forked from github/server
tests for existing shipspeed features, failing ship for ship-damage.
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@ -191,13 +191,15 @@ ship *new_ship(const ship_type * stype, region * r, const struct locale *lang)
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sh->type = stype;
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sh->region = r;
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if (lang) {
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sname = LOC(lang, stype->_name);
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if (!sname) {
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sname = LOC(lang, parameters[P_SHIP]);
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}
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}
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if (!sname) {
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sname = parameters[P_SHIP];
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}
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}
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assert(sname);
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slprintf(buffer, sizeof(buffer), "%s %s", sname, shipid(sh));
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sh->name = _strdup(buffer);
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@ -5,6 +5,12 @@
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/unit.h>
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#include <kernel/curse.h>
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#include <util/attrib.h>
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#include <spells/shipcurse.h>
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#include <attributes/movement.h>
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#include <CuTest.h>
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#include <tests.h>
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@ -389,6 +395,134 @@ static void test_crew_skill(CuTest *tc) {
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test_cleanup();
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}
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static ship *setup_ship(void) {
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region *r;
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ship_type *stype;
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ship *sh;
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test_cleanup();
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test_create_world();
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r = test_create_region(0, 0, test_create_terrain("ocean", 0));
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stype = test_create_shiptype("longboat");
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stype->cptskill = 1;
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stype->sumskill = 10;
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stype->minskill = 1;
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stype->range = 2;
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sh = test_create_ship(r, stype);
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return sh;
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}
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static void setup_crew(ship *sh, struct faction *f, unit **cap, unit **crew) {
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if (!f) f = test_create_faction(0);
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assert(cap);
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assert(crew);
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*cap = test_create_unit(f, sh->region);
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*crew = test_create_unit(f, sh->region);
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(*cap)->ship = sh;
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(*crew)->ship = sh;
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set_level(*cap, SK_SAILING, sh->type->cptskill);
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set_level(*crew, SK_SAILING, sh->type->sumskill - sh->type->cptskill);
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}
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static void test_shipspeed_stormwind(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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register_shipcurse();
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assert(sh && cap && crew);
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create_curse(0, &sh->attribs, ct_find("stormwind"), 1, 1, 1, 0);
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CuAssertIntEquals_Msg(tc, "stormwind doubles ship range", sh->type->range * 2, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_nodrift(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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register_shipcurse();
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assert(sh && cap && crew);
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create_curse(0, &sh->attribs, ct_find("nodrift"), 1, 1, 1, 0);
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CuAssertIntEquals_Msg(tc, "nodrift adds +1 to range", sh->type->range + 1, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_shipspeedup(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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register_shipcurse();
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assert(sh && cap && crew);
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create_curse(0, &sh->attribs, ct_find("shipspeedup"), 1, 1, 3, 0);
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CuAssertIntEquals_Msg(tc, "shipspeedup adds effect to range", sh->type->range + 3, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_at_speedup(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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attrib *a;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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assert(sh && cap && crew);
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a = a_new(&at_speedup);
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a->data.i = 3;
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a_add(&sh->attribs, a);
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CuAssertIntEquals_Msg(tc, "at_speedup adds value to range", sh->type->range + 3, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_race_bonus(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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race *rc;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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assert(sh && cap && crew);
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rc = rc_get_or_create(cap->_race->_name);
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rc->flags |= RCF_SHIPSPEED;
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CuAssertIntEquals_Msg(tc, "captain with RCF_SHIPSPEED adds +1 to range", sh->type->range + 1, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_damage(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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race *rc;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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assert(sh && cap && crew);
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rc = rc_get_or_create(cap->_race->_name);
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rc->flags |= RCF_SHIPSPEED;
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sh->damage = 1;
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CuAssertIntEquals_Msg(tc, "minimally damaged ships lose no range", 2, shipspeed(sh, cap));
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sh->damage = sh->size * DAMAGE_SCALE / 2;
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CuAssertIntEquals_Msg(tc, "damaged ships lose range", 1, shipspeed(sh, cap));
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sh->damage = sh->size * DAMAGE_SCALE;
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CuAssertIntEquals_Msg(tc, "fully damaged ships have no range", 0, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed(CuTest *tc) {
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ship *sh;
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ship_type *stype;
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@ -397,16 +531,11 @@ static void test_shipspeed(CuTest *tc) {
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unit *cap, *crew;
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test_cleanup();
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test_create_world();
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r = test_create_region(0, 0, test_create_terrain("ocean", 0));
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sh = setup_ship();
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r = sh->region;
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f = test_create_faction(0);
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assert(r && f);
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stype = test_create_shiptype("longboat");
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stype->cptskill = 1;
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stype->sumskill = 10;
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stype->minskill = 1;
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stype->range = 2;
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sh = test_create_ship(r, stype);
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stype = st_get_or_create(sh->type->_name);
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CuAssertIntEquals_Msg(tc, "ship without a captain cannot move", 0, shipspeed(sh, NULL));
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@ -418,10 +547,13 @@ static void test_shipspeed(CuTest *tc) {
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set_level(cap, SK_SAILING, stype->cptskill);
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set_level(crew, SK_SAILING, stype->sumskill - stype->cptskill);
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CuAssertIntEquals_Msg(tc, "ship with fully skilled crew can sail at max speed", 2, shipspeed(sh, cap));
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CuAssertIntEquals_Msg(tc, "shipspeed without a hint defaults to captain", 2, shipspeed(sh, NULL));
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set_level(cap, SK_SAILING, stype->cptskill + 5);
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CuAssertIntEquals_Msg(tc, "higher captain skill should not affect top speed", 2, shipspeed(sh, cap));
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set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 10);
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CuAssertIntEquals_Msg(tc, "higher skills should not affect top speed", 2, shipspeed(sh, cap));
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set_level(cap, SK_SAILING, stype->cptskill);
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set_level(crew, SK_SAILING, stype->sumskill - stype->cptskill);
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CuAssertIntEquals(tc, 2, shipspeed(sh, cap));
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@ -446,5 +578,11 @@ CuSuite *get_ship_suite(void)
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SUITE_ADD_TEST(suite, test_shipowner_goes_to_same_faction_after_leave);
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SUITE_ADD_TEST(suite, test_shipowner_goes_to_empty_unit_after_leave);
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SUITE_ADD_TEST(suite, test_shipspeed);
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SUITE_ADD_TEST(suite, test_shipspeed_stormwind);
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SUITE_ADD_TEST(suite, test_shipspeed_nodrift);
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SUITE_ADD_TEST(suite, test_shipspeed_shipspeedup);
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SUITE_ADD_TEST(suite, test_shipspeed_at_speedup);
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SUITE_ADD_TEST(suite, test_shipspeed_race_bonus);
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SUITE_ADD_TEST(suite, test_shipspeed_damage);
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return suite;
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}
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12
src/tests.c
12
src/tests.c
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@ -107,7 +107,19 @@ ship * test_create_ship(region * r, const ship_type * stype)
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ship_type * test_create_shiptype(const char * name)
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{
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ship_type * stype = st_get_or_create(name);
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stype->cptskill = 1;
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stype->sumskill = 1;
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stype->minskill = 1;
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if (!stype->construction) {
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stype->construction = calloc(1, sizeof(construction));
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stype->construction->maxsize = 5;
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stype->construction->minskill = 1;
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stype->construction->reqsize = 1;
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stype->construction->skill = SK_SHIPBUILDING;
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}
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if (default_locale) {
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locale_setstring(default_locale, name, name);
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}
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return stype;
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}
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