forked from github/server
start extracting building-only construction stuff.
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0b097371a1
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8a21b42b65
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@ -215,7 +215,7 @@ xml_readrequirements(xmlNodePtr * nodeTab, int nodeNr, requirement ** reqArray)
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}
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static construction *
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xml_readconstruction(xmlXPathContextPtr xpath, xmlNodePtr node, bool is_building)
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xml_readconstruction(xmlXPathContextPtr xpath, xmlNodePtr node)
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{
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construction *con;
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xmlChar *propValue;
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@ -240,14 +240,6 @@ xml_readconstruction(xmlXPathContextPtr xpath, xmlNodePtr node, bool is_building
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con->minskill = xml_ivalue(node, "minskill", -1);
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con->reqsize = xml_ivalue(node, "reqsize", 1);
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if (is_building) {
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propValue = xmlGetProp(node, BAD_CAST "name");
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if (propValue != NULL) {
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con->name = str_strdup((const char *)propValue);
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xmlFree(propValue);
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}
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}
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/* read construction/requirement */
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xpath->node = node;
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req = xmlXPathEvalExpression(BAD_CAST "requirement", xpath);
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@ -266,7 +258,13 @@ xml_readconstructions(xmlXPathContextPtr xpath, xmlNodeSetPtr nodeSet, building_
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for (k = 0; k != nodeSet->nodeNr; ++k) {
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xmlNodePtr node = nodeSet->nodeTab[k];
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construction *con = xml_readconstruction(xpath, node, true);
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construction *con = xml_readconstruction(xpath, node);
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xmlChar *propValue = xmlGetProp(node, BAD_CAST "name");
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if (propValue != NULL) {
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con->name = str_strdup((const char *)propValue);
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xmlFree(propValue);
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}
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if (con) {
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*consPtr = con;
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@ -461,7 +459,7 @@ static int parse_ships(xmlDocPtr doc)
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}
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else if (strcmp((const char *)child->name, "construction") == 0) {
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assert(!st->construction);
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st->construction = xml_readconstruction(xpath, child, false);
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st->construction = xml_readconstruction(xpath, child);
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}
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}
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/* reading eressea/ships/ship/coast */
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@ -700,7 +698,7 @@ static item_type *xml_readitem(xmlXPathContextPtr xpath, resource_type * rtype)
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/* reading item/construction */
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assert(!itype->construction);
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xpath->node = child;
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itype->construction = xml_readconstruction(xpath, child, false);
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itype->construction = xml_readconstruction(xpath, child);
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}
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else if (strcmp((const char *)child->name, "weapon") == 0) {
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/* reading item/weapon */
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