forked from github/server
XML construction elements never have a building.
required buildings are encoded by RMT_PROD_REQUIRE. improved error messaging.
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b74d18b8c9
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898c12e99a
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@ -27,7 +27,7 @@ function test_laen_needs_mine()
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turn_process()
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assert_equal(0, u:get_item('laen'))
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assert_equal(100, r:get_resource('laen'))
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assert_equal(1, f:count_msg_type("error104")) -- requires building
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assert_equal(1, f:count_msg_type("building_needed")) -- requires building
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u.building = building.create(u.region, "mine")
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u.building.working = true
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@ -814,6 +814,7 @@ static struct message * get_modifiers(unit *u, skill_t sk, const resource_type *
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int skill = 0;
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int need_race = 0, need_bldg = 0;
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resource_mod *mod;
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const struct building_type *btype_needed = NULL;
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if (btype && btype->modifiers) {
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for (mod = btype->modifiers; mod && mod->type != RMT_END; ++mod) {
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@ -838,7 +839,9 @@ static struct message * get_modifiers(unit *u, skill_t sk, const resource_type *
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break;
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case RMT_PROD_REQUIRE:
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if (mod->race) need_race |= 1;
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if (mod->btype) need_bldg |= 1;
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if (mod->btype) {
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need_bldg |= 1;
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}
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break;
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default:
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/* is not a production modifier, ignore it */
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@ -848,14 +851,17 @@ static struct message * get_modifiers(unit *u, skill_t sk, const resource_type *
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}
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if (mod->type == RMT_PROD_REQUIRE) {
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if (mod->race) need_race |= 2;
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if (mod->btype) need_bldg |= 2;
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if (mod->btype) {
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btype_needed = mod->btype;
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need_bldg |= 2;
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}
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}
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}
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if (need_race == 2) {
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return msg_error(u, u->thisorder, 117);
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}
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if (need_bldg == 2) {
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return msg_error(u, u->thisorder, 104);
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if (btype_needed && need_bldg == 2) {
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return msg_feedback(u, u->thisorder, "building_needed", "building", btype_needed->_name);
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}
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*skillp = skill;
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if (savep) *savep = frac_make(save_n, save_d);
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@ -885,11 +891,6 @@ static void manufacture(unit * u, const item_type * itype, int want)
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "skill_needed", "skill", sk));
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return;
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case EBUILDINGREQ:
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "building_needed", "building",
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itype->construction->extra.btype->_name));
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return;
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case ELOWSKILL:
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "manufacture_skills",
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@ -1236,11 +1237,6 @@ static void create_potion(unit * u, const potion_type * ptype, int want)
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/* no skill, or not enough skill points to build */
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cmistake(u, u->thisorder, 50, MSG_PRODUCE);
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break;
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case EBUILDINGREQ:
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "building_needed", "building",
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ptype->itype->construction->extra.btype->_name));
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break;
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case ECOMPLETE:
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assert(0);
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break;
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@ -527,7 +527,7 @@ static void test_modify_production(CuTest *tc) {
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test_clear_messages(u->faction);
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make_item(u, itype, 10);
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CuAssertIntEquals(tc, 28, get_item(u, itype));
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CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error104"));
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CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "building_needed"));
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rtype->modifiers[0].type = RMT_PROD_REQUIRE;
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rtype->modifiers[0].race = test_create_race("smurf");
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@ -513,17 +513,6 @@ int build(unit * u, const construction * ctype, int completed, int want, int ski
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return ENOMATERIALS;
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if (con->improvement == NULL && completed == con->maxsize)
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return ECOMPLETE;
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if (con->type==CONS_ITEM && con->extra.btype) {
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building *b;
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if (!u->building || u->building->type != con->extra.btype) {
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return EBUILDINGREQ;
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}
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b = inside_building(u);
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if (!b || !building_is_active(b)) {
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return EBUILDINGREQ;
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}
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}
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if (con->skill != NOSKILL) {
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int effsk;
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int dm = get_effect(u, oldpotiontype[P_DOMORE]);
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@ -52,13 +52,8 @@ extern "C" {
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int reqsize; /* size of object using up 1 set of requirement. */
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requirement *materials; /* material req'd to build one object */
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union {
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/* CONS_BUILDING: */
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/* only used by CONS_BUILDING: */
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char * name; /* building level name */
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/* CONS_ITEM: */
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const struct building_type *btype; /* building required to build item */
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} extra;
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struct construction *improvement;
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/* next level, if upgradable. */
