indentation fixes

This commit is contained in:
Enno Rehling 2008-03-05 18:24:30 +00:00
parent bf544ef1be
commit 8bf96a5726
1 changed files with 329 additions and 327 deletions

View File

@ -1,7 +1,7 @@
/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2003
* Eressea PB(E)M host Copyright (C) 1998-2003
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
@ -69,9 +69,9 @@ attrib_type at_creator = {
#define DMAXHASH 7919
typedef struct dead {
struct dead * nexthash;
faction * f;
int no;
struct dead * nexthash;
faction * f;
int no;
} dead;
static dead* deadhash[DMAXHASH];
@ -79,25 +79,27 @@ static dead* deadhash[DMAXHASH];
static void
dhash(int no, faction * f)
{
dead * hash = (dead*)calloc(1, sizeof(dead));
dead * old = deadhash[no % DMAXHASH];
hash->no = no;
hash->f = f;
deadhash[no % DMAXHASH] = hash;
hash->nexthash = old;
dead * hash = (dead*)calloc(1, sizeof(dead));
dead * old = deadhash[no % DMAXHASH];
hash->no = no;
hash->f = f;
deadhash[no % DMAXHASH] = hash;
hash->nexthash = old;
}
faction *
dfindhash(int no)
{
dead * old;
dead * old;
if(no < 0) return 0;
if(no < 0) return 0;
for (old = deadhash[no % DMAXHASH]; old; old = old->nexthash)
if (old->no == no)
return old->f;
return 0;
for (old = deadhash[no % DMAXHASH]; old; old = old->nexthash) {
if (old->no == no) {
return old->f;
}
}
return 0;
}
unit * udestroy = NULL;
@ -275,20 +277,20 @@ destroy_unit(unit * u)
unit *
findnewunit (const region * r, const faction *f, int n)
{
unit *u2;
unit *u2;
if (n == 0)
return 0;
if (n == 0)
return 0;
for (u2 = r->units; u2; u2 = u2->next)
if (u2->faction == f && ualias(u2) == n)
return u2;
for (u2 = r->units; u2; u2 = u2->next)
if (u2->faction == f && ualias(u2) == n)
return u2;
#ifdef FIND_FOREIGN_TEMP
for (u2 = r->units; u2; u2 = u2->next)
if (ualias(u2) == n)
return u2;
for (u2 = r->units; u2; u2 = u2->next)
if (ualias(u2) == n)
return u2;
#endif
return 0;
return 0;
}
/* ------------------------------------------------------------- */
@ -298,31 +300,31 @@ findnewunit (const region * r, const faction *f, int n)
/* at_alias */
/*********************/
attrib_type at_alias = {
"alias",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
NO_WRITE,
NO_READ
"alias",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
NO_WRITE,
NO_READ
};
int
ualias(const unit * u) {
attrib * a = a_find(u->attribs, &at_alias);
if (!a) return 0;
return a->data.i;
attrib * a = a_find(u->attribs, &at_alias);
if (!a) return 0;
return a->data.i;
}
/*********************/
/* at_private */
/*********************/
attrib_type at_private = {
"private",
DEFAULT_INIT,
a_finalizestring,
DEFAULT_AGE,
a_writestring,
a_readstring
"private",
DEFAULT_INIT,
a_finalizestring,
DEFAULT_AGE,
a_writestring,
a_readstring
};
const char *
@ -338,22 +340,22 @@ u_description(const unit * u, const struct locale * lang)
const char *
uprivate(const unit * u) {
attrib * a = a_find(u->attribs, &at_private);
if (!a) return NULL;
return a->data.v;
attrib * a = a_find(u->attribs, &at_private);
if (!a) return NULL;
return a->data.v;
}
void
usetprivate(unit * u, const char * str) {
attrib * a = a_find(u->attribs, &at_private);
attrib * a = a_find(u->attribs, &at_private);
if(str == NULL) {
