forked from github/server
Merge branch 'master' into develop
This commit is contained in:
commit
89925bcd57
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@ -60,28 +60,6 @@ writeheaders = True
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# reject all html email?
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rejecthtml = True
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def unlock_file(filename):
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try:
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os.unlink(filename+".lock")
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except:
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print "could not unlock %s.lock, file not found" % filename
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def lock_file(filename):
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i = 0
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wait = 1
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if not os.path.exists(filename):
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file=open(filename, "w")
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file.close()
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while True:
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try:
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os.symlink(filename, filename+".lock")
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return
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except:
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i = i+1
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if i == 5: unlock_file(filename)
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sleep(wait)
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wait = wait*2
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messages = {
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"multipart-en" :
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"ERROR: The orders you sent contain no plaintext. " \
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@ -300,14 +278,12 @@ def accept(game, locale, stream, extend=None):
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return -1
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logger.info("received orders from " + email)
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# get an available filename
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lock_file(gamedir + "/orders.queue")
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maxdate, filename = available_file(savedir, prefix + email)
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if filename is None:
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logger.warning("more than " + str(maxfiles) + " orders from " + email)
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return -1
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# copy the orders to the file
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text_ok = copy_orders(message, filename, email)
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unlock_file(gamedir + "/orders.queue")
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warning, msg, fail = None, "", False
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maildate = message.get("Date")
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@ -331,10 +307,8 @@ def accept(game, locale, stream, extend=None):
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os.unlink(filename)
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savedir = savedir + "/rejected"
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if not os.path.exists(savedir): os.mkdir(savedir)
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lock_file(gamedir + "/orders.queue")
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maxdate, filename = available_file(savedir, prefix + email)
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store_message(message, filename)
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unlock_file(gamedir + "/orders.queue")
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fail = True
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if sendmail and warning is not None:
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@ -348,11 +322,9 @@ def accept(game, locale, stream, extend=None):
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print filename
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if not fail:
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lock_file(gamedir + "/orders.queue")
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queue = open(gamedir + "/orders.queue", "a")
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queue.write("email=%s file=%s locale=%s game=%s\n" % (email, filename, locale, game))
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queue.close()
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unlock_file(gamedir + "/orders.queue")
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logger.info("done - accepted orders from " + email)
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@ -23,15 +23,16 @@ if [ ! -d backup ] ; then
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ln -sf ~/backup/eressea/game-$GAME backup
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fi
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if [ -e reports/reports.txt ] ; then
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echo "backup reports $TURN, game $GAME"
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tar cjf backup/$TURN-reports.tar.bz2 reports
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curl -s -n -T backup/$TURN-reports.tar.bz2 https://dav.box.com/dav/Eressea/game-$GAME/$TURN-reports.tar.bz2
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fi
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files="data/$TURN.dat parteien.full parteien"
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if [ -e orders.$TURN ]; then
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files="$files orders.$TURN"
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fi
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echo "backup turn $TURN, game $GAME, files: $files"
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if [ -d reports ] ; then
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tar cjf backup/$TURN-reports.tar.bz2 reports
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fi
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tar cjf backup/$TURN.tar.bz2 $files
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echo "uploading game-$GAME/$TURN.tar.bz2"
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curl -s -n -T backup/$TURN.tar.bz2 https://dav.box.com/dav/Eressea/game-$GAME/$TURN.tar.bz2
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#curl -s -n -T eressea.db https://dav.box.com/dav/Eressea/eressea.db
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@ -19,30 +19,21 @@ mkdir $REPORTS
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cd $ERESSEA/game-$GAME
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# wait for the queue lock to go away
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maxt=5
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to=5
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while [ -e orders.queue.lock ] ; do
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echo "waiting for orders to finish processing."
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sleep $to
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let to=$to+$to
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let mast=$maxt-1
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[ $maxt -lt 0 ] && break
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done
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if [ -d test ]; then
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touch test/execute.lock
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fi
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$BIN/create-orders $GAME $TURN
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if [ ! -s $ERESSEA/game-$GAME/orders.$TURN ]; then
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echo "server did not create orders for turn $TURN in game $GAME"
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exit 2
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fi
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$BIN/backup-eressea $GAME $TURN
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rm -f execute.lock
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$BIN/run-turn $GAME $TURN
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touch execute.lock
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if [ ! -s $ERESSEA/game-$GAME/orders.$TURN ]; then
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echo "server did not create orders for turn $TURN in game $GAME"
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exit 2
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fi
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if [ ! -s $REPORTS/reports.txt ]; then
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echo "server did not create reports.txt in game $GAME"
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exit 4
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@ -1,5 +1,8 @@
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#!/bin/sh
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SCRIPT=$(readlink -f $0)
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cd $(dirname $SCRIPT)
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python accept-orders.py "$@"
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lockfile -r3 -l120 orders.queue.lock
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python accept-orders.py "$@"
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rm -f orders.queue.lock
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@ -1,5 +1,7 @@
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#!/bin/sh
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SCRIPT=$(readlink -f $0)
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cd $(dirname $SCRIPT)
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python process-orders.py "$@"
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lockfile -r3 -l120 orders.queue.lock
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python process-orders.py "$@"
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rm -f orders.queue.lock
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@ -21,29 +21,6 @@ def pwd_get_email(faction, pwd, pwdfile=None):
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def split_filename(filename):
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return os.path.split(filename)
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def unlock_file(filename):
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try:
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unlink(filename+".lock")
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except:
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print "could not unlock %s.lock, file not found" % filename
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raise
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def lock_file(filename):
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i = 0
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wait = 1
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if not os.path.exists(filename):
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file=open(filename, "w")
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file.close()
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while True:
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try:
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symlink(filename, filename+".lock")
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return
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except:
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i = i+1
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if i == 5:
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raise
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sleep(wait)
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wait = wait*2
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messages = {
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"subject-de": "Befehle angekommen",
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@ -138,11 +115,7 @@ except:
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pw_data.load_file(os.path.join(game_dir, "passwd"))
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#print "reading orders.queue..."
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# move the queue file to a save space while locking it:
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try:
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lock_file(queue_file)
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except:
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exit(0)
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# move the queue file to a safe space while locking it:
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queuefile = open(queue_file, "r")
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lines = queuefile.readlines()
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queuefile.close()
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@ -150,22 +123,13 @@ queuefile.close()
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# copy to a temp file
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tname="/tmp/orders.queue.%s" % str(time())
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try:
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lock_file(tname)
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except:
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exit(0)
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tmpfile=open(tname, "w")
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for line in lines:
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tmpfile.write(line)
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tmpfile.close()
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openlog("orders")
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unlink(queue_file)
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try:
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unlock_file(queue_file)
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except:
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pass
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for line in lines:
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tokens = split(line[:-1], ' ')
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@ -193,7 +157,7 @@ for line in lines:
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if success: failed = False
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else: msg = msg + messages["unknown-"+locale] + "\n"
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msg = msg + "\n"
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logfile.write("%s:%s:%s:%s:%s:%s\n" % (ctime(time()), email, game_email, faction, pwd, success))
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logfile.write("%s:%s:%s:%s:%s\n" % (ctime(time()), email, game_email, faction, success))
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logfile.close()
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if failed:
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@ -221,4 +185,3 @@ for line in lines:
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closelog()
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unlink(tname)
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unlock_file(tname)
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