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} construction;
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@ -89,7 +84,6 @@ extern "C" {
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#define ENEEDSKILL -2
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#define ECOMPLETE -3
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#define ENOMATERIALS -4
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#define EBUILDINGREQ -5
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#ifdef __cplusplus
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}
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@ -71,29 +71,6 @@ static void test_build_requires_materials(CuTest *tc) {
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teardown_build(&bf);
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}
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static void test_build_requires_building(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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const struct resource_type *rtype;
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building_type *btype;
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u = setup_build(&bf);
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rtype = bf.cons.materials[0].rtype;
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_ARMORER, 2);
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bf.cons.type = CONS_ITEM;
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bf.cons.extra.btype = btype = bt_get_or_create("hodor");
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btype->maxcapacity = 1;
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btype->capacity = 1;
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CuAssertIntEquals_Msg(tc, "must be inside a production building", EBUILDINGREQ, build(u, &bf.cons, 0, 1, 0));
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u->building = test_create_building(u->region, btype);
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fset(u->building, BLD_MAINTAINED);
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CuAssertIntEquals(tc, 1, build(u, &bf.cons, 0, 1, 0));
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btype->maxcapacity = 0;
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CuAssertIntEquals_Msg(tc, "cannot build when production building capacity exceeded", EBUILDINGREQ, build(u, &bf.cons, 0, 1, 0));
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teardown_build(&bf);
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}
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static void test_build_failure_missing_skill(CuTest *tc) {
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build_fixture bf = { 0 };
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unit *u;
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@ -411,7 +388,6 @@ CuSuite *get_build_suite(void)
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SUITE_ADD_TEST(suite, test_build_failure_low_skill);
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SUITE_ADD_TEST(suite, test_build_failure_missing_skill);
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SUITE_ADD_TEST(suite, test_build_requires_materials);
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SUITE_ADD_TEST(suite, test_build_requires_building);
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SUITE_ADD_TEST(suite, test_build_failure_completed);
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SUITE_ADD_TEST(suite, test_build_with_ring);
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SUITE_ADD_TEST(suite, test_build_with_potion);
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@ -199,14 +199,14 @@ const char *buildingtype(const building_type * btype, const building * b, int bs
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if (btype->name) {
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return btype->name(btype, b, bsize);
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}
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if (btype->construction && btype->construction->extra.name) {
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if (btype->construction && btype->construction->name) {
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if (b) {
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bsize = adjust_size(b, bsize);
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}
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for (con = btype->construction; con; con = con->improvement) {
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bsize -= con->maxsize;
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if (!con->improvement || bsize <0) {
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return con->extra.name;
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return con->name;
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}
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}
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}
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@ -563,7 +563,7 @@ static void test_buildingtype(CuTest *tc) {
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btype = test_create_buildingtype("hodor");
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CuAssertPtrNotNull(tc, btype->construction);
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CuAssertStrEquals(tc, "hodor", buildingtype(btype, NULL, 1));
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btype->construction->extra.name = strdup("castle");
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btype->construction->name = strdup("castle");
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CuAssertStrEquals(tc, "castle", buildingtype(btype, NULL, 1));
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btype = bt_get_or_create("portal");
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CuAssertPtrEquals(tc, NULL, btype->construction);
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@ -248,8 +248,9 @@ void remove_ship(ship ** slist, ship * sh)
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void free_ship(ship * s)
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{
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while (s->attribs)
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while (s->attribs) {
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a_remove(&s->attribs, s->attribs);
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}
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free(s->name);
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free(s->display);
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free(s);
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@ -247,17 +247,10 @@ construction ** consPtr, construct_t type)
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con->minskill = xml_ivalue(node, "minskill", -1);
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con->reqsize = xml_ivalue(node, "reqsize", 1);
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if (type == CONS_ITEM) {
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propValue = xmlGetProp(node, BAD_CAST "building");
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if (propValue != NULL) {
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con->extra.btype = bt_get_or_create((const char *)propValue);
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xmlFree(propValue);
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}
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}
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else if (type == CONS_BUILDING) {
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if (type == CONS_BUILDING) {
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propValue = xmlGetProp(node, BAD_CAST "name");
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if (propValue != NULL) {
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con->extra.name = strdup((const char *)propValue);
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con->name = strdup((const char *)propValue);
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xmlFree(propValue);
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}
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}
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@ -479,7 +479,7 @@ static void test_illusioncastle(CuTest *tc)
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CuAssertPtrEquals(tc, btype, (void *)icastle_type(a));
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CuAssertPtrEquals(tc, bt_icastle, (void *)b->type);
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CuAssertStrEquals(tc, "castle", buildingtype(btype, b, b->size));
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btype->construction->extra.name = strdup("site");
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btype->construction->name = strdup("site");
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CuAssertStrEquals(tc, "site", buildingtype(btype, b, b->size));
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test_cleanup();
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}
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