diff --git a/src/kernel/building.c b/src/kernel/building.c index 60fd420fb..8d76df030 100644 --- a/src/kernel/building.c +++ b/src/kernel/building.c @@ -22,12 +22,14 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. #include "building.h" /* kernel includes */ +#include "curse.h" #include "item.h" #include "unit.h" #include "faction.h" #include "race.h" #include "region.h" #include "skill.h" +#include "terrain.h" #include "lighthouse.h" /* util includes */ @@ -52,6 +54,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. #include /* attributes includes */ +#include #include typedef struct building_typelist { @@ -359,16 +362,6 @@ static int building_protection(const building * b, const unit * u, building_bonu } } -void register_buildings(void) -{ - register_function((pf_generic)building_protection, - "building_protection"); - register_function((pf_generic)init_smithy, "init_smithy"); - register_function((pf_generic)castle_name, "castle_name"); - register_function((pf_generic)castle_name_2, "castle_name_2"); - register_function((pf_generic)fort_name, "fort_name"); -} - void write_building_reference(const struct building *b, struct storage *store) { WRITE_INT(store, (b && b->region) ? b->no : 0); @@ -456,8 +449,8 @@ void remove_building(building ** blist, building * b) update_lighthouse(b); bunhash(b); - /* Falls Karawanserei, Damm oder Tunnel einstürzen, wird die schon - * gebaute Straße zur Hälfte vernichtet */ + /* Falls Karawanserei, Damm oder Tunnel einst�rzen, wird die schon + * gebaute Stra�e zur H�lfte vernichtet */ // TODO: caravan, tunnel, dam modularization ? is_building_type ? if (b->type == bt_caravan || b->type == bt_dam || b->type == bt_tunnel) { region *r = b->region; @@ -570,7 +563,7 @@ void building_set_owner(struct unit * owner) static unit *building_owner_ex(const building * bld, const struct faction * last_owner) { unit *u, *heir = 0; - /* Eigentümer tot oder kein Eigentümer vorhanden. Erste lebende Einheit + /* Eigent�mer tot oder kein Eigent�mer vorhanden. Erste lebende Einheit * nehmen. */ for (u = bld->region->units; u; u = u->next) { if (u->building == bld) { @@ -702,3 +695,228 @@ bool is_building_type(const struct building_type *btype, const char *name) { assert(btype); return name && strcmp(btype->_name, name)==0; } + +building *largestbuilding(const region * r, cmp_building_cb cmp_gt, + bool imaginary) +{ + building *b, *best = NULL; + + for (b = rbuildings(r); b; b = b->next) { + if (cmp_gt(b, best) <= 0) + continue; + if (!imaginary) { + const attrib *a = a_find(b->attribs, &at_icastle); + if (a) + continue; + } + best = b; + } + return best; +} +/* Lohn bei den einzelnen Burgstufen f�r Normale Typen, Orks, Bauern, + * Modifikation f�r St�dter. */ + +static const int wagetable[7][4] = { + { 10, 10, 11, -7 }, /* Baustelle */ + { 10, 10, 11, -5 }, /* Handelsposten */ + { 11, 11, 12, -3 }, /* Befestigung */ + { 12, 11, 13, -1 }, /* Turm */ + { 13, 12, 14, 0 }, /* Burg */ + { 14, 12, 15, 1 }, /* Festung */ + { 15, 13, 16, 2 } /* Zitadelle */ +}; + +static int +default_wage(const region * r, const faction * f, const race * rc, int in_turn) +{ + building *b = largestbuilding(r, &cmp_wage, false); + int esize = 0; + double wage; + static int ct_cache; + static const struct curse_type *drought_ct; + + if (ct_changed(&ct_cache)) { + drought_ct = ct_find("drought"); + } + if (b != NULL) { + /* TODO: this reveals imaginary castles */ + esize = buildingeffsize(b, false); + } + + if (f != NULL) { + int index = 0; + if (rc == get_race(RC_ORC) || rc == get_race(RC_SNOTLING)) { + index = 1; + } + wage = wagetable[esize][index]; + } + else { + if (is_mourning(r, in_turn)) { + wage = 10; + } + else if (fval(r->terrain, SEA_REGION)) { + wage = 11; + } + else { + wage = wagetable[esize][2]; + } + if (rule_blessed_harvest() == HARVEST_WORK) { + /* E1 rules */ + wage += curse_geteffect(get_curse(r->attribs, ct_find("blessedharvest"))); + } + } + + /* Artsculpture: