forked from github/server
it is not a good idea to use the turn to check whether the gamedata has changed. we use a cookie instead that is different each time we load.
This commit is contained in:
parent
644d0d9a4a
commit
88ce120991
17 changed files with 41 additions and 54 deletions
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@ -2544,14 +2544,14 @@ breedtrees(region *r, unit *u, int raw)
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{
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int n, i, skill, planted = 0;
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const resource_type * rtype;
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static int thisturn = -1;
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static int gamecookie = -1;
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static int current_season;
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if (thisturn!=turn) {
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if (gamecookie!=global.cookie) {
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gamedate date;
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get_gamedate(turn, &date);
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current_season = date.season;
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thisturn = turn;
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gamecookie = global.cookie;
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}
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/* Bäume züchten geht nur im Frühling */
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@ -3746,15 +3746,6 @@ static void maintain_buildings_1(region * r) { maintain_buildings(r, false); }
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static void maintain_buildings_2(region * r) { maintain_buildings(r,true); }
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static void reset_moved(unit * u) { freset(u, UFL_MOVED); }
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static void reset_rng(void) {
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rng_init(turn?turn:(int)time(0));
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}
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static void reset_rng_region(region * r)
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{
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rng_init(r->index+turn);
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}
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/** warn about passwords that are not US ASCII.
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* even though passwords are technically UTF8 strings, the server receives
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* them as part of the Subject of an email when reports are requested.
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@ -3851,7 +3842,6 @@ init_processor(void)
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}
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p+=10; /* after combat, reset rng */
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add_proc_global(p, &reset_rng, NULL);
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add_proc_region(p, &do_siege, "Belagern");
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p+=10; /* can't allow reserve before siege (weapons) */
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@ -3860,7 +3850,6 @@ init_processor(void)
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add_proc_unit(p, &follow_unit, "Folge auf Einheiten setzen");
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p+=10; /* rest rng again before economics */
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add_proc_global(p, &reset_rng, NULL);
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add_proc_region(p, &economics, "Zerstoeren, Geben, Rekrutieren, Vergessen");
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p+=10;
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@ -3878,7 +3867,6 @@ init_processor(void)
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add_proc_order(p, K_TEACH, &teach_cmd, PROC_THISORDER|PROC_LONGORDER, "Lehren");
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}
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p+=10;
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add_proc_region(p, &reset_rng_region, NULL);
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add_proc_order(p, K_STUDY, &learn_cmd, PROC_THISORDER|PROC_LONGORDER, "Lernen");
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p+=10;
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@ -3905,7 +3893,6 @@ init_processor(void)
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p+=10;
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add_proc_global(p, &encounters, "Zufallsbegegnungen");
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p+=10;
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add_proc_global(p, &reset_rng, NULL);
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add_proc_unit(p, &monsters_kill_peasants, "Monster fressen und vertreiben Bauern");
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p+=10;
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@ -1921,14 +1921,14 @@ report_plaintext(const char * filename, report_context * ctx, const char * chars
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/* static variables can cope with writing for different turns */
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static int thisseason = -1;
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static int nextseason = -1;
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static int thisturn = -1;
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if (thisturn!=turn) {
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static int gamecookie = -1;
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if (gamecookie!=global.cookie) {
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gamedate date;
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get_gamedate(turn+1, &date);
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thisseason = date.season;
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get_gamedate(turn+2, &date);
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nextseason = date.season;
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thisturn = turn;
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gamecookie = global.cookie;
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}
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if (F==NULL) {
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@ -92,7 +92,7 @@
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/* exported variables */
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region *regions;
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faction *factions;
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settings global;
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settings global = { 0 };
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FILE *logfile;
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FILE *updatelog;
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const struct race * new_race[MAXRACES];
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@ -2502,10 +2502,10 @@ lifestyle(const unit * u)
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{
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int need;
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static plane * astralspace;
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static int thisturn = -1;
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if (thisturn!=turn) {
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static int gamecookie = -1;
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if (gamecookie!=global.cookie) {
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astralspace = getplanebyname("Astralraum");
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thisturn = turn;
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gamecookie = global.cookie;
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}
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if (is_monsters(u->faction)) return 0;
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@ -2972,7 +2972,6 @@ kernel_init(void)
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translation_init();
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if (!turn) turn = lastturn();
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rng_init(turn?turn:(int)time(0));
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if (sqlpatch) {
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sprintf(zBuffer, "%s/patch-%d.sql", datapath(), turn);
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sql_init(zBuffer);
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@ -3031,4 +3030,5 @@ free_gamedata(void)
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while (global.attribs) {
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a_remove(&global.attribs, global.attribs);
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}
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++global.cookie; /* readgame() already does this, but sjust in case */
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}
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@ -369,6 +369,7 @@ extern const struct race * new_race[];
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/* globale settings des Spieles */
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typedef struct settings {
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int cookie;
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const char *gamename;
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boolean unitsperalliance;
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unsigned int maxunits;
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@ -51,10 +51,10 @@ faction *
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get_monsters(void)
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{
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static faction * monsters;
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static int thisturn = -1;
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if (thisturn!=turn) {
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static int gamecookie = -1;
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if (gamecookie!=global.cookie) {
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monsters = NULL;
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thisturn = turn;
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gamecookie = global.cookie;
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}
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if (!monsters) {
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@ -880,14 +880,14 @@ is_guarded(region * r, unit * u, unsigned int mask)
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unit *u2 = NULL;
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int i;
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static unit * guardcache[MAXGUARDCACHE], * lastguard; /* STATIC_XCALL: used across calls */
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static int thisturn = -1;