if(a) a_remove(&u->attribs, a);
return;
}
if (!a) a = a_add(&u->attribs, a_new(&at_private));
if (a->data.v) free(a->data.v);
a->data.v = strdup((const char*)str);
if(str == NULL) {
if(a) a_remove(&u->attribs, a);
return;
}
if (!a) a = a_add(&u->attribs, a_new(&at_private));
if (a->data.v) free(a->data.v);
a->data.v = strdup((const char*)str);
}
/*********************/
@ -361,65 +363,65 @@ usetprivate(unit * u, const char * str) {
/*********************/
/* Einheit BENUTZT einen Trank */
attrib_type at_potionuser = {
"potionuser",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
NO_WRITE,
NO_READ
"potionuser",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
NO_WRITE,
NO_READ
};
void
usetpotionuse(unit * u, const potion_type * ptype)
{
attrib * a = a_find(u->attribs, &at_potionuser);
if (!a) a = a_add(&u->attribs, a_new(&at_potionuser));
a->data.v = (void*)ptype;
attrib * a = a_find(u->attribs, &at_potionuser);
if (!a) a = a_add(&u->attribs, a_new(&at_potionuser));
a->data.v = (void*)ptype;
}
const potion_type *
ugetpotionuse(const unit * u) {
attrib * a = a_find(u->attribs, &at_potionuser);
if (!a) return NULL;
return (const potion_type *)a->data.v;
attrib * a = a_find(u->attribs, &at_potionuser);
if (!a) return NULL;
return (const potion_type *)a->data.v;
}
/*********************/
/* at_target */
/*********************/
attrib_type at_target = {
"target",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
NO_WRITE,
NO_READ
"target",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
NO_WRITE,
NO_READ
};
unit *
utarget(const unit * u) {
attrib * a;
if (!fval(u, UFL_TARGET)) return NULL;
a = a_find(u->attribs, &at_target);
assert (a || !"flag set, but no target found");
return (unit*)a->data.v;
attrib * a;
if (!fval(u, UFL_TARGET)) return NULL;
a = a_find(u->attribs, &at_target);
assert (a || !"flag set, but no target found");
return (unit*)a->data.v;
}
void
usettarget(unit * u, const unit * t)
{
attrib * a = a_find(u->attribs, &at_target);
if (!a && t) a = a_add(&u->attribs, a_new(&at_target));
if (a) {
if (!t) {
a_remove(&u->attribs, a);
freset(u, UFL_TARGET);
}
else {
a->data.v = (void*)t;
fset(u, UFL_TARGET);
}
}
attrib * a = a_find(u->attribs, &at_target);
if (!a && t) a = a_add(&u->attribs, a_new(&at_target));
if (a) {
if (!t) {
a_remove(&u->attribs, a);
freset(u, UFL_TARGET);
}
else {
a->data.v = (void*)t;
fset(u, UFL_TARGET);
}
}
}
/*********************/
@ -429,61 +431,61 @@ usettarget(unit * u, const unit * t)
void
a_writesiege(const attrib * a, FILE * f)
{
struct building * b = (struct building*)a->data.v;
write_building_reference(b, f);
struct building * b = (struct building*)a->data.v;
write_building_reference(b, f);
}
int
a_readsiege(attrib * a, FILE * f)
{
return read_building_reference((struct building**)&a->data.v, f);
return read_building_reference((struct building**)&a->data.v, f);
}
attrib_type at_siege = {
"siege",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
a_writesiege,
a_readsiege
"siege",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
a_writesiege,
a_readsiege
};
struct building *
usiege(const unit * u) {
attrib * a;
if (!fval(u, UFL_SIEGE)) return NULL;
