forked from github/server
begin adding tests for skills.
This commit is contained in:
parent
0b20c379b6
commit
88a96d5723
5 changed files with 77 additions and 32 deletions
|
@ -27,7 +27,7 @@ region.test.c
|
|||
# resources.test.c
|
||||
save.test.c
|
||||
ship.test.c
|
||||
# skills.test.c
|
||||
skills.test.c
|
||||
spellbook.test.c
|
||||
spell.test.c
|
||||
# terrain.test.c
|
||||
|
|
36
src/kernel/skills.test.c
Normal file
36
src/kernel/skills.test.c
Normal file
|
@ -0,0 +1,36 @@
|
|||
#ifdef _MSC_VER
|
||||
#include <platform.h>
|
||||
#endif
|
||||
#include "skills.h"
|
||||
|
||||
#include "unit.h"
|
||||
|
||||
#include <CuTest.h>
|
||||
#include <tests.h>
|
||||
|
||||
static void test_skills(CuTest * tc)
|
||||
{
|
||||
unit *u;
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
|
||||
CuAssertPtrEquals(tc, NULL, u->skills);
|
||||
CuAssertIntEquals(tc, 0, u->skill_size);
|
||||
CuAssertIntEquals(tc, 0, get_level(u, SK_CROSSBOW));
|
||||
set_level(u, SK_CROSSBOW, 1);
|
||||
CuAssertPtrNotNull(tc, u->skills);
|
||||
CuAssertIntEquals(tc, 1, u->skill_size);
|
||||
CuAssertIntEquals(tc, 1, get_level(u, SK_CROSSBOW));
|
||||
set_level(u, SK_CROSSBOW, 0);
|
||||
CuAssertPtrEquals(tc, NULL, u->skills);
|
||||
CuAssertIntEquals(tc, 0, u->skill_size);
|
||||
test_teardown();
|
||||
}
|
||||
|
||||
CuSuite *get_skills_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
SUITE_ADD_TEST(suite, test_skills);
|
||||
return suite;
|
||||
}
|
||||
|
|
@ -1198,8 +1198,13 @@ void remove_skill(unit * u, skill_t sk)
|
|||
for (i = 0; i != u->skill_size; ++i) {
|
||||
sv = u->skills + i;
|
||||
if (sv->id == sk) {
|
||||
if (u->skill_size - i - 1 > 0) {
|
||||
memmove(sv, sv + 1, (u->skill_size - i - 1) * sizeof(skill));
|
||||
--u->skill_size;
|
||||
}
|
||||
if (--u->skill_size == 0) {
|
||||
free(u->skills);
|
||||
u->skills = NULL;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
43
src/laws.c
43
src/laws.c
|
@ -161,10 +161,33 @@ static bool RemoveNMRNewbie(void)
|
|||
return value != 0;
|
||||
}
|
||||
|
||||
static void dumbeffect(unit *u) {
|
||||
int effect = get_effect(u, oldpotiontype[P_FOOL]);
|
||||
if (effect > 0) { /* Trank "Dumpfbackenbrot" */
|
||||
skill *sv = u->skills, *sb = NULL;
|
||||
while (sv != u->skills + u->skill_size) {
|
||||
if (sb == NULL || skill_compare(sv, sb) > 0) {
|
||||
sb = sv;
|
||||
}
|
||||
++sv;
|
||||
}
|
||||
/* bestes Talent raussuchen */
|
||||
if (sb != NULL) {
|
||||
int weeks = u->number;
|
||||
if (weeks > effect) weeks = effect;
|
||||
reduce_skill(u, sb, weeks);
|
||||
ADDMSG(&u->faction->msgs, msg_message("dumbeffect",
|
||||
