forked from github/server
only name monsters that have a naming function. test is bad, failing.
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9a72157cf3
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8a157de36c
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@ -1470,12 +1470,12 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
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/* u->region auch */
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u->hp = unit_max_hp(u) * number;
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if (!dname) {
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name_unit(u);
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}
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else {
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if (dname) {
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u->_name = _strdup(dname);
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}
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else if (urace->generate_name || playerrace(urace)) {
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name_unit(u);
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}
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if (creator) {
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attrib *a;
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@ -11,6 +11,7 @@
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#include <kernel/unit.h>
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#include "monster.h"
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#include "monsters.h"
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#include "guard.h"
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#include "reports.h"
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#include "skill.h"
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@ -244,10 +245,24 @@ static void test_monsters_learn_exp(CuTest * tc)
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test_cleanup();
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}
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static void test_spawn_seaserpent(CuTest *tc) {
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region *r;
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unit *u;
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faction *f;
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test_cleanup();
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r = test_create_region(0, 0, 0);
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f = test_create_faction(0);
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u = spawn_seaserpent(r, f);
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CuAssertPtrNotNull(tc, u);
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CuAssertPtrEquals(tc, 0, u->_name);
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test_cleanup();
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}
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CuSuite *get_monsters_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_monsters_attack);
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SUITE_ADD_TEST(suite, test_spawn_seaserpent);
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SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
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SUITE_ADD_TEST(suite, test_seaserpent_piracy);
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SUITE_ADD_TEST(suite, test_monsters_waiting);
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