a = a_find(u->attribs, &at_siege);
assert (a || !"flag set, but no siege found");
return (struct building *)a->data.v;
attrib * a;
if (!fval(u, UFL_SIEGE)) return NULL;
a = a_find(u->attribs, &at_siege);
assert (a || !"flag set, but no siege found");
return (struct building *)a->data.v;
}
void
usetsiege(unit * u, const struct building * t)
{
attrib * a = a_find(u->attribs, &at_siege);
if (!a && t) a = a_add(&u->attribs, a_new(&at_siege));
if (a) {
if (!t) {
a_remove(&u->attribs, a);
freset(u, UFL_SIEGE);
}
else {
a->data.v = (void*)t;
fset(u, UFL_SIEGE);
}
}
attrib * a = a_find(u->attribs, &at_siege);
if (!a && t) a = a_add(&u->attribs, a_new(&at_siege));
if (a) {
if (!t) {
a_remove(&u->attribs, a);
freset(u, UFL_SIEGE);
}
else {
a->data.v = (void*)t;
fset(u, UFL_SIEGE);
}
}
}
/*********************/
/* at_contact */
/*********************/
attrib_type at_contact = {
"contact",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
NO_WRITE,
NO_READ
"contact",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
NO_WRITE,
NO_READ
};
void
@ -633,97 +635,97 @@ leftship_age(struct attrib * a)
}
static attrib_type at_leftship = {
"leftship", NULL, NULL, leftship_age
"leftship", NULL, NULL, leftship_age
};
static attrib *
make_leftship(struct ship * leftship)
{
attrib * a = a_new(&at_leftship);
a->data.v = leftship;
return a;
attrib * a = a_new(&at_leftship);
a->data.v = leftship;
return a;
}
void
set_leftship(unit *u, ship *sh)
{
a_add(&u->attribs, make_leftship(sh));
a_add(&u->attribs, make_leftship(sh));
}
ship *
leftship(const unit *u)
{
attrib * a = a_find(u->attribs, &at_leftship);
attrib * a = a_find(u->attribs, &at_leftship);
/* Achtung: Es ist nicht garantiert, daß der Rückgabewert zu jedem
* Zeitpunkt noch auf ein existierendes Schiff zeigt! */
/* Achtung: Es ist nicht garantiert, daß der Rückgabewert zu jedem
* Zeitpunkt noch auf ein existierendes Schiff zeigt! */
if (a) return (ship *)(a->data.v);
if (a) return (ship *)(a->data.v);
return NULL;
return NULL;
}
void
leave_ship(unit * u)
{
struct ship * sh = u->ship;
if (sh==NULL) return;
u->ship = NULL;
set_leftship(u, sh);
struct ship * sh = u->ship;
if (sh==NULL) return;
u->ship = NULL;
set_leftship(u, sh);
if (fval(u, UFL_OWNER)) {
unit *u2, *owner = NULL;
freset(u, UFL_OWNER);
if (fval(u, UFL_OWNER)) {
unit *u2, *owner = NULL;
freset(u, UFL_OWNER);
for (u2 = u->region->units; u2; u2 = u2->next) {
if (u2->ship == sh) {
if (u2->faction == u->faction) {
owner = u2;
break;
}
else if (owner==NULL) owner = u2;
}
}
if (owner!=NULL) fset(owner, UFL_OWNER);
}
for (u2 = u->region->units; u2; u2 = u2->next) {
if (u2->ship == sh) {
if (u2->faction == u->faction) {
owner = u2;
break;
}
else if (owner==NULL) owner = u2;
}
}
if (owner!=NULL) fset(owner, UFL_OWNER);
}
}
void
leave_building(unit * u)
{
struct building * b = u->building;
if (!b) return;
u->building = NULL;
struct building * b = u->building;
if (!b) return;
u->building = NULL;
if (fval(u, UFL_OWNER)) {
unit *u2, *owner = NULL;
freset(u, UFL_OWNER);
if (fval(u, UFL_OWNER)) {
unit *u2, *owner = NULL;
freset(u, UFL_OWNER);
for (u2 = u->region->units; u2; u2 = u2->next) {
if (u2->building == b) {
if (u2->faction == u->faction) {
owner = u2;