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if (thisturn!=turn) {
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if (thisturn>=0) {
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static int gamecookie = -1;
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if (gamecookie!=global.cookie) {
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if (gamecookie>=0) {
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/* clear the previous turn's cache */
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memset(guardcache, 0, sizeof(guardcache));
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lastguard = NULL;
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}
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thisturn = turn;
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gamecookie = global.cookie;
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}
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if (!fval(r, RF_GUARDED)) {
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@ -1649,13 +1649,13 @@ sail(unit * u, order * ord, boolean move_on_land, region_list **routep)
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if (!flying_ship(sh)) {
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int stormchance;
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static int stormyness;
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static int thisturn = -1;
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static int gamecookie = -1;
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if (thisturn != turn) {
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if (gamecookie != global.cookie) {
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gamedate date;
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get_gamedate(turn, &date);
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stormyness = storms[date.month] * 5;
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thisturn = turn;
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gamecookie = global.cookie;
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}
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/* storms should be the first thing we do. */
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@ -1411,6 +1411,7 @@ readgame(const char * filename, int mode, int backup)
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a_read(store, &global.attribs);
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global.data_turn = turn = store->r_int(store);
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rng_init(turn);
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++global.cookie;
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store->r_int(store); /* max_unique_id = */
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nextborder = store->r_int(store);
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@ -164,10 +164,10 @@ plane *
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get_astralplane(void)
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{
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static plane * astralspace;
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static int thisturn = -1;
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if (thisturn!=turn) {
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static int gamecookie = -1;
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if (gamecookie!=global.cookie) {
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astralspace = getplanebyname("Astralraum");
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thisturn = turn;
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gamecookie = global.cookie;
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}
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if (astralspace==NULL) {
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@ -24,7 +24,6 @@ seed_players(const char * filename, boolean new_island)
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{
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newfaction * players = read_newfactions(filename);
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if (players!=NULL) {
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rng_init(players->subscription);
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while (players) {
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int n = listlen(players);
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int k = (n+ISLANDSIZE-1)/ISLANDSIZE;
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@ -75,6 +75,7 @@
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#include <util/log.h>
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#include <util/rand.h>
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#include <util/resolve.h>
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#include <util/rng.h>
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#include <util/sql.h>
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#include <util/vset.h>
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@ -883,6 +884,7 @@ fix_groups(void)
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void
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korrektur(void)
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{
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int i = rng_int();
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#if GLOBAL_WARMING
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gamedate date;
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get_gamedate(turn, &date);
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@ -130,7 +130,6 @@ lua_autoseed(const char * filename, bool new_island)
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{
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newfaction * players = read_newfactions(filename);
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if (players!=NULL) {
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rng_init(players->subscription);
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while (players) {
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int n = listlen(players);
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int k = (n+ISLANDSIZE-1)/ISLANDSIZE;
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@ -67,7 +67,6 @@ lua_planmonsters(void)
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faction * f = get_monsters();
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if (f==NULL) return;
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rng_init(turn?turn:(int)time(0));
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plan_monsters();
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for (u=f->units;u;u=u->nextF) {
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call_script(u);
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@ -207,7 +206,6 @@ readshortpwds()
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static int
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process_orders(void)
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{
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rng_init(turn?turn:(int)time(0));
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#ifdef SHORTPWDS
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readshortpwds("passwords");
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#endif
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@ -26,7 +26,7 @@ function change_locales()
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end
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end
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function run_scripts()
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function load_scripts()
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scripts = {
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"spells.lua",
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"extensions.lua",
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@ -35,8 +35,8 @@ function run_scripts()
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"eressea/wedding-jadee.lua",
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"eressea/ponnuki.lua",
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"eressea/items.lua",
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"eressea/xmas2004.lua",
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"eressea/10years.lua",
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"eressea/xmas2004.lua",
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"eressea/xmas2005.lua",
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"eressea/xmas2006.lua",
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"eressea/embassy.lua",
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@ -61,7 +61,7 @@ function process(orders)
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init_summary()
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-- kill multi-players (external script)
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loadscript("eressea/multis.lua")
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-- loadscript("eressea/multis.lua")
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-- run the turn:
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set_encoding("utf8")
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@ -69,7 +69,6 @@ function process(orders)
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print("could not read " .. orders)
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return -1
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end
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run_scripts()
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plan_monsters()
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@ -114,6 +113,7 @@ end
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--
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-- orderfile: contains the name of the orders.
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load_scripts()
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if orderfile==nil then
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print "you must specify an orderfile"
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else
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@ -22,4 +22,4 @@ function xmas2004()
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end
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end
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xmas2004()
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-- xmas2004()
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@ -28,4 +28,4 @@ function xmas2005()
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end
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end
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xmas2005()
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-- xmas2005()
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@ -51,4 +51,4 @@ function xmas2006()
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end
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end
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xmas2006()
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-- xmas2006()
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Reference in a new issue