Income +5 */ + for (b = r->buildings; b; b = b->next) { + if (is_building_type(b->type, "artsculpture")) { + wage += 5; + } + } + + if (r->attribs) { + attrib *a; + const struct curse_type *ctype; + /* Godcurse: Income -10 */ + ctype = ct_find("godcursezone"); + if (ctype && curse_active(get_curse(r->attribs, ctype))) { + wage = _max(0, wage - 10); + } + + /* Bei einer D�rre verdient man nur noch ein Viertel */ + if (drought_ct) { + curse *c = get_curse(r->attribs, drought_ct); + if (curse_active(c)) + wage /= curse_geteffect(c); + } + + a = a_find(r->attribs, &at_reduceproduction); + if (a) { + wage = (wage * a->data.sa[0]) / 100; + } + } + return (int)wage; +} + +static int +minimum_wage(const region * r, const faction * f, const race * rc, int in_turn) +{ + if (f && rc) { + return rc->maintenance; + } + return default_wage(r, f, rc, in_turn); +} + +/* Gibt Arbeitslohn f�r entsprechende Rasse zur�ck, oder f�r +* die Bauern wenn f == NULL. */ +int wage(const region * r, const faction * f, const race * rc, int in_turn) +{ + if (global.functions.wage) { + return global.functions.wage(r, f, rc, in_turn); + } + return default_wage(r, f, rc, in_turn); +} + +int cmp_wage(const struct building *b, const building * a) +{ + if (is_building_type(b->type, "castle")) { + if (!a) + return 1; + if (b->size > a->size) + return 1; + if (b->size == a->size) + return 0; + } + return -1; +} + +bool is_owner_building(const struct building * b) +{ + region *r = b->region; + if (b->type->taxes && r->land && r->land->ownership) { + unit *u = building_owner(b); + return u && u->faction == r->land->ownership->owner; + } + return false; +} + +int cmp_taxes(const building * b, const building * a) +{ + faction *f = region_get_owner(b->region); + if (b->type->taxes) { + unit *u = building_owner(b); + if (!u) { + return -1; + } + else if (a) { + int newsize = buildingeffsize(b, false); + double newtaxes = b->type->taxes(b, newsize); + int oldsize = buildingeffsize(a, false); + double oldtaxes = a->type->taxes(a, oldsize); + + if (newtaxes < oldtaxes) + return -1; + else if (newtaxes > oldtaxes) + return 1; + else if (b->size < a->size) + return -1; + else if (b->size > a->size) + return 1; + else { + if (u && u->faction == f) { + u = building_owner(a); + if (u && u->faction == f) + return -1; + return 1; + } + } + } + else { + return 1; + } + } + return -1; +} + +int cmp_current_owner(const building * b, const building * a) +{ + faction *f = region_get_owner(b->region); + + assert(rule_region_owners()); + if (f && b->type->taxes) { + unit *u = building_owner(b); + if (!u || u->faction != f) + return -1; + if (a) { + int newsize = buildingeffsize(b, false); + double newtaxes = b->type->taxes(b, newsize); + int oldsize = buildingeffsize(a, false); + double oldtaxes = a->type->taxes(a, oldsize); + + if (newtaxes > oldtaxes) { + return 1; + } + if (newtaxes < oldtaxes) { + return -1; + } + if (newsize != oldsize) { + return newsize - oldsize; + } + return (b->size - a->size); + } + else { + return 1; + } + } + return -1; +} + +void register_buildings(void) +{ + register_function((pf_generic)minimum_wage, "minimum_wage"); + register_function((pf_generic)building_protection, + "building_protection"); + register_function((pf_generic)init_smithy, "init_smithy"); + register_function((pf_generic)castle_name, "castle_name"); + register_function((pf_generic)castle_name_2, "castle_name_2"); + register_function((pf_generic)fort_name, "fort_name"); +} diff --git a/src/kernel/building.h b/src/kernel/building.h index 1ea1836dc..aee387e7f 100644 --- a/src/kernel/building.h +++ b/src/kernel/building.h @@ -60,8 +60,8 @@ extern "C" { char *_name; int flags; /* flags */ - int capacity; /* Kapazität pro Größenpunkt */ - int maxcapacity; /* Max. Kapazität */ + int capacity; /* Kapazit�t pro Gr��enpunkt */ + int maxcapacity; /* Max. Kapazit�t */ int