"unit weeks skill", u, weeks, (skill_t)sb->id));
|
||||
} /* sonst Glück gehabt: wer nix weiss, kann nix vergessen... */
|
||||
change_effect(u, oldpotiontype[P_FOOL], -effect);
|
||||
}
|
||||
}
|
||||
|
||||
static void age_unit(region * r, unit * u)
|
||||
{
|
||||
const race *rc = u_race(u);
|
||||
|
||||
dumbeffect(u);
|
||||
++u->age;
|
||||
if (u->number > 0 && rc->age_unit) {
|
||||
rc->age_unit(u);
|
||||
|
@ -198,26 +221,6 @@ static void live(region * r)
|
|||
/* IUW: age_unit() kann u loeschen, u->next ist dann
|
||||
* undefiniert, also muessen wir hier schon das nächste
|
||||
* Element bestimmen */
|
||||
|
||||
int effect = get_effect(u, oldpotiontype[P_FOOL]);
|
||||
if (effect > 0) { /* Trank "Dumpfbackenbrot" */
|
||||
skill *sv = u->skills, *sb = NULL;
|
||||
while (sv != u->skills + u->skill_size) {
|
||||
if (sb == NULL || skill_compare(sv, sb) > 0) {
|
||||
sb = sv;
|
||||
}
|
||||
++sv;
|
||||
}
|
||||
/* bestes Talent raussuchen */
|
||||
if (sb != NULL) {
|
||||
int weeks = u->number;
|
||||
if (weeks > effect) weeks = effect;
|
||||
reduce_skill(u, sb, weeks);
|
||||
ADDMSG(&u->faction->msgs, msg_message("dumbeffect",
|
||||
"unit weeks skill", u, weeks, (skill_t)sb->id));
|
||||
} /* sonst Glück gehabt: wer nix weiss, kann nix vergessen... */
|
||||
change_effect(u, oldpotiontype[P_FOOL], -effect);
|
||||
}
|
||||
age_unit(r, u);
|
||||
if (*up == u)
|
||||
up = &u->next;
|
||||
|
|
|
@ -92,33 +92,34 @@ int RunAllTests(int argc, char *argv[])
|
|||
/* items */
|
||||
ADD_SUITE(xerewards);
|
||||
/* kernel */
|
||||
ADD_SUITE(academy);
|
||||
ADD_SUITE(alchemy);
|
||||
ADD_SUITE(alliance);
|
||||
ADD_SUITE(ally);
|
||||
ADD_SUITE(building);
|
||||
ADD_SUITE(command);
|
||||
ADD_SUITE(db);
|
||||
ADD_SUITE(plane);
|
||||
ADD_SUITE(unit);
|
||||
ADD_SUITE(faction);
|
||||
ADD_SUITE(group);
|
||||
ADD_SUITE(build);
|
||||
ADD_SUITE(pool);
|
||||
ADD_SUITE(curse);
|
||||
ADD_SUITE(equipment);
|
||||
ADD_SUITE(familiar);
|
||||
ADD_SUITE(item);
|
||||
ADD_SUITE(magic);
|
||||
ADD_SUITE(academy);
|
||||
ADD_SUITE(alchemy);
|
||||
ADD_SUITE(magicresistance);
|
||||
ADD_SUITE(messages);
|
||||
ADD_SUITE(plane);
|
||||
ADD_SUITE(pool);
|
||||
ADD_SUITE(reports);
|
||||
ADD_SUITE(region);
|
||||
ADD_SUITE(save);
|
||||
ADD_SUITE(ship);
|
||||
ADD_SUITE(skills);
|
||||
ADD_SUITE(spellbook);
|
||||
ADD_SUITE(building);
|
||||
ADD_SUITE(spell);
|
||||
ADD_SUITE(spells);
|
||||
ADD_SUITE(magicresistance);
|
||||
ADD_SUITE(ally);
|
||||
ADD_SUITE(messages);
|
||||
ADD_SUITE(unit);
|
||||
/* gamecode */
|
||||
ADD_SUITE(battle);
|
||||
ADD_SUITE(calendar);
|
||||
|
|
Loading…
Reference in a new issue