break;
}
else if (owner==NULL) owner = u2;
}
}
if (owner!=NULL) fset(owner, UFL_OWNER);
}
for (u2 = u->region->units; u2; u2 = u2->next) {
if (u2->building == b) {
if (u2->faction == u->faction) {
owner = u2;
break;
}
else if (owner==NULL) owner = u2;
}
}
if (owner!=NULL) fset(owner, UFL_OWNER);
}
}
void
leave(struct region * r, unit * u)
{
if (u->building) leave_building(u);
else if (u->ship) leave_ship(u);
unused(r);
if (u->building) leave_building(u);
else if (u->ship) leave_ship(u);
unused(r);
}
const struct race *
urace(const struct unit * u)
{
return u->race;
return u->race;
}
boolean
@ -890,29 +892,29 @@ transfermen(unit * u, unit * u2, int n)
struct building *
inside_building(const struct unit * u)
{
if (u->building==NULL) return NULL;
if (u->building==NULL) return NULL;
if (!fval(u->building, BLD_WORKING)) {
/* Unterhalt nicht bezahlt */
return NULL;
} else if (u->building->size < u->building->type->maxsize) {
/* Gebäude noch nicht fertig */
return NULL;
} else {
int p = 0, cap = buildingcapacity(u->building);
const unit * u2;
for (u2 = u->region->units; u2; u2 = u2->next) {
if (u2->building == u->building) {
p += u2->number;
if (u2 == u) {
if (p <= cap) return u->building;
return NULL;
}
if (p > cap) return NULL;
}
}
}
return NULL;
if (!fval(u->building, BLD_WORKING)) {
/* Unterhalt nicht bezahlt */
return NULL;
} else if (u->building->size < u->building->type->maxsize) {
/* Gebäude noch nicht fertig */
return NULL;
} else {
int p = 0, cap = buildingcapacity(u->building);
const unit * u2;
for (u2 = u->region->units; u2; u2 = u2->next) {
if (u2->building == u->building) {
p += u2->number;
if (u2 == u) {
if (p <= cap) return u->building;
return NULL;
}
if (p > cap) return NULL;
}
}
}
return NULL;
}
void
@ -948,10 +950,10 @@ u_setfaction(unit * u, faction * f)
u->faction = f;
if (u->region) update_interval(f, u->region);
if (cnt && f) {
set_number(u, cnt);
if (cnt && f) {
set_number(u, cnt);
if (count_unit(u)) ++f->no_units;
}
}
}
/* vorsicht Sprüche können u->number == RS_FARVISION haben! */
@ -974,39 +976,39 @@ set_number(unit * u, int count)
boolean
learn_skill(unit * u, skill_t sk, double chance)
{
skill * sv = u->skills;
if (chance < 1.0 && rng_int()%10000>=chance*10000) return false;
while (sv != u->skills + u->skill_size) {
assert (sv->weeks>0);
if (sv->id == sk) {
if (sv->weeks<=1) {
sk_set(sv, sv->level+1);
} else {
sv->weeks--;
}
return true;
}
++sv;
}
sv = add_skill(u, sk);
sk_set(sv, 1);
return true;
skill * sv = u->skills;
if (chance < 1.0 && rng_int()%10000>=chance*10000) return false;
while (sv != u->skills + u->skill_size) {
assert (sv->weeks>0);
if (sv->id == sk) {
if (sv->weeks<=1) {
sk_set(sv, sv->level+1);
} else {
sv->weeks--;
}
return true;
}
++sv;
}
sv = add_skill(u, sk);
sk_set(sv, 1);
return true;
}
void
remove_skill(unit *u, skill_t sk)
{
skill * sv = u->skills;
for (sv = u->skills; sv != u->skills + u->skill_size; ++sv) {
if (sv->id==sk) {
skill * sl = u->skills + u->skill_size - 1;
if (sl!=sv) {
*sv = *sl;
}
--u->skill_size;
return;
}
}
skill * sv = u->skills;
for (sv = u->skills; sv != u->skills + u->skill_size; ++sv) {
if (sv->id==sk) {
skill * sl = u->skills + u->skill_size - 1;
