forked from github/server
refactor: extract a read_order function.
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e0514eddb5
commit
8b39133dbf
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@ -122,6 +122,41 @@ char *rns(FILE * f, char *c, size_t size)
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return c;
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}
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struct order *read_order(const char *s, const struct locale *lang) {
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assert(s);
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assert(lang);
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if (s[0]) {
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keyword_t kwd;
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char token[64];
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const char *stok;
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stok = parse_token(&s, token, sizeof(token));
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if (stok) {
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param_t param = findparam(token, lang);
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switch (param) {
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case P_UNIT:
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case P_REGION:
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return NULL;
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case P_FACTION:
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case P_NEXT:
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case P_GAMENAME:
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/* these terminate the orders, so we apply extra checking */
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if (strlen(stok) >= 3) {
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return NULL;
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}
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break;
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default:
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break;
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}
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}
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/* Nun wird der Befehl erzeut und eingehängt */
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kwd = get_keyword(stok, lang);
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if (kwd != NOKEYWORD) {
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return create_order(kwd, lang, s);
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}
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}
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return NULL;
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}
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static unit *unitorders(FILE * F, int enc, struct faction *f)
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{
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@ -164,6 +199,7 @@ static unit *unitorders(FILE * F, int enc, struct faction *f)
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for (;;) {
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const char *s;
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order * ord;
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/* Erst wenn wir sicher sind, dass kein Befehl
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* eingegeben wurde, checken wir, ob nun eine neue
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* Einheit oder ein neuer Spieler drankommt */
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@ -172,49 +208,13 @@ static unit *unitorders(FILE * F, int enc, struct faction *f)
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if (s == NULL)
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break;
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if (s[0]) {
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if (s[0] != '@') {
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char token[64];
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const char *stok = s;
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stok = parse_token(&stok, token, sizeof(token));
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if (stok) {
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bool quit = false;
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param_t param = findparam(stok, u->faction->locale);
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switch (param) {
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case P_UNIT:
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case P_REGION:
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quit = true;
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break;
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case P_FACTION:
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case P_NEXT:
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case P_GAMENAME:
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/* these terminate the orders, so we apply extra checking */
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if (strlen(stok) >= 3) {
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quit = true;
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break;
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}
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else {
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quit = false;
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}
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break;
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default:
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break;
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}
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if (quit) {
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break;
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}
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}
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}
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/* Nun wird der Befehl erzeut und eingehängt */
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*ordp = parse_order(s, u->faction->locale);
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if (*ordp) {
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ordp = &(*ordp)->next;
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}
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else {
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ADDMSG(&f->msgs, msg_message("parse_error", "unit command", u, s));
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}
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ord = read_order(s, f->locale);
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if (!ord) {
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ADDMSG(&f->msgs, msg_message("parse_error", "unit command", u, s));
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break;
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}
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*ordp = ord;
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ordp = &(*ordp)->next;
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}
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}
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@ -304,7 +304,7 @@ int readorders(const char *filename)
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}
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init_tokens_str(b);
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s = gettoken(token, sizeof(token));
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p = (s && s[0] != '@') ? findparam(s, lang) : NOPARAM;
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p = (s && s[0] != '@' && s[0] != '!') ? findparam(s, lang) : NOPARAM;
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} while ((p != P_UNIT || !f) && p != P_FACTION && p != P_NEXT
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&& p != P_GAMENAME);
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}
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@ -31,6 +31,8 @@ extern "C" {
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struct spellbook;
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struct unit;
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struct building;
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struct order;
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struct locale;
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struct faction;
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struct region;
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struct ship;
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@ -43,6 +45,8 @@ extern "C" {
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/* TODO: is this *really* still in use? */
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extern int enc_gamedata;
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struct order *read_order(const char *s, const struct locale *lang);
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int readorders(const char *filename);
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int readgame(const char *filename);
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int writegame(const char *filename);
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@ -5,6 +5,7 @@
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#include <attributes/key.h>
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#include "save.h"
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#include "order.h"
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#include "version.h"
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#include "building.h"
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#include "ship.h"
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@ -452,6 +453,25 @@ static void test_version_no(CuTest *tc) {
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CuAssertIntEquals(tc, 0x10203, version_no("1.2.3-what.is.42"));
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}
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static void test_read_order(CuTest *tc) {
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char cmd[32];
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order *ord;
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struct locale * lang;
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test_setup();
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lang = test_create_locale();
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ord = read_order("MOVE NORTH", lang);
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CuAssertPtrNotNull(tc, ord);
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CuAssertTrue(tc, !ord->_noerror);
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CuAssertTrue(tc, !ord->_persistent);
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CuAssertIntEquals(tc, K_MOVE, getkeyword(ord));
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CuAssertStrEquals(tc, "move NORTH", get_command(ord, cmd, sizeof(cmd)));
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free_order(ord);
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test_cleanup();
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}
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CuSuite *get_save_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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@ -468,6 +488,7 @@ CuSuite *get_save_suite(void)
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SUITE_ADD_TEST(suite, test_readwrite_dead_faction_group);
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SUITE_ADD_TEST(suite, test_read_password);
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SUITE_ADD_TEST(suite, test_read_password_external);
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SUITE_ADD_TEST(suite, test_read_order);
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SUITE_ADD_TEST(suite, test_version_no);
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return suite;
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