forked from github/server
fix some niggles, delete invalid test.
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860afe855f
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8c6362002e
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@ -418,10 +418,12 @@ message * give_men(int n, unit * u, unit * u2, struct order *ord)
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set_racename(&u2->attribs, get_racename(u->attribs));
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u_setrace(u2, u_race(u));
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u2->irace = u->irace;
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if (fval(u, UFL_HERO))
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if (fval(u, UFL_HERO)) {
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fset(u2, UFL_HERO);
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else
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}
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else {
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freset(u2, UFL_HERO);
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}
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}
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/* Einheiten von Schiffen können nicht NACH in von
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@ -648,10 +648,15 @@ static void read_skills(gamedata *data, unit *u)
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static void write_skills(gamedata *data, const unit *u) {
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int i;
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skill_t sk = NOSKILL;
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WRITE_INT(data->store, u->skill_size);
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for (i = 0; i != u->skill_size; ++i) {
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skill *sv = u->skills + i;
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#ifndef NDEBUG
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assert(sv->id > sk);
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sk = sv->id;
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assert(sv->weeks <= sv->level * 2 + 1);
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#endif
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WRITE_INT(data->store, sv->id);
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WRITE_INT(data->store, sv->level);
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WRITE_INT(data->store, sv->weeks);
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@ -356,9 +356,7 @@ static int read_seenspell(attrib * a, void *owner, struct gamedata *data)
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}
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sp = find_spell(token);
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if (!sp) {
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log_warning("read_seenspell: could not find spell '%s'\n", token);
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}
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if (!sp) {
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log_info("read_seenspell: could not find spell '%s'\n", token);
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return AT_READ_FAIL;
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}
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a->data.v = sp;
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@ -445,24 +445,6 @@ static void test_max_spellpoints(CuTest *tc) {
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test_cleanup();
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}
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static void test_familiar_mage(CuTest *tc) {
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unit *um, *uf, *ut;
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test_setup();
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um = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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uf = test_create_unit(um->faction, um->region);
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ut = test_create_unit(um->faction, um->region);
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set_number(ut, 0);
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CuAssertTrue(tc, create_newfamiliar(um, uf));
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CuAssertTrue(tc, is_familiar(uf));
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CuAssertTrue(tc, !is_familiar(um));
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CuAssertPtrEquals(tc, um, get_familiar_mage(uf));
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CuAssertPtrEquals(tc, uf, get_familiar(um));
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CuAssertPtrEquals(tc, NULL, give_men(1, um, ut, NULL));
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CuAssertPtrEquals(tc, ut, get_familiar_mage(uf));
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test_cleanup();
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}
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static void test_illusioncastle(CuTest *tc)
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{
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building *b;
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@ -502,6 +484,5 @@ CuSuite *get_magic_suite(void)
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SUITE_ADD_TEST(suite, test_magic_resistance);
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SUITE_ADD_TEST(suite, test_max_spellpoints);
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SUITE_ADD_TEST(suite, test_illusioncastle);
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DISABLE_TEST(suite, test_familiar_mage);
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return suite;
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}
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