eliminate static variables and cache logic from upkeep

This commit is contained in:
Enno Rehling 2015-11-21 12:21:07 +01:00
parent 0d91a7dfde
commit 86faae6eea
1 changed files with 1 additions and 11 deletions

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@ -24,10 +24,6 @@ int lifestyle(const unit * u)
{
int need;
plane *pl;
static int gamecookie = -1;
if (gamecookie != global.cookie) {
gamecookie = global.cookie;
}
if (is_monsters(u->faction))
return 0;
@ -116,13 +112,7 @@ void get_food(region * r)
plane *pl = rplane(r);
unit *u;
int peasantfood = rpeasants(r) * 10;
static int food_rules = -1;
static int gamecookie = -1;
if (food_rules < 0 || gamecookie != global.cookie) {
gamecookie = global.cookie;
food_rules = get_param_int(global.parameters, "rules.food.flags", 0);
}
int food_rules = get_param_int(global.parameters, "rules.food.flags", 0);
if (food_rules & FOOD_IS_FREE) {
return;