if (sl!=sv) {
*sv = *sl;
}
--u->skill_size;
return;
}
}
}
skill *
@ -1031,74 +1033,74 @@ add_skill(unit * u, skill_t id)
skill *
get_skill(const unit * u, skill_t sk)
{
skill * sv = u->skills;
while (sv!=u->skills+u->skill_size) {
if (sv->id==sk) return sv;
++sv;
}
return NULL;
skill * sv = u->skills;
while (sv!=u->skills+u->skill_size) {
if (sv->id==sk) return sv;
++sv;
}
return NULL;
}
boolean
has_skill(const unit * u, skill_t sk)
{
skill * sv = u->skills;
while (sv!=u->skills+u->skill_size) {
if (sv->id==sk) {
return (sv->level>0);
}
++sv;
}
return false;
skill * sv = u->skills;
while (sv!=u->skills+u->skill_size) {
if (sv->id==sk) {
return (sv->level>0);
}
++sv;
}
return false;
}
static int
item_modification(const unit *u, skill_t sk, int val)
{
/* Presseausweis: *2 Spionage, 0 Tarnung */
if(sk == SK_SPY && get_item(u, I_PRESSCARD) >= u->number) {
val = val * 2;
} else if(sk == SK_STEALTH) {
/* Presseausweis: *2 Spionage, 0 Tarnung */
if(sk == SK_SPY && get_item(u, I_PRESSCARD) >= u->number) {
val = val * 2;
} else if(sk == SK_STEALTH) {
#if NEWATSROI == 1
if (get_item(u, I_RING_OF_INVISIBILITY)
+ 100 * get_item(u, I_SPHERE_OF_INVISIBILITY) >= u->number) {
val += ROIBONUS;
}
if (get_item(u, I_RING_OF_INVISIBILITY)
+ 100 * get_item(u, I_SPHERE_OF_INVISIBILITY) >= u->number) {
val += ROIBONUS;
}
#endif
if(get_item(u, I_PRESSCARD) >= u->number) {
val = 0;
}
}
if(get_item(u, I_PRESSCARD) >= u->number) {
val = 0;
}
}
#if NEWATSROI == 1
if(sk == SK_OBSERVATION) {
if(get_item(u, I_AMULET_OF_TRUE_SEEING) >= u->number) {
val += ATSBONUS;
}
}
if(sk == SK_OBSERVATION) {
if(get_item(u, I_AMULET_OF_TRUE_SEEING) >= u->number) {
val += ATSBONUS;
}
}
#endif
return val;
return val;
}
static int
att_modification(const unit *u, skill_t sk)
{
int bonus = 0, malus = 0;
attrib * a;
int result = 0;
static boolean init = false;
static const curse_type * skillmod_ct, * gbdream_ct, * worse_ct;
int bonus = 0, malus = 0;
attrib * a;
int result = 0;
static boolean init = false;
static const curse_type * skillmod_ct, * gbdream_ct, * worse_ct;
curse * c;
if (!init) {
init = true;
skillmod_ct = ct_find("skillmod");
gbdream_ct = ct_find("gbdream");
if (!init) {
init = true;
skillmod_ct = ct_find("skillmod");
gbdream_ct = ct_find("gbdream");
worse_ct = ct_find("worse");
}
}
c = get_curse(u->attribs, worse_ct);
if (c!=NULL) result += curse_geteffect(c);
if (skillmod_ct) {
if (c!=NULL) result += curse_geteffect(c);
if (skillmod_ct) {
attrib * a = a_find(u->attribs, &at_curse);
while (a && a->type==&at_curse) {
curse * c = (curse *)a->data.v;
@ -1108,14 +1110,14 @@ att_modification(const unit *u, skill_t sk)
}
a = a->next;
}
}
}
/* TODO hier kann nicht mit get/iscursed gearbeitet werden, da nur der
* jeweils erste vom Typ C_GBDREAM zurückgegen wird, wir aber alle
* durchsuchen und aufaddieren müssen */
a = a_find(u->region->attribs, &at_curse);
while (a && a->type==&at_curse) {
curse * c = (curse*)a->data.v;
/* TODO hier kann nicht mit get/iscursed gearbeitet werden, da nur der
* jeweils erste vom Typ C_GBDREAM zurückgegen wird, wir aber alle
* durchsuchen und aufaddieren müssen */
a = a_find(u->region->attribs, &at_curse);
while (a && a->type==&at_curse) {
