Merge branch 'master' into develop

This commit is contained in:
Enno Rehling 2019-03-01 11:02:40 +01:00
commit 89925bcd57
6 changed files with 22 additions and 90 deletions

View File

@ -60,28 +60,6 @@ writeheaders = True
# reject all html email?
rejecthtml = True
def unlock_file(filename):
try:
os.unlink(filename+".lock")
except:
print "could not unlock %s.lock, file not found" % filename
def lock_file(filename):
i = 0
wait = 1
if not os.path.exists(filename):
file=open(filename, "w")
file.close()
while True:
try:
os.symlink(filename, filename+".lock")
return
except:
i = i+1
if i == 5: unlock_file(filename)
sleep(wait)
wait = wait*2
messages = {
"multipart-en" :
"ERROR: The orders you sent contain no plaintext. " \
@ -300,14 +278,12 @@ def accept(game, locale, stream, extend=None):
return -1
logger.info("received orders from " + email)
# get an available filename
lock_file(gamedir + "/orders.queue")
maxdate, filename = available_file(savedir, prefix + email)
if filename is None:
logger.warning("more than " + str(maxfiles) + " orders from " + email)
return -1
# copy the orders to the file
text_ok = copy_orders(message, filename, email)
unlock_file(gamedir + "/orders.queue")
warning, msg, fail = None, "", False
maildate = message.get("Date")
@ -331,10 +307,8 @@ def accept(game, locale, stream, extend=None):
os.unlink(filename)
savedir = savedir + "/rejected"
if not os.path.exists(savedir): os.mkdir(savedir)
lock_file(gamedir + "/orders.queue")
maxdate, filename = available_file(savedir, prefix + email)
store_message(message, filename)
unlock_file(gamedir + "/orders.queue")
fail = True
if sendmail and warning is not None:
@ -348,11 +322,9 @@ def accept(game, locale, stream, extend=None):
print filename
if not fail:
lock_file(gamedir + "/orders.queue")
queue = open(gamedir + "/orders.queue", "a")
queue.write("email=%s file=%s locale=%s game=%s\n" % (email, filename, locale, game))
queue.close()
unlock_file(gamedir + "/orders.queue")
logger.info("done - accepted orders from " + email)

View File

@ -23,15 +23,16 @@ if [ ! -d backup ] ; then
ln -sf ~/backup/eressea/game-$GAME backup
fi
if [ -e reports/reports.txt ] ; then
echo "backup reports $TURN, game $GAME"
tar cjf backup/$TURN-reports.tar.bz2 reports
curl -s -n -T backup/$TURN-reports.tar.bz2 https://dav.box.com/dav/Eressea/game-$GAME/$TURN-reports.tar.bz2
fi
files="data/$TURN.dat parteien.full parteien"
if [ -e orders.$TURN ]; then
files="$files orders.$TURN"
fi
echo "backup turn $TURN, game $GAME, files: $files"
if [ -d reports ] ; then
tar cjf backup/$TURN-reports.tar.bz2 reports
fi
tar cjf backup/$TURN.tar.bz2 $files
echo "uploading game-$GAME/$TURN.tar.bz2"
curl -s -n -T backup/$TURN.tar.bz2 https://dav.box.com/dav/Eressea/game-$GAME/$TURN.tar.bz2
#curl -s -n -T eressea.db https://dav.box.com/dav/Eressea/eressea.db

View File

@ -19,30 +19,21 @@ mkdir $REPORTS
cd $ERESSEA/game-$GAME
# wait for the queue lock to go away
maxt=5
to=5
while [ -e orders.queue.lock ] ; do
echo "waiting for orders to finish processing."
sleep $to
let to=$to+$to
let mast=$maxt-1
[ $maxt -lt 0 ] && break
done
if [ -d test ]; then
touch test/execute.lock
fi
$BIN/create-orders $GAME $TURN
if [ ! -s $ERESSEA/game-$GAME/orders.$TURN ]; then
echo "server did not create orders for turn $TURN in game $GAME"
exit 2
fi
$BIN/backup-eressea $GAME $TURN
rm -f execute.lock
$BIN/run-turn $GAME $TURN
touch execute.lock
if [ ! -s $ERESSEA/game-$GAME/orders.$TURN ]; then
echo "server did not create orders for turn $TURN in game $GAME"
exit 2
fi
if [ ! -s $REPORTS/reports.txt ]; then
echo "server did not create reports.txt in game $GAME"
exit 4

View File

@ -1,5 +1,8 @@
#!/bin/sh
SCRIPT=$(readlink -f $0)
cd $(dirname $SCRIPT)
python accept-orders.py "$@"
lockfile -r3 -l120 orders.queue.lock
python accept-orders.py "$@"
rm -f orders.queue.lock

View File

@ -1,5 +1,7 @@
#!/bin/sh
SCRIPT=$(readlink -f $0)
cd $(dirname $SCRIPT)
python process-orders.py "$@"
lockfile -r3 -l120 orders.queue.lock
python process-orders.py "$@"
rm -f orders.queue.lock

View File

@ -21,29 +21,6 @@ def pwd_get_email(faction, pwd, pwdfile=None):
def split_filename(filename):
return os.path.split(filename)
def unlock_file(filename):
try:
unlink(filename+".lock")
except:
print "could not unlock %s.lock, file not found" % filename
raise
def lock_file(filename):
i = 0
wait = 1
if not os.path.exists(filename):
file=open(filename, "w")
file.close()
while True:
try:
symlink(filename, filename+".lock")
return
except:
i = i+1
if i == 5:
raise
sleep(wait)
wait = wait*2
messages = {
"subject-de": "Befehle angekommen",
@ -138,11 +115,7 @@ except:
pw_data.load_file(os.path.join(game_dir, "passwd"))
#print "reading orders.queue..."
# move the queue file to a save space while locking it:
try:
lock_file(queue_file)
except:
exit(0)
# move the queue file to a safe space while locking it:
queuefile = open(queue_file, "r")
lines = queuefile.readlines()
queuefile.close()
@ -150,22 +123,13 @@ queuefile.close()
# copy to a temp file
tname="/tmp/orders.queue.%s" % str(time())
try:
lock_file(tname)
except:
exit(0)
tmpfile=open(tname, "w")
for line in lines:
tmpfile.write(line)
tmpfile.close()
openlog("orders")
unlink(queue_file)
try:
unlock_file(queue_file)
except:
pass
for line in lines:
tokens = split(line[:-1], ' ')
@ -193,7 +157,7 @@ for line in lines:
if success: failed = False
else: msg = msg + messages["unknown-"+locale] + "\n"
msg = msg + "\n"
logfile.write("%s:%s:%s:%s:%s:%s\n" % (ctime(time()), email, game_email, faction, pwd, success))
logfile.write("%s:%s:%s:%s:%s\n" % (ctime(time()), email, game_email, faction, success))
logfile.close()
if failed:
@ -221,4 +185,3 @@ for line in lines:
closelog()
unlink(tname)
unlock_file(tname)