maxsize; /* how big can it get, with all the extensions? */ int magres; /* how well it resists against spells */ int magresbonus; /* bonus it gives the target against spells */ @@ -131,7 +131,17 @@ extern "C" { int id, int size, struct order *ord); bool building_finished(const struct building *b); - /* Alte Gebäudetypen: */ + int wage(const struct region *r, const struct faction *f, + const struct race *rc, int in_turn); + + typedef int(*cmp_building_cb) (const struct building * b, + const struct building * a); + struct building *largestbuilding(const struct region *r, cmp_building_cb, + bool imaginary); + int cmp_wage(const struct building *b, const struct building *bother); + int cmp_taxes(const struct building *b, const struct building *bother); + int cmp_current_owner(const struct building *b, + const struct building *bother); /* old functions, still in build.c: */ int buildingeffsize(const building * b, int imaginary); diff --git a/src/kernel/config.c b/src/kernel/config.c index f9a63af49..80e949215 100644 --- a/src/kernel/config.c +++ b/src/kernel/config.c @@ -19,9 +19,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. #include #include -/* attributes includes */ -#include - /* kernel includes */ #include "alliance.h" #include "ally.h" @@ -253,37 +250,6 @@ unit *getnewunit(const region * r, const faction * f) return findnewunit(r, f, n); } -/* - Namen der Strukturen -------------------------------------- */ -char *untilde(char *ibuf) -{ - char *p = ibuf; - - while (*p) { - if (*p == '~') { - *p = ' '; - } - ++p; - } - return ibuf; -} - -building *largestbuilding(const region * r, cmp_building_cb cmp_gt, - bool imaginary) -{ - building *b, *best = NULL; - - for (b = rbuildings(r); b; b = b->next) { - if (cmp_gt(b, best) <= 0) - continue; - if (!imaginary) { - const attrib *a = a_find(b->attribs, &at_icastle); - if (a) - continue; - } - best = b; - } - return best; -} /* -- Erschaffung neuer Einheiten ------------------------------ */ @@ -640,113 +606,6 @@ char *_strdup(const char *s) } #endif -/* Lohn bei den einzelnen Burgstufen f�r Normale Typen, Orks, Bauern, - * Modifikation f�r St�dter. */ - -static const int wagetable[7][4] = { - { 10, 10, 11, -7 }, /* Baustelle */ - { 10, 10, 11, -5 }, /* Handelsposten */ - { 11, 11, 12, -3 }, /* Befestigung */ - { 12, 11, 13, -1 }, /* Turm */ - { 13, 12, 14, 0 }, /* Burg */ - { 14, 12, 15, 1 }, /* Festung */ - { 15, 13, 16, 2 } /* Zitadelle */ -}; - -int cmp_wage(const struct building *b, const building * a) -{ - if (is_building_type(b->type, "castle")) { - if (!a) - return 1; - if (b->size > a->size) - return 1; - if (b->size == a->size) - return 0; - } - return -1; -} - -bool is_owner_building(const struct building * b) -{ - region *r = b->region; - if (b->type->taxes && r->land && r->land->ownership) { - unit *u = building_owner(b); - return u && u->faction == r->land->ownership->owner; - } - return false; -} - -int cmp_taxes(const building * b, const building * a) -{ - faction *f = region_get_owner(b->region); - if (b->type->taxes) { - unit *u = building_owner(b); - if (!u) { - return -1; - } - else if (a) { - int newsize = buildingeffsize(b, false); - double newtaxes = b->type->taxes(b, newsize); - int oldsize = buildingeffsize(a, false); - double oldtaxes = a->type->taxes(a, oldsize); - - if (newtaxes < oldtaxes) - return -1; - else if (newtaxes > oldtaxes) - return 1; - else if (b->size < a->size) - return -1; - else if (b->size > a->size) - return 1; - else { - if (u && u->faction == f) { - u = building_owner(a); - if (u && u->faction == f) - return -1; - return 1; - } - } - } - else { - return 1; - } - } - return -1; -} - -int cmp_current_owner(const building * b, const building * a) -{ - faction *f = region_get_owner(b->region); - - assert(rule_region_owners()); - if (f && b->type->taxes) { - unit *u = building_owner(b); - if (!u || u->faction != f) - return -1; - if (a) { - int newsize = buildingeffsize(b, false); - double newtaxes = b->type->taxes(b, newsize); - int oldsize = buildingeffsize(a, false); - double oldtaxes = a->type->taxes(a, oldsize); - - if (newtaxes > oldtaxes) { - return 1; - } - if (newtaxes < oldtaxes) { - return -1; - } - if (newsize != oldsize) { - return newsize - oldsize; - } - return (b->size - a->size); - } - else { - return 1; - } - } - return -1; -} - bool rule_stealth_other(void) { static int rule, config; @@ -807,102 +666,11 @@ int rule_faction_limit(void) return rule; } -static int -default_wage(const region * r, const faction * f, const race * rc, int in_turn) -{ - building *b = largestbuilding(r, &cmp_wage, false); - int esize = 0; - double wage; - static int ct_cache; - static const struct curse_type *drought_ct; - - if (ct_changed(&ct_cache)) { - drought_ct = ct_find("drought"); - } - if (b != NULL) { - /* TODO: this reveals imaginary castles */ - esize = buildingeffsize(b, false); - } - - if (f != NULL) { - int index = 0; - if (rc == get_race(RC_ORC) || rc == get_race(RC_SNOTLING)) { - index = 1; - } - wage = wagetable[esize][index]; - } - else { - if (is_mourning(r, in_turn)) { - wage = 10; - } - else if (fval(r->terrain, SEA_REGION)) { - wage = 11; - } - else { - wage = wagetable[esize][2]; - } - if (rule_blessed_harvest() == HARVEST_WORK) { - /* E1 rules */ - wage += curse_geteffect(get_curse(r->attribs, ct_find("blessedharvest"))); - } - } - - /* Artsculpture: Income +5 */ - for (b = r->buildings; b; b = b->next) { - if (is_building_type(b->type, "artsculpture")) { - wage += 5; - } - } - - if (r->attribs) { - attrib *a; - const struct curse_type *ctype; - /* Godcurse: Income -10 */ - ctype = ct_find("godcursezone"); - if (ctype && curse_active(get_curse(r->attribs, ctype))) { - wage = _max(0, wage - 10); - } - - /* Bei einer D�rre verdient man nur noch ein Viertel */ - if (drought_ct) { - curse *c = get_curse(r->attribs, drought_ct); - if (curse_active(c)) - wage /= curse_geteffect(c); - } - - a = a_find(r->attribs, &at_reduceproduction); - if (a) { - wage = (wage * a->data.sa[0]) / 100; - } - } - return (int)wage; -} - -static int -minimum_wage(const region * r, const faction * f, const race * rc, int in_turn) -{ - if (f && rc) { - return rc->maintenance; - } - return default_wage(r, f, rc, in_turn); -} - -/* Gibt Arbeitslohn f�r entsprechende Rasse zur�ck, oder f�r -* die Bauern wenn f == NULL. */ -int wage(const region * r, const faction * f, const race * rc, int in_turn) -{ - if (global.functions.wage) { - return global.functions.wage(r, f, rc, in_turn); - } - return default_wage(r, f, rc, in_turn); -} - void kernel_init(void) { register_reports(); mt_clear(); translation_init(); - register_function((pf_generic)minimum_wage, "minimum_wage"); } static order * defaults[MAXLOCALES]; diff --git a/src/kernel/config.h b/src/kernel/config.h index 4f84cc9ad..df0004e8b 100644 --- a/src/kernel/config.h +++ b/src/kernel/config.h @@ -54,17 +54,6 @@ struct param; int forbiddenid(int id); int newcontainerid(void); - char *untilde(char *s); - - typedef int(*cmp_building_cb) (const struct building * b, - const struct building * a); - struct building *largestbuilding(const struct region *r, cmp_building_cb, - bool imaginary); - int cmp_wage(const struct building *b, const struct building *bother); - int cmp_taxes(const struct building *b, const struct building *bother); - int cmp_current_owner(const struct building *b, - const struct building *bother); - bool rule_region_owners(void); bool rule_stealth_other(void); // units can pretend to be another faction, TARNE PARTEI bool rule_stealth_anon(void); // units can anonymize their faction, TARNE PARTEI [NICHT] @@ -97,9 +86,6 @@ struct param; #define GF_PURE 64 /* untranslated */ - int wage(const struct region *r, const struct faction *f, - const struct race *rc, int in_turn); - const char *datapath(void); void set_datapath(const char *path);