curse * c = (curse*)a->data.v;
if (c->type==gbdream_ct) {
int mod = curse_geteffect(c);
unit * mage = c->magician;
@ -1130,89 +1132,89 @@ att_modification(const unit *u, skill_t sk)
}
}
}
a = a->next;
}
result = result + bonus + malus;
a = a->next;
}
result = result + bonus + malus;
return result;
return result;
}
int
get_modifier(const unit *u, skill_t sk, int level, const region *r, boolean noitem)
{
int bskill = level;
int skill = bskill;
int bskill = level;
int skill = bskill;
if (r->planep && sk == SK_STEALTH && fval(r->planep, PFL_NOSTEALTH)) return 0;
if (r->planep && sk == SK_STEALTH && fval(r->planep, PFL_NOSTEALTH)) return 0;
assert(r);
skill += rc_skillmod(u->race, r, sk);
skill += att_modification(u, sk);
assert(r);
skill += rc_skillmod(u->race, r, sk);
skill += att_modification(u, sk);
if (noitem == false) {
skill = item_modification(u, sk, skill);
}
skill = skillmod(u->attribs, u, r, sk, skill, SMF_ALWAYS);
if (noitem == false) {
skill = item_modification(u, sk, skill);
}
skill = skillmod(u->attribs, u, r, sk, skill, SMF_ALWAYS);
#ifdef KARMA_MODULE
if (fspecial(u->faction, FS_TELEPATHY)) {
switch(sk) {
case SK_ALCHEMY:
case SK_HERBALISM:
case SK_MAGIC:
case SK_SPY:
case SK_STEALTH:
case SK_OBSERVATION:
break;
default:
skill -= 2;
}
}
if (fspecial(u->faction, FS_TELEPATHY)) {
switch(sk) {
case SK_ALCHEMY:
case SK_HERBALISM:
case SK_MAGIC:
case SK_SPY:
case SK_STEALTH:
case SK_OBSERVATION:
break;
default:
skill -= 2;
}
}
#endif
#ifdef HUNGER_REDUCES_SKILL
if (fval(u, UFL_HUNGER)) {
skill = skill/2;
}
if (fval(u, UFL_HUNGER)) {
skill = skill/2;
}
#endif
return skill - bskill;
return skill - bskill;
}
int
eff_skill(const unit * u, skill_t sk, const region * r)
{
int level = get_level(u, sk);
if (level>0) {
int mlevel = level + get_modifier(u, sk, level, r, false);
int level = get_level(u, sk);
if (level>0) {
int mlevel = level + get_modifier(u, sk, level, r, false);
if (mlevel>0) {
int skillcap = SkillCap(sk);
if (skillcap && mlevel>skillcap) {
return skillcap;
}
return mlevel;
}
}
return 0;
if (mlevel>0) {
int skillcap = SkillCap(sk);
if (skillcap && mlevel>skillcap) {
return skillcap;
}
return mlevel;
}
}
return 0;
}
int
eff_skill_study(const unit * u, skill_t sk, const region * r)
{
int level = get_level(u, sk);
if (level>0) {
int mlevel = level + get_modifier(u, sk, level, r, true);
int level = get_level(u, sk);
if (level>0) {
int mlevel = level + get_modifier(u, sk, level, r, true);
if (mlevel>0) return mlevel;
}
return 0;
if (mlevel>0) return mlevel;
}
return 0;
}
int
invisible(const unit *target, const unit * viewer)
{
#if NEWATSROI == 1
return 0;
return 0;
#else
if (viewer && viewer->faction==target->faction) return 0;
else {
@ -1285,7 +1287,7 @@ void
name_unit(unit *u)
{
free(u->name);
if (u->race->generate_name) {
if (u->race->generate_name) {
const char * gen_name = u->race->generate_name(u);
if (gen_name) {
u->name = strdup(gen_name);
@ -1294,8 +1296,8 @@ name_unit(unit *u)
}
} else {
char name[16];
sprintf(name, "%s %s", LOC(u->faction->locale, "unitdefault"), itoa36(u->no));
u->name = strdup(name);
sprintf(name, "%s %s", LOC(u->faction->locale, "unitdefault"), itoa36(u->no));
u->name = strdup(name);
}
}