPLAY:
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if (display_cmd(u, ord)!=0) ord = NULL;
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display_cmd(u, ord);
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break;
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case K_NAME:
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if (name_cmd(u, ord)!=0) ord = NULL;
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name_cmd(u, ord);
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break;
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case K_GUARD:
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if (guard_off_cmd(u, ord)!=0) ord = NULL;
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guard_off_cmd(u, ord);
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break;
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case K_RESHOW:
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if (reshow_cmd(u, ord)!=0) ord = NULL;
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reshow_cmd(u, ord);
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break;
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}
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}
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@ -3966,8 +3987,9 @@ processorders (void)
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puts(" - Gebäudeunterhalt (1. Versuch)");
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maintain_buildings(false);
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puts(" - Sterben");
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parse_quit();
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puts(" - Sterben, Neustart");
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quit();
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parse_restart();
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puts(" - Zaubern");
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magic();
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@ -839,14 +839,15 @@ typedef struct strlist {
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} strlist;
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#define FL_DH (1<<18) /* ehemals f->dh, u->dh, r->dh, etc... */
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#define FL_MARK (1<<23) /* für markierende algorithmen, die das
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* hinterher auch wieder löschen müssen!
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* (FL_DH muss man vorher initialisieren,
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* FL_MARK hinterher löschen) */
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/* alle vierstelligen zahlen: */
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#define MAX_UNIT_NR (36*36*36*36-1)
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#define MAX_CONTAINER_NR (36*36*36*36-1)
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#define FL_MARK (1<<23) /* für markierende algorithmen, die das hinterher auch wieder
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löschen müssen! (Ist dafür nicht eigentlich FL_DH gedacht?) */
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#define fval(u, i) ((u)->flags & (i))
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#define fset(u, i) ((u)->flags |= (i))
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#define freset(u, i) ((u)->flags &= ~(i))
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@ -33,9 +33,12 @@ typedef struct shortpwd {
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#endif
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/* faction flags */
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#define FFL_NOIDLEOUT (1<<24) /* Partei stirbt nicht an NMRs */
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#define FFL_NOAID (1<<21) /* Hilfsflag Kampf */
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#define FFL_RESTART (1<<2)
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#define FFL_QUIT (1<<3)
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/* #define FL_DH (1<<18) */
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#define FFL_NOAID (1<<21) /* Hilfsflag Kampf */
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/* #define FL_MARK (1<<23) */
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#define FFL_NOIDLEOUT (1<<24) /* Partei stirbt nicht an NMRs */
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#define FFL_OVERRIDE (1<<27) /* Override-Passwort wurde benutzt */
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#define FFL_DBENTRY (1<<28) /* Partei ist in Datenbank eingetragen */
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#define FFL_NOTIMEOUT (1<<29) /* ignore MaxAge() */
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@ -6778,12 +6778,6 @@
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</string>
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</namespace>
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<string name="claimable">
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<text locale="de">Einheiten können die folgenden Gegenstände beanspruchen:
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</text>
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<text locale="en">Units can claim the following items: </text>
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</string>
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<string name="santa2004">
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<text locale="de">'Ho ho ho!' Ein dicker Gnom fliegt auf einem von
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8 Jungdrachen gezogenen Schlitten durch die Nacht und vermacht Deiner
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@ -381,11 +381,11 @@
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<arg name="unit" type="unit"/>
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<arg name="region" type="region"/>
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<arg name="command" type="order"/>
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<arg name="required" type="string"/>
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<arg name="required" type="items"/>
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</type>
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<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Dafür braucht die Einheit${required}."</text>
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<text locale="fr">"$unit($unit) in $region($region): '$order($command)' -$required is required to build this."</text>
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<text locale="en">"$unit($unit) in $region($region): '$order($command)' -$required is required to build this."</text>
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<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Dafür braucht die Einheit $items($required)."</text>
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<text locale="fr">"$unit($unit) in $region($region): '$order($command)' - for this, the unit needs $items($required)."</text>
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<text locale="en">"$unit($unit) in $region($region): '$order($command)' - for this, the unit needs $items($required)."</text>
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</message>
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<message name="travelthru_trail" section="events